A great preview. Well written and quite an enjoyable read.
Thanks.
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A great preview. Well written and quite an enjoyable read.
Thanks.
Really nice endeavor!!!! Great idea!!!!! Stay on track mates!!!!!!!1
Anyone give me link to download mod pls?
EBII (for MII:TW:K) isn't out yet; EBI (for R:TW) can be downloaded here.
I Am Herenow
This is one of the best new features of the mod for me. The amount of effort and detail being put into every aspect of the mod is astounding. Great work EB team, and thank you for the preview!!!
I like it.
Amazing preview! i cant wait to see what other goodies you guys manage to put into this mod and i am sure it will be even better than EB I when finished.
Thanks.
I really advice everyone to go and check the Twitter regularly. It's a wonderful tool for you to check what we are currently doing, and to be more in touch with the developing team.
I was wondering about the provinces and their descriptions, if i remember correctly, there would be both normal cities and then forts to represent small ones, so will the permanent forts have descriptions similar to these ones? And another question is, then, will those forts be located on some sort of strategical points or will just represent small cities? An example would be, that a fort could have a description saying that this region was important because of the strategical position it had and how it could control the movement of the enemy. Will it work something like this? I am not really sure if it is possible to give those "descriptions" as buildings to the forts, and if they are not possible, then maybe on the general description of the province it could be said a few lines about the role of that fort in the region.
Thanks in advance:beam:
Great preview, I think the province system will add more depth (not that there is not enough already).
I was a little curious about the implementation; I think a similar idea occurred to me a while ago, which I immediately dismissed because I thought 198 province description buildings would severely limit the available building slots(max 64 x 9 IIRC). If there some new flexibility in M2TW (also responsible for the rumblings I hear of a "wonders project")?
I need to chech this subforum more often :jawdrop:
Great Stuff!
I'm looking forward to the Preview on the city/castle-mechanic. :yes:
Me too! This preview is going to be veryyyy interesting
Fantastic update, Foot -- am really impressed with how this project is evolving.
The even more complete historical aspect of EBII only provides me with a stronger argument to my wife, who hates the amount of time I devote to EB 1.2...it has become a bit of an addiction...!
Oh, and my 10-year-old begs me to play so he can watch, learn, and advise me on the battlefield. I'll take EB over Call of Duty or Halo any day!! [Don't get me wrong...we play those as well...]
i think you're making bartix proud....
and me too!
Tarkus! Beware the Manticore...
Oh, that will probably be preview material in its own right. So to answer your question: yes, but not yet.
I see your point, and have fought in some rough place, places where i thought they wouldnt fight here would they? I was just amazed (and still am) at how awesome the strat map looked. I dont think the strat map and battle map need to be 100% compatible. I am no historian but i never heard of any fighting on rugged terrain except for Messada. I ll shut up now
Eb great work!
Once again, EB team, you've managed to leave us in awe. EBII is probably going to be the best thing that's going to happen when it's out.
Maion
I'm pro-evolving "barbarian" factions, not only because it would be more fun gameplay-wise, but because it's so obviously more realistic than having factions that unable to adapt to using newer technologies, even in the course of centuries of interacting with more 'civilized' cultures and/or reigning over formerly more civilized areas...