Re: Silent Hunter III ships
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Originally Posted by quid
Great game if you have a lot of time on your hands. I have been playing like a maniac during the hols now and I can't seem to stop. Nothing beats sneaking up on a convoy and sink the ships undetected. On the other hand, no anger is greater when you run out of ammunition and there are still some juicy corgo ships and tankers left.
Just one little thing I have noticed. When a number of ships engage you, they tend to shoot and sink each other. I have had an instance where an escort had just detected me and was about to bomb me to high heaven, then all of a sudden the cargo ships engage the escort and blow it out of the water. It proved to be convenient but does that really have to be ?
Never the less, highly recommendable and playable. However, as I said, you do need a hell of a lot of spare time.
That must be a very infrequent occurence because I've never seen it happen once and I've finished roughly 12 patrols (experienced lots of convoys) and and have completed several historical missions. Sounds like a weird bug. Not that I haven't seen friendly fire before, I once had a RN destroyer accidentally fire upon a motionless cargo ship that was situated between my sub and the destroyer. My sub was completely obscured by from the destroyer by the cargo ship's hull (I was really close and using my deck gun). The destroyer's shells kept slamming into the other side of the cargo ship and ultimately helped me deep six her alot faster.
A simple tweak to one of the cfg files can increase time compression beyond 1024x and lessen the doldrums. I have 2048x as my maximum TC setting now. It helps ALOT when traveling through zones with little to no sea traffic.
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Originally Posted by Hosakawa Tito
Got myself a DVD Drive and started playing the tutorials. I can't get past the first step in navigation. I enter the channel okay because you get the initial course and speed before you start. My problem is the stupid radio man doesn't give me the subsequent radio messages. He reports, message received, then when I click on the message report icon the idiot tells me no messages received. He is now swimming with the fishes till I get this figured out. What the hell am I doing wrong?
I didn't play through all the tutorials but I don't believe you're doing anything wrong. Most of the time the only kind of radio messages you'll get are simple, single ship contact updates on your Navigation Map. These messages are not 'proper' radio messages in that there's no descriptive text or spoken statement from your Radio Operator telling you about them. I don't recall ever getting text messages/spoken warnings from my Radio operator for individual ship contacts, only task groups and convoys.
Re: Silent Hunter III ships
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Originally Posted by Spino
That must be a very infrequent occurence because I've never seen it happen once and I've finished roughly 12 patrols (experienced lots of convoys) and and have completed several historical missions. Sounds like a weird bug. Not that I haven't seen friendly fire before, I once had a RN destroyer accidentally fire upon a motionless cargo ship that was situated between my sub and the destroyer. My sub was completely obscured by from the destroyer by the cargo ship's hull (I was really close and using my deck gun). The destroyer's shells kept slamming into the other side of the cargo ship and ultimately helped me deep six her alot faster.
I have had this happen a few times. I think it may well be friendly fire or at least, initiated by FF. Once a unit is hit by another friendly unit they keep on shooting at each other. I first noticed it in the last practice mission where you have to sink a convoy.
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Originally Posted by Spino
I don't recall ever getting text messages/spoken warnings from my Radio operator for individual ship contacts, only task groups and convoys.
You get them only from an officer on deck and not from the radio operator when the target is close (something like 3km to 7km, depending on weather condition).
The radio operator is really only there to relay and recieve information gathered from other ships (such as positions from convoys) and to send and receive SitReps.
The usual received ones are: 'Keep up the good work' or 'Back to base' (when you ran out of ammunition) or 'Be more agressive'...Only once have I received a base change info.
Again, I think Hosa is missing the 'M' button to actually read the messages as opposed to clicking the radio operator and hope for info. Inevitably, he will tell you that there hasn't been a message. Feed him to the fishes!
Quid
Quid
Re: Silent Hunter III ships
I got that M button thing okay, though a radioman must be the most useless position in the game so far. Several things: How do you get the sonar man to do anything useful? I ask for sonar contact reports and never get anything, even from 100 meters away. Also, how do you end the patrol during the career missions? I parked my sub in the same sub pen I left in Kiel after completing a successful patrol and no end of mission briefing or acknowledgement. Do you just hit escape and "Dock at Kiel" and get credit for your mission?
