I know its not exactly 'in keeping' but id love to see a rome style Varangian Guard...
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I know its not exactly 'in keeping' but id love to see a rome style Varangian Guard...
Those units look amazing reconspy!
Thanks Duke.
I must say Reconspy you becoming extremely elite in this. I really like those different shields for that one unit. One word... Wow!! :bow:
Is that really one unit!? How did you do that! =O
Anyways, I've started to try my hands at some Black Uruks, I just wish I could get rid of those damn pony tail's they have.
http://img37.exs.cx/img37/8598/blackuruk1.gif
Excelent work Recon! Any chance we could draft you into the Europa Barborum effort? We need experienced modders, and we've got a lot of info already... If not that's find, but I figured we could all pool our efforts...
No, that is just 2 units put together, but I can dream, right? ~;)
@Steppe Merc:
Yeah, I would be interested in joining the Europa Barbarorum project, but I can't post in that thread for some reason.
Awesome job reconspy! I have an idea, I love the shields, but thier a bit bright for a bunch of smelly ruthless barbarians. Why not try making them look worn and possibly a tiny bit damaged. You know scrapes, maybe some dents that kinda thing. And maybe use a much darker shade of yellow and blue. That would look nice and barbaric!
- Cao
They wouldn't be right worn, Gauls took excellent care of their weapons. Nor would they have been smelly, they invented soap for a reason (Brenus, the Gaul who sacked Rome, actually said he didn't want to stay because ROMANS smelled). Gallic shields SHOULD be bright, they painted with very bright colors a lot of the time, and when it began to chip, or was damaged, they'd repair it as soon as possible.
hmm I see alot of people praising Reconspy and not many for Tiger, let me be the first, those LOTR units are awesome! Keep up the good work personally I cant wait for a lotr mod..
Yep, TigerVX's units are excellent, especially those Black Uruks.Quote:
Originally Posted by Scipio
Yes, Tiger has done a phenomenal job as well, I'm just more excited about reconspy's units because I prefer history to fantasy.
Thanks for the praise guys, and I know alot of you are very excited to mod RTW to become historically accurate. The skins that recon make are excellent, and thanks again, for now I'm just doing it for personal entertainment. But I might join a mod later. I will eventually let these guys out though when I feel ready. ~;)
@The Sword of Cao Cao:
Adding dents and battle damage to the shields would be a problem because you can only work with 1/4 of the shield texture. So adding these marks would look funny on the shield (the marks would look symmetrical). And as Ranika said, the Gauls kept their shields in excellent condition. Thought I may darken the colours just a bit.
And yes, TigerVX's LOTR work is coming along nicely, although with the current limitations on the game's models, it's a bit hard but hopefully, that will change soon.
If you reskin the Chosen Swordsman for the Gaul, using the original model, the round shield can be used. While it is true that the oval shield was the standard shield of footsoldiers, there are multiple examples of round shields used by Gauls, particularly by individual swordsmen, probably used for duelling mainly, but have been found at battlefield digs, but the design would be different (the current design is more akin to a Germanic 'burst' design, used by the Saxones). Also, the chain armor on the original skin is all wrong. It appears to be worn as a vest, but the actual hauberk would've been put on more like a non-buttoned shirt, and the chain coif (a chainmaille head piece) used by Gallic soldiers would've draped over both shoulders.
The edges are usually butted with leather to protect the edges, so the rings don't fall apart. The design on the shield would probably be a symbol for Morrigan, Teutatix (Teutatis I think they spell it in the game now), or Esus. In any event, it'd be a very bright or very dark colored field for the background, with two white four-point stars in each corner (Morrigan), a single white line in the middle, straight down, on the boss, and a short white vertical line in the upper left corner (though, due to skin limitations, it'd show up in all corners, I believe). Esus was usually a dark red circle about midway between the shield boss and the rim.
I know those are vaguely useless factoids, but perhaps usuable for a 'Druid' replacement for the Gauls? Gallic Carnutes would've looked more like professional swordsman, not the...whatever the hell they are, that are in the game now. However, they'd also likely have much more intricate patterns on armor, shields, etc., probably personalized to a great extent (so really, any imagined design, that were to follow some basic guidelines for Gallic art would work).
If you need ideas for Gallic or British art designs, a lot of the same principles apply. Curving edges are very popular, very few sharp points, swirls, wavey designs, anthromorphic imagery (designs in the shape of a human, especially popular with Britons, but also plenty of instances found in Gallic and Iberian art and metalworking). Also, any Celtic soldier where the neck is exposed should be wearing a torc, a metal circlet around the neck. No Gallic unit should be 'naked' (by the start period of the game, few Gauls fought naked, and in such small proportion that's it a big anachronism to have them as a regular soldier, maybe as a mercenary though).
