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Thread: Medieval 2 Addon

  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Medieval 2 Addon

    It's been reported over at TWc since its been previewed in a German magazine.
    http://www.twcenter.net/forums/showthread.php?t=89663

    Here is what we know so far:

    The Addon will contain 4 Campaigns, with new faction(bolded):
    • Britain: With England, Wales, Scotland, Norway, Ireland.
    • Crusade: Two Alliances vs. Each other: Jerusalem + Antiochia vs Egypt, Byzantines, Turks and all together vs. Mongols
    • New World: Azteks, Maya, Apache,Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortez
    • East Europe: With German Knights, Poland, Lithuania, Denmark, Novgorod

    - Moats added around castles
    - They also added "Special abilities" for the historical persons in the 4 campaigns: Richard I. can collect fleeing troups, Emperor Manuel of Byzanz can "confuse" enemy units, that they hit themself.
    - The campaings have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> u can only build teutonic knights in a catholic area) in the New world if you play the spanish have only few Units and you have to look for alliances and trading routes.
    - More units on a battlefield.
    - You can build Forts with water around it.... keep their position and which you also can conquer and use for urself.
    - More + Different Mission Targets: A noble man apears and asks for your help in a combat. If you are successfull, your reward will depend to how you won (how many you killed).
    - In the Britain Scenario you can make as enemy of England an alliance with renegate(?) english aristocrats. They ask for your help, to conquer a town. If you give them the town after the victory, they will found a new anti-english fraction "Allianz der Barone"!

    Now i think that's going to be a pretty good expansion.
    Last edited by Lusted; 03-24-2007 at 21:24.

  2. #2
    Inquisitor Member Quickening's Avatar
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    Default Re: Medieval 2 Addon

    Wow! That sounds like one hell of an impressive expansion!
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  3. #3
    Cynic Senior Member sapi's Avatar
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    Default Re: Medieval 2 Addon

    Sounds good
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  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Medieval 2 Addon

    Interesting. So CA now makes actual campaigns. I hope those are better than Alexander though which was kind of dull. Needs more storytelling and add some immersion to the whole concept - even alternate endings.

    I wonder whether they will also have, in the faith of RTW, a completely new campaign map with all new factions and units too.
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  5. #5
    Στωικισμός Member Bijo's Avatar
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    Default Re : Medieval 2 Addon

    Looks good, but let's wait until the thing's actually there. I'm not elevating my hopes with the chance of being too disappointed eventually.
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  6. #6
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Medieval 2 Addon

    That sounds like a hell of an expansion pack. Not that long till it comes either according to that article.
    At the end of the day politics is just trash compared to the Gospel.

  7. #7

    Default Re: Medieval 2 Addon

    Sounds nice, but by the gods take your time. Lots of it. And fix the original game first.

  8. #8

    Default Re: Medieval 2 Addon

    Troll time.

    How do I play mp with 5 factions per era?

    VI2 would have been better tbh.

  9. #9

    Default Re: Medieval 2 Addon

    Cooooooooooooooooooooooooooooooooooooool!!!!
    I support Israel

  10. #10

    Default Re: Medieval 2 Addon

    so is this an official expansion or mod?

  11. #11
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: Medieval 2 Addon

    Lovely! I hope they utuilise all faction slots!

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  12. #12
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Medieval 2 Addon

    so is this an official expansion or mod?
    Official expansion, though the only new so far has been in German gaming mag Gamestar.

  13. #13
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Medieval 2 Addon

    The moats sounds really promising since castles will become near impregnable due to lack of breach points
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  14. #14
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Medieval 2 Addon

    First post updated with more info posted by those who have the mag.

    Personally i think this could be the best TW expansion ever. We get 4 new campaigns, each focused on a different time period and area and probably all with different gameplay. We get new factions, and a generally improved game.

  15. #15
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Medieval 2 Addon

    What will this one be called?

    Medieval 2: Multiple Invasions
    Medieval 2: Culture Invasions

    Are my choices
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  16. #16

    Default Re: Medieval 2 Addon

    Quote Originally Posted by pevergreen
    What will this one be called?

    Medieval 2: Multiple Invasions
    Medieval 2: Culture Invasions

    Are my choices
    The title has already been released. It's "Fast as a Shark 2: Yeah Baby!"

  17. #17
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Medieval 2 Addon

    IMHO, this expansion seems to be the best one yet in terms of new campaigns and game mechanics
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  18. #18

    Default Re: Medieval 2 Addon

    Quote Originally Posted by Lusted
    First post updated with more info posted by those who have the mag.

