Lol, I just checked my inventory when fighting the lizard in the cave, I have like 30 potions
Printable View
Lol, I just checked my inventory when fighting the lizard in the cave, I have like 30 potions
Tell me about it. I had a bag full of potion stacks by the end and usually didn't use them because I either rested or used the Heal spell a lot :grin:
For a non caster party like yours, this is of course more difficult.
Well its complete now, Dwarf monk/fighter Tiefling Rouge and a Druid that I'm pumping up with healing spells, Im still getting my butt handed to me over at the graveyard.
Make sure to use the vocal commands a lot, since they work with AI companions.
The game default AI is terrible (it gets a bit better with the AI hak pack), and if you don't use them, you're gonna end up really frustrated.
IIRC,
'Follow me' is v-e-e
'Attack' is v-x-e or v-z-e (playing with a french keyboard, I use z, but I think it's supposed to be x)
'Hold ground' is v-z-z or v-x-x
It makes things a bit better even if not perfect (like, the selectioned character won't follow vocal commands, so you'll have to use them again if you select another companion during a same fight, and casters who are told to attack while having their caster mode off will lose one round if you cast a spell manually with them).
Overall, playing on hard difficulty, I found the game to be quite easy, apart from the few times I had to fight with my main character only (a wizard). Nothing as challenging as Baldur's Gate I'd say.
Did you hire all the characters possible? At the graveyard, you should have Neeshka, Khelgar, and maybe Eleena, plus your main character. I didn't have Eleena, but it went alright nonetheless. Just be careful of the diseases you'll get. As far as possible, Khelgar should be the only one who melee in the crypt if you don't have Eleena, as he's immune to diseases. Make sure to have some cure potions.
Let Khelgar tank, and if you have the Phoenix Bone (found in the Lizardmen's cave before Fort Lock), he'll probably be able to take care of anything by himself, thanks to Power Attack and Greater Cleave. He's that badass.
Depending on your character class, you may give Neeshka a bow or a melee weapon. With my wizard, I turned Neeshka into a two-weapons stabbity rogue, but having a long-range fighter might prove useful sometimes, so if your main is also a melee character, give her a short bow and make sure she doesn't get into melee range. To be honest, camouflage is too much of a pain to be really effective anyway.
Elanee has Flame weapon, that should get you through the graveyard/crypt/tower just fine.
Against disease, use healers kits or remove disease spell.
Im leveling them up. Only level 5 right now for the lot of em. But hope to get better healing spellz. I cant seem to find a place that sells kits though.
I finally finished MotB with my main campaign character (Wiz/Arcane Scholar/Pale Master).
A few things:
- both campaigns are quite easy. Despite the fact that casters are severely underpowered most of the time, I played through them in Hardcore without little difficulty. I had to reload a few times, but that's about it.
- unlike the rest of the game, the 2 boss battles are quite tedious and challenging. While I beat the Avatar of Shadow quite easily (the beginning is the only difficult part: you have to keep everyone alive while being assaulted by former allies and monsters), it took me quite a few tries, and the fight itself is about 30 min long.
As for the Faceless Man/Akashi, he's quite uber. I had to try ~10 times, and when I finally defeated him, I only had 2 spells left (I have a +15 int bonus). Safiya was killed mid-combat, but I couldn't have defeated him without her. I heard you can also have Gann with you, which might make everything way easier (as long as you also keep Safiya).
- the character developement is quite good. Managing the relationships with the rest of the crew is almost a game by itself. Some characters are really hilarious. Kelghar is the cliché dwarf warrior, but his attempt to become monk makes him interesting. Sand is nice as a pedantic & arrogant elf, and Gann's attitude is just awesome. Other characters are a bit less interesting, but interacting with them is still entertaining. Too bad there's only one romance option in each campaign.
I might go through it another time as an evil character, but I fear that roleplaying an evil dude will not be as interesting as I will just have to piss everyone off.
- musics are most of the time quite good, though not really awesome (which is to be expected with Jeremy Soule).
- the plot is entertaining. The original campaign has its flaws, and the big bad guy is actually quite blank (though his motives are uncommon), but it's still much better than Icewind Dale.
As for the MotB campaign, I found it to be really great. Few (somewhat) challenging fights, a lot of dialogues. The plotline starts quite slowly, as it takes sometimes to understand what is going on, but once Akashi, Myrkul, the Wall of Faithless and The Red Woman are brought in, it gets really interesting. It's less light-earthened than the main campaign (Gann is really the only funny character), and the small number of available companions are a bit disappointing, but I think MotB plot was actually a blast.
Here's my wall of text. I've been really saddened by NWN1, hence why I never bothered to check NWN2, and I must thank the authors of this topic. The game was great, and in some aspects better than BG2. I'll now try Storm of Zehir, though it's apparently less exciting than MotB.
I think I'll wait for a diamond edition. NWN 2 by itself isn't enough for me to get too excited over individual expansions. By then, like with the first, a lot of great expansions should exist.
I don't think anymore expansion is planed. There's a small campaign to be soon released by Obsidian, but that's about it. And the modding community is a bit disappointing to say the least.
There's nothing really interesting for single player, and the multiplayer modules are well, kind of limited to say the least.
There's actually a Baldur's Gate module, which seemed quite interesting, but to be honest, you've pretty much explored all of it after a few days, and the somewhat akward roleplay doesn't really interest me.
Thank you.
I know a Planescape mod was in development and hopefully it will be good. One of the things I read about NWN2 is that it is more complex and harder to mod, which is unfortunate. One thing I really don't like is the experience system. It discourages smaller parties. Smaller parties create a better challenge.