if you have an axe or even better a morningstar (most op weapon in the game) you cut through heavy armor like butter
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if you have an axe or even better a morningstar (most op weapon in the game) you cut through heavy armor like butter
Well, most axes do cutting damage, neh? Sure, some of them do just have a high enough raw damage that they do alright, but greatswords are just more versatile, imo, and usually have better reach to boot. As for morningstar, I personally dislike it. Really short range, which means whiffing on horseback a lot if you're not in ideal couching circumstances, and in sieges generally means exposing yourself to a lot of unnecessary swords. And incredibly slow. Not my thing.
I prefer 2H swords myself, but axes I think do a bit more cutting damage (at the cost of range) and can usually break through blocks, right? Plus they'll do extra damage against shields...
Personally I like having a shield since when you are charging ranged units it feels nice to have something in between you and those arrows/stones/whatever they throw.
Bastard swords are where it's at - you get the shield for facing ranged units but when it's time to mix it up with infantry you have a fast 2Her.
Thrusting is not useless. It might seem so perhaps because it is one of the trickiest attacks in the game, but correctly 'carried out' it causes massive damage against armoured foes..... You need to be moving forward, you need to make sure you aim correctly, and you also need to be sure that you hit from the optimum distance. So yeah, it is very hard to do everything correct, specially when being mobbed by enemies but not useless....specially not, if the enemy is running towards you.
Personally I carry a 2H sword (I think the best one is the 'Sword of War') when I'm on horseback....it has the longest reach for any non pole-arm weapon, and the horse grants the required power for a successful attack.
On foot, more specifically during sieges, I carry a Bastard Sword/Mornigstar (Again depending on the enemy type) + Shield combination with bow and arrows.
Axes do more cutting damage but the reach is comparatively very small...it's like a more one-on-one weapon. I never use them.
Im thinking the best way to make cash is early in the game go to a region that you dont want to be a vassal of, get close enough to the king to have him ask you to collect taxes, and when you get all the taxes, run away, and dont come back unless you have a sizable force.
Rinse and repeat.
money is mad eoff of trade route, tournaments, and raiding villages.
if you slaughter the cattle as well a single village will net you about 15k. tournaments around 20k and trade routes depends on the good but a solid say iron round is about 6k.
your method is only for like 7k and you can only do it like once.
i have like at least 150k befor ei go independent
dear god man. the overarching goal of the game isd to become an independent king of your own nation and wipe out all the other factions!
One of the best ways to continuously make money, while being able to support a decent sized army is to invest fairly early on in businesses through guilds. Having a high trade is essential, but you can really roll in the dough if you invest in the right businesses in the right places. Vetluga is optimal for building a winery, since grapes are usually fairly cheap to buy there, etc. With this route you can build up a decent sized army, take over a wealthy town, and start your kingdom from there, no need to even become a vassal.
Calm down bro, Im still very new to this game and I dont have much time in the game, especially since my laptop broke. To put this in military terms for your future career in the army, think of me as that annoying soldier in your squad who always asks questions. :beam:
That actually sounds like a great idea. What level of trade do you think is optimal? Because Id like to spend most of my points on combat and other related skills. Admittedly, trade is lower on the list but I think Ill need to change that.
hopefully a career. and im not mad its all just so humorous. Enterprises have nothing to do with trade level. you go to guildmaster and ask to build one. one per city. you want to choose a good one. velvet usually sells good but is expensive to set up. enteprrises are long temr investments that take many weeks to start making cash past your intital investment. they offer financial security though.
Axes? Morning Stars? 2Handed Swords? Bastard Swords?
None. I prefer my 4 Handed Sword:
I dont get it, hows it humorous? I dont know much about the game and the manual only really covers combat.
So Im thinking, rob some kings and peasants, set up a guild, get rich in a few weeks, raise an army, take over the world.
Enterprises don't have anything to do with your trade skills, but they keep you afloat so you can have a dependable core of troops who will protect you as you rake in the cash from trade-- This route I've managed to get to a 150,000k far more quickly than depending on taxes from villages. High Trade and Good Inventory Management = Buckets of Cash.