    Personally i think this could be the best TW expansion ever. We get 4 new campaigns, each focused on a different time period and area and probably all with different gameplay. We get new factions, and a generally improved game.
    - You can build Forts with water around it.... keep their position and which you also can conquer and use for urself.
    That's awesome. Now you can make a permanant fort at river crossings and the like. That's going to make things hella fun.

  19. #19
    manniskōn barnan Member SaFe's Avatar
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    Default AW: Medieval 2 Addon

    Does anybody know more about the Britain campaign?
    From the faction list i think Denmark is missing as a faction, i really hoped for something like Viking Invasion.
    Hopefully it will start at least 850 AD and not 1080 AD again.

  20. #20
    Philosophically Inclined Member CountMRVHS's Avatar
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    Default Re: Medieval 2 Addon

    From the faction list it sounds like a later medieval campaign. If it was supposed to be a Viking invasion, it would be a big mistake to keep "England" as the only English faction. Maybe something from the period of Edward I, Hammer of the Scots?

  21. #21
    manniskōn barnan Member SaFe's Avatar
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    Default AW: Medieval 2 Addon

    Sadly i think you're right - it should not be England but factions like Wessex, Anglia or some other ones. A little dissapointing, as CA should know that vikings sell:-)
    So we have just a typical medieval campaign on the british isles:-(
    Last edited by SaFe; 03-25-2007 at 01:39.

  22. #22

    Default Re: Medieval 2 Addon

    could fast as a shark mean the speed at which they have put this together.

    680 megs? patch 1.2 ?

    i would think this would be unwise and more would have preferred more emphasis on expanding the world map and bringing in earlier and later time periods.with all newer factions and units being placed together with the main game.

    grand campaigns in different time eras would have been my choice as well.

  23. #23

    Default Re: Medieval 2 Addon

    Sounds like a good add-on, lots of interesting content, four rather different mini-campaigns. However, I am curious as to why
    - The British campaign has Norway but not France
    - The Byzantines are allied with the Muslims in the Crusader states campaign?

  24. #24
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Medieval 2 Addon

    This sounds great

    Hope they release some more information soon, as Lusted did well into getting my attention.

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  25. #25

    Default Re: Medieval 2 Addon

    Quote Originally Posted by Lusted
    - They also added "Special abilities" for the historical persons in the 4 campaigns: ..., Emperor Manuel of Byzanz can "confuse" enemy units, that they hit themself.
    Don't really like the sound of this, much to arcady like, not really what I would call "realism"

    The rest sounds to be good, hope to read the full story on it asap

  26. #26
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Medieval 2 Addon

    Quote Originally Posted by pevergreen
    What will this one be called?

    Medieval 2: Multiple Invasions
    Medieval 2: Culture Invasions

    Are my choices
    The cover of the Gamestar magazine calls it Medieval 2: Kingdoms.

    Shurely shome mishtake! There's no hint of the word 'invasion' in there at all! It must be a typo! My money is on 'Medieval 2: Kingdoms - Invaders Invading In Invasions' as the full title (or M:II-KIIII, if you like acronyms).

    As for the contents of the expansion, without further details on the mechanics, it looks like mostly good stuff, with a couple of odd bits and bobs which I need to see more details on before I jump any further towards unfounded opinions!

    Looks like an impressive addition to the game so far though.

  27. #27
    Cynic Senior Member sapi's Avatar
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    Default Re: Medieval 2 Addon

    For the title, my money's on Medieval 2: Kingdoms - Invaders Invading Lethally or M2: KILL
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  28. #28
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Medieval 2 Addon

    mad cat mech i shouldn't really have called it an addon, it's going to be the expansion.

    Im trying to get more info out of Palamedes, but he isn't confirming or denying anything until news is posted on the offical site.

  29. #29
    Senior Member Senior Member econ21's Avatar
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    Default Re: Medieval 2 Addon

    I'll be most interested in what the expansion adds to the existing main campaign - if we see more units or factions like we did with VI. The four campaigns sound ok, but I like the big sandbox of the main TW games best. That's the reason I liked BI best of all the expansions - it gave you a campaign commensurate with a full TW game.

  30. #30
    Just an Oldfart Member Basileus's Avatar
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    Default Re: Medieval 2 Addon

    Sounds good and all but ive had this feeling with all TW games and expansions and ive been dissapointe a few times, i´ll keep my hope down a bit this time :D

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