Re: AntiTraits : now what the heck is happening here ?
Quote:
Originally Posted by dzzirt
Umm. can i know a bit more about installation. Im a bit newbie in m2tw editing. So iva installed m2tw and want to get bot vanilla's and yours fixes - what should i do?
A link to the guide (if it is alrdy present) will be appreciated.
https://forums.totalwar.org/vb/showt...light=unpacker
That'll get you setup with unpacked files and able to run a modified version of the game.
Once you have that all done, all that remains is to take the export_descr_character_traits.txt file that I linked to, and put it in the data directory (overwrite the one that is there - it will be from what you unpacked). You put it in the data directory of your M2TW folder if you went with io.file_first, or in the data folder of your mod folder if you set it up like that. Then you run the shortcut the guide had you create, and the game will use the modified file.
Re: AntiTraits : now what the heck is happening here ?
Hope I'm not resurrecting an ancient topic, but does anyone know if the 1.2 update will fix the anti-trait problem?
Re: AntiTraits : now what the heck is happening here ?
Well there's nothing specific there yet. Maybe, maybe not.
Although, since it's probably classified as low priority, rather not than maybe :P
Re: AntiTraits : now what the heck is happening here ?
pfft low priority?! Someone needs to get their priorities straight! :p
Re: AntiTraits : now what the heck is happening here ?
Quote:
Originally Posted by FactionHeir
pfft low priority?! Someone needs to get their priorities straight! :p
Believe me, there's quite a lot of far more significant bugs in this game ;)
This one is only mildly annoying...
Re: AntiTraits : now what the heck is happening here ?
...and from a twisted designer's standpoint, the current 'anti-trait' could be in place for balancing issues (though the argument is defeated when we observe a Merciless general losing all of his dread trait when he releases prisoners once...)
Re: AntiTraits : now what the heck is happening here ?
Quote:
Originally Posted by alpaca
Believe me, there's quite a lot of far more significant bugs in this game ;)
This one is only mildly annoying...
Hmm more than mildly but yes there are more important things. On a sidenote though, it was working perfectly fine in RTW and since M2TW is built on RTW, it could simply utilize the old code for antitraits.
Re: AntiTraits : now what the heck is happening here ?
I've been playing leaked 1.2, and antitraits seem to be working correctly now. Even passed a few tests specifically targeting it, so I'm confident it is completely fixed. One major result is that AI generals seem to end up with higher command stars a lot more of the time, which makes me happy. Several times I've been surprised to see 6+ star generals roaming about: in 1.1 I was never seeing any, save possibly my own.
Re: AntiTraits : now what the heck is happening here ?
Awesome, guess I won't have to tinker with the EDCT file any more, whenever we get the official 1.2, that is.
Re: AntiTraits : now what the heck is happening here ?
Yep, I can confirm anti traits work fine now.
Re: AntiTraits : now what the heck is happening here ?
Who was saying its too low on their priority they won't bother, eh? :p
Its great to hear its working though, no more tough decisions whether to build a church with the general in or not :D
Re: AntiTraits : now what the heck is happening here ?
Thanks for fixing this CA! :2thumbsup:
The Anti-Trait bug was not just a minor bug, but THE biggest deal-breaker for us for making EB2 - due to our massive trait system. The other deal-breakers were the inability to mod the meshes and animations, but that's in the process of being fixed now.