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  1. #1
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    will there be decapitation/dismemberment animations?

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  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Features the EB team wants to see in R2TW

    I can't find the post, but Foot said that decapitations are out. I assume the same goes for dismemberment.
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  3. #3
    Member Member Smeel's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Scrapping "Turns" alltogether, and play the game in pausable real-time, like in Europa Universalis. Then you could manouver your army in pre-battlet to get the best position, and armies could march in realistic speed.
    I would love an extende diplomacy, with more different treaties too.
    Maybe actual artifical intelligence is asking to much....

  4. #4
    Lost between books & coins Member DeathFinger's Avatar
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    Default Re : Features the EB team wants to see in R2TW

    - A real diplomacy. Something like the Universalis games.
    - No Rebel faction
    - Possibility to manage the population of an area and not just of the capital of this one; and so the possibility to create cities, force moving population, etc....


    Uh, sweet dreams

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Global Map:

    No more Rome please (SPQR just mere a faction, not the centerpoint of the game)..... Create Alexander that invade Aztec empire!!!

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  6. #6
    Abou's nemesis Member Krusader's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Cute Wolf View Post
    Global Map:

    No more Rome please (SPQR just mere a faction, not the centerpoint of the game)..... Create Alexander that invade Aztec empire!!!
    Galleys and triremes on the Atlantic? Oarsmen willing to sit by the oars that long? Enough ships to carry supplies in addition to men & equipment, like tons of freshwater?
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  7. #7
    Lost between books & coins Member DeathFinger's Avatar
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    Default Re : Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Krusader View Post
    Galleys and triremes on the Atlantic? Oarsmen willing to sit by the oars that long? Enough ships to carry supplies in addition to men & equipment, like tons of freshwater?
    I forgot: The Atlantis!

  8. #8

    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Krusader View Post
    Galleys and triremes on the Atlantic? Oarsmen willing to sit by the oars that long? Enough ships to carry supplies in addition to men & equipment, like tons of freshwater?
    Hell, asking the Romans or Chinese to invade each other is far more plausible and more fun.

  9. #9
    Master of Puppets Member hellenes's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    Quote Originally Posted by Ibrahim View Post
    will there be decapitation/dismemberment animations?

    https://www.youtube.com/watch?v=nas01Yr0kEY
    Can someone PLEAAAAASEEEEE give a link to a mod that does this?
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  10. #10
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Thumbs up Re: Features the EB team wants to see in R2TW

    Cool.... Decapitations.....

    BTW, what about a body explode when stomped by elephants?

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  11. #11
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    A possibility for factions to merge would be interesting, especially for Hellenic poleis.




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  12. #12
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    More plausible recruitement system: You enable a certain amounts of certain troops with your buildings and when it comes to war you can recruite them at once wich costs you only per turn and can cause unrest (less men to control the cities, less men harvesting).
    Buildings cost also per turn so your economy is less "wave like".

    EDIT: When "Coming of age" non roman and non hellenic factions can chose their bodyguard units among some elite units. For Casse you would have Remi Mairepos, Calwre and Cidainh f.e.
    Last edited by ziegenpeter; 05-19-2009 at 11:59.

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  13. #13

    Default Re: Features the EB team wants to see in R2TW

    If only CA adopts the Valve model and allow the modders a chance to mod the .exe files!

  14. #14
    urk! Member bobbin's Avatar
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    Default Re: Features the EB team wants to see in R2TW

    To be able to inherit other factions, ie like if two faction leaders are married their heir will rule both territories.


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