Re: My first go with the Turks
>>>>You're running on a Radeon 8500 though which is similar to the 9000 I was using. I wonder if it's an ATI driver problem, as I've never had this particular problem using other brands, though maybe others have? :dizzy2: >>>>
Mh, maybe so please all users post your videocard (sorry for OT)
Well i played today for some hours (this game is too addictive, some work wasn´t done because of that - this is one of the games which players needs much self-descipline to quit the game and do something more important ) and no error this time. I also disabled the autosave like suggested above.
Re: My first go with the Turks
This really has nothing to do with anything in this thread, I just wanted to say it:clown:
I played around little with custom battles today, and practised a bit with javelin infantry (mostly Slav Javelinmen and Jobbagys) and realised what it would be to have a unit like JHI with javelins...Put them on a hill, let the enemy attack you. You throw about two-three volleys, killing 3-20 men (depending on what unit is attacking) and then charge them - using your charge bonus... *drools*
Of course, it would be even better to have a 100 man unit of JHI armed with longbows or arbalests, but that's just a bit too far off.
Re: My first go with the Turks
Quote:
Originally Posted by Innocentius
This really has nothing to do with anything in this thread, I just wanted to say it:clown:
I played around little with custom battles today, and practised a bit with javelin infantry (mostly Slav Javelinmen and Jobbagys) and realised what it would be to have a unit like JHI with javelins...Put them on a hill, let the enemy attack you. You throw about two-three volleys, killing 3-20 men (depending on what unit is attacking) and then charge them - using your charge bonus... *drools*
Of course, it would be even better to have a 100 man unit of JHI armed with longbows or arbalests, but that's just a bit too far off.
I think what you are looking for are armored almughavars. If you start an XL game in Latem, I think there is a nice rebel stack of them waiting to be bribed in Greece.
Re: My first go with the Turks
Quote:
Originally Posted by Kavhan Isbul
I think what you are looking for are armored almughavars. If you start an XL game in Latem, I think there is a nice rebel stack of them waiting to be bribed in Greece.
PLy as the Irish on XL, ultimate javelin faction (i created armies of all javelin units when playing as them, and they actually work) :2thumbsup:
Re: My first go with the Turks
Quote:
Originally Posted by Scurvy
PLy as the Irish on XL, ultimate javelin faction (i created armies of all javelin units when playing as them, and they actually work) :2thumbsup:
i personally never liked the javelin units until i played a round with the hungarians. I cant remember the unit name