Finally update!
I think, its better more expensive than longer recruiting time.
NOOOO................!... bad news for Pajajaran
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Don't worry, Jawa has some recruitment places for elephants :grin:
- Ujung Kulon
- Majapahit
- Pajang
- Mataram
---- well, most west, central, south, and east Jawa will have elephant resources... quite a-biologic, but with planned 64 cities on Jawa
and if required, maybe the javanese hinterland (the central line of jawa) will have elephant recruitments too, as that was the natural range of (now only in Sumatera), Sumateran Elephants
DISASTER, :help:! as Pajajaran is more like Roman (focusing on well organized heavy infantry), it was disaster to them. I should focuses on Pajajaran Light infantry research.:book:
btw, how about the modeling? did the 3dsmax forum go well? so far I just mastered basic Skinning.
Spoiler Alert, click show to read:
Well, their militia are actually light infantry.. :grin:
Spoiler Alert, click show to read:
Well, I allready made a lot of the mod concept, the final unit system (cutewolf will refine it soon), the historical research, and testing the balance system...
But now, I must withdraw myself from this mod, at least temporarily until Jul or August, as I must going to "employment practises lecture" (mata Kuliah Kerja Praktek), by going as physics (and maybe more) teacher at a highschool at mentawai. Well, actualy, that was a volunteer job because the lack of teacher there... well...
At least, next week, I will go with plane to padang, and then sail to the mentawai...
Cutewolf are allready know about this, and because of this, all the work of this mod are now all Cutewolf's authority...
I hope when I going back to Bandung, we allready had the firse relase of Nusantara : TW
Thank You very much!
Still waiting for my SEM results to be finished, and my catalysts sucessfully impregnated.... gosh... I miss sonic very much.... working alone is ridiculously difficult....
will be very soon updated (my univ research is about to e finished)
and I've made the rough map... more regions will be added...
https://img638.imageshack.us/img638/...9780515010.jpg
Any way i can help? (skinning, grammar, maybe models, since i just got 3ds max (but don't know how to use it yet :shame:))
Edit: Where the hell on earth is that map based on???? (i know it's indonesia, but it doesn't look like it, maybe you can add more indochina, or less islands) :confused:
~Jirisys (yay! i'm helping!)
yeah, he's in.... maybe I should start uploading again the unit concept from now (both Finn Mac Cummhail and Jirisys are agreed to help.... well many many thanks).
Ok, so here's my first unit concept pics, we'll plan to use a model for several units (just change skins, as they are actually have only difference in armour and clothing detalis, but about a same sillouete (made an album in my TWC account, because the ORG album is somewhat confusing now)
http://www.twcenter.net/forums/pictu...ictureid=36317
their "hats" or destar, are actually like this in Real life... (the male one...)
http://1.bp.blogspot.com/_I98vmfXgPn...Adat+Riau1.jpg
Up-Left : the Melayu Archer-spearmen unit, in this concept, he was a 2handed spearmen, with bamboo shield strapped in his left hand, carrying recurved (notice that pikkies bow are not recurved yet) bamboo bow, and his hat are wearing destar. He was wearing leather vest, and another version of him will be depicted with metal buckler instead of bamboo, and wearing chainmail.
Up-Right : the Melayu Shortswordsmen, in this unit concept, he was a shortswordsmen, carrying simple "pedang" swords, about 60 cm long, and had large round shield (depicted as bamboo, but I will use the same model as heavier swordsmen model with wooden shield instead of bamboo), in the pics he was unarmoured, but another version of him will be wearing quilted leather-mail armour, and another was chainmail.
Down-Left : the Melayu-Sriwijayan Axemen, in this unit concept, he was the elite mariners of Melayu, wearing heavy leather armour, carrying an axe (indonesian war axes have spear tip, notice that), carrying some javelins, and wooden round shield. Another version of him will worn lighter leather armour, and another were unarmoured, bare chested warriors, with wooden shields.
Down-Right: the Melayu Pikemen, carrying a pike (actually will have phalanx formation in game, so you just need some long pointy sticks), and a pedang shortsword (the same with shortswordsmen model), he was wearing mail shirt.
more will be uploaded soon (after Idrawtrace them from historical books at my Univ's library....
OK.
And may be we should discuss modeling in the special forum, link to that I have found somewhere here, making own thread to concepts, modeling and so on, coz it is veeery uncomfortable to discuss everything in the one thread.
I hope there would be no copyright abuse using BI models?
Please explain me someone how to work with alpha layer, coz it doesn't work here. :-(
Draft version
https://i841.photobucket.com/albums/...ftspearman.jpg
Looks good.. :thumbsup: keep up....
*. maybe you should tone the skin more "browny"... and don't forget to form his headgear properly :wink:
Send me the texture file and i'll help you with the alpha layer (download DXTBmp, for advanced use of alpha layers (and to edit FSX texures :tongue:))
Edit: Can you calculate the landmass ratio (see the no. of pixels of the total map (the minimap) and the land ones, and operate total/land = landmass% (or ratio:1))
~Jirisys (flaming, due to excess alpha layer)
I don't know for sure about numerical landmass ratio on my map, as far as I know, when I try to made the map 2 pixel bigger, or drop more inaccesible terrain on there, there goes the CTD...
Of course, I've allready put all the forest on Australia for stashing purpose, and when all is ready, I'll distribute the trees....
And don't ask what the hell is Australia doing there, that was the Anti-CTD region (s)
Smth weird with alpha, coz even not every textures from BI or RTW works properly in Max.
Check this Portugal invader (of course still work in progress) Made by myself :shy:
https://i841.photobucket.com/albums/...t/portug01.jpg
Edit
On the right the same model but with mesh smooth
PS
Cute Wolf, or Sonic, please make Modeling and Concept Units threads in Nu3tara forum. It would more convenient. I will dl everyting there.
that looks nice. Good work.
good, just change his weapons from pike and sword, to musket, crossbow, and give him shield and sword, we allready have models for pikemen, swordsmen, crossbowmen, and musketters. And if we put skin with lighter armour, there goes the colonial (horde) pikemen and colonial crosbowmen...
So 6 units are basically on the completion :thumbsup:
And I should inform the map progress here, I;ve completed the west java regions except banten...
https://i1021.photobucket.com/albums...imap130410.jpg
some correction:
Galuh=Kawali.
Tarum= ? do you mean Sundapura or Tangaram? former Tarumanagara capital. its located about there.
Majalengka=Rajagaluh. Majalengka is today name.
Suggestion:
and make Cirebon rebel city. because its stop sending Seba since 1404 Saka. about 15th century.
Finn, send me the file you need help with the alpha layer
~Jirisys (alpha... that's funny)
@ Finn, yeah... just made that thread... (Btw, forumotion can't be opened when I was on the university network... so please be patient until I back home :grin:)
Yoi.... (btw, udah gw bobol barusan :)) ) -> tau aja... nama penjagacumi ITB terkenal banget yah...
Salam tuan-tuan semua,
I have a few peaceful caklempong and gamelan songs (that can be used for stratmap) and energetic serunai songs (can be used for battle / mobilization). Can I contribute some?