If it were possible, maybe when modelling is available, making a new general's unit would be possible. The guards of the Gallic high king (when there was a high king, Gaul was a united kingdom at one point, it had fallen into civil war by the game's entry point though) marched in a phalanx, and used the tetsudo formation (where the Romans adopted it from). It's a pity a unit can only have one special formation. These guards had a distinct appearance, wearing a helmet with a raven on it, very elaborate chain armor (which rivals even high medieval suits in quality), a longsword with a highly articulated anthromorphic hilt, and a lugged longspear with engravings on it. They use a rectangular or oval shield (while they appear to be uniformed, this portion of equipment changed multiple times in history, possibly at the request of who they were serving), also highly articulated, and some had metal bands on them. While it's true the single high king no longer exists by the start of the game, the same soldier was employed by various local kings, though in vastly reduced numbers. A reasonable facsimile could probably be made from one of the hoplite models.
Sorry if this was long or overly descriptive of random things, but just trying to give ideas.
Thanks for the information, Ranika. I'll try and use it as best I can for new skins. I am working on the Gaul units posted by PSYCHO over in the Europa Barbarorum thread, maybe you can post your ideas in there as well?
And if you know of any other resources (online or otherwise), please let me know?
For some reason I can't locate the thread, and I'm not entirely certain why, though my browser has been acting up and not displaying all of pages. Is there any way I could get a direct link to it?
Oh, and one final nitpick, the metal plate on the boss of the Gallic shields, you have the wrong way. It should be vertical, not horizontal.
I meant to say horizontal, they should be horizontal, not vertical.
@reconspy:
i praise your work, but please do not forget the germanics at your work on the celtic units.
@Ranika:
Yeah, I got rid of the rectangular boss and kept the round bit for now. The Europa Barbarorum thread is in the Colosseum section. https://forums.totalwar.org/vb/showt...&goto=lastpost
I can't post in there however, you might have the same problem, I don't know.
@SaFe:
Yes, I won't forget the germanics, I will do as much as I can.
The Germans are harder to define units for, aside from msotly generic things. They only had a few truly distinctive qualities. The reason so much is known about Gallic soldiers is because there was, at a time, a large, professional warrior class (which inspired much of Roman combat, combined with Greek and North African influences). Gaul NEEDED a professional military, as it had been a united kingdom. It fell into civil war, most of the professionals ended up killing eachother (similar to the Roman infighting, actually, but occured for different reasons). As an aside, Caesar invaded during that war, for the reason that he saw it as unlikely that the Romans could defeat the standing Gallic army, so took the opportunity of them all killing eachother (the same thing would happen to Rome with the Gothic invasions).
The Germanic tribes, however, were largely independent, individual tribes that were mostly militias that trained in their spare time. There were professional, regular soldiers, but they were in small numbers, and tended to be either religious fanatics (with gods dictating that they HAD to be professionals), such as Wodenschwert, a professional swordsman that was patroned by Woden, or the Katzesser, the 'cat eaters', who worshipped a god called Urkar (actually probably a god imported from the Scythians), and would probably be most similar to the berserkers in the game already. They would eat a living cat for religious rituals, believing that it gave them magic powers. Then there are the Goths, who did have a very unique military, with a lot of cavalry, but they just work that right into the Germans (it'd have been nice if they were a seperate tribe, or they 'appeared' like the Golden Horde in MTW). Some attributes that the tribes tended to have were marching in the phalanx formation (some people have complained about that, but the Germans DID use that formation). When tribes banded together to combat the Romans, they developed a larger professional warrior caste, but it was mostly the same types of soldiers. German warriors tended to be, generally, random peasants, who engaged in raiding for the sake of glory, treasure, religion, or bloodlust. They'd practice some basic martial arts (wrestling, pugilism, etc.), but without really elaborating on them (it's often not realized that the ancient world had numerous developed martial arts, especially in 'hero' societies like the Germans and Celts).
In the thread, the warriors I described with the raven helms are talked about, Bodubatae. However, the image used has them as shirtless, but most writing about them (actually from third-party Greek observers who saw them) has them dressed in chain, and the cloaks were for travelling and ceremony, but generally discarded before a fight. Many Celtic warriors wore cloaks, but would remove them before fights. The practice of wearing cloaks and brats (a 'shoulder cloak', extending just past the shoulder blade) still continues in some parts of Ireland, and wearing the brat around the waist is what made the kilt. The brat was not worn, usually, into a fight, since it was a status symbol (the number of colors, and the colors on it, were signs of one's rank).
As such, it dawned on me to maybe help decide what colors are best to use. For non-noble units (basic warriors and such), dark red, dark blue, dark yellow/gold, plain white, and black, should not be used. Likewise, nobles should not have light red, light blue, light yellow, or brown on any 'checked' or 'striped' clothing (the parts of clothing that desiginate rank, such as pants or a long-sleeved under shirt). Nobles can still wear brown, but it did not appear in their 'patterned' clothing.
I find both Tigers and Recons work awesome :)
The game is barely out, and you're already doing wonders.Great going!
Yes.. they look good too.
