Thanks for that Lz3.
Oh one other one I was going to use - Darth Stalin's "old" skins for the Marian legionaries - I'd rather have those than oversized centurions.
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Thanks for that Lz3.
Oh one other one I was going to use - Darth Stalin's "old" skins for the Marian legionaries - I'd rather have those than oversized centurions.
Lz3 - which version of the city mod did you package up in that zip? A or B?
I'm pretty sure it's irrelevant , the only change was disabling the marakanda roads with a ";"
so... you're interested in version A or B? cause mine was taken out of A :smash:
So it's only got the sp edu? I'm fairly certain it used to have an mp one as well.
My apologies, I haven´t seen this before now. Konny; sorry for being off-topic in your thread.
I am using your bundle, Lz3, without the City Mod, and am currently in the year 81 BC in the same campaign. Contrary to the wording of your question I have, through exchange of settlements with FD, created units, added money and moved characters maintained, among other things, historical AI expansion ( which, as we all know, with the given AI means doing this almost every turn ) and events on the strategy map with only one persistent CTD on a single save game slot.
After I began creating decent garrisons for AI factions when having forced upon them change of settlement ownership I have actually had so few CTD´s at all that I do not even bother reloading the game afterwards any more, but creating garrisons in besieged AI homelands have also made me exchange cities far less.
Edit: Lets move this to PM´s instead.
Quote:
"1. Added a command star to every level of combat experience (blooded 1 command, veteran 2 command, grizzeld 3 command, STHE 4 command)"
I didn't know there was a higher experience level than grizzled. What's "STHE" and how many battles do you have to fight to get this level of combat experience
Seen the elephant (whatever the heck does that mean <.<) I think you get it after 24 or so battles
edit:nevermind...
edit: nevermind...
I downloaded the version that Toaster put in his post on the 2nd page.
So I take it that it's 1.1 compatible, does everything that Konny's originally did and it's non-save game compatible? The changes to the battle experience and lover of beauty traits are for all factions and not just Romani?
I haven't installed it yet since using the battle formations mod by Lysander and I'm not sure if this will clash with it.
Wonderful thank you for answering my questions so quickly Lz3 :smile:
Ah I honestly didn't know that :laugh4: Well as the saying goes, "With every passing day there is more knowledge gained."Quote:
and yes it is compatible with formations mod (that is practically ccompatble with anything :P)
I finally have a version of the files that fixes the corrupted Sweboz trait descriptions. You can find it at
http://hosted.filefront.com/MedToast
I used notepad to modify the export VnVs file which will preserve the exotic characters used in the Sweboz trait descriptions. The EDCT is completely unchanged so if you already have the mod installed you only have to replace the one file. I am not sure if this is save compatible so if you are starting a new campaign switch but if you are still working world domination I would hold off until you are finished. You can try to apply it to an active save but make sure to backup.
I've got the EB alexander mod installed. can i use this mod with it?
I have seen the mini-mod. but im not sure if i want all of the features. I just basically wanted to get my generals to have a decent ammount of command stars.
download and apply this minimod and then do this:
NOTE: I suggest using a diferent text editor than windows default notepad...HOWEVER you MUST use windows notepad to mod the ''Rome - Total War folder/eb/data/text\export_VnVs.txt''
Spoiler Alert, click show to read:
That or just add the command stars to "blooded, Grizzled, Veteran and STE"
basically search for "Blooded" in the EDCT file and make it look like this (just add "Effect command [the corresponding number]")
Spoiler Alert, click show to read:
however this way will only get you the stars... not the cursus honorum
Thats great thanks. never tried doing this before. So i will see what happens! cheers
Yep i saw that thanks. I will use that method instead. Just finding what program to use to edit that edct file. Thanks for the help and quick replies
a note worth mentioning is that you will get the stars... however when you place the cursor over the trait in the character's window it wont say anything about gaining comand stars... if you wish it to represent those changes just open the export_VnVs file (in EB/Data/text folder) with windows default text editor and search again for "blooded" and make it look like this
Spoiler Alert, click show to read:
good luck :beam: it's not hard at all
You could fix the whole mess by getting rid of the whole convuluted BecomesBetterGeneral and BattlePoints series of traits. If you just use the Vanillaish system of awarding command stars things just work better in less lines. I copied the original triggers, halved the chances of success per tier (split them between GoodLeader and GoodTactician due to the absence of GoodCommander), and now my generals can actually GO UP IN RANK after stunning victories.
Excellent sounding mini-mod, but which version is needed? Sounds like there's an update on the last page rendering the original moot. Is it also incompatible with Alex.exe?
