I am glad you are enjoying it, but I will merge the thread with the main XVI-XVII topic - the forum must be kept clean for future testing, especially.
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I am glad you are enjoying it, but I will merge the thread with the main XVI-XVII topic - the forum must be kept clean for future testing, especially.
Sorry! :oops:
I did not mean to clutter up the forum!
Thanks for moving it.
Thanks to macsen rufus a number of dedicated battlefield maps will be added, some of those for siege battles too.
I am away for now, but still I can use his photobucket images so here is an example
Cossacks Sych
https://i95.photobucket.com/albums/l...fus/sych01.jpg
nice. I always like having rivers clutter my sieges.
Very nice.
GREAT NEWS EVERYONE !
One of my ideas proved to be a success which means that the granades will be BACK !
So now not only the Regimental Cannons, but also some infantry units (after 'dismounted') will throw exploding projectiles.
I am adding a number of such units right now - I am still not sure if those should be available in all campaigns (but from 1648) or only in the Sun King's Ambition (from 1673) - what do you think ?
I know grenades were used in the english Civil war. mainly by storming parties at sieges. Thats 1642. So I would go for all campaigns.
Yes they were, though it might be difficult to ad them to al campaigns - I have few slots left in each campaign so I will work on that today before I will upgrade the installer (some lousy mistakes showed up already).
This looks great to me!
I have moved this post - which took me a while - the guide will be clear from any posts except the main content.
At least I am learning more about moderating this way. ;)
Interesting that I see a couple od downloads of the mod every day and only very few posts when I am asking for an opinion.
Fine if the democracy doesn't work I will continue with 'charismatic leadership' (which of course is no dictatorship - the concept is alien to me as a Pole and born republican [/boasting mode off]:inquisitive: ).
RECENT NEWS - I left the case of the error for tomorrow, I feel a day long breal will help my mind to find out-of-the-box solution this problem requires.
The mod reached and crossed most of the borsers the engine in theory imposes on the game and sometimes I find new hardcoded limits.
Hopefully it is not one of those because that would ruin many of my plans and will simply demolish some designs utterly.
I will jump to the game and make some screens so you will see some of the new ideas available in 2.0 today.:egypt:
Other news.
marsal helps me much with adding some features to the Bohemian faction in the Lion campaign.
Regarding the latest Tiberius animation pack I intend to use some of the features in the mod, but I will add those WHILE the tests continue, not before - it is better not to tease the fate any more.:yes:
Some of the new features in the mod.
Mamluk Khassaki finally lokk like supposed to
https://i23.photobucket.com/albums/b...h/00000072.jpg
Russian feudal cavalry in longcoats
https://i23.photobucket.com/albums/b...h/00000073.jpg
here in confused comabt with Polish husaria.
https://i23.photobucket.com/albums/b...h/00000075.jpg
New Polish infantry from late XVIIth century
https://i23.photobucket.com/albums/b...h/00000076.jpg
Bavarian cavalry prepared to caracole
https://i23.photobucket.com/albums/b...h/00000078.jpg
and charging Finnish light horse
https://i23.photobucket.com/albums/b...h/00000079.jpg
Ottoman assault infantry using granades
https://i23.photobucket.com/albums/b...h/00000080.jpg
:jawdrop: Very nice, Ceg! I particularly like the Mamluk Khassaki.
Cegorach, I would leave the grenades and regimental cannons up to you since you indicated there are limits to how many units in a scenario or campaign! More great pic's keep up the great work we do appreciate your dedication! :2thumbsup: I known my self right now I'm working 10 hour days for over a year now at least for 5 days during the week and Saturday 4-8 hours most weekends a few times on Sunday. Been follow forum post put not participating much in the chatting. :juggle2:
I have BROKEN the limits - at least most of them, so don't worry.
He greatest thing is that the granades and regimental cannons HAVE DIFFERENT RANGE :yes: because they use different PROJECTILE lines.:beam:
I love those regimental cannons because it's great fun to blast holes in pike formations.
Any idea when beta testing will begin?