Guilds? Has this game changed that much since I last played WB.
yes but you need a few of them just one is a drop in the bucket you know what i mean?
IIRC:
Bakery. Cost 1500 Denars.
Brewery. Cost 2500 Denars.
Iron-works. Cost 3500 Denars.
Oil press. Cost 4500 Denars.
Wine press. Cost 5000 Denars.
Weaver (2 types). Both cost 6000 Denars.
Tannery. Cost 8000 Denars.
Dyeworks. Cost 10000 Denars
So would it be wise to start with the bakery and work your way up?
Also, I was looking at mods. The Floris mod pack looks good.
So in comparison to POP, Floris is like a beefed up version of Native while POP is a whole different ball game, right?
Just play native first. I've sunk hours into native and still have a ton of mods lying unplayed on my hard disk. POP is pretty vast, and can be a little confusing if you run into it straight away. I'd tried it long back and I got overwhelmed by the very size of the parties and the number of factions....haven't picked it up again as yet.
About enterprises; You need to run around a bit to see which will prove most profitable where. There is a slight difference, depending on the city. Plus after you start one if you can manage to find the raw material cheaper in some other city, then buying it and bringing it to the factory will increase profit even further.
However like it's been mentioned you can't survive by that alone. To maintain high tier troops the best way is to trade.
Edit: Or own a few cities.
Steam sale: Warband for less than $8, Fire and Sword for less than $4.
Now Im mad, I got Warband for $30 less than a week ago.
i know im pissed im prob gonna pick up wfas though
its not and i will probably never ever play it but its only four dollars so i am tempted.
crazy pissed about the warband price though
Has anyone here played the cRPG mod? I saw a video for it on youtube and it looks really good. i like the idea of a persistent character.
I prefer to expand on Native with things like troop packs, and then self-modify it so that things aren't ridiculously unbalanced and such. I can't think of any specific examples, but basically making things more reasonably priced, mainly buildings. That way I still get the native experience, but it makes more sense to me.
yeah i have played every mod made for warband i think.
i prefer total conversions but crpg is pretty good.
i prefer diplomacy mod ove rit though
all i can say about mods for this is make sure the community is active and good and that it isnt a beta. Otherwise its bugs galore
Which would you say is the most active MP-wise?
i dont know dont play multiplayer it doesnt appeal to me.
but vikingr has a large following and decapitations.
I keep thinking this game has a horrible name. Whenever I talk about this game to friends I keep saying it as "Mountain Blade."
Clearly a common mistake, there's a steam achievement called "Mountain Blade".
I just say Warband now.
Play as the Rhodoks, then you'll be a true "Mountain Blade".
I got myself a fine warband today .. SCORE!
...You know I kinda like that name, If I ever write a book I'm calling it "The Mountain Blade".
Swadian sharpshooters can go toe-to-toe with the Rhodok shooters, and you need a hell of a terrain advantage to resist a swarm of Khergits.
Rhodoks are much nastier in Floris Modpack-- Awesome, if not expensive Heavy Infantry.
I don't get it, I'm running around all day without any goal.
I got a force of about 45 men now, which cos 800 denars per ...week? (dunno if it's week). So my purse is getting drained. Without a viable income my troops won't last long.
I don't have enough renown to become a vassal of the khanate so I think I have to defeat bandits etc. But the problem is those steppe bandits outpace me :/
And the search for those damn nobles is a pain in the butt.
The only cool thing I did is instigate a war..
Since you're talking about the Khanate I'm assuming you're trying to chase Steppe Bandits.
Instead go North and chase Sea Raiders, the larger parties.
And go to a town and buy whatever is available in large quantities at low prices. Then sell it later.
And if you started a war then chances are that you can be hired as a mercenary, that's one step below becoming a lord, the pay stinks, but atleast you'll be able to attack faction parties legally. :laugh4:
Edit:
What kind of troops do you have?