I like those steel plates on the uruks arms. Good job.
:duel:
You would??!! Then welcome aboard!!! :grin:Quote:
Originally Posted by reconspy
You can't post at the Europa Barbarorum thread???!!! :confused: Technical issue?
I'll talk to the Colosseum moderators to try and solve your problem. I'll warn you as soon as the problem gets solved.
I didn't mean to insult Tiger, I'm quite impressed with his work. However, he seems to be into fantasy, and that's not exactly what we are looking for. However, I'm amazed at his efforts. ~:eek:
And I'm glad reconspy, and Ratnik, please, we need all the help we can get! Phsycho's got the Celts down pretty well, but all help is wanted! Heck, I'm worthless and still finding ways to help!
Keep up the good work!
What about Thracians ?
Ingame the units look very greek ( except for one unit ) but figures and drawings i seen they look very different. They are dressed different and different helmets and weapons and shields. I would like to see the Thracian units Re-skinned to give them more an authentic feel. Who knows I got photoshop now but it will take me time to learn how to skin like you battle seasoned harden veterans ~:cheers:
http://wildfiregames.com/0ad/pages/p..._101/pelta.JPG
Thracian Shield Shape
http://www.miniaturewargames.com/ima...rahpeltast.gif
Thracian peltast
More Thracian pics at DBA sites and history sites.
Agreed. Thracians are far too greek. There cav sucks, while it should be very very good.
At the Europa Barbarorum MOD thread, in the Colosseum, we're taking care of that Thracian problem too. :grin2:Quote:
Originally Posted by Stormy
Take a look, read some of the research posts and give us your opinion... ~:wave:
Yeah, I don't think it will be tooo hard to skin all the thracian units for that authentic feel we all urge hehe. For example : The only Thracian looking unit is the "Bastarnae" Most Thracian units need the shield from the photo above and if the Thracian unit is carrying a sword it needs to be the same one that the "Bastarnae" unit is carrying ( the sword that is curved to the front ). The Scythians also needs some tweaking like the shirtless archers. The steppes of south russia-central asia is a cold place majority of times, no need to have them walking around like Egyptians or others that come from warm environments ~D
If any body needs help with unit photos and Map provinces I can be of service to provide some accurate information ( from many websites if needed ) :bow: ( since I'm a newb at creating things you know I am horrid with making my own things at the moment ~;) )
Don't worry, we'll work on pretty much everything non-Latin or Hellenic. And yes, the poor Scythians will get shirts.
whoo whooo sounds good. I would like to see alot of units re-skinned actually becouse to many of them look to much alike.
Hmmm any one knows why I can chat in the "Europa Barbarorum MOD thread"
its telling me I need permission for some threads.. Seems like I'm only allowed to chat in the Modification area of the boards :embarassed:
Mabye it's because your a junior patron rather than a member...
Do I have to Re-register to become a full member ? or is it like a certain number of post then I can become a full member ~:confused:
More pics ( wish I can take them to the Europa Barbarorum thread )
Thracians
http://www.dbaol.com/images/faces/1338_face.jpg
Thracians Light Calvary.
Ingame got some militia calvary that looks like alot of greek or numidian calvary I think it should be skinned to look something like this.
http://www.dbaol.com/images/faces/1341_face.jpg
Spearman or Warband with a spear and a round shield. To replace the fake thracian hoplites ingame ?
http://www.dbaol.com/images/faces/1340_face.jpg
Another Thracian peltast but I like the art pic one better. ( if you ask me )
http://www.miniaturewargames.com/ima...rahpeltast.gif
More unique looking peltfast
http://www.fanaticus.org/DBA/armieso...ns/ABI4802.jpg
Thracian Noblemen ( will look good with a re-skinned general ) small pic but you can see they have the thracian hat.
http://www.fanaticus.org/DBA/armieso...ns/ABI4804.jpg
Thracian Peltast ( more peltast I know but its more pics )
http://www.fanaticus.org/DBA/armieso...ns/ABI4805.jpg
Thracian Archers
http://www.fanaticus.org/DBA/armieso...ns/JHI4802.jpg
Thracian General
http://www.fanaticus.org/DBA/armieso...ns/JHI4803.jpg
Thracian Horsemen ( look like archers )
http://www.fanaticus.org/DBA/armieso...ns/JHI4809.jpg
You can see more thracians with the unique looking shield and curved in the front sword and thracian hat.
Sorry for the pics in this thread guys. I cant post in the others yet but this is some help.
You need to be promoted by the mods. Good stuff, if you like I'll copy and paste it into the thread. You can just PM me, and I'll post whatever you'd like to see. ~D
"You need to be promoted by the mods. Good stuff, if you like I'll copy and paste it into the thread. You can just PM me, and I'll post whatever you'd like to see"
~D ~D ~D
yes sir post it in the EB thread..
I will add more stuff for other nations/cultures like Egypts greek units and
seleucids non greek units as well ~D
Thanks alot merc!!