Any hour or in three days. If all fails I will have to reload some backups...:wall:
The only good thing is that when I am too much frustrated I tend to add new things to the mod which I am sure will not cause such problems.:yes:
It is going well - that is all I will tell about the beta now. This time I am not going to tell when the test will start untill I am sure everything is fine.
The good thing is that this allowed further improvements which otherwise would be added only in a future patch so not everything is so bad thanks to those errors...
With help of marsal Czech roster (and their office titles) has been improved:
https://i23.photobucket.com/albums/b...R/00000002.jpg
two units more than I have designed earlier - the Silesian Reiters and the light infantry called Valasi
.
Those who like Granada will enjoy their improvements. The faction which was bugged in the earlier patched 1.5 will get not even some new options, but an entire generation of 'what if' units developed along to western pike and musket lines.
That was only possible due to help of Mouzafphaerre - an old supporter of this mod (see first few pages) and especially Leet Eriksson who provided realistic names for new units in the army.
https://i23.photobucket.com/albums/b...R/00000005.jpg
.
My unfulfilled promise of providing you names and heroes is still itching me. :embarassed: I want to do it sometime really, yet I'm not ready to renew my promise at this time. :shame:
Fizzil (Leet Eriksson) only deserves the credit; I was just the guy in the middle. :shrug:
.
here's to a successful betatest round and a great mod.~:cheers:
Good news !
The larger obstacles have been annihilated !
For next days I will try to eliminate any other errors I can find and make sure the beta release and install itself are working well.
You will receive those when I feel secure enough to release that to the testers.
The testing must last more than twoo week and because I want to release the mod in the first week of March you will get a nice advantage over ordinary 'customers'.
In the meantime here are the Sun King's Ambition start positions:
Naples was given to the French to recreate short lived Naples Republic under their protection and hopefully it will add to the tension between the Spanish and the French who will face an immininet invasion from the Spanish army in the Papal States.
https://i23.photobucket.com/albums/b...W/00000011.jpg
I'm looking forward to this. Here's hoping the testing goes smoothly.
Cegorach, Would love to be a Beta Teaster but no time I hope things go well.
Great News and again thanks for the hard work and dedication to a project you love!
:2thumbsup: :2thumbsup: :beam:
Very nice Ceg!:beam:
A minor issue to resolve.
This seems to be the most spiteful little error in the mod.
Honestly I cannot figure out what is causing the thing to appear and I believe I have already checked everything.
You know that from 1.5, but in 2.0 it will be even more visable since a number of castles are IMPOSSIBLE to build (and demolish).
https://i23.photobucket.com/albums/b...W/00000013.jpg
My solution is to eliminate the flags altogether and use only the faction colours for the castles.
Battlefield flags will remain the same of course.
ANY thoughts ?
If the best option is to ditch the flags do so. We can tell
the faction from the castle colour.
Thats my view.
Hi Ceg,
that will be either the castle flag BIFs themselves or the co-ordinates in this section:
(this is taken from an Ancient startpos, yours will be different - looks like your x-coordinates are out, but only from the larger models)Code://========================================
// Set the faction flag and selector icon hotspot positions for the strategy map castles
//========================================
SetCastleFlagPos:: 84 22 84 22 92 22 96 16 82 16 85 16
SetCastleSelectorPos:: 52 5 52 5 53 11 52 11 52 11 52 11
These are pairs of co-ordinates for each level of castle, looks like for fort and keep should be okay, but higher ones are skewed.
:bow:
Damn - 'najciemniej pod latarnia'. So obvious...:wall: and I have checked a dozen different things...
Thanks a lot ! I will take vanilla coordinates and try adjust those a bit if necessary.:yes:
Hi !
First I want to say I am still alive, though barely...
so is my computer.
This should explain a lot now
https://i23.photobucket.com/albums/b...ach/pulpit.jpg
THANKFULLY I am certain I can retrive all the data I need to release the mod, but this screenshot shows the results of antivirus software fraking (yep - BSG viewer) with internet explorer, Gadu Gadu communicator with a decent part from MSN.
I have just installed Windows XP and Firefox + new antivir software on a brand new HDD.
Obviously I had A LOT OF TIME to think about the mod which means few, noteworthy changes (though WILL NOT require more than a couple of hours I am sure), though without any means to do anything, still the disaster didn't cause too much damage to 2.0 - more to other stuff I need to regain somehow ( a year at best...).
I need a couple of days now - it was some really bad time t me, but it should be over at least when it comes to modding/computer part of my life.
I must apologise I didn't post anything, but I REALLY vanished from this plane for the time and I didn't want to resemble a crying wolf ( ?? is the expression correct BTW) destroying the pitiful remnannts of my modding reputation.
A report about the progress tomorrow or on Thurstday
Glad to see you back and in one piece. I understood, but I think meant to say is you didn't want to, "cry wolf"
It comes from a bed time story about a boy who was watching a flock of sheep. It was his job to sound the alarm if he saw a wolf, which he did a few times just for fun. :laugh4: As the story goes, when a wolf did show up no one came because they thought it was a joke. :oops: As a result, the boy became the wolf's main entre. :skull: So the expression goes, you should never "Cry Wolf."
So much for trivia. If I could speak Polish as well as you speak English I'd consider myself fortunate.
Rick
Hi Cegorach
Great news that you are back - and damage to 2.0 not too great. A lot of people have been worried about you and the Mod :inquisitive: My son texted from holiday in Egypt to ask if you had been sighted :egypt: The Egyptians have now been informed.
@Western
Just don't ask me about my mailbox - it will take ages to respond to all e-mails...
@Rick
I believe the story comes from Greek fairy tales and is known in the whole Europe.
I was more curious about the correct form of that in English, because I only remember it from Star Trek DS9 episode Improbable Cause if I am not wrong - my phrasebook broke down (on my PC...) and I was too lazy too search elsewhere.
About languages. I really must improve my skills, besides my sister is getting ahead of me with three foreign languages ( English, Spanish, Basque - all fluently) to my above avarage English and basic German and Russian, but soon I will take the "pole position" again when I take Japanese and Ukrainian a little more seriously than now.
OK. Here is the second phase of the recovery
https://i23.photobucket.com/albums/b...mapabitowa.jpg
Data is successfully retrieved - apparently rather intact, but still no sound and video or animation working ( DirectSound & Direct 3D errors).
At least the 'immortal' Paint is working now and believe me it was a problem only yesterday...
Another phase is finished.
I have managed to run the mod and made some screenshots from the additions I have added before the computer decided to take a break.
https://i23.photobucket.com/albums/b...ach/sforza.jpg
One of several latest historical heroes added to the mod - the ruthless regent, but de facto ruler of Milan.
https://i23.photobucket.com/albums/b...rach/gewal.jpg
The ultimate Swiss unit in the game, virtually impossible to break.
https://i23.photobucket.com/albums/b...onfederacy.jpg
A quick look at the latest ( in fact more than a mont old) concept in the game - I was thnking about adding more such structures showing various political changes during the entire period. In game terms they generate income, add some office titles and allow recruitment of more advanced units, though sometimes those advantages can be lost - when a faction enters a period of civil war or other turmoil.
For now only the Swiss and the Georgians get such structures, more might appear in the future, but for now I want to release the mod as soon as possible.
But right now I will take a break and go to sleep, it was a hard day for sure.:dizzy2:
yah, glad to see that everything was okay in the end Ceg. I was worried about not getting to kick some Cromwellian butt with the Confederate Irish.
here's to a successful beta-test and a great mod.:jumping:
Cegorach,
Sincerely relieved that no severe ill has befallen you. Welcome back and best wishes.
Very pleased to see your back. We were all getting a little worried about you and the mod!
Welcome back, and glad you and your data have survived :2thumbsup:
The new Swiss pikes look like they'll be fun :beam:
I've actually cut myself while changing the HDD - so I can say I have shed blood for the good of the mod (even if it was only me who lost it) or frankly let's not be too modest - for the good of the whole mankind.:laugh4:Quote:
Sincerely relieved that no severe ill has befallen you
Hopefully the blood sacrifice will help a bit - computers are a bit a mystery to me , but I am not ging to chant while turning it off and on in WH40k technomagi style. At least not untill I am a bit more desperate.:juggle2:
I am getting back to modding this evening - it is actually done, but I forgot already what was not done or what I was supposed to correct.
After that I will ask the volunteers if they are still willing to do anything because the promised two week advantage still counts.
I often 'chant' when using my computer, it usually goes something along the lines of: ":daisy: :furious3: :wall: :oops: :skull: :skull: :daisy:"
:laugh4:
I've already mastered the kind of chanting while preparing 1.0, 1.5 and the rest. ;)
I've even rediscovered some phrases I have not used for long years.:yes:
Cegorach, relieved to hear you're okay (thank the Lords!) and more importantly (~;)) that P&M is still going strong. :book:
Antagonist
Hi Ceg. Just popping in to say I'm glad both you and the mod are still in decent shape, and that I'm still a go for testing.
Good to hear that the mod is still coming, I had to buy a new copy of MTW when I heard that PMTW 2 was on the way.
I am very willing to help play test the mod and will take any faction that you haven't managed to fill yet
IN a couple of days I will ask all the beta testers through PMs if they are still willing to do their work. Next I will update the list and inform you that you can choose. OK ?
Right now I have virtually everything to finish the mod - except some three websources I have lost, but I will find them rather soon.:book:
cool. keep it up Ceg.Quote:
Right now I have virtually everything to finish the mod - except some three websources I have lost, but I will find them rather soon.
I'm still up for testing, too :2thumbsup:
Good to hear everything is okay with the mod, and more importantly you. I am still up for testing.
why not do an open beta?
Quote:
Originally Posted by Hound of Ulster
Now ? Because I have promised and I owe the volunteers this 2 week long 'reward'/'punishment'/advantage for their patience. :yes:
Hi all.
I am ready for testing anytime. :laugh4:
sorry ceg but i don't have the time any more i have to much college work to do. stupid lectures deciding to give me 4 coursework piece in 2 weeks :furious3:
Glad you are OK.
I am still up for testing!
Little les time now but I can juggle things :juggle2:
When it is ready I will ask you all personally through PMs so don't bother.
Luckily tomorrow the 'long May weekend' starts in Poland (1st May and 3rd May are both holidays - 3rd May is the National Holiday of Poland BTW commemorating the Constitution of 1791) and even if I need to deal with some things during that time I should spare at least two entire days for modding.:2thumbsup:
I am not adding any new contents anymore - just filling up the gaps and correcting stuff here and there. :book:
so whats the status? is the beta testing going good?
Right now it is still Alpha, but no worries. It will get better.:2thumbsup:
my guess for a release date would be about late summer perhaps?
Hi,
I`m enjoying playing The Knights in Age of Exploration and they are really great. But can anybody tell me what buildings I need to build a Tertio? It wasnt a prob an my Homeprovince Rhodos, but on other Provinces I have no Idea what building I need.
I`m playing pmtx for some time now and its pretty good. Is there any progress with 2.o so far? What i think would really great would be if that smoke line of fire from some of the Horse Archers added to the regimental cannons. I think regimental cannons shoot some kind of grenade and so it would looke good if these grenades would leave a line of smoke in the air, if you know what i mean. Sorry, i cant describe better what i mean.
greets
Jarod
Hi, what's new?
I seem to be the only one posting on the MW2 board so I've come back here.
Any news of developments in ECW/TYW?
Here's the latest we heard of Cegorach.
Eeeek! That's not good!
I've had some problems playing as Georgia. Their units rock, but it doesn't seem to be possible to recruit more of their elite cavalry (the elite mkhedrebi). It says they require horse breeder's guild and national assembly, but Georgia can't build national assembly. Is there some way of fixing this?!
The screenshot thread is sticky now. It is open as well so you can post screenshots you like to show.:book:
A poll has been started, I am not sure what to do and it could help me with the decision.
I forgot the reason you stopped the Pike & Musket - Total War project. Is it something you'll be doing in the future, or is the RTW environment too restrictive?
Way too restrictive.
Ironically MTW VI allws the most from the entire TW series, to some degree because the creators didn't expect some ideas.
Enoug to mention cloned/mirrored units, 'dismounting' infantry or infantry with true mounts which allow adding the dragoons of all sorts.
The last two possibilities seem most important to me. I am more and more convinced that mounted infantry is the single underrated superweapon from this period exceptionally important to understand the difference between warfare in the West and in central-eastern Europe.
Not to mention the possibilities it gives me.
Finally the AI is still able to use most of those improvements, even the warwagons (although this one rather poorly) which together wih crowds of enemies waiting to kill you everywhere makes the game a bit more challenging. :book:
Is there any way I can make it possible to recruit the elite mkhedrebi while playing as Georgia? It says that a National Gathering is a prerequisite, but I have found that Georgia can't ever build a National Gathering. Can I change anything?
Time to face the truth - there is no fast way to import animations from Civilisation III.
It will have to be done step by step and sometimes pixel by pixel. Damn...:wall:
Anyway, I will start with the Landsknecht swordsman who is one of my most favourite soldiers of those years. :yes:
Thank you and look forward to this mod's progress after all this time.:2thumbsup:
Greetings
First I must say this mod is simply the best mod I played in my life. And I played many mods.
Thx for your hard work and great effects Ceg. You are great.
When you end work with this mod you should make mod Europa Universalis: Total War.
Great work.
BTW When or where I can get this new version on mod?
Phew, nice to see the ORG accessible for a change... I've experienced database errors, unpredictable crashes and other 'fun stuff' for almost the entire week before the Christmas. Simply awful.
@Sarissofoi
Thank you!
I am aming to have it ready to play in February. There might be some open or closed beta testing before the public release.
Much depends on progress made with new animations - some of them are too precious to be abandoned.
It is a hard and boring work to replace pinks with greens and to extract and place the animations where they are supposed to be, but worth the effort.
If anything P&M 2.0 is supposed to be twice as good as patched P&M 1.5.:yes:
It will be great honor and pleasure to take part in betatest for me. Then if you need one more I am here ready.
BTW Any chance to see dead bodies in new version?
If I remember correctly someone on formum TWC make a file with dead bodies. Non for all units but better than none. Any cance to see something like that?
If there will be any dead bodies it will be repared only for one campaign. Simply there are over 10 different unit files (4 campaigns, each with MP version so 8 + historical battle file + ECW and Armada = 10) at the moment.
Because I am inclined to have two installs this time it might be possible to add two such files + a separate one for ECW/Armada. We will see.
I should produce something worth showing in the next week. Back to work...
I think there will be a small release before the main one i.e. 2.0.
I'd like to test some ideas in practice for some time before beta testing.
The minor improvement pack would include reworked historical battles (I have some new data, much more detailed than earlier) + perhaps one or two new animations and new music (I have almost prepared an Orthodox music set so it might be relased separately just like pack nr 1 available now).
Other than that it won't be much different so not too impressive, but it shouldn't affect your campaign saves in any way.
I will try to post it in time of one week - depends how long it takes to convert those blasted animations from CivIII.:juggle2:
Greetings.
This is great news to hear that you continue your work with this mod.
This is indeed good news.
But if I cn speak honest(and I will speak) I see many other things that need be fixed than animation. New unit animations is last thing that come to my mind.
If you asked me(you dont ask but details like that never bother me) things that are needed more that will be description for units and biuldings. Some dont have any and this hurt both gamepley and fun.
Aso I see that you are proud from tons of unit and nations but this isnt work well for AI. Especially that AI dont retrain and reform their army. And some nations cant even train their national units(like german infrantry for german minor nations).
Anyway good news to hear.
Good Luck and Godspeed.
I realise there are several problems, though AI is always a bit unreliable. The most certain thing which affects its decisions is the valour bonus. That is why dividing the next release into two installs - one for earlier period and another for later centuries should ensure AI choices will be a little more interesting.
When it comes to te descriptions - I certainly agree. English is not my native language so I might struggle with that for some time, but from experience I can say it could take as little as three days of writing to finish them all.
At least more important structures and units will receive them for sure.
When it comes to other news I've just found more detailed description of some very interesting battles during the Italian Wars between France and the Habsburgs (among other sides) - can add some diversity to the boring Polish-centred part of the mod. ;)
I will try to prepare a number of these during the weekend.
BTW Cegorach do you have meybe somewhere 2.0beta version?
I mean this version from this
https://forums.totalwar.org/vb/showthread.php?t=97738
I see that this use better map. If you still have it can you make this version aviallable from somewhere?
It was never released, but OF COURSE I have it in working condition on my HDD and using it right now to implement new thing and correct old mistakes.
I'd better return to preparing those historical battles. Very exhausting...
Greetings again Cegorach.
Thx for reply.
You still have this treasure?And you dont want to share?
Ah that is so evil!!!!
:wall:
My heart is burning from desire for this mod.
I even buy another graphic card to play this.
Yes thx again cegorach for fun but you know that I know that you have something better and you know now that this kills me.
:laugh4:
Actually I have some time, some knowlegde and even some awesome hacking skills(okey meyby I dont have but I can catch up fast) and I offer some help to you and this project.
I can do some work with descriptions but its waste of time to doing this on 1.5 version becoze I dont know what you change in 2.0.(I think I know how to do it.).
But ofcourse i will need 2.0(yeah this is my chance) version and some your help.
I know that you prefer work alone but this should make your work lighter and you know meyby I can give you some new idea(not very high chance but still).
Anyway choice is your.
BTW Do you know how to edit and change Vices and Virtues?
I think about remodeling this but I lack knowledge to do it(and I dont find filr with this either).
If you can share your knowledge with me thank you very much.
Good Luck and Godspeed.
It is in working condition, but not in releasable condition. A smal part is not ready, but an important part which is also time consuming.
I've reactivated my presence here to finish the project.
2.0 is supposed to be TWICE as good as patched 1.5., but hopefully will be much better.
Yes, I have it, but after fighitng two dozen of custom battles one after another just to see if a certain unit beheaves as supposed to...Quote:
My heart is burning from desire for this mod.
I even buy another graphic card to play this.
Yes thx again cegorach for fun but you know that I know that you have something better and you know now that this kills me.
:laugh4:
Believe me that is a killer.
If you are able to prepare a map for a historical battle and provide all the necessary backgroud that might be a start. This is a think which can be added VERY easily and leaves a recognisable footprint in the mod.Quote:
I can do some work with descriptions but its waste of time to doing this on 1.5 version becoze I dont know what you change in 2.0.(I think I know how to do it.).
But ofcourse i will need 2.0(yeah this is my chance) version and some your help.
I know that you prefer work alone but this should make your work lighter and you know meyby I can give you some new idea(not very high chance but still).
Descriptions are another thing, but take time and sometimes are written in a way to help a player.
If you want you can write some for a country you enjoy the most. Almost all units existing in 1.5 are still here and I was rather writing descriptions for NEW units rather than for those which are already in patched 1.5.
Descriptions are placed inside file - DESCRIPTIONS in folder
Medieval - Total War\Loc\Eng
You can easily add a description, save it and test that in game. Descriptions cannot be too long because only a couple of lines is desplayed correctly.
Names can be changed, but not the qualities. Unfortunatelly.Quote:
Anyway choice is your.
BTW Do you know how to edit and change Vices and Virtues?
It is almost arcane knowledge. many things are never described and numerous others I discovered on my own.Quote:
I think about remodeling this but I lack knowledge to do it(and I dont find filr with this either).
If you can share your knowledge with me thank you very much.
Good Luck and Godspeed.
Just (for now) try doing something with the descriptions - easy and rewarding and historical battles - time consuming, but even more rewarding.
For the second the most important thing is a good idea and finding a battle which is a challenge.
The best thing is that in 2.0. I can ADD new units available ONLY in historical battles without affecting anything else in the game.
So as long as there are animations which can be used to represent a unit it can appear.
BTW I wonder if you ever tried the Multiplayer package. A separate install for that of course, but it gives some other options to explore.
In 2.0 some of MP only units will be present also in campaign so there are descriptios which can be added there as well.
In my opinion the best way people contributed in the past was by providing critical rewievs and research results, especially about their own countries.
Since I am not a native speaker in, say, Georgian I wouldn't ever been able to add so much about this country.
I guess you can try something with your country - unless it is not in the game, of course.