Yeah, spend some time as a merchant, buying low and selling high. Also, complete missions for towns (the pay is usually crappy but the XP rewards are good).
Yes, I am chasing the Steppe Bandits.
How do I know when it's at a low price? I don't know the standard value of the items.
I instigated a war by doing a task for a noble. The peace was no good for him, he wanted war with the Rhodoks. He suggested I make an assault by raiding villages (unable to for some reason) and raiding caravans (not strong enough). Since neither of that was an option I murdered some peasants which also did the trick.
Ahem, my troops:
6 Khergit Skirmishers
14 Khergit Horseman
3 Khergit Tribesman
1 Mercenary Horsemen
1 Sarranid Skirmishers
2 Sarranid Veteran Footmen
3 Slave Drivers
2 Khergit Veteran Horse Archers
7 Khergit Lancers
1 Slave Hunter
3 Horse Archers
All non Khergit troops are freed prisoners of bandits.
Also I just won 4500 denars by winning a tournament.
Quite a mixed bag you have there :P
Regarding trade routes, if you look online you should be able to find some fairly simple ones. I can't remember any exact cities, but I know that there's a Sarranid city that sells Iron extremely low priced, and IIRC a Nord one that buys it very high. Or the other way around. Also there's a Khergit city that sells velvet really low, and you can sell that just about anywhere for at least 5-600 denars profit per velvet piece.
What I would recommend for you right now regarding troops is to get rid of all non-cavalry guys (basically get rid of the Sarranids), and focus on cavalry only for a while. I say this because you are going up against Rhodoks, and flanking them with cavalry from 2 sides is devastating for them. You move far faster on the campaign map as well with only cavalry. Once you get a castle however, fill it with non-Khergit infantry: they are the worst in the game. Nords and Rhodoks are probably the best castle defenders IMO; Rhodoks have high-damage crossbowmen and long pointy sticks to keep people at bay, and Nords have giant freakin axes that tear through the attackers (and defenders if you so choose).
You'll know that an item is cheap when you see a lot of it. As in more than 5-6 units with the trader. And AFAIK the prices aren't constant. The change (I think) randomly.
Like PI says get rid of all non cavalry. That ought to speed your party up quite a lot and allow you to catch up to Steppe Bandits.
Otherwise, you should go looking for other enemies. Considering that most of your party are light horsemen, I'll retract what I suggested before. Don't go after Sea Raiders, because they can quickly mash up units with weak armour and lesser health. Try going after the Tundra/Taiga Bandits, or the Desert Bandits instead. Atleast until you can amass some heavy cavalry or well heavy infantry.
And also I won't suggest that you go fight Rhodoks solo either, just as yet. Because again, cavalry can get mobbed by footmen quite easily, and light cavalry and going to be cut down quickly. Start recruiting Swadians or Vegeirs. That way once you join the Khergits, you'll still have some heavier cavalry.
eh im ocd with this stuff so your troops list is giving me ulcers. With the khergits is all about small army sizes but preservation of that core go about 70% horse archers and 30% a heavy core of lancer
set off the HA to disrupt the enemy formation.
All the while lead your heavy lancers to the rear of the enemy formation. Then proceed to charcge and rape them. If your lancers get too scattered bring them up together.
AVOID SIEGES
LOL
I never use commands, I win anyway :thumbsup:
Oh how things have changed.
The Rhodoks didn't start a war after I provoked them instead the Veagirs started a war. I got a whole new army now; about 30 units.
So I went to the Nords and went after some Sea Raiders; that didn't went well. So I destroyed some wood bandits (or something like that). After one noble particularly liked me I got a contract as a mercenary.
Now the real thing started.
I was asked to join a campaign, got a scouting mission and successfully completed it. Then I saw that they were sieging a veagir castle so I jumped in and got raped. Twice.
Cos after I was defeated another veagir army confronted me and I died but my forces one the battle (and I get praised by my Khanate nobles for defeating that veagir dude :thumbsup:).
I did win, but had only 15 troops remaining so I went back to Tulga and that other town, did some stuff for nobles.