It just occured to me, something for the 'Gauls' (it'd actually be Gaelic), would be a unique unit in Ireland, Fianna. Essentially would be like a spear warband or skirmisher warband, I believe. Fianna were a special group of warriors who existed solely to defend Gaelic Ireland from outsiders, and weren't behold to any of the the kings. They were very very small in number, and extremely well trained and well organized. As a unit, it'd probably be akin to German berserkers in that it would be small and powerful. It's another tiny addendum, the Fianna Warriors are pretty much a footnote. There are a lot of misconceptions about them, due to legends and such that built around them, but when it all broke down, they were essentially intended to be a very fast specialized small group of infantry. They likely used javelins, shortswords, and a large round shield, precursoring the later targe-type of shield.
If in larger number, I'd suppose they'd be like Spartans, in a sense, though definitely not fighting in phalanx, they wouldn't have been organized in a line, they'd be looser to ensure they can manuever around an enemy and avoid missile fire. Perhaps with the 'horde' organization, and spaced out more than normal, it'd work.
I know this is a huge deviation here, but, it popped into my head and wanted to get it down before I forgot.
On the Thracians, perhaps something can be done using the druid model?
I see you posted it Merc thanks again. This is what I think. All the modders should unite and make one mod since it revolves around the historic RTW time period so more modders the better so they could knock things out with much ease ( BKB, Duke John, Reconspy and many others ) again since it does with RTW time period wich alot of them making units for the time period and united will be better to release a nice size pack ( not many different packs but one nice size one with future updates. ) just m idea anyway, all united stand strong and make more stuff with a knock out punch hehe =0)
Thracians again.
Peasants should be the generic Barbarian ones ( not the Greek/Roman one like in game )
Architecture set should be the generic barbarian one ( not the greek one like in game ) becouse their city of Tylis was made by celtic/gauls to raid down greece ( I read this if you like I will post info ) so a new architecture set being that of barbarian will fit them well.
Their militia unit should be a Thracian looking Peltast ( Art pic posted with white clothing ) ( not a greek militia hoplite like ingame ) Thracian military bulk was peltast units. Thracian Peltast Militia will be a perfect unit for them.
Their General and Body Guards should look like the Thracian general ( Toy pic posted ) and his body guards the Thracian noblemen ( Toy pic posted )
Everything else is in the photos posted..
The only original unit that i think should stay is the Thracian Bastarnae ( It's ingame already )
Thracian Spearman or Warband ( Art pic posted ) should replace both greek hoplite units the Thracians have ingame.
Thracian Peltast ( Art & Toy pic posted ) should replace the generic ones in game.
Thracian Archers ( Toy pic posted ) should replace the Greek ones they are using ingame.
Thracian Barbarian Unit should look like The "Thracian light calvary" but with a Bastarnae sword.
Thracian Slingers should look like the peltast ( with same or different clothing to give it its own unique look. Same thracian hat though )
________________________________________________________________
Many Celtic units being work on already and Germanic I think adding some clothing that will suit their civ will look nice too. Barbarian Generals and gaurds need to be work out since they all look gothic in my eyes hehe. Thracians need the most help though so far ingame the rest is more skinning ( adding shirts and that ) this engine is great and with skilled ppl working on it this will look sweet!
I don't want to sound like a nagg or a pain in the ass since I'm not as skilled as many modders here but I say again I can help out with many photos or figures or information for many the civilization units not only thracians. Should knock one Civ at a time. Thanks for listening people
"Ranika : On the Thracians, perhaps something can be done using the druid model?"
The Thracian Bastarnae is perfect becouse of the thracian Shield and thracian front curved sword.. Thing is making a cloth thracian hat will be the only small problem. Adding new clothing or even a cape shouldnt be much of a problem ( only re-skinning )
More pictures of thracian head wear and shields.
http://ehost.users.btopenworld.com/H...s/at2v1fro.jpg
http://ehost.users.btopenworld.com/H...s/at2v2fro.jpg
http://ehost.users.btopenworld.com/H...s/at2v2bac.jpg
http://ehost.users.btopenworld.com/H...s/atheadv1.jpg
http://ehost.users.btopenworld.com/H...s/atheadv2.jpg
http://ehost.users.btopenworld.com/H...s/atshield.jpg
You can post these if you like in the EB Merc and thanks for the help
~:)
If you've been over to TotalWar Center lately, check out the last page of the screenshot thread. This one guy has made histrocially correct Julii and Brutii scutum.
Looks great BKB, are you planning to upload those somewhere? Hope you do.
Good stuff Stormy, but instead of clogging up this thread, just PM me, ok? ~D Ranika, I'll do the same thing for you. ~:cheers:
I have to disagree with you on that...Quote:
Originally Posted by Steppe Merc
The Thracians were GREEK
The link: http://www.google.com.gr/search?q=ca...re+greek&hl=el
Hellenes
Hi,
Together with Gaius Julius I made the Rome: Total Realism mod that can be found on twcenter and strategy informer. We have been busy rebalancing the campaign and trying to make all the names and units historically accurate. The first version of the mod has been released and that was mainly a rebalance version. A new version is in the making.
