Results 1 to 30 of 251

Thread: The EBII Recruitment thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Minister of Useless Tidbits Member joshmahurin's Avatar
    Join Date
    Oct 2012
    Posts
    862

    Default Re: 4K Promo screens

    I believe he meant he lacked a degree in ancient history.



  2. #2
    Uergobretos Senior Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Korieltauuon.
    Posts
    7,801

    Default Re: 4K Promo screens

    Quote Originally Posted by joshmahurin View Post
    I believe he meant he lacked a degree in ancient history.
    Ah yes.



    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius


  3. #3

    Default Re: 4K Promo screens

    Hi,

    I am here in response to a thread that was posted regarding the apparent uselessness of missile troops, and javelin troops in particular, as well as functionality of charges (if that can be fixed at all). It was said there was only one person working in that area. I want to help make this wonderful. I have zero knowledge of how to fix this and I will need to be told where/how to look into the problem, but I will apply a modest amount of time to the issue over the coming months, and I am qualified problem solver [physicist].

    Other than that I have no knowledge of Ancient history (that I did not learn from this EB1), and simply wish to contribute to making the mechanics more functional.

    Regards,

    Twiggy
    Vlad is your Impaler.

  4. #4
    EBII Council Senior Member Kull's Avatar
    Join Date
    Jan 2003
    Location
    El Paso, TX
    Posts
    13,502

    Default Re: 4K Promo screens

    Quote Originally Posted by Twigvest View Post
    Hi,

    I am here in response to a thread that was posted regarding the apparent uselessness of missile troops, and javelin troops in particular, as well as functionality of charges (if that can be fixed at all). It was said there was only one person working in that area. I want to help make this wonderful. I have zero knowledge of how to fix this and I will need to be told where/how to look into the problem, but I will apply a modest amount of time to the issue over the coming months, and I am qualified problem solver [physicist].

    Other than that I have no knowledge of Ancient history (that I did not learn from this EB1), and simply wish to contribute to making the mechanics more functional.

    Regards,

    Twiggy
    In addition to our "single guy" we have two other non-team volunteers working with him to address all the unit issues. I will tell you that our area of biggest crying need is somebody who is willing to dig into the traits mechanics. The good news is that it's really all about math (percentages) and coding (if/then and so forth, not vastly complicated). The downside, is there are a TON of them, and we don't have anybody on the team who is working this as a concerted project. As somebody with a scientific, logical bent, this might be an area where you could help.

    That does not mean you'd be expected to sweep in and solve everything. Elephants are not eaten in one meal, and we understand that. Take a look at this file: <your m2tw directory>\mods\EBII\data\export_descr_character_traits.txt - spend some time getting a feel for how a few of the traits work and are awarded (the BIGGEST issue), and then let us know if that's something you would be ready to help us with. Thanks!
    "Numidia Delenda Est!"

  5. #5

    Default Re: 4K Promo screens

    Quote Originally Posted by Kull View Post
    In addition to our "single guy" we have two other non-team volunteers working with him to address all the unit issues. I will tell you that our area of biggest crying need is somebody who is willing to dig into the traits mechanics. The good news is that it's really all about math (percentages) and coding (if/then and so forth, not vastly complicated). The downside, is there are a TON of them, and we don't have anybody on the team who is working this as a concerted project. As somebody with a scientific, logical bent, this might be an area where you could help.

    That does not mean you'd be expected to sweep in and solve everything. Elephants are not eaten in one meal, and we understand that. Take a look at this file: <your m2tw directory>\mods\EBII\data\export_descr_character_traits.txt - spend some time getting a feel for how a few of the traits work and are awarded (the BIGGEST issue), and then let us know if that's something you would be ready to help us with. Thanks!

    That is a monster of a file, I had a look at it yesterday. I'll be happy to go over it, after splitting it into bite size pieces. If you can send me/point me to any information on things that need to be added/or bugs that have been highlighted (I will read the bug threads later today), that would be great, otherwise I will glean over it as I understand it has all been hand written so I expect many copy-paste bugs.
    Vlad is your Impaler.

  6. #6
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: 4K Promo screens

    As for the bite-size pieces: the file is organized into "sections" and currently the one most complained about is the "Secondary traits/triggers" section resuting in generals getting too many negative traits too often (reportedly).

    The other big issue is the "anti-trait bug" which was discovered only very late in mod's development. This bug results in attributes sticking on character after a trait giving them n th first place has been removed by an antitrait. Optimally we should remove all antitraits and use negative awards (Affect [trait] [negative value] Chance [chance value]) instead.

    And of course there is a huge potential for creativity and new mechanisms - for instance you will notice that in the section devoted to factio-specific traits many factions has literally nothing at the moment...

    And yes, it was all written by hand. If you will actually help here it would be awesome. I will try to offer as much help and advice as I could (feel free to PM me) because my time is now too constrained by RL to actually review the file over again.
    Last edited by V.T. Marvin; 09-15-2014 at 12:14.

  7. #7

    Default Re: 4K Promo screens

    Quote Originally Posted by V.T. Marvin View Post
    As for the bite-size pieces: the file is organized into "sections" and currently the one most complained about is the "Secondary traits/triggers" section resuting in generals getting too many negative traits too often (reportedly).

    The other big issue is the "anti-trait bug" which was discovered only very late in mod's development. This bug results in attributes sticking on character after a trait giving them n th first place has been removed by an antitrait. Optimally we should remove all antitraits and use negative awards (Affect [trait] [negative value] Chance [chance value]) instead.

    And of course there is a huge potential for creativity and new mechanisms - for instance you will notice that in the section devoted to factio-specific traits many factions has literally nothing at the moment...

    And yes, it was all written by hand. If you will actually help here it would be awesome. I will try to offer as much help and advice as I could (feel free to PM me) because my time is now too constrained by RL to actually review the file over again.
    If you go to the bug forums, I believe I may have found the reason why generals are getting too many negative traits (bug in ICE generation), and offered a solution. Can you please explain to me the anti-trait bug? I was reading some guides on traits, and I suspect it is solved by setting the "NoGoingBackLevels" to a number strictly above the highest threshold for the trait prevents the trait being entirely lost when an anti-trait gains a level, and merely increments it down. If we're not talking about the same thing let me know.

    If what I read in the guides is correct, some of the traits have been made to respect this bug, and others not. In these other cases "NoGoingBackLevels" are set that even if you increment by negative numbers, these traits will not go down, breaking your intended system of working around AntiTraits.

    I would actually quite like to overhaul the traits and prevent the bugs you talk of, but I am also time limited (thesis due in 6 months), but it would be a nice way to procrastinate hehe.
    Last edited by Twigvest; 09-16-2014 at 03:00.
    Vlad is your Impaler.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO