Sorry...
But I am a bit short on time atm...
As for King Knud, my army in Visby got reinforcements from the mainland enough so that odds were around 2:1 (or rather 10:7 IIRC)
He was defeated and with no ship to return to, his fate was sealed...
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Sorry...
But I am a bit short on time atm...
As for King Knud, my army in Visby got reinforcements from the mainland enough so that odds were around 2:1 (or rather 10:7 IIRC)
He was defeated and with no ship to return to, his fate was sealed...
teutons are up
if you have to kill me, be merciful and make it quick...
http://www.totalwar.org/patrons/pbm/2Teutonic-24-01.zip
Frankly, if all goes well, you'll be gone before next turn...:whip:
:clown:
Damn those movement rates...
Everybody is still kicking...
http://www.totalwar.org/patrons/pbm/2Teutonic-24-02.rar
http://www.totalwar.org/patrons/pbm/2Teutonic-24-03.zip
So is it about time to call this a wrap? :clown:
Danes:http://www.totalwar.org/patrons/pbm/2Teutonic-24-04.rar
you can forget about the 'no garrisons on the mainland' rule, you're gonna need one very soon.
Mongols are up:
http://www.totalwar.org/patrons/pbm/2Teutonic-24-05.rar
The Danes are happy to announce they scored a minor victory and reconquered Hasselholm at the cost of no Danish lives (the Teutonic defenders were not so lucky. Doubtlessly it is a small light point in dark dark times, but one takes what one gets. Surely though it is a sign that God has not forsaken those of the true faith.
On another note, Charles (no idea where he came from, Charles doesn't sound very Danish to me) has been crowned King of the Danes, King of Sweden and King of Norway, after his fathers untimely demise in the Battle of Gotland, at the hand of Teutonic scum. Scandinavia will remember King Knud fondly, and continue his legacy of not appeasing the Orders expansionist, aggressive and godforsaken ways.
Long Live the Vikings!
You should ask Knud's wife... I heard she had an English cook...Quote:
Originally Posted by deguerra
That's some wishful thinking :clown:Quote:
Originally Posted by deguerra
I don't know, I'd say that Denmark is the other faction most likely to be alive when you've won. :clown:
Quote:
Originally Posted by Tristan de Castelreng
still digging my grave! at this rate I might be able to lie down in it fully by the time I'm dead...
teutons
http://www.totalwar.org/patrons/pbm/2Teutonic-25-01.zip
Stop digging :clown:Quote:
Originally Posted by phonicsmonkey
https://i231.photobucket.com/albums/...lDestroyed.jpg
And now the status report for turn 25 :
https://i231.photobucket.com/albums/...rn25Status.jpg
As you can see, I'm over my provinces count with only two provinces lacking...
Novgorod should fall next turn, Kiev in three at the most (how slow can these siege engines be ?)
The Danish navy has been annihilated except for the lone ships east of Roskilde... Same for Novgorod, leaving the Grand Duke forever (or at least for a long time) stranded in Finland (say hello to Santa for me... :clown:)...
In Germany, Potsdam is poised to fall next turn and Emperor Jens is on the run while the building of several small castles on the border should prevent any rogue raid from our German "brethren" (Yes, I noticed that army sneaking on the map border, EF...:yes:)
So do we call an end to hostilities or do we fight it to the bitter end ?
What amuses me the most is how Denmark was first to make an hostile act towards the Order (even if PK denied it IC vehemently), how everyone followed suite, only to find Denmark almost the only survivor and still able to drag me in a prolonged fight...
Now, if we call this thing off, I will try and find the time to do the write up from where I left off...
I would also like to have a debrief of sorts to lay the basis for any players wishing to have a go at that same campaign and prevent them from making mistakes that make the game almost unplayable for some factions...
For example, for the Mongols to be made playable, some modding is in order to give them better starting generals, a positive King's purse rather than a negative one and campaign objectives to reach...
Anyway, is the save for Novgorod...
http://www.mizus.com/files/pbm/2Teutonic-25-02.rar
I'd be perfectly happy to end it here but it's up to the other two guys fighting you. :clown:
Let's wait for their answers...