We are currently busy to add historical units to make the campaign more interesting. Since the file structure does not allow (or at least does not support it very well) several mods to be active at once, we would like to turn this into a super mod for which everybody can add new and interesting things.
We are not out for fame and glory. We will never steal your credit for a unit. We just want to have as much new stuff into one easy to use mod as possible, because that will ensure that more people will be able to enjoy all your additions.
I hope more people will want to join our team and help us create the biggest, baddest mod you can find.
Anyway, here's the readme for version 1. The mod itself can be downloaded here:
http://www.strategyinformer.com/down...ar.shtml#id739
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;;;;;;;;;Gaius Julius & ZaPPPa - Rome: Total Realism v1.0;;;;;;;;;;;
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--- If you have any questions, or wish to report a bug, please contact Gaius Julius at hannibalbarca@gmail.com or ZaPPPa at jbfloor@planet.nl
This mod REQUIRES the official Rome Total War patch v1.1. Install the patch first, and then install this mod.
To install, simply extract to your Rome main folder. All of the needed files should extract to the correct folders themselves. Make SURE you make a back up of ALL the files ending in .txt in this folder. No graphics will be over written, but .txt files WILL be. We cannot be held responsible for any over written files. if they are accidentily over written, you will have to reinstall the game.
In the campaign\rome_total_realism folder additional map_.tga files can simply be copied from the imperial campaign foder. We left all but the Roman ones out to keep the zipfile as small as possible.
To play, start Rome and choose Single Player. Select Provincial Campaign, and then the rome_total_realism option.
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;;;;; GENERAL CHANGES & FIXES;;;;;;;;;;;;;;
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- Macedon and Pontus are now unlockable after a successful Imperial Campaign. They also have custom maps in the faction selection screen.
- Egypt is now The Ptolemaic Empire. Spain is now Iberia.
- Greek Royal Pikeman now use pikes, instead of simple spears. Thanks to Eldaran for creating this fix first!
- Wardogs are now EXCLUSIVE to the Barbarian factions. Roman factions can no longer produce these animals.Added Wardogs ability to Hide In Long Grass and Run Amok. Changed Attack from 14 to 12. Changed cost of upkeep from 40 to 100 to replicate replacement of handlers costs, etc, while still not making them an impossible choice to train. Decreased handler/dog ratio to 8/24.
- All buildings build times extended by 1 turn, except the basic level of wall defences.
- CHANGES MADE TO CARTHAGE: Added Diplomat nearby to Carthago. Carthago Nova starts with a port & a Governor's Villa (Spain was big interest to Carthage, it must have had a damn port), upgraded Carthago's port to a Shipwright. Added a number of ships to bolster their sea defences. Increased 'Iberian infantry' Defensive Skill by 1, and rose attack by 1, and raised recruit cost to 280. Changed the Civ. type to Sailor Caesar. Added assorted buildings to different cities, to make them more technologically advanced. Changed Carthago's population to 7300. Gave the provinces of Numidia, Tripolitania, and Baetica to Carthage, as this was the correct state of the empire at the time of the first Punic War.
- CHANGES MADE TO EGYPT: Altered the Civ. faction type to religious mao. removed a number of buildings from Egypt's various cities, as they were EXTREMELY well advanced compared to nearby (and pretty much every other) factions. Removed many natural resources in their beginning territories. Lowered beginning population amount for each city.
- CHANGES MADE TO NAVAL WARFARE: All ships take 60 population cost. All ships costs have been inflated. the Decere has been replaced with the Quadrireme, and the Corvus Quinquereme is now the best ship buildable. Boats are now named Warships, and Large Boats are named Large Warships. Warships are roughly equal to a Bireme, while Large Warships are only slightly weaker in defense than a Trireme.
- CHANGES MADE TO THE GREEK CITIES: Families have been reworked, so, to replicate 2 seperate leagues, you can choose which families have power in the faction by choosing heirs and leaders. Syracuse is now rebel, along with Pergamum, & Apollonia now belongs to The Greek Cities.
- CHANGES MADE TO THE ROMAN FACTIONS: Hastati, Principes, and Triarii are ALL recruitable with a Militia Barracks. They are now represented in three forms; Early, Contemporary, and Late. Early Hastati, Hastati, Late Hastati. The lowered stats reflect this. Early troops are available with the Militia Barracks. 'Normal' troops are available with City Barracks. Late troops are available with Army Barracks. The Late troops have the regular, CA supplied stats.
- Reduced Base farm Fertility Levels across the whole entire board for a slower, more realistic population growth rate. This, in turn, extends the games longevity.
- Adjusted character trait bonuses. The Good commander trait gives 1 less command bonus, but gives 1 Troop Morale Boost.