The download on page 1 is for EB 1.0 but the other for EB 1.1. For the ALX.exe you need the immortal trait. I am not sure if this is part of the 1.1 download, but you can easyly ad it using the instruction in the Alex-EB thread here on this forum.
Right, so all I'd need for alex is the 1.1 download and the immortal fix?
edit: thought I knew where it was but no...where can I find the immortal fix?
Is it possible to get this working for AlexEB? When I try to use it, either by copy/pasting the files or manually editing it crashes the game or won't even let me start a new campaign. It works fine with alex.exe, but not the alex mod
you need to manually add the changes (no overwriting files)
to do so you need to edit
EDCT
export_vnvs.text (or something in the text folder-NOTE use windows notepad for this one)
export_vnvs (something like that in the data folder)
I suggest downloading winmerge , its a program tha compares 2 files and says in what they're different
Hmmm, I thought I would have to, but when I did it last night I couldn't start a new campaign, and my current game crashed when I clicked end turn.
Question: why is it everyone has been pointing out that notepad should be avoided? Is this because of taste or incompatibility?
Konny the link on the first page doesnt seem to work, says the file i'm looking for is not valid. Alright if you check it out?
maybe you could edit first post with the new link though :2thumbsup:
is the 1,1 link also compatible with 1,2?
The 1.1 link is not compatible with 1.2. I will get a new version ready sometime this week.
Make sure you have saved the file in the right format (notepad tends to save it in the wrong format when simply hitting "save").
I have finally got around to modifying this for EB 1.2. Sorry for the delay for those waiting for the file. This is not a save compatible mod. The latest version is Trait Mod for 12. Here is the link
http://hosted.filefront.com/MedToast
Yes, awesome! :2thumbsup:
I think it can be Savegame compatible... since... you didn't re-arrange the traits, did you?
As far as I know, changes in the effects of traits are save game compatible. Even adding new traits (at the end of the file) is save game compatible...
I have not tested it, but I bealive that is the thing. :shrug:
I thought that you can change the triggers but the traits themselves can't be changed to be save compatible. In truth, I have never tried it. Perhaps someone with more wisdom can enlighten us.
:jester:
Very Well Done MT!!! Thanks a lot!!:balloon2:
I was thinking... Why the trait descr has changed from "Tribvnvs Plebis" to "Tribvnis Plebis"? Or "Tribvnvs Militum" to "Tribvnis Milita"?
:inquisitive:
That puts me in a latin grammar confusion... Checking the vocabularium...:martass: ...Hanging myself...:freak:
hi konni. i tried to download this minimod, but they say the link is not on use anymore....
thanks. i will search.
:2thumbsup:
hi all. is this mod compatible with the ferromancer's minimod 'EB for BI'?
should i install it before or after the installing of EB4BI?
I think you did not mod the ancillary files ; export_descr_ancillaries, descr_ancillaries. that is what I did in my mod :laugh4:
So if you can confirm this I will declare my mod is competable with your mod.
I had to change my codes for city mod now it is competable with it.:sweatdrop: I hope not another dejavu... :no:
No, this only changes EDCT.
I've installed this mod and its been 50 turns and I haven't had anyone elected to any offices. Is anyone else having this problem or can figure out why this is happening? My people have high influence and other stats.
So it's compatible with the extended offices mod? :-P :-P :-P
Yes. :beam:
The 1.2 version can't be downloaded...
The recent filefront upheavals seems to have deleted a lot of files, I lost some myself.
Looks like filefront deleted this one too. Does anyone have a copy you can send me?
same problem. could someone upload that files again?
also medical toasters (great name ;) ) files are lost...
You need a better text editor like Crimson for example: http://www.crimsoneditor.com/
The download link doesnt work anymore :(
can anyone get a new link up, the old one doesn't work. and is this compatible with the EB for BI mod?
Can somebody please re-upload it :(?
Hello Konny, Long time no see! Tell me, is this mini-mod concept to be present in EBII? Seen some people asking for a new link, the old ones are broken somehow! Tell me it is implemented in the mod-pack?
Cheers!
Guys, does someone have the files for this mod? could someone upload them? I would really like to start a new SPQR campaign, this time going to 14 AD, but i don't want to play the game without this mod:embarassed:
help help help.
Edit:
Actually i think i found a way around it, if anyone alse is interested. I downloaded the mini-mod pack, extracted it in a folder on my desktop, and then just choose those 2 files and put them where they are supposed to be.