I'll see that tomorrow...
Time to take a well-deserved rest...
well I don't stand a chance and after we're gone I doubt deguerra can take on the order alone but I don't mind continuing. I didn't really go out with the bang I had hoped for...
Anyway you want it...
I'm prepared to go on fighting even if I feel like I'm going after a cripple...
(no, not you, your faction...:clown:)
The game starts off with Lithuania and the Order at war. Lithuania, Novograd, and Denmark agreed before the game even started to spank the Order because we thought it would be AI controlled. Novograd and Lithuania wanted to expand and Denmark did not want Novograd to expand into Denmark. :clown:Quote:
Originally Posted by Tristan de Castelreng
When you took over, all three of us decided to go forward with the plan. Poland played footsie with us, Mongols were quiet, and HRE was not co-operative. What I did on turn 1 was simply the first move of something the three of us agreed to do anyways. I felt bad that I couldn't help out more in the beginning so I helped how I could, which meant blocking that one strait.
As for denying it IC, of course I did! I was amused that you kept pushing me to admit it. :laugh4:
As for Denmark starting it or leading anything, not really. I just agreed to be the first to antagonize the Order. I was in the position to do so, so I did it. But of course I would deny it IC. We were in a fight to the death from turn 1. I wasn't going to help you out. :D
There was no leader. The three (and later more) of us simply agreed to things. We all feared the Order and wanted them stamped down as soon as possible.
Well PK, I hope I have done your faction proud. As it stands, I lost the baltic "colonies", but other than that Scandinavia (minus Finland and Gotland) is still united under Danish rule.
Now of course, if pressed, I could prbly lose all this in ten turn (esp. given it's Tristan)
And so I would be only too happy to concede victory to the Order. Well played Tristan, and please do share all the juice gossip on how exactly you keep pulling these off!
Anyone want me to use a diplomat to vassalize myself to Tristan or give him territory? So he can get that win screen he deserves. :yes:
I think you did as good as anyone could have done against Tristan. He is a great player and if he plays an auto-resolve monster like the Order, he's the best player. To win, we would have had to pile on him with ALL the other factions from turn 1. But he kept us just enough divided to pick us off one by one. Poland kept trying to buy time so they could figure out who to join and it cost them their faction. The mongols kept changing players and when a permanent player came, the war was very far along. EF tried to play a HRE friendly to the Order and we didn't twist his arm hard enough early on like we should have. We didn't ally up in the game fast enough which caused Lithuania and Novograd to ambush each other by accident. The game ignores alliances made solely through PMs...Quote:
Originally Posted by deguerra
I feel like we just bumbled our way through the whole war. My only success was getting naval superiority for the time I was playing. Danish boats rock in this campaign until gunpowder. :2thumbsup:
Not only did a permanant Mongol player come in late, but MOSH had let all of their territories rebel and put them in awful debt. :sweatdrop:
Yeah, Mosh was an interesting cat. He once yelled in the first game that people should be skipped if they don't play their turns but then he took foooooorever to play his turn.Quote:
Originally Posted by Zim
I think you guys should play this game over but make Tristan play the Mongols... Or the Norwegians... :clown:
I remember that. He also made fun of me for sending a pm IC. :clown:
I won't be joining a new game when this ends. I need to cut back on hotseats before the new KOTR starts, if I want to start writing stories for my characters again.
Quote:
Originally Posted by Privateerkev
darn it, the dirt doesn't even cover my face properly...Quote:
Originally Posted by Tristan de Castelreng
Well played Tristan, you steamrolled over everyone in a frighteningly efficient display of hotseat mastery! Congratulations on a deserved victory!
As for the Mongols, it's not strictly true that MOSH let all their territories go rebel - a lot of that happened in the turn or two after I took over
but I was already in debt and losing close to 2k per turn, and I couldn't garrison them properly
that financial loss went up to 6k per turn after I lost all my lands, and when I tried to take one of them back my mongol horde was soundly defeated by...woodsmen!
So I was effectively en prise from my first turn...
I decided to keep my armies rather than disband them and leave myself defenceless, and for a time I harboured plans of taking my three remaining stacks and going on a rampage behind teutonic lines.
