http://www.fortunecity.com/victorian...06/napjena.jpgNapoleon at Jena
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http://www.fortunecity.com/victorian...06/napjena.jpgNapoleon at Jena
Today SOS means
"seriously oversized screenshot" http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Any1 else noticed a glitch where if ur in a custom game and u take like 2 units of english line inf and pit them against an army that some of the enemy units have severe graphical glitches?
Byz infantry and fuedal foot knights are the ones ive noticed with this.
just wondering if its just me or a global problem http://www.totalwar.org/forum/non-cg...s/confused.gif
http://www.totalwar.org/forum/non-cg...cons/smile.gif
Yes the word beta springs to mind.Quote:
Originally Posted by [b
Maybe I should have left it an alfa.
Next time I'll include the 1.2 readme.
That readme stated,
"Please bare in mind this is just a beta for testing"
Not a finished product.This is for the beta testers
if others want to try it well that's fine but
that's not what it is for.I am well aware
of all graphical glitchs as we did
compile them
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
These glitches will be removed and many other things will change too.
The fact that the Prussians and the other English
unit do not walk like this and considering they were
compiled after show that this issue has been resolved.
We are not pro's so why people are expecting
professional work I don't know http://www.totalwar.org/forum/non-cg...s/confused.gif
They are far more qualified people out there that
can do this,they just don't unfortuatly.
So untill they do you will have to put up with the crap
TheLords put out http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Free Fun but not flawless
TheLords@thelordz.co.uk
is a better forum to discuss such issues
IMHO
Thank you.
Regards,
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
http://www.totalwar.org/forum/non-cg...cons/mecry.gif they just work if you use them againstQuote:
Originally Posted by [b
each other or unit that don't use the
bif that has been replaced.
versus rifle and musketQuote:
Originally Posted by [b
Well I didn't really think of that combination
to be quite honest http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
serves you right
pick on someone your own size http://www.totalwar.org/forum/non-cg...cons/joker.gif
LK
The Nap Units,
The new units that will be available for this Napolenic mod are being redone. I am currently writing a utility that will assist LK/LBA in building the BIFs, generating ActionsPage/Deadpage stuff and getting all it correct (this utility may also offer some degree of automated recolouring in order to create variations on a theme - hence different colours tunics for Hussars, different coloured epaulettes etc:).
The size of the units will probably (don't know yet) be around 70%-80% of the MTW unit size - in order to preserve resolution. This won't matter as the Napolenic mod will ONLY have these units in it - no MTW units.
Therefore any Napoleonic type units that are currently available for download from the Org, whether Beta or whatever, will NOT be the final units that will be provided for this Nap mod.
You will be provided with a completely new set.
Welly
Within the English infantry of the era The Light(Rifle)Battalions with a GREEN uniform must be differentiated from the line battalions with the RED coat of the English infantry.A company would consist of of just over 90 men including non-comms.and a battalion would consist of up to ten companies(up to 900 muskets strong) with 1 grenadier company.The uniform of the Light Battalions was GREEN with Black collars and facings,shako with cord,black shoulderbelt,long grey trousers. The officers added to their green uniform hussar braid made of black silk, Line battalions all had the same Scarlet uniform with dark blue collars and facings, The uniform of the cavlry of the Legion was especially becoming, Hevy Dragoons wore Scarlet coats with long tails, white trousers,high black boots with strap on spurs. The 1st Regiment had DARK BLUE collars and facings ,the2nd Black ones,2 rows of gold buttons with royal cypher,white shoulder belt cocked hat with red and white plume. Every heavy regiment hat a rectangular,red king's colour, which showed a white rose and a thistle under a king's crown in the middle, On the reverse one could see an Irish cloverleaf with a white scroll with the motto "Honni soit, qui mal y pense". 4 small blue and gold bordered shileds in the corners showed the letters K.G.D (King's German Dragoons) or a white horse. This was taken from a site that was devoted to the soldiers of the Napoleonic era these excerpts were of British soldiers dress and deportment I noticed also how musicians played an important part in the regiments also, drum and bugle corps. I thought it might be of interest.TSOSQuote:
Originally Posted by [b
no i meant bring 2 units at double size and try to win as the defender on acre against 4 units of pikes 4 valour and 4 units of goth knights 4 valour.
very bloody hard
What has that got to do with graphic glitches? http://www.totalwar.org/forum/non-cg...s/confused.gifQuote:
Originally Posted by [b
Let's just asume that I actualy put some tought
into the prod11 and projetilestats,which I didn't.
I still think 2 units against 8 and add to that
4 are cavalry the odds are stacked against you.
I can't believe I'm having this conversation.
They are just samples live with it http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
------------------------------------------------------------
It's kinda like this.
We new from the start we could not do this
by ourselves
The only reason we took the decision
to release these samples to the public was to generate
some interest.Seen as all our previsious efforts
were mostly ignored or treated with scepticisim.
