PM sent.
Printable View
PM sent.
First time poster, long-time lurker. I've enjoyed EB for many moons now, and would like to offer my services as a 2d artist and perhaps with 3D modeling and skinning. I'm a Graphic Designer by trade and have worked as lead designer of Scourge of War (scourgeofwar.com)... PM me if I can be of any help!
Hello , i m a fan of your mods and i saw on Mundu Bellicus , you are searching a numidian expert . I have a very good knowledge of numidian history , dynasty ,mithology ,armies ... I often go to Algeria to visit antic cities and monuments . You can contact me if you are interested .
:) Thank You
PM sent
Hello, I am a huge fan of Europa Barbarorum, I found about the mod 3 months ago and when I heard that EBII is being made I got really excited. I do not know if the help I want to offer can acctually be used, but if it can I am more than glad to help. I have a fairly good knowledge on the ancient greek languege. Being a greek my self I have studied more than 6 years in school of ancient greek. I got really excited when I heard the units in game, speaking/using ancient greek words and phrases, it was awesome. But some of them are pronounced wrong unfortunately, so I thought maybe I could help with the units voices for the greek speaking factions and the mercenary units. Maybe to add some cool phrases too if you need (by the way the ones that are used in EB are awesome, great job from you guys to put so much effort in the speaking element of the units in every faction). As I said, I am more than willing to help (the only reason i made an account in totalwar.org :P) If my help isn't needed, no biggy ;) Its still an awesome mod without the proper pronounciation. Good luck and keep up the awesome work, I am sure I will enjoy EBII more than Rome 2 ;):P
Emil
Ah but they are supposed to not sound like Classic or Attic Greek as in this time it was Koine that was spoken and written predominantly. Attic Greek is from before our time frame and mainly restricted to Athens. Later it was readopted due to Athens cultural heritage during it's heydays. Which were seen as the heydays of Greek culture in general.
Well, he never said he was talking about Attic Greek. What's normally taught is koiné (at least in my country's classical studies).
Well, Ulises is right. What we are taught is Koine after the first 2 years (which are "Homeric" time greek). And the reason why Koine greek is taught even in the Universities is because if you know how Koine greek works its very easy to read the other dialects too. Because attic greek was just a dialect with minimal differences from the common greek. Same with all the other dialects. The irony is that even today thats how the things work with modern Greek. We learn in school the common modern greek but still there are areas that kept their own dialects, for example greco-Pontians still speak differently, same with the Cretans, Cyprians, Macedonians, Thracians, Eperotians, Thessalians and so on.. They still have their own dialects but every one can understand each other. I believe thats what it used to be back then too. Anyways, my point is I can tell the difference and if you need to go in that much detail, I can still help if you need me to, with the dialects and all.
Ah okay, here they teach Attic at college and only Koine to those who study classical history of philology at university.
I'll put you into contact with paullus, I think he's in charge of the Greek language these days. The ones from EB I are either inactive or now have another focus of work.
Hi, I already posted in the same thread on TWC, but no one replied in some days, so am trying here (other forums are also not letting me make some posts, saying it has forbidden words...)
Anyway, I'm an old EB fan, having played since EB1 Beta, and have been following EB2 since the start (although I don't post much)
Got a lot of free time now, and would love to help in any way you need. Got 20 years programming experience (almost no modding experience though, besides minor tweaks in the original EB script), and could help in anything besides history and graphics.
Please PM if interested ~:)
The game is fully available as a free download, you just need to pay for an activation code to unlock the game past the demo: http://www.scourgeofwar.com/downloads.shtml
Enjoy,
j0ker
Hello,
I'm a professional programmer who recently found my way back into the Europa Barbarorum universe (I played 0.74 and 0.8) quite a while back. I've recently been enjoying EB 1.2 and am very excited for EBII. I'd really like to see it get into Open Beta and I'd like to offer my services in programming / scripting if they are needed. I know that at this stage in any development project its a risk bringing on a new person but if you need the manpower I'm all for it. I don't have experience in TW modding but I constantly have to learn new programming techniques and libraries at my job so I'm not too concerned about it. I'd say that the best place I could be of help is if you need assistance scripting things that you already have working examples of (an example would be if you needed a building scripted, I'm sure you have lots of examples of that floating around somewhere). Please PM if interested.