Zim persuaded me not to go on a suicide run, and I helped him to acquire most of my lost territories on the understanding that by strengthening Novogorod I might be able to help the war effort, and in the far flung future perhaps get some of my lands back and work my way out of debt.
by the end of the game I was 100k in the red!
I think the Mongols are playable, but would require some serious diplomacy from turn one to ensure that they could turtle for a while and build up an economy to offset the -2.5k king's purse
modding that out and replacing it with a positive amount would certainly help
as would being able to fight battles against the AI - mongols SUCK in autoresolve...
still, I hope I made the most of what I had
Hey guys,
Was thinking this in the aftermath of this hotseat having finished (and I do realize Zim just said he didn't want another current one). Anyway, neither of these ideas is currently terribly relevant, but I just wanted to throw them out there to see what people thought:
1. I would love to do a Ran no Jidai (Shogun mod for RTW, not out yet though) hotseat once that finally comes out. I call dibbs on that idea :D
2. I had this idea because I'm trying to roleplay Scotland in the Britannia hotseat atm, and struggling with it a bit, because at the end of the day it is just my mind doing the thinking. So I thought about perhaps getting another player's opinion, and that lead to thinking of perhaps getting another player into the faction.
Basically I wonder if it would be fun/doable to do a hotseat with more than one person per faction. What it might end up with is a mini-KotR mixed with a hotseat. Obviously, though, this has the huge disadvantage that it would make turns take at least twice as long (depending on numbers of players, I suppose) which is why I thought trying it in a kingdoms campaign with less factions first might be better.
In any case, just some thoughts on where we could take hotseating from here to keep it fun. And to gang up on the Frenchie.
:clown:
Thanks... :bow:Quote:
Originally Posted by phonicsmonkey
Mongol playability is linked to a positive King's Purse...Quote:
Originally Posted by phonicsmonkey
Having played as Norway, whose King's Purse decreases over time, I can tell you that once money starts lacking, you're out however good you may fight...
So congratulations, Phonics for keeping the Mongols alive for so long...:2thumbsup:
Come on... I'm waiting for you...:boxing:Quote:
Originally Posted by deguerra
I remember dark times at the start of the campaign when I had my lands divided north and south with Lithuania in the way. Then Denmark started attacking my Estonian settlements and only sheer luck got me out of it...Quote:
Originally Posted by Privateerkev
If Zim had joined at that time, I would have been done for good in these parts...
I also tried real hard to bring Doug to remain neutral, seeing how we were already fighting in the Crusades game...
I feel also a bit of shame for taking on PerfectOne but seeing how I would need a strong military and real fast, I had to gain access to Christian converted lands and that meant either Poland or Germany and Poland was nearer the front line and EF seemed amenable to neutrality...
The money influx I got from the death of Lithuania and Poland made me gave me an awesome military power, through recruitment centers and sacking money to afford the high tier units Christian-converted lands permit.
One thing though PK, if you had concentrated on me (while you had naval superiority) I would have been very worse off...
I have to admit that Order spearmen are la creme de la creme when it come to auto-resolve, add some Christ Knights and nothing stands in your way...
Even burgher pikemen are killers...
My best answer to the numerous attacks I faced was to use my infantry to garrison the cities and castles and provide support in case of invasion and use cavalry forces as a fast-response task force (due to their high movement rate) enabling them to fight more than once in a turn if possible...
To answer Deguerra about my auto-resolve magic, I can't even start to explain it... I think it is part pure luck, part long thinking, considering what probable odds I will have and attack only (or almost) when odds are at least 3:1 in my favour (in my estimates... I have been wrong more than a few times but with no terrible results hopefully...:sweatdrop:)
Mostly, I have been able to use other players mistakes to my benefit while I hope I didn't commit too much : such as Doug not besieging Konigsberg while in range or stationing his Faction Leader on a bridge thus making it easier to kill him, or PK dividing his forces while attacking Pernau thus enabling me to defeat one army at a time..
But I can assure you that it requires a lot of time, running through all characters and settlements one by one to consider every option and find the best order to accomplish things in to achieve the best result...
