I would like to see the no diplomats and technology tree like in Empire. The way that could be modded would be terrefic.
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I would like to see the no diplomats and technology tree like in Empire. The way that could be modded would be terrefic.
All the modifications already stated plus an A.I. that would treat the eleutheroi as real independent cities, city states, kingdons, so forth. This way we would be able to simulate smaller factions without modding them all!!! They would ally and wage war for themselves!!!! This I would love to see
This is probably totally implausable and/or impossible but what about the taking of prisoners after a victorius battle and the choice to pardon them or enslave them? Forgive my ignorance if this has been suggested already but i think this would make for more historically accurate gameplay, and provide scope for further development.
It's a feature of M2TW and M2TW-K already. ~;)
So will it be in EBII? :juggle2:
will there be decapitation/dismemberment animations?:clown:
https://www.youtube.com/watch?v=nas01Yr0kEY
I can't find the post, but Foot said that decapitations are out. I assume the same goes for dismemberment.
Scrapping "Turns" alltogether, and play the game in pausable real-time, like in Europa Universalis. Then you could manouver your army in pre-battlet to get the best position, and armies could march in realistic speed. :juggle2:
I would love an extende diplomacy, with more different treaties too.
Maybe actual artifical intelligence is asking to much....
- A real diplomacy. Something like the Universalis games.
- No Rebel faction
- Possibility to manage the population of an area and not just of the capital of this one; and so the possibility to create cities, force moving population, etc....
Uh, sweet dreams :beam:
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No more Rome please (SPQR just mere a faction, not the centerpoint of the game)..... Create Alexander that invade Aztec empire!!!
LOL!!! only huge poliremes could pass the atlantis!!! Greeks did allready find distillation tech... and Kardasthim ships could sail for 2 years without ressuplying... forgot where I hear it...
BTW, how did human could land in America?
Why would huge poliremes be able to cross the Atlantic? I imagine they would be even more unstable than their smaller brethren. Definitely not something you want to be on when an Atlantic storm hits. I also doubt that story of sailing 2 years without resupplying. Even it were true, they probably sailed on a skeleton crew: with a contingent of soldiers on board they would run out of supplies in two weeks.
What does your last question mean?
Did the first american really come with only small boats?
The Greeks and Romans (and the Classical world in general) had more ship types than the long narrow warships such as triremes etc. They also had ocean-going merchant vessels that were more suitable for longer voyages. So the argument that the Atlantic was impassable on those grounds is specious.
rome total war is my favorite game (with mods of course) because it rans smoothly even at quality setting in eb for example. first i would like how many things you could change without making the game more heavy.
what i would like to see.first to remove as much as possible the hardcodet parts.second to be able to represent city states philosophy .units that are a bit different .to many states in a faction or tribes.and some technology researching in akademias for example
Id like to see the ability to reform your military by copying other militaries and what not. or the ability to change your existing units equipment. I mean thats what made rome so great they realized when their equipment just wasnt the best.
me too.plus allies except for serius reason dont attack you
Basically work with Paradox to make the ultimate Rome era game with interactive battles, character development, and realistic politics. But that isnt going to happen so...
-the possibility to have more than 2 weapons for each soldier
-being able to have a variable unit limit for slower PCs (maybe have a scrollbar so it is harder to keep track of them in battle if you have too many, ie 20+)
Something that would allow to make city states and tribes realistic. And improved diplomacy. I am sure this has been mentioned many times, but it is crucial.
And some details about battles like suplies, raiding and so on.
Cool.... Decapitations.....
BTW, what about a body explode when stomped by elephants?
A possibility for factions to merge would be interesting, especially for Hellenic poleis.
More plausible recruitement system: You enable a certain amounts of certain troops with your buildings and when it comes to war you can recruite them at once wich costs you only per turn and can cause unrest (less men to control the cities, less men harvesting).
Buildings cost also per turn so your economy is less "wave like".
EDIT: When "Coming of age" non roman and non hellenic factions can chose their bodyguard units among some elite units. For Casse you would have Remi Mairepos, Calwre and Cidainh f.e.
If only CA adopts the Valve model and allow the modders a chance to mod the .exe files!
To be able to inherit other factions, ie like if two faction leaders are married their heir will rule both territories.