Thanks,
Mhael
Hey
I'd like to offer my help with any .tga building icons you need created. From the twitter updates I'm guessing your EDB is rather large so you'll be needing a couple of thousand images sorted, created, arranged. maybe I could help taking on a culture or two. I've never tried skinning before but if I can help keep your current artists skinning all's good. If you feel I could be of any use to you guys pls contact on TWC. (Same username).
Thanks
Yeah, can someone let me in to the Campus Martius now.... I was told to apply and it's been a couple days since I did that....
Done. Sorry for the wait.
Hello All
This message is for Brennus, I was directed here by Halthabas after writing a message there in the TWC EBII recruitment thread, which went like this:
"I'm a History & English graduate with some 40 years' experience in wargaming and more or less constant study of ancient history (total autodidact in this case). Example: currently reading up on Castro culture in Galicia, Spain, where I live. Access to a number of local databases and fluent Spanish speaker, useful for reading research by academics like F. Quesada Sanz.
I'd love to help out on what I regard as a true labour of love, EB is the first game I've encountered that gets close to the spirit and feel of the period, so if you're interested in help on the research front, especially on Iberian and Celiberian material, I'd be delighted to assist in any way I can."
Halthabas said that there might be in interest in my being a Spanish speaking researcher for work in on the Iberian/Celtiberian front, so, once again, please do count on me for help in that or any other direction.
Thanks again (especially to Halthabast) and all the best
Welcome Sirtim!
@Brennus :whip: ~;)
In work till 8 (GMT) but shall be in contact after that.
"Having tried almost every mod and the new engine, I returned quickly to EB.
So what can I do to help? I consider myself an historian- with a special interest in the Hellenistic world. But you have that covered. Are there any boring, monotonous jobs that any novice can do? If so I'll be happy to do them.
Χαιρε
Antiokhos"
I posted that on TWC but thought I would post here also
Hey!
you will be contacted soon!
Hello, I have tremendous respect for Europa Barbarorum's historical scholarship and gameplay. I do not currently have any skills in coding or experience in modding. However I would consider it a privilege to be able to help the development of this mod. And while I don't currently have skills or experience modding, that doesn't mean I can't learn if you just suggest that I go read heavily about other projects and guides for modding if that's what you need but just haven't had the manpower to do so. I'll also be happy to help with some of the more mundane work that doesn't involve a great deal of learning new skills.
How about proofreading? Are you a native english speaker and have a good grasp of the language grammatically and stylistically?
I am a native English speaker, and I'd be happy to help proofread. While I don't know what you would measure my skill in writing English against, I regularly write cases for debate that depend on making ideas very clear and concise.
Correction: I read through the regional descriptions and saw that you used British English so that question is answered.
Well I assume an American can check British egnlish as well. We won't be using English 'slang', most differences would be like replacing armor with armour, no?
If you feel confident that you could help with this that would be a major help.
As far as I know there are very few grammatical differences between American and British English so I would feel confident proofreading there. I will need to start to brush up on vocabulary though, but seeing as I'd need to do that anyway to make sure we label certain provinces right (Britain as Albion) I don't see any problem. When shall I begin?
Why now! I'm writing you pm as we "speak".
Hello, I've applied on twcenter, and I've a little experience in coding and scripting, as I do not have time before to practice it. I have alot more time, so I will gladly help with that.
Hello I was sent from the EBII total war center here by abou. I read a post saying you might have use for someone that can make 3D models. I have worked with Blender and it's what I use. I also have a slight programming experience in C++ but I am rusty on both this skills though making models should come back to me quickly. I am also fluent in Spanish.
PM sent.
I do not recieved any PM.
You will. We are just trying to figure out what jobs to give you first. Sorry for the delay.
Just a question, do you have any jobs for a proof reader or someone to read through large amounts of written information. I was wondering because I believe that I have a very good grasp of the English language (I have it been speaking since I was 3 and moved to the US and it is my dominant language) and when I have a few hours I can read at a speed around a few hundred to a thousand pages per day. Thank you for your time.
