SS is brilliant.
Takes lot of adjusting and more micro-management but lets face it, the "clean" version was just too easy and too stupid to live.
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SS is brilliant.
Takes lot of adjusting and more micro-management but lets face it, the "clean" version was just too easy and too stupid to live.
Does anyone know if the 2Hers are fixed in this mod? Iv heard theres a seperate mod that only fixs the 2Hers? Is this true?
I don't think that outside of a stat balance SS does anything for 2H animations. If you want 2H anim fixes you may want to try mine.
Thanks FactionHeir. I Have been eyeing yours up for a while. Will I be able to use it with Retrofit and the Grand Unit Add On? Or will i have to use it on its own?
It comes in its own mod folder (well you need to manually create the modfolder first :tongue2:) like most other mods, so its fully independent unless you add files to it.
I'm not sure if you need the GUAO though as I did unlock most of the unavailable units in it by default.
Re Retrofit, I have my own unit balance, so the only thing it might add are the siege things. Would involved some manual text edit by you to implement them I suppose.
Thanks for the tip about SS not fixing the 2 handed animation so I can modify my copy.
Well, basically you would need to decompile both of the packs from each mod and then figure out which of the individual anims (over several hundred) you want to keep and which ones you don't want. Then you need to make sure you got the right impact frames and radii for each individual anim and enter them into the descr_skeleton file. Then you can have it automatically compile it into packs.
It would be easier to do if the SS team were to use my anims as I have changed fewer than they did (afaik they use the RC anims for arrows and have other anims for new units etc) and use my skeleton config for the changed anims.
If you want to get them to do that, be my guest, but personally I'm not overly interested in merging my mods with theirs.