I see regiments of really fast sharks battling it out with the parrot fish in the coral reefs off they Seychelles. Oh, and a cute little orange fish called Nemo is in there, too. ;)
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I see regiments of really fast sharks battling it out with the parrot fish in the coral reefs off they Seychelles. Oh, and a cute little orange fish called Nemo is in there, too. ;)
Look, we call it Fast As A Shark 2: Yeah, Baby! in our corner of the office. Then again, at least one of our number still thinks we're working on Ninja Elephant Go! and I was reasonably convinced that we were doing Sound The Profanity Trumpet Online for a while.Quote:
Originally Posted by JeromeGrasdyke
I think we need a simpler system for code names. Perhaps we should set up an Excel spreadsheet for them.
But whatever it's called, it looks coooooooo-uhl! :laugh4:
And I don't have a goody-goodyness target. I have a carefully rationed monthly allowance of naughtiness.
Congrats on the 400th post! Nice post.
Wait... I thought you were working on a game, not an updated version of the .Org forums. :inquisitive:Quote:
Originally Posted by Captain Fishpants
I'm on to you. Fast As A Shark 2: Yeah, Baby! is just an anagram for "A Freaky Baby Has Hat Ass! ,:2" I haven't quite figured out what "hat ass" is yet, but clearly the strange smiley at the end is a picture of one.Quote:
Originally Posted by Captain Fishpants
And Ninja Elephant Go! is an anagram for "Japan Eel In Thong!" You people make me sick.
how about putting in war wagons, and impoving some factions like poland who appear to be hastily done and lack units
More information here
Quote:
Originally Posted by Lusted
I sure hope that means you can play either alliance side, otherwise the Eastern/Muslim factions aren't getting much love in this expansion.Quote:
Originally Posted by sapi
Ugh.... Apaches. I know why they're doing this, in terms of "cool units to fight," but I wish they had stuck a little closer to history and done the Apalachee and/or Calusa in Florida, instead of going for the Apaches.Quote:
* New World: Azteks, Maya, Apache,Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortez
The other stuff looks okay, I guess.
They'll spill the beans soon enough.
With all do respect to the CA programmers and creators of this great series, could you not show your true geekness and come up with cooler sounding codenames. I mean come on, I say that codename to my girlfriend and she will do nothing but complain and I wouldn't get the aquired "fun time" that people get as a trade off for being stuck with women and put up with all the complaints on how incompetent we are. Women, urgggg, if only they were as easy as a full on castle seige.Quote:
Originally Posted by Captain Fishpants
Don't worry. "Fast As A Shark 2" will come with a disclaimer: "Beware: May cause trouble with girlfriend / wife. Creative Assembly is in no way liable for divorce proceedings." ;)Quote:
Originally Posted by Budwise
I see you're trying to take over from civ in that regard :laugh4:
Will there ever be a boy born that can swim as fast as a shark?
Another of those Alexander type marathons perhapsQuote:
Fast As A Shark 2
If the expansion pack would be based around the year 1700, then why would they call it an expansion for Medieval II? :wall:
If they create an x-pansion then it it should be based around the same period or 1600, as far I know the Middle Ages ended in 1543!!! :book:
@sapi:
CIV4 actually got a clock into the UI because the development testers said it's too addictive. Maybe we should do that too... :P
@Imperator P:
Why 1700? Looking at the general timeframe of the scenarios mentioned in that German magazine we see:
- Cortez is early 1500s.
- Crusades is 1100s
- Teutonic Order & Lithuania is late 1300s
- Britain & Norway is late 900s
ignore, aaagggh, stupid browser.
@Thamis - a clock might do the job...or you could use subliminal messaging systems (SMS) to hint that it's time to stop playing :grin2:
well i guess its settled. we need not guess on it anymore. its been admitted from sensai that kingdoms is the expansion.
Yes you definitely should, I always use the clock in Civ4 :whip:Quote:
Originally Posted by Thamis
Edit: With the alarm, too, so I won't be late for the university :shame:
Edit2: By the way, does the portion about forts mean they'll stay on the map when ungarrisoned, or that the AI uses them properly?
why cant we get an expansion based on this
https://i155.photobucket.com/albums/...nnounced_1.jpg
8)
Big, good, nice :2thumbsup: .
Please use the other thread to discuss the expansion