Hello all,
I realise that this is my first post and that I am a forum lurker rather than contributor, but I am a massive fan of all things Europa Barbarorum! Having a steady job for the first time since graduating and finding myself increasingly disillusioned by other games that used to compete for my spare time, I feel that I am in a position to help with your mod.
While I have no experience in modding games, I feel that I could be of help if you guys still need proof-readers or writers. I am an English Literature graduate (first-class honours) and I have had a good deal of experience editing and proof-reading academic papers and dissertations.
I also have some experience with coding (mainly front end CSS, HTML, XML etc.) as I completed a 1 year MSc in Information Technology. However, my coding is rusty as I decided against pursuing a career in IT. Nonetheless, if any of these skills could be helpful for your mod, I would happily put in the effort to gain a working knowledge of any coding required.
I cannot say how much I enjoyed EB. It influenced my English degree as I went from studying Modernism to Renaissance and Classical texts. When I play it, I find myself spending hours reading the descriptions and searching for resources on factions online and on kindle! By offering my help, I hope that if needed, I can give back in any small way to the EB team. I certainly feel like I owe you guys a lot!
Thanks for your time,
Ryan
Heeding the call of the recent State of the Mod Address. *salute*
I'm more than happy to work on scripting, traits, or anything regarding general English (writing previews, etc.). It's been forever since I've done any data entry/coding (PHP, QBasic), however, what I do have is a willingness to learn and more time than I know what to do with. I can dedicate at least 4 days a week, now that school and other responsibilities are over with for the foreseeable future. I'm currently reading alpaca's tutorials. For anything more complex, just point me in the the right direction and I'll get to reading and working immediately. A fresh install of kingdoms 1.5 is setup and ready to go.
Lets Rock n' Roll,
Rawr
IGdood from twc.
Responding to the call of the mod address.
Mainly here as tester, I will not lie. Experience from testing other mods (The Great War for NTW, Thousand Sons from Dawn of War, etc.)
As for modding experience, I've only really dabbled with text editing of units and descr_model_battle, etc.
I did manage to build on the EBBS script and implemented Constantinian Reforms for the SPQR faction in EB 1 for the purpose of a personal mod, but that's about it.
I'm Dom Pedro II from TWC.
I'd like to contribute to the mod, primarily as historian (Preferably Ptolemaioi specialist). I have some modding experience with editing texts and i modded Europa universalis IV (Check out Portuguese Terco Gfx in workshop!)
Thought I'd take a few minutes to bring the "Schwarzenackeriz" from the Sweboz preview alive while waiting for a programmer to come along:
Spoiler Alert, click show to read:
(I couldn't find a table mentioning limits on entries.)Code:type Schwarzenackeriz
dictionary Schwarzenackeriz ; Schwarzenackeriz
category infantry
class missile
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Schwarzenackeriz, 1, 0, 1
attributes sea_faring, very hardy, gunpowder_unit, frighten_foot, frighten_mounted, cannot_skirmish, gunmen
formation 1, 1, 2, 2, 1, horde
stat_health 5, 0
stat_pri 63, 0, musket_bullet, 1600, 100000, missile, missile_gunpowder, piercing, none, musket_shot_set, 1, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap, area, launching, bp
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 99, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -5, 0
stat_mental 99, impetuous, highly_trained, lock_morale
stat_charge_dist 0
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 10000, 1000, 500, 500, 10000, 1, 10000
armour_ug_levels 0
armour_ug_models Schwarzenackeriz
ownership hre
I didn't mess around with battle_models.modeldb as I obviously lack resources.Code:{Schwarzenackeriz}Schwarzenackeriz
{Schwarzenackeriz}Skynet eventually gave up on terminating Sarah and John Connor directly, however, old habits die hard. The machines, sifting through Census data, began attacks on the Connor's distant family members. After continually being outwitted by generation after generation, Skynet began "terminating" large swaths of iron age relatives, yet not so much as to inhibit mankind from ultimately constructing Skynet. The stalemate continues...