By the end, turns would require as much as four hours of play (with a lot of intervening time playing the turn in my mind...)
I am going to try and update my write-up but I'll need to go through a lot of screenshots to remind me exactly of how things unfolded...
One more thing : that game went too fast... I didn't even get to recruit a single Ritterbruder (whether Mtd or Dism.) but I had a great deal of fun fighting you all...
Zim did join us on turn one. It was partly his idea because he wanted Baltic settlements. It just took him a few turns to move his army. Novograd is a big place...Quote:
Originally Posted by Tristan de Castelreng
From the impression I got, Doug was playing a very stubborn Lithuanian Grand Duke. Which makes sense. I told him that if he wanted peace with the Order, I would give Zim a Baltic settlement or two and we could all have peace. But Doug felt he had to take you down now so I agreed.Quote:
I also tried real hard to bring Doug to remain neutral, seeing how we were already fighting in the Crusades game...
I don't feel bad. PO was trying to play both sides against the middle. But he didn't communicate much. If your going to try to be crafty, you have to interact more with your fellow players... :laugh4:Quote:
I feel also a bit of shame for taking on PerfectOne but seeing how I would need a strong military and real fast, I had to gain access to Christian converted lands and that meant either Poland or Germany and Poland was nearer the front line and EF seemed amenable to neutrality...
Believe me, I threw everything I could at you. The stuff in Scandinavia never would have reached you in time to make a difference. I just maxed out my Estonian build queues and spammed the Baltic with viking ships.Quote:
One thing though PK, if you had concentrated on me (while you had naval superiority) I would have been very worse off...
I screwed up. I messed around moving stuff and ran out of MP. I did not have enough MP to combine the forces. I refuse to re-load so I just uploaded the save and lived with my mistake. :embarassed:Quote:
Mostly, I have been able to use other players mistakes to my benefit while I hope I didn't commit too much : [...] or PK dividing his forces while attacking Pernau thus enabling me to defeat one army at a time..
There is one massive advantage the Order has that has not been mentioned. As a turn 1 faction, they always get their MP restored after they are attacked. That is a huge advantage in Hotseats that you don't have to worry about in SP games.
That is what I meant in fact... If his armies had arrived only a bit sooner, I would have had a much tougher fight facing me...Quote:
Originally Posted by Privateerkev
Even if Zim's attack had coincided perfectly with Doug's advance into my lands rather than having followed closely on it, it would have streched my forces so thin, they would have had to break at some point... The little timelapse between the Lithuanian and Novgorodian waves allowed me to recover enough to fight back...
Too bad you got out of the game at that point (though Deguerra is one tough customer as well) but I missed our bickering...:2thumbsup:
Something I didn't know when I chose the Order... If you remember our discussion at the time, I mainly thought that it would be a shame to play a Teutonic Hotseat with the AI Order getting screwed on turn 4 or 5 by human players ganging up on it...Quote:
Originally Posted by Privateerkev
I know now how huge an advantage that is... Even your defeats can become victories in the next turn when you're in that position whereas a defeat in any other position soon turns into a debacle, if the player pushes the point, which I rarely failed to do...
As for pointing out some of your mistakes, believe me I learned from them and they are a reason why I take so long thinking almost every possible course for my units before committing for a move... No reloads means no option for f***ing up...
*edit*
I wonder in the hypothesis of a new game being launched if it is possible to mod so that the Order gets to play last and make Lithuania, Poland or Novgorod first...
What would be the result then ?
One last thing on the turn order advantage : it almost forces you to blitz in that your attacks prevent your enemy from attacking in his turn thus buying you time...
"Offense is the best defense" was the motto of the Order in this game...
That should explain a lot of what went down once I realized how things worked...
I missed it too.Quote:
Originally Posted by Tristan de Castelreng
If it makes you feel better, we can bicker over in the test game. :beam:
That will surely happen though Bohemond has adopted a mediator stance (which I think goes with his chivalry and loyalty traits...)
I hereby declare this game officially over
CONGRATULATIONS TO THE MIGHTY TRISTAN ORDER!
I would like to join another but wont have the time until the Summer...