I tried a few turns, and the command stars are working, however my FM still have -3influnce (those who are plebeians) so i'm not sure if this bypass actually works.
hope it helps anyone
Could some one please upload this mod again? Anubis is right but I still think it'd be nicer if you can download this mod seperately somewhere. Thank you, it sounds great !
i subscribe with DionCaesar:
Could some one please upload this mod again? Anubis is right but I still think it'd be nicer if you can download this mod seperately somewhere. Thank you, it sounds great !
Here's a working dl link for you all, just use (free) 7zip to unzip the files.
http://www.wupload.com/file/18810109...raitchanges.7z
7zip: http://www.7-zip.org/
BTW I hate these popup ridden uploading sites as much as anyone else, if there's a better place to upload these to just let me know and I will as well.
Unfortuantly I do not have this mod in this form any longer. I am currently working on a much larger project with the EB traits (not sure if I can get that finished at all). That is I am tinkering around with the triggers in generals. That's what I am aiming at:
Lesser traits per character in general
I don't want to get back to the vanilla system where each charatcer often had no more five or six traits, but I think the ammount of traits each FM usually acquires in EB is a bit over the top, in particular for roleplayers.
I am first of all thinking of removing redundant traits, that is checking if two traits are in fact saying the same about the character. In this case one can go and the other one might have a stronger effect. There are also a couple of traits that don't do anything at all, despite often promising to have an influence on the character, such as the "nobile" trait for Romans. Even though in these cases I would rather prefer to give them a meaning.
More focus on the basic character
This is a bit underdeveloped in EB. There are indeed three different sets of basic character traits (of which you only see one, the "ICE rating"), but these are hardly called for in the triggers. Most traits your characters have are assigned based on their ethnicity when they enter the game, often without checking for the basic traits. Others are awarded based on certain building in the towns they stay in, also here often without checking if the basic character is fitting that trait. That's for example the reason why suddenly all your characters end up as athetistic alcoholics: they are sitting in towns with taverns and academies.
More balance in attributes
While it is close to impossible to acquire one command star most characters have no problems amassing 10 points in administration and influence. Neither seems right to me. That's a bit difficult to achieve though.
Stop of ancillery spamming
I would rather turn around the way ancs work EB: now the characters instantly get lots of ancs (and eight is the maximum), in particular when sitting in a town with academy (and hating the gods meanwhile). These ancs also give them certain traits, or promotes the acquisition of certain traits. I would prefer instead when the ancs would be given only after the FM had already achieved a certain level in the traits in question.
Another negative effect of the way ancillaries are awarded now is that the majority of them go unused. That's because your characters always get the same set of clerks, bodyguards, tutors etc. and quickly have the maximum of eight. In order to see the other ancs (or use for example the Roman govermental system) you desperatly have to avoid your characters entering towns with academies.
Removal of unsupported concepts
Some good ideas are unfortuantly not realy feasonable with this game engine. One example would be the "forced marching" concept. It would be nice to have that in game, but unfortuantly it can not be properly displayed by the means we have: it is close to impossible, at least for me, to have my characters not spending more than 2/3 of their movement points in order to not acquire that trait.
The same can be said about the attempt to implement logisitics via the trait system ("well supplied" to "starving").
All links are dead and unfortunately I lost files from my HDD. After announcement of RTW 2 I want to play RTW with some great modification once again and Europa Barbarorum is best and this minimod is very helpful. Has anyone else this minimod? Can you reupload this minimod again please? This newest link http://www.wupload.com/file/18810109...raitchanges.7z allow download only your own files not other. Thanks in advance
Which files does this actually need? I can't even access my old upload but I should still have them, I know it was a couple of the data files. If someone can enlighten me I'll gladly re up them.
the pack name is konnytraitchanges.7z
and the files which are in pack, I dont know/remember what exactly files but I think that which edites the character traits and/or anciliaries
like descr_traits.txt or descr_character_traits.txt or something that I cant remember exactly name of file/files
Here you go, still had it in my EB Backup folder. Enjoy and pm me if it doesn't work or goes down.
http://www.mediafire.com/?fttn6ckiv9mk54y
thank you man, you are my hero ~:cheers:
I think this mod is broken from this link. Can anyone confirm? The command stars work but the influence from Patricius/Plebeius seems broken. It's supposed to remove the -3 influence penalty for being Plebeian but it doesn't. The "Plebeivs" trait still gives a -3 influence penalty and it's not simply a mistake in the text because if you begin a new game and add up all the influence-giving traits of Curius Dentatus he should have a full 10 influence (12 actually but 10 is max) and yet he has 7. That's because the -3 influence for the Plebeivs trait still applies.