{Schwarzenackeriz}Schwarzenackeriz are deadly automatons hidden behind human flesh and are equipped with enhanced M134 Miniguns; Perfect for "terminating" a single village in a matter of seconds.
That is awesome!
I am not a modder. My skinning skills are limited to IL2 skins from templates (methinks my Yaks are not your your yaks!) . I can edit text files and have played a very little with some of the game files. I can research, write descriptions and playtest. You probably have an abundance of such "unskilled/semi-skilled" labor but if I can be of any assistance please let me know.
Regards
Hi,
I would like to help on 3D modelling or 2D artwork, at least I'd like to give it a try. I mostly use Google Sketchup for 3D modelling and Adobe Photoshop for 2D. I can learn different softwares. I modded Rome Total War a bit (map and text editing).
Hello guys!
I humbly offer my services to your mighty endeavour, in the chance that my small contribution may be of assistance!
I'm an archaeology graduate, now Majoring in Roman Archaeology in Western Iberia. Although I still don't have any papers published (give me a year or two), I am well versed in all matters Roman (and, to a lesser extent, Iron Age Iberia), be it physical evidence or historical accounts. And if I don't know something, I can always find it or consult with my professors and colleagues.
Here's to the continued success of EB!
PM sent.
I have a BA in history and a minor (working on a major) in economics. I did plenty of research in antiquity economies, and research in many areas in history Persia, a culture you asked assistance for, was one of them. I think I could add value in these areas.
@BronxBomber89 Offer of assistance noted. The team is currently discussing it. Thank you.
Hi Guys,
I am a longtime lurker and huge fan of EB. I downloaded it 4 years ago, and it is the reason I chose to become a history major! I am close to graduating, and will get a BA in history, specifically ancient history. I have also written my senior thesis on the early Parthians and specifically numismatics. I would love the opportunity to help the team as a Parthian history and I can send a draft of the thesis and my CV if you guys are interested.
Thank you for your interest and support, we will be in touch shortly.
Hi, I was part of the team a few years ago, doing sound scripting. I left because it seemed like this mod was dying, but it looks like you're back on track and will release this soon. Tux tells me you could use the help.
I can do some promo shots for you guys in 4K if you want, to really show off the improved textures. Vanilla M2TW itself still looks very good in 4K, so I can imagine how good this will look.
Hi there,
An EB II tweet linked to this thread and mentioned you still require some help with adding more content to EB II following the first upcoming release?
I'm not all that active on ORG but have been following EB II for more years than I care to admit on TWC and would be delighted to help out in any way I can. It's EB I that keeps me coming back to RTW, so I've nothing but the highest respect for your work and if there's anything to be done that I can contribute to, count me in.
That is, if my skillset currently is required on the team. The tweet mentioned "3D Modelling" and "Artwork" - I'm afraid my 3D modelling skills are non existent but I would gladly help in any way I can when it comes to artwork.
Personally I've mostly moved over to digital art the last few years and would be happy to send you some samples if required. I believe Brennus is doing a lot of the concept art for EB II and I wouldn't want to interfere if he's got the job covered, but if assistance is required please feel free to let me know. I could also try myself on other bits & pieces (icons, banners and such) but usually spent most of my time drawing historically inspired characters (comes with the archaeology degree ^^).
I'm usually not uploading most of my art to the web, but wanted to at least give one sample for your consideration. More could be send via email. This is a flat color drawing of a celtic individual (I wanted to see if I could copy the art style of The Banner Saga...)
The picture was drawn with a much higher resolution in mind, so this thumbnail version unfortunately takes away a little from its appeal (or so I feel at least).
https://38.media.tumblr.com/8ef96c60...bsoeo1_500.png
One way or another, thanks for all your work on EB II! It has me very excited to say the least.
PM sent.
Hi!
Long time lurker and EB fan. I have been a huge fan of EB for years, and I'm extremely happy to see EB2 to finally come online. I would love to help anyway I can, and given my lack of artistic skills and a degree in ancient history, I want to put my name down as a scripter. I am not familiar with M2TW scripting, but I am very willing to learn and I'm familiar with EB1 script. I am a decent writer, so I can definitely contribute to descriptions of units and buildings, etc. as well. Please let me know if I can be of help--and thanks again for two amazing mods!