- Diminished all cavalry's charge bonus to about 66% of what they once were. This will stop units from routing as easily, but not go as far as to make cavalry flanking negligible.
- Equites stats have been lowered from a 7,4 attack, to 6,3. Defence has been lowered from 3,5,4 to 4,2,3. Previously they had the best defensive rating out of all early cavalry, and only 1 point lower than Long Shield Cavalry. All early Barbarian Cavalry defence has been raised by 1 point to 3,4,4. Equites unit number has been lowered from 27 to 18.
- Praetorian Cohorts now have the same attack value as a Legionary Cohort, but have slightly improved armour levels to reflect their status of being elite, but not super human. Urban Cohorts have the same armour value as Praetorian Cohorts, but have an improved attack. Overall, though, this has been diminished slightly.
- Macedonian and Egyptian family names have now been reworked and made correct.
- Eastern war elephants now use the Indian model, and not the African.
- Lowered the probablity of a Senate assigned mission. Lowered the reward money that you are given for a successful mission. All offices held durations have been shortened to 3 years. Pontifex Maximus can ONLY be held once by any single character.
- Increased the probability of some natural disasters occuring. Storms can now happen over land as well as sea.
- Diminished trade values of all resources by 1.
- Changed the name of 'Pharoah's Bowmen' to 'Ptolemaic Heavy Bowmen'. Diminished stats to have less of an attack than Gaulish Huntsmen, but better defense and armour.
- Libyan Spearman now have the ability 'Phalanx'.
- Corinth is now stronger garrisoned to reflect its historical state as a 'frontier' town.
- Velite Gladiator no longer trainable. Mirmillo & Samnite Gladiators no longer trainable, but recruitable as mercenaries.
- Removed the 'Head Hurlers' unit.
- Senate begins game with more units as not to be so much of a push over.
- Syracuse is now a rebel city.
- Reduced handler/incendiary pig ratio to 8/24 for both Roman and Greek factions.
- Gave Belgica to the Rebels. The Britons only have their British provinces, and they will have to fight to expand. This is to make the major barbarian factions the Germanics and Gauls.
- Added Centurions/Signiferis to the proper units.
- Integrated adonys' 'Killing Rate Mod' for longer battles, and a slower kill rate. No unit attributes are changed with this, only the KILL RATE is slower. For a more in-depth explanation of this, please visit the following link: http://www.twcenter.net/forums/index.php?showtopic=9877
- Integrated Apollonius' 'Movement Rate Mod' for a more realistic movement rate. For more information on this mod, please visit the following link: http://www.twcenter.net/forums/index.php?showtopic=9703
- Edited the Barbarian Peasants to be a more logical choice. Raised attack to 2, charge bonus to 2, group size to 80, and lowered upkeep cost to 90. Compared to the more 'civiliszed' civilians, the barbarians were very weak. For instance, Carthaginian peasants have an attack of 3 and a charge bonus of 2. I left these at normal.
- Removed the use of Arcani.
- 'Gaesatae' are only available to the Gauls, as was true of history.
- Removed the use of 'Egyptian Chariots' and 'Egyptian Chariot Archers'.
- Removed the use of 'Screeching Women'.
- Lowered Druids attack from 13 to 10 and charge bonus from 5 to 3, and lowered their recruit cost to 440, to make them more of a general back-up role, to accompany their troops mainly in a chant, and not to actually engage in combat.
- Changed the name of 'Trier' to 'Treverum' for the German city.
- Changed the name of Rome to Roma.
- Changed the name of 'Corduba' to 'Gades'. Corduba was founded by Rome in 164 BC. Gades (Cadiz) was an ancient city belonging to Pheonicia, then Carthage.
- Changed the name of Carthage to Carthago.
- Renamed 'Bull Warriors' to 'Iberian Infantry'.
- Changed the name of 'Naked Fantics' to 'Gaesatae'.
- Changed the name of 'Heavy Peltast' to the proper name of 'Thureophoroi' for The Greek Cities.
- Changed 'Macedonian Cavalry' to 'Prodromoi'.
- Changed the name of 'Cataphract Camels' to 'Heavy Camels', as Cataphract sounds misleading.
- Changed the name of 'Spanish Mercenaries' to 'Iberian Mercenaries'.
- Changed the name of 'Nile Spearmen' to ' Machimoi'. Reskinned.
- Changed the name of 'Desert cavalry' to 'Ethnic Cavalry'.
- Changed the name of 'Pharoah's Guard' to 'Agema'.
- Changed the name of 'Barbarian Peasants' for all factions to reflect their race. Gaulish Barbarian Peasants become Gallic Peasants, Dacian Barbarian Peasants become Dacian Peasants, British Barbarian Peasants become Breton Peasants, Scythian Barbarian Peasants become Scythian Peasants, and German Barbarian Peasants become Germanic Peasants.
- Changed the name of 'Barbarian Cavalry' for all factions to reflect their race. Gaulish Barbarian Cavalry become Gallic Light Cavalry, Scythian Barbarian Cavalry becomes Scythian Light Cavalry, etc.
