Re: Research on battle map - post test results here
Quote:
Originally Posted by R'as al Ghul
I've made an interesting observation on shootouts between Peasant Archers and Pavise Xbow Militia. I would've thought that the Pavise would easily win because of their shield protection but when the Peasants shoot with fire arrows the pavise shields catch fire quite easily.
Perhaps someone would like to make some conclusive tests about it?
I Made some tests (3x w/fire on/ 3x w/ normal) and in my custom battles these were my results:
Large Scale in loose formation: with the fire mode off, my Peasant archers would be out of arrows with around 30-35 men left to the 60-65 remaining PvCbMl
Large Scale in loose formation: with the fire mode on, my Peasant archers would be with around 30-35 men left to the 60-65 remaining PvCbMl and still have half the ammo left seeing that fire mode fires more slowly.
Re: Research on battle map - post test results here
That suggests that fire arrows kill more PaviseXBow than normal arrows, it just takes quite long. In fact you've only used half of your ammo for the same result (number of kills) and you still have ammo left for another enemy unit.
Was the Pavise-Xbow ammo empty after the second test?
Re: Research on battle map - post test results here
Quote:
Originally Posted by R'as al Ghul
That suggests that fire arrows kill more PaviseXBow than normal arrows, it just takes quite long. In fact you've only used half of your ammo for the same result (number of kills) and you still have ammo left for another enemy unit.
Was the Pavise-Xbow ammo empty after the second test?
Yes they still had about half the ammo left in the first test (fire), so they should still get a few extra kills.
In the (normal) test they ran out of arrows while leaving 60+- of the enemy
Re: Research on battle map - post test results here
peasants are effective because they have 3 defence skill if you give them padded armor and extra wepon upgrade plus all three chevrons they will do very well in a melee. they would be just as effective with 1 chevron but you need the other two to give them morale boost i think from 1 to 7.
spearmen will probably have to be deployed 2 units spread thin one behind the other to recieve cavalry charges of course the first rank will be toast. in multiplayer games one would think that a frontal cavalry charge would smash an opponent using spearmen, weak cav and missile troops but if the missile troops are told to hold their ground when the cav charges them they will break but the stunned knights can then be attacked by the spearmen.
pikes can do more damage attacking cavalry in spear wall with guard mode on then they will by bracing. which will also negate the advantage of an opposing player trying to push his cavalry past you which currently allows them to roll off a braced formation.
Re: Research on battle map - post test results here
A thread by Reapz on archery tests, particularly relating to the longbow vs crossbow comparison:
https://forums.totalwar.org/vb/showthread.php?t=74553
A thread on cavalry speeds, including tests by Dopp and data from CBR:
https://forums.totalwar.org/vb/showthread.php?t=78190