Hi mandrewsf. Thank you very much for the kind words of support. Ideally we would need you to be reasonably competent with M2TW scripting before we could accept your offer of help. Please don't take this as a snub, but we do require future team members to be capable in the field they intend to work in before we can accept their help. There are plenty of things in EBII which would benefit greatly from having additional scripters, but unless you know how to work with the M2TW script then there not much we can do.
If you manage to learn how to script in M2TW please let us know.
With regards your degree in ancient history ideally we would be looking for a North African specialist.
And thank you for your continuing support!
I believe he meant he lacked a degree in ancient history.
Hi,
I am here in response to a thread that was posted regarding the apparent uselessness of missile troops, and javelin troops in particular, as well as functionality of charges (if that can be fixed at all). It was said there was only one person working in that area. I want to help make this wonderful. I have zero knowledge of how to fix this and I will need to be told where/how to look into the problem, but I will apply a modest amount of time to the issue over the coming months, and I am qualified problem solver [physicist].
Other than that I have no knowledge of Ancient history (that I did not learn from this EB1), and simply wish to contribute to making the mechanics more functional.
Regards,
Twiggy
In addition to our "single guy" we have two other non-team volunteers working with him to address all the unit issues. I will tell you that our area of biggest crying need is somebody who is willing to dig into the traits mechanics. The good news is that it's really all about math (percentages) and coding (if/then and so forth, not vastly complicated). The downside, is there are a TON of them, and we don't have anybody on the team who is working this as a concerted project. As somebody with a scientific, logical bent, this might be an area where you could help.
That does not mean you'd be expected to sweep in and solve everything. Elephants are not eaten in one meal, and we understand that. Take a look at this file: <your m2tw directory>\mods\EBII\data\export_descr_character_traits.txt - spend some time getting a feel for how a few of the traits work and are awarded (the BIGGEST issue), and then let us know if that's something you would be ready to help us with. Thanks!
That is a monster of a file, I had a look at it yesterday. I'll be happy to go over it, after splitting it into bite size pieces. If you can send me/point me to any information on things that need to be added/or bugs that have been highlighted (I will read the bug threads later today), that would be great, otherwise I will glean over it as I understand it has all been hand written so I expect many copy-paste bugs.
As for the bite-size pieces: the file is organized into "sections" and currently the one most complained about is the "Secondary traits/triggers" section resuting in generals getting too many negative traits too often (reportedly).
The other big issue is the "anti-trait bug" which was discovered only very late in mod's development. This bug results in attributes sticking on character after a trait giving them n th first place has been removed by an antitrait. Optimally we should remove all antitraits and use negative awards (Affect [trait] [negative value] Chance [chance value]) instead.
And of course there is a huge potential for creativity and new mechanisms - for instance you will notice that in the section devoted to factio-specific traits many factions has literally nothing at the moment...
And yes, it was all written by hand. If you will actually help here it would be awesome. I will try to offer as much help and advice as I could (feel free to PM me) because my time is now too constrained by RL to actually review the file over again.:shame:
If you go to the bug forums, I believe I may have found the reason why generals are getting too many negative traits (bug in ICE generation), and offered a solution. Can you please explain to me the anti-trait bug? I was reading some guides on traits, and I suspect it is solved by setting the "NoGoingBackLevels" to a number strictly above the highest threshold for the trait prevents the trait being entirely lost when an anti-trait gains a level, and merely increments it down. If we're not talking about the same thing let me know.
If what I read in the guides is correct, some of the traits have been made to respect this bug, and others not. In these other cases "NoGoingBackLevels" are set that even if you increment by negative numbers, these traits will not go down, breaking your intended system of working around AntiTraits.
I would actually quite like to overhaul the traits and prevent the bugs you talk of, but I am also time limited (thesis due in 6 months), but it would be a nice way to procrastinate hehe.
hey, guys. seeing that your only Hayastan coordinator has dissapeared, I could help with research on Armenia (and possibly Pontus), if/when needed. PM me if anything, I'll be glad to help.
cheers:bow:
PM sent
Hi guys
I 've been a fan since EB1 and all I can say is that it changed the way I look at PC games!