- Changed the name of 'Barbarian Noble Cavalry' for each faction to reflect their race. Dacian Barbarian Noble cavalry becomes Dacian Noble Cavalry, etc.
- Changed the name of 'Barbarian Warlord' for each faction to reflect their race. British Barbarian Warlord becomes Breton Warlord, etc.
- Changed the name of 'British Light Chariots' and 'British Heavy Chariots' to 'Celtic Light Chariots' and 'Celtic Heavy Chariots'.
- Changed name of 'Nile Cavalry' to 'Cleruch Cavalry'.
- Faction AI settings have been changed. Full credits go to .Spartan
http://www.twcenter.net/forums/index...c=11196&st=20&
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;; NEW & ADDED UNITS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- GALLIC INFANTRY: These are gallic troops only available to Carthage to train. These soldiers contribute to a deverse Carthaginian army.
- NUBIAN MERCENARIES: These are Nubian Spearmen, available to any faction for recruitment in the Nile Delta, Middle Edgypt, or Thebais.
- FUNTIDORES: These are slingers for the Roman factions. In the time before the Marian reforms, the Romans made use of 'slingers', not archers.
Wow... Looks like alot of work for you Historical boys >>;;;. Lotta reskinning, especially for Egypt.
Rohirrim and Theoden battling revised orcs.
http://img3.exs.cx/img3/6840/Rohirrim.th.gif
Awesome Tiger! Are you with the team that was working on a lotr mod for mtw?
Quote:
Originally Posted by Scipio
No, the unit editing was too complicated for me ^^;;;. I didn't understand all the positioning and coordinates :dizzy2: Thanks for the compliments though ~;)
Here are some screenshots of LOTR based units i made:
http://img80.exs.cx/img80/8081/Battle2.jpg
http://img80.exs.cx/img80/3295/MenOfGondor.jpg
http://img80.exs.cx/img80/5668/OrcMarch.jpg
And the latest units i'm working on elves:
http://img80.exs.cx/img80/4697/Elves01.jpg
~:cheers:
Nice elves! Did you make those textures for them from scratch!? Awomse man ~;)
Mostly yes, did some minor cutting and pasting from other units.
Right now i'm working with an team on an LOTR mod for Rome, were still in very early fases, visit this place to get more info. Were still searching for more members so if you're interested.
~:cheers:
Holly *%$^! thats amazing, didnt know you guys were so far already
Yeah, those are awsome. This game seems very well suited for LOTR, especialy since we are supposed to be able to edit the phyiscal size of unites (big trolls and elephants) woot!
Nice, especially that you took the name from an existing mod...
Omg, here we go..
Well the name of our mod is LOTR: Total War, the name of your mod is Middle- Earth: Total War. Don't mean any disrespect, i love your work for for medieval, but here again is the difference your's is for medieval while our target is for Rome: Total War.
It's called Middle Earth: Total War at your forums. I'm not really into that project anymore, but there was talking about moving it towards the R:TW engine. Having 2 mods with the exactly the same name is kind of confusing don't you think?
And if I were you I would call your mod differently then the Lord of the Rings mod. You have no right whatsoever to use the concept, content of the books of Tolkien. They are copyright protected. Now luckily the Tolkien Estate isn't that narrowly minded and allows websites/mods to exist as long as they don't copy material (maps, quotes or even large pieces of text). The movie business is a bit bent on money so IMO you should really avoid similarity with the movies. WETA Workshop made great stuff, but it would be a shame to see your mod get a cease-and-desist order. You should also avoid using the major characters in the LotR books and definitely avoid using the storyline. I think you are quite free if you decide to just place your mod in the world of Middle-Earth but just forget the quest for the Ring.
And I think it will be a good thing if you put a legal disclaimer on your site, similarly like ours:
This mod is not officially approved by the Tolkien Estate or Tolkien Enterprises. We are now creating something that has been wanted by this community for some time.
One of the things I must stress, however, is that the project as a whole does not intend to benefit in any way, be it through money or superfluous fame.
The Middle-Earth mod for Total war is based in the same world and setting, but does not follow the storyline as written in the Lord of the Rings. All the content of Middle-Earth: Total War, be it graphical or textual, is fan-created. The Lord of the Rings movies, while inspiring, are not being used as a resource for this mod, no filming footage is being used.
Or perhaps you can join ME:TW team. We've got our forums, domain and a good amount of fans. And the team does need new blood as it's running on its last legs. Although I can understand that you want to your own thing.