Over the last 4 months I have brought up the idea
of this mod on several occasions.Apart from a few
Napoleonic buffs, no one seemed to care other then
the beta testers that saw the units.
So we released the units hoping it would have the same
reaction.So far it look's like it did, even if
it is a confused one. http://www.totalwar.org/forum/non-cg...cons/dizzy.gif
For that I do take responsibility http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
TheLords announced that were starting
to formulate this project when RTW was made offical.
Last week was the first offer of help we had from
any other modders.
As a result of months of non interest
I was not prepared for the response we have had
in the last week.I have been every concievable
question and the rest in the last week.
From why does the campaign crash to what units
and nations will be in it to when is going to be finished?
I did anticipate the last one.
It's normaly one of the first questions asked http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
So to make some things clear http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
What do you know?
very little
What are you going to do?
alot
When will we know what is going to happen
and what it will look like and how many factions and units
and will cannon move and will there be 3d realtime naval
battles and will the King of England speak German
and if Spain will be catholic expationist
or members of the EC http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
When you install the mod.
I never believe anything I read on forums http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Why won't the sample units do this that or the other thing?
because they are samples
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif http://www.totalwar.org/forum/non-cg...cons/dizzy.gif http://www.totalwar.org/forum/non-cg...cons/joker.gif
@Lord Krazy:
WOW http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Thats fun to play with this units
Go forward it and make a really good mod.
I know that you and a team will make it very well
Thank you for the possibility to play in that time.
This mod and the Patrician mod are the best thing I´ve ever seen.
Please go forward and make a map, cavalary and so on.
Antalis::
Quote:
Originally Posted by [b
Have you seen the screenshots on the first page?
I don't want to split hairsQuote:
Originally Posted by [b
but it's called a shamrock.
I don't think clover is Irish.
It's more from all clover the world http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Guys,
Factions, units and maps
========================
A few more details just so people understand what is going to be done and why.
Factions
--------
This Nap mod CANNOT offer 20 different factions fighting over a European map - AT THE SAME TIME
The reason is all MTW units are based on images within 34 BIFs - different units are achieved by mixing and matching these images with shields and weapons. The Nap mod WONT be doing this - it can't as the weapons are already drawn on to the images LB/LDA will be using for this mod. Therefore, it will probably be a case of 1 unit per BIF.
As there are a maximum 34 BIFs available in MTW, 4 of which will used for Nap horses - that gives us 30 BIFs from which to create all the units required for 20 factions Can't be done. Therefore, we have to rethink this - which is why I suggest we have several MTW Nap campaigns, all tactical in nature, and each having only a few factions available (2-4 perhaps).
Units
-----
With 2 factions available for any Nap campaign this gives us a maximum 15 BIFs per faction (that is 15 different units per faction) ... which is ample. With 4 factions in any Nap campaign that gives us 7 or 8 different units available per faction - just about enough (but stretching it somewhat).
This is not a problem as throughout the Nap era you never saw more than 4 main Nationalities involved in any one campaign (Austerlizt was the maximum - 4 nationalities).
We may be able to get more than 1 unit in a BIF (from what I've seen of the sample images LB/LKA are going to be using) but I'm not sure yet.
Therefore, we can have a number of "Sets" of BIFs that each relate to the units of a specific faction, as an example -
Set 'A' - BIFs 1-11 = French units
Set 'B' - BIFs 12-23 = British units
Set 'C' - BIFs 24-31 = Prussian units
and
Set 'D' - BIFs 12-21 = Austrian units
Set 'E' - BIFs 22-31 = Russian units
... and so on.
and so on. Note that sets 'B' and 'E' use the BIFs. This is NOT a problem as we won't be offering campaigns that use both these faction (British and Russian) in the same campaign.
Each 'set' of bifs will be downloadable as a complete set (or partial set if the download size is too big).
Maps
----
Each Nap campaign will have its own map, together with 2-4 'Sets' of factions available for that specific Map/campaign. The various map will either be downloadable from the web or be a cropped/resized/renamed version of the MTW maps.
Hence each Nap campaign will comprise, for example -
Waterloo campaign - map of Belgium. French/British/Prussian sets of BIFs/units
Peninsular campaign - map of Spain. French/British sets of BIFs/units
North Italy - tactical maps of North Italy. French/Austrian/Italian sets of BIFs/units
I'll be sending LK some screen shots of the campaign map(s) from which he can add them to this thread via his website.
You should get the rough idea by now. However all of this has to be managed/controlled, so ...
Managing all of this
--------------------
Software will manage most of this. LMM will manage the maps creation and install/backout of each Nap campaign. Recipients of these mods will require LMM to recreate the campaign for you. UM (Unit Modder) is being written now to manage the creation of the BIFs from LK/LBA's plates and the organisation of the various Nationility 'sets' of BIFs.