Re: Silent Hunter III ships
Quote:
Originally Posted by Hosakawa Tito
I got that M button thing okay, though a radioman must be the most useless position in the game so far. Several things: How do you get the sonar man to do anything useful? I ask for sonar contact reports and never get anything, even from 100 meters away.
To be honest, I'd vote for the sonarman to be the most useless person on the boat. I have had no use for him as of yet. I usually go with the hydrophone. It gives you a pretty accurate description of what lies ahead.
Quote:
Originally Posted by Hosakawa Tito
Also, how do you end the patrol during the career missions? I parked my sub in the same sub pen I left in Kiel after completing a successful patrol and no end of mission briefing or acknowledgement. Do you just hit escape and "Dock at Kiel" and get credit for your mission?
Yes. Alternatively, you can hit escape much earlier in the game and just dock at base. This works only if you have no contacts bearing on you but is a useful tool to get back to base quickly when you are done with all your ammunition and don't want to bother manoeuvering your way back. I don't know if that has any influence upon your score. I believe it does not.
Hope that helps.
Quid
Re: Silent Hunter III ships
Is there a voice command feature in this game? I would really love to be able to speak the orders instead of typing them. ~D The developers said that a voice command part was envisioned, I read it on the dev’ chat pages, but has it made it to the game?
Also, I found this interesting thread about this issue.
Voice commands with VAC
Re: Silent Hunter III ships
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Yes. Alternatively, you can hit escape much earlier in the game and just dock at base. This works only if you have no contacts bearing on you but is a useful tool to get back to base quickly when you are done with all your ammunition and don't want to bother manoeuvering your way back. I don't know if that has any influence upon your score. I believe it does not.
I think you get an extra 100 renown for actually returning to your base, rather than just quitting in the middle of the ocean.
Re: Silent Hunter III ships
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Originally Posted by voigtkampf
Is there a voice command feature in this game? I would really love to be able to speak the orders instead of typing them. ~D The developers said that a voice command part was envisioned, I read it on the dev’ chat pages, but has it made it to the game?
Also, I found this interesting thread about this issue.
Voice commands with VAC
I was over at SubSim.com and I came across this "Silent Hunter III Voice Command v2.3", dunno if this is what you were looking for. Lotsa other mods and tweaks can be found on the page aswell. Have fun ~:)
Downloads, Mods and Tweaks at SubSim.com
Re: Silent Hunter III ships
Thanks, Krypta, I have already downloaded that thing, the great package with NET included (I didn’t have that one as well) few days ago, but haven’t come around it to install it. Now you present me with a set of voice commands that go along with it! ~:)
Only too bad they are in English, I’ll have to make my own for the German. Shouting English in the German U-boat isn’t exactly fitting, isn’t it? I want Das Boot feeling! ~D~D~D No, I’m not German, I just speak that language well and like the game and the movie much better with it.
Btw, which forums would you recommend me for the Silent Hunter 3? Official, fan forums? I scanned few of them, I would like to hear your opinion. :bow:
Re: Silent Hunter III ships
Hi voigtkampf,
I'm using a sidewinder gamevoice for most of my controls... its great until it gets confused between "crash dive" and "surface" ~;) still, it's a nice gimmick that is well suited to this type of sim. I have the voices responding in German and the message subtitles in English. I did take some screenshots of the game, but they are a couple of Mb each... it would take a few minutes to download each one with a Dial up modem... anyone interested?
Re: Silent Hunter III ships
Hi, Rob, guess you are on this submarine trip as well? ~:cheers:
You use what program exactly? Sidewinder gamevoice? Is it freeware? If it is and you have some experience with it, I would love to try it and test it.
…
Hmm, I just went myself and checked it, it is not freeware and on top of that nowhere available at the moment. Seems to be a piece of hardware involved there. Oh well…
I just don’t have the time to stop and fool a bit with the SH3 and the voice commands at the time, but I will do so ASAP.
This game is awesome, I reviewed it and gave it high scores. Best U-boat simulation ever.
:bow:
Re: Silent Hunter III ships
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How do you get the sonar man to do anything useful?
Do it yourself...
Try the "h" button... the hydrophone station is quite handy for locating ships while submerged or on dark and stormy nights.
~:)