Meanwhile the truce between the Khanate and the Sultanate ended and we were at war again. I captured one of their nobles, but have no idea what to do with it (I'd rather kill it but I see no kill option :sad:). Veagirs signed a truce or something (idk fact is war is over).
Bored; so I traveled to the sultanate killing some desert bandits freeing plus hiring some slavehunters (are they good? Cos my 1 Slavemaster is still around).
Raided a village and have tons of tools, honey, pelts, cloth etc. Gotta sell them but does it matter where?
Oh and last but not least: I "hired" some characters a whiny blondie and a tough nomad. Blondie always dies, she my manager of stuff, well you know what wimminz do best. I don't understand why she fights. She also didn't approve me raiding villages.
Oh and another thing what skills are the best? I have lots O' skill points unused, not knowing where to use them. Intelligence is important but damnit! I want to be strong!
P.S. I die alot; it's a result of me bumping in to other horses and getting stuck. Got a skill of 160 in archery YAY! it's my only way of killing :sad:
OK, first, the noble you captured, hang on to him. Eventually he will be ransomed and you'll get a nice sum.
Next, the slave hunters are good as cavalry if upgraded fully, else, they're rather weak.
Sell the looted items where ever you think they'll net you the highest profit. You'll need to search around a bit for that, but don't waste time on it.
The hired characters are heroes/companions. You can equip them and level them up just like your own character. However they have their own personalities and can get into conflict with each other (and things you do, like raiding villages) and end up leaving your party with everything you gave them. You can hire them back later again, but best to try and keep them happy. You can check on them by talking with them from time to time.
You seem to lack hitpoints, so invest in strength and Ironflesh.
I've never played a purely archery based character so I don't know how successful that is (I doubt it'll work). For starters get some one handed weapon and a decent shield, so that you can survive melee.
Edit:
And get some non-Khergit troops! Get some heavy troops! If you don't use commands then using light cavalry is as good as throwing them away. And if most of your troops are archers then hold them back in sieges while your allies go ahead, you have to use commands.
First, for the slave hunters, I will see if they survive, if not so be it.
Okey will do, ironflesh it is, got 51 hp.
Archery is by far the easiest way of killing at least for me; I always miss with my lance or sword from horseback or bump into something and stop (then I get stuck and die). First I had a nomad saber, but since I never made a kill with it I sold it. Now have a light lance, a studded leather shield and a longbow with barbed arrows. My horse is a heavy steppe horse, dunno if that's any good.
For the heavy troops.. I got 2 elite veagir infantry (highest) :thumbsup:
The order system is so annoying, my horses rush to the enemy and I'm all like shit which buttons to press. I have no idea how to sandwich enemy troops or let death come from all sides. The most tactical thing I did was when I assisted a noble in battle. I said: "Troops follow me!" then I went to the rear of the enemy army and said: "CHAAAAAAAAARGE!!.
I wish I could show you my new army with screenshot, but my damn bro is occupying my damn PC.
Ok someone explain to me why the Bastard Sword is so loved. Im looking at vids on youtube of it and it doesnt look that good.
Also, what sword is this?
https://i199.photobucket.com/albums/...rangesword.jpg
Ah this my cup of tea for my fabulous memory.
That is a Military two handed cleaver. Very powerful weapon but i wouldnt keep it past mid game. Rhodok Sergeants often wield them along with sledge hammers and voulges as their two handed option.
The bastard sword is loved because it fulfills a valuable niche role. It is a one handed/two handed. It excellently serves as a very powerful one handed weapon all while if your shield is destroyed (which happens often) serves as a superb two hander and very fast as a two hander. Not to mention their is a lesser negative bonus to using it on horseback two handed.
In other news I have fulfilled my goal of beating a full POP campaign in under 500 days. Not quite up to my record of beating a Warband map in under a year.
When you start the campaign, do you use all the money you have to recruit troops or are you going to do some solo missions first. I tried doing solo missions but failed.
My usual starting strategy is to go around the map getting the companions I want, when I have all nine head to Nord lands to beat up Sea Raiders for a while. I rarely do missions, I never trade, loot and enterprises more than give me enough money, I build a new one every time I get 10000. I generally don't bother hiring more men until I'm in a faction and my companions training skill means they rank up quickly without fighting. This is native of course.
I got captured by bandits, now I can start over again YAY!
I got one village now, Kundun I believe. I decided not to recruit anymore horsearchers, they suck.\
[edit]
Nevermind,
I decided to start a new campaign. I got captured a lot by bandits after my army got decimated. All the villages were looted so I couldn't recruit.
http://i56.tinypic.com/5yayoh.jpg
Had to fight 80 steppe bandits, with my few Nords and Swadians.
Since I start a new game, I humbly ask of you veterans, which is the best faction to pick as novice and which skills plus weapons.
swadia. knights are expensive but highly overpriced
Fixed it for you :)
Yeah go with Swadia. Melee combat is very important, so pick Power Strike.
If you find it hard to hit stuff from a horse, then you'll have to practice a bit, because that's the best way to go. Playing on foot is harder.
Also see that the weapon you pick has decent reach. Like mentioned before, get a good Bastard sword at the earliest.
And if you play as a mounted character (which you should), then try and get good quality armour for your feet.
You'll be trampling down poor infantrymen in no time. :thumbsup:
sorry was preoccupied
Drunk Clown, unless you yourself are a horse archer and you go around recruiting only khergits and get them trained to a decent level, I would steer well clear of the steppes for a bit. As you noticed, steppe bandits can be cruel early on, especially on home turf. You basically need to match them on skill and technique in order to both beat them, not get mugged by the 8 billion of them swarming around the steppes, and not go bankrupt fielding an army larger than you can support. Personally, I'd say the Vaigirs or Nords are good starters, mostly for proximity to the sea raiders others have wisely waxed poetic about. The raiders are your best early source of cash to build up... well, whatever you want I guess. For long term cash flows, I like the infrastructure projects int he cities. Profit takes longer, but its less tedious than acting as caravan. Not that you can't do both, at least for a while.
As far as skills? Its really up to you. Afaik, there's no totally useless skills. For essentials, I personally would say investing in charisma is necessary for later game, when you'll want to be able to field large armies. Leadership(as a derivative) is pretty much mandatory for me, but you could probably avoid investing in it for a little bit. Early on, the merchant skill can be nice, but I find I don't need it if I go raiding. On the other hand, you don't necessarily need to go raiding if you've high merchant skill. Weapons are pretty much up to you. Personally, I find archery(on horseback) to be the most rewarding experience, but it can be difficult. Other than that, pretty much all weapon styles and types have uses. I would just avoid being a foot spearman, and that's about it.
I think I go with the Veagirs..
But for skills... Strength is important because I don't want to die all the time, but charisma skills are awesome too. And you need intelligence of course for more available points to invest.
I got one problem with bow, if I use it, I can't use spear and sword, I have to choose. I found that when I lose my horse I really like a sword but on horse I really like a lance and a bow and arrow.
Could someone give me some tips on how to make long distance shots with the bow?
Using a bow with a power draw requirement of two lower than your current total maximises accuracy, apart from that the only real advice I can offer is practice.
Just go to a castle and search for one of those practicing targets, with rings and all. Then you can move to varying distance and try out.
I think the best score on it is 12, if you hit dead center.
The advantage of doing this is that you can gauge how much the arrow falls at different distances and then you can regain all the arrows by simply picking them up without having to reload.
Improving your power draw skill will reduce the fall.
IMO you should just try and improve your sword and horse combination....It's mount and blade :D
They also have practice fields scattered around Calderia.
Bow + Sword. or if you feel like you wanna dismount (highly non-reccomended, but if you want you can try), Definitely use some sort of big-ass axe. I remember having a certain axe for sieges, it had like over 80 attack, now that i think of it I think it was 102, and could crush shields in one hit. You need lots of strength, but they are devestating to enemies.