I 'll be glad to help with decriptions or historical info about Pontos, Macedonia and Greece.
I have a degree at Law and a second degree at Balkanic and Black Sea Literature and History.
I'm also a native Greek speaker (plus Pontic dialect speaker)
Hey guys!
Firstly - I'm sorry I sort of disappeared quietly last time you asked me to do concept art. I had a tough time finishing university and starting a full time illustration business. Simply - I had no time and will to do any art beside work.
Secondly - congratulations on the release! I have no idea which parts of the mod are done, but I assume the visuals are mostly fine? I think I could do some CA/promo art for you again, but I wonder if there's any need for that any more.
Anyway, if you'd like me to do something for EB2, shoot me an email. (or a PM, although I'm less likely to respond to that quickly)
(the address is on my portfolio website)
so you guys dont have nobody dealing with the audio ?
Ive seen quite a few of you apppreciated this guy work with his new battle sounds. Why not inviting him here! Are you going to include his submod in the mod anyway?
http://www.twcenter.net/forums/showt...-Barbarorum-II
he initially done this for the Russians of Natus Ob Imperium so it will not be that original.
https://www.youtube.com/watch?v=bxiq...chEw8KuiOmlA2A
To be honest I dont have anythign against borrowing stuff from these guys. If they didnt ask for permissions for some of their stuff this asked favor would be once again even more righteous. They are quite ahead with their mod and you guys could use soem of their stuff.
what other ranks need to be fiiled? The recruitment thread OP is still up to date? Scripters, Historians for estaern regions, skinners etc?
Well it seems that they have already stolen EB voices....
are those warcries already in EB?
anyway about my second question? Do you still nee personel in those areas?
Artists are always good, especially if they can make a whole unit on their own...
More scripters will definitely help in alleviating the workload and if eventually split between factions/departments will allow better coverage and detail...
Eastern historians I do not think are currently needed, North African on the other hand (particularly Numidian and/or Berber) will help a LOT...
what about Iberian historians and the audio part?
What is currently missing there is someone versed in Celtiberian history and someone who has access to Portuguese sources for the Lusotannan...
Audio-wise composers would help, samplers too, plus people willing and able to record voices...
On that note linguists of Proto-Germanic, Numidian/Old Berber and Aramaic would be quite useful!
You do an excellent job, but you also work for 5 (!!!) other factions, being lead in what 4? :O
Just throwing out there that a lead for the Areuakoi will be good, alongside saving you a huge amount of time ^^
Even so, I'm sure you'd still be working just as hard with the Keltiberoi, which is amazing :P
Hi all I came from the Recruitment thread from TWC. Brennus sended me an pm to write my application here too.
I can help the mod by making UI Cards, Building Icons, UI and Main Menu stuff. All kind of 2D except Units (I can make Units too but I wan't to make 2D stuff for EB2 :) )
Here is an example from an old project;
https://scontent-b-fra.xx.fbcdn.net/...40&oe=54847B79
PM sent
Hi guys, just a suggestion and that's in case you haven't done this already, why don't you separate the traits in sections, so that they can be worked by a few people simultaneously? The file is big and just its size will be likely to prevent forum members from volunteering.
Even though I'd rather edit the EDU, if you need help with the traits and triggers you can count on me. I've been more active at twcenter. net, and like I said, as of right now my work on EB2 has been private and more along the lines of fixing the skirmisher units. Actually this is why I'm currently looking at the traits, I'm trying to create a trait that makes skirmisher units in the army more useful, and increasing the player's motivation to recruit them. :)
@Ibrahim - torongill knows significantly more about the EDU than I do; you were saying you're struggling to find the time to make changes yourself. Could you use an extra pair of hands?
I'd like to offer my services as Ibrahim's EDU-flunky; I can't claim any genius with the file and it's associates, but I can edit it rigorously without breaking things and document my amendments. Here's my most recent handiwork.