Conclusion
----------
Hope some of this makes sense and answers some questions. As for which Nationalities and units willbe available I don't know yet as I've only received a few sample plates and don't yet know whats possible.
LK - can you compile a list of 2 things
1) which nationalities are provided for in your plates
2) which unit types, per nationality, are provided for in your plates
... we can then plan this and inform people what 1st offering(s) will be.
I'll write up a list of things to be done in a few days in order to ascertain who can assist with what.
regards
Welly
what i meant was that ive seen some wierd graphical glitches in the byz inf and fuedal foot knights if i field an army of them against 1 or 2 units of line infantry.
http://www.totalwar.org/forum/non-cg...cons/smile.gif
KY,Quote:
Originally Posted by [b
As LK rightly pointed out - dont worry about that for now in terms of this Nap mod. If your concerned post it on the "Request to Community" thread.
Considering the amount amount of work that is manually required to create MTW bifs (and correct image-rectangles/actions/frames/XY-origins) it's hardly surprising there may (and I say MAY because no has any idea how YOU have modded YOUR version of MTW) be some glitches. As I've said I am busy writing a utility to automate this process so when the 1st offerings are released you won't see any glitches - unless, of course, you've f****d something up.
If you are at a loose end for something to do, and are interested in this Nap mod then here's your starter for 10 -
- we need a short list of different types of Scottish units that fought in the Napoleonic wars. NOT regiments but types of units (maybe 4/5 infantry and 2/3 cavalry). For each different type -
- Line Infantry
- Light Infantry
- Highlanders
- Light Cavalry (hussars/dragoons)
- Heavy Cavalry (scots greys) ... and so on
We need to know the basic differences in dress, weaponry and morale/effectiveness. Hence -
- kilts or trousers etc
- what type of headgear (shako/busbee etc)
- rifles or muskets, effective ranges, reload times etc
- elite unit or line unit?
... and so on
Do you want this research on?
Welly
Battalions discharged their guns in a mass volley at targets within 200 yards normaly.
Often men would continue their fire at the rate of one to two rounds per minute. They could fire three or four, but many weapons also misfired, and the smoke from previous discharges often obscured the target from view.Not that they aimed much but it was still nice to see where
the target was.Seen as they fire in mass at large numbers
of troops, it was kind of hard to miss altogeather.
Rifle was more accurate and longer ranges but took longer
to reload, so only really had an advantage atlong range.
Once musket units closed to effective range they were the
one with the advantage with a more rapid rate of fire.
Beyond 100 yards smoothbore musket
was not accurate to say the least.
The first volley was often the most effective because it was loaded with more care and fired with less smoke.
Every soldier had about 50 rounds of ammunition. Musket fire caused most casualties in battle.
This was pretty much standard for the period.
These things vairied from weapon to waepon
and regiment to regiment but not vastly I believe.
The battalion was the main unit of manuver.
It normaly lined up 3 ranks deep.The first two ranks
firing and the third rank passing forward loaded muskets
and filling in the gaps left by casualties.
The British often used two ranks to maximise
firepower but was weaker in defence as a result.
Wellington used 3 rank lines at Waterloo
and 4 ranks at times.
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
The only troops int eh British army that were issued with rifles were the 60th and the 95th. They wore the green jackets. Also certain elements of the Kings German Legion (one or to of the Light infantry regiments) also wore the dark green and carried rifles. The rifles they were issued with were all the standard Baker Rifle, that could be accurate at up to 400yard, but were most effective between 200 and 300 yards. They took nearly twice as long to reload as the normal Brown Bess musket. The rate of fire for British regiments was noted to be hire than that of any other army as they were the only force to train with live amunition and so had more experience when it came to battle situation. The british soldier could average about 3 shots a minuite with other continental armies averaging about 2 shots.
here is an excellant site on napoleonic things, and this link will take u to the interestign stuff about the weapons
link
I did no such thing ... I'm not so old http://www.totalwar.org/forum/non-cg...cons/frown.gifQuote:
Originally Posted by [b
I did play Naps at the Sheffield Triples (UK figure wargaming championships/knockout) 3 years running, 1986-88, and fielded my Russian Army on all 3 occasions - just because I was impressed with how I'd painted them (figure wargamers will know what I mean - not always the best policy). Lost in the 1st round all 3 times, once to an Austrian army and twice to British armies http://www.totalwar.org/forum/non-cg...cons/frown.gif
... which is why my monacle is Wellington - British Naps always seemed to win at the Triples
Still have 2000+ 15mm Naps in the attic, that have been there gathering dust for 12 years. Since moving to Holland I never had the opportunity to play figure wargaming again ... but could'nt never bear to part with armies that took me 5 years to paint.