How do you create units? I want to create special legionarries for each roman faction, some more samnites, and such, but I dont know how...
mmm, for the record, when I said 'we' i meant the modding community in general, I have nothing to do with that mod. Oh, and I spelled units wrong
Yeah, that's a good idea. The roman factions are barely unique at all now, except for the positions, colours and that they get different gladiators and somehow worship different gods~:confused:.Quote:
Originally Posted by Capo of Arabia
Well, I don't think my textures are anywhere near what you'd make or Hoggy make Duke, so I kinda ruled out trying to join ME:TW. Plus, I suck at scratch textures, so I just joined the LOTR TW. Though I do agree we should change the name, but its a mod in very eary development so we'll most likely make alot of changes in the future.Quote:
Originally Posted by Duke John
On a side note, Wee, Wain Riders from Rhun
http://img34.exs.cx/img34/961/wainriders.th.gif
DJ: Do not quote images, please think of the 56k'ers.
reconspy, your a legend ~:cheers:
I'm wondering, how exactly is a unit confined to a region? For the Gauls and others, it'd be nice to confine the more specialized units, at least, to specific areas, giving a reason to really try and maintain those areas as part of your kingdom. Or, maybe, just control that area, and be able to train units indigenous to there anywhere.
I think some units do in fact require some specific resources in their area to be able to be trained, e.g. you can only train war elephants if you actually have elephants in the area.Quote:
Originally Posted by Ranika
I know that things can be confined, but wondering more, how it's applied. I posted something about 'Fianna' earlier, and decided to fiddle with things, and just trying to confine them to Hibernia, and make them trainable only by Gaul. While I know how to make them, and make them Gaul only (both easy enough), I'm wondering how to apply a resource requirement or what not, and perhaps make a unique resource (which I imagine I'd have to, I don't think any resource really occurs once, and would be removable and still have realistic resource allocation).
To note, and at risk of going on a prolonged tirade, there isn't really anything special to the unit, it's just a much beefed up Gallic warband. I was thinking, if I wanted to be totally realistic, they'd have to be open to Gauls and Iberians, but since the two are united, it's really a non-issue. You see, the first Gaels were Milesians, who were Iberians, followed by numerous Gauls, asked to come and help fight the Hibernian natives (Tuatha Da Danaan). The leader of the Iberian Celts was Milesius (from which we get Milesians), the son of a king. While people misconstrue numerous legends, and Irish legends paint them otherwise, the Tuatha Da Danaan were a type of aboriginal, pre-Celtic people, who Milesius, with his Gallic allies, annihilated them. It'd be much nicer if the Iberians were included, or replaced the Spanish. However, if I'd done it, I'd probably have split the Spanish betwen the Basque and Iberians. The case for adding another faction is for a different thread though, and those vague, emphireal 'Well, what IIII'd have done' statements don't really get us anywhere anyway. And still, I make them.
decided to beef up those archers - with some classic roman ringmail
http://www.esportwear.de/gfx/archer6.jpg
Those look good, but does that replace the early archers, or the archer auxilia?
i reskinned the auxillia
but seeing as both models use the same skeletons and the textures are the same size, they should easily be exchangeable
I'd prefer for the auxilaries anyway. The Romans used slingers, not archers, before the reforms. Very good looking skin job.
ranika: thanks
a hobbit-slinger i messed with. had some (mirroring) issues that really bugged me. the skin (more precisely: the face) fits tight but i think it just wasn't meant to be used on that model.
http://www.esportwear.de/gfx/hobbit.jpg
I made some historically correct Naked Fanatics:
http://img59.exs.cx/img59/7563/Naked_Fanatics2.jpg
:eeeek:
Oh and the Extreme Naked Fanatics, they frighten nearby enemies aswell.
http://img54.exs.cx/img54/5255/Naked_Fanatics4.jpg
I loosed my britons over at the TWC http://server5.uploadit.org/files/th...uk-britons.jpg
http://www.twcenter.net/forums/index...=0#entry220177
Great looking skins (even if I hate how the druids look, that's the model's fault, the skin appears to just be a recoloration anyway), the warband and swordsmen/woad warriors look great.
Brilliant stuff 'thebigcheese' !!! :charge:
well, they refused to lift the siege, so what else could i do but send in my lawyers and negotiate?
http://www.esportwear.de/gfx/lawyer1.jpg
http://www.esportwear.de/gfx/lawyer2.jpg
Awesome! Roman law makes its appearence on the.... yeah yeah.
But they need a bigger sword. Or a spear. Or a book. Or an axe. The Birtons are awesome also... Much more Celtic.
Don't know if you all already know, but Vercingetorix over at TWC has cracked the .CAS files format, and will be releasing some thingy that'll let you edit existing models, or even create entirely new ones ~:)
http://www.twcenter.net/forums/index...ic=11258&st=40
(about half-way down the page)
do them lawyers have a 'backstab' mode button?Quote:
Originally Posted by kungfood
LMAO
Can you do a singing nun for my sound of music mod?
@thebigcheese
They look very good. They almost make me thing of The Matrix with a lot of Mr. Smiths. Good work!
http://img91.exs.cx/img91/1462/ThraceMerc2.th.gif
Historical Thracian Mercs (When the CAS files are cracked I plan to add a bigger warband shield and a cape.)