Such is life. http://www.totalwar.org/forum/non-cg...cons/smile.gif
Welly
LK , WELLY , I came across a good site that has alot of info on the regiment types, uniforms, weapons etc thought it might help www.scotsatwar.org and www.regiments.org Loads of good info...
he he, I know what you mean Welly. I played 25mm Spanish Napoleonic for a while after I painted up some Guirillo's that a mate gave me. I lost every bloody battle cos my troops always ran away.Quote:
Originally Posted by [b
I am painting 15mm Marlburian Anglo-Dutch now, they are better painted than my Spanish and fair better on the table. I am happy...
Sounds nice ...Quote:
Originally Posted by [b
... just don't rely too much on the Dutch elements http://www.totalwar.org/forum/non-cg...icons/wink.gif
Hello Wellington long time no write, In a previous post you mentioned changing the time value to each turn from a year to a week or day etc,I really would like to do this for the ECW mod I'm STILL working on but have only managed to do this by putting 4200 as the start date and changing the AD directly in front of the date on the campaign map to 16 giving 164200. As you can see it takes 100 turns to complete a year so each turn =approx 3.5 days.So what I'm saying is it possible to change it http://www.totalwar.org/forum/non-cg...cons/smile.gif cheers MR EGG http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Hi Mr Egg - nice to see you back.Quote:
Originally Posted by [b
Er ... I was hoping you'd tell meQuote:
Originally Posted by [b
I noticed you'd changed the date in a screenshot of your ECW campaign - so I presumed it was possible. Also check out ECS's info (in the FAQ sticky) re- end dates in the startpos files.
My idea was simple. Change the AD to the actual year (eg '1796'http://www.totalwar.org/forum/non-cg...icons/wink.gif and set startdate/enddate to 1 and 200 (for a 200 day tactical campaign).
If you want to investigate this approach and let us know I'm all ears. http://www.totalwar.org/forum/non-cg...cons/smile.gif
Welly
This is some cavalry we have been working on.
http://mysite.freeserve.com/lordkraz...4-picture3.gif
http://mysite.freeserve.com/lordkraz...5-picture3.gif
They will added to the units beta
and some others maybe tomorrow.
Just more samples so leave me alone
with the why don't they stuff ok http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
If they don't work tough
The idea is they will.
LK http://www.totalwar.org/forum/non-cg...ons/smokin.gif
very nice cav lk http://www.totalwar.org/forum/non-cg...cons/smile.gif im in excited anticipation http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
We are happy you like them from a distance http://www.totalwar.org/forum/non-cg...ns/biggrin.gifQuote:
Originally Posted by [b
As soon as we sober up from St Patrick's Day
we'll add them.LBA looks in better shape at the moment,
well the one I can see in my left eye looks ok http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
While your all excited KB mail me please.
kyodai_britishbeef@thelordz.co.uk
thank you
regards
LK
Just heard about the Napoleonic mod in the Entrance Hall and it sounds fun. I've been thinking about the problem mentioned in that hall about not being able to model squares.
I think one work around would be to class infantry as "spears", so they negate the cavalry charge bonus for a frontal charge and then give them 4 rank bonuses like pikemen. Players would then have a choice between going for 2 ranks to maximise firepower and frontage, or for a deeper formation for melee benefits. If you finetune the stats you should be able to get it so that cavalry would lose crushingly if taking on 4 ranks of infantry (each rank is +1 defence, so a 20% change in kill probabilities).
You would not be able to catch the idea of infantry panicking in the face of a cavalry charge (although you could make pathetic troops "swords" and vary some anti-cav bonuses to catch difference in steadfastness).
However, cavalry should still be pretty lethal in the flank or rear - cavalry in TW is sufficiently fast that it can get such chances. I would give most infantry a smaller anti-cav bonus than spearmen in MTW.
One other thought - on the cavalry, I would give the lance a higher charge bonus but lower attack rating than the sword. In MTW, the lance is just plain better than the sword, but I think that is more debatable in the Napoleonic period. I would also give heavy cavalry a higher attack rating than light, but not massively (say one point or so). British light cavalry at Waterloo stood up pretty well - in the Sid Meier engine Waterloo game, they are roughly equal to the French heavies.
I really think this mod could work and that a Napoleon:TW might eventually come from CA.
PS: Given the greater scale of Napoleonic battles, it might be best to conceive of each unit as rather a large organisation - say a brigade (or even division).
PPS: Those cavalry are beautiful, Lord Krazy; are they Imperial Guard Chasseurs de Cheval?
LK, you continue to amaze me, well done, its hard to do that http://www.totalwar.org/forum/non-cg...ns/biggrin.gif.
All these screenshots so far always amaze me, your units are very well made.
LK,Quote:
Originally Posted by [b
Any info on the above?
Welly
Will this mod be finished before the expansion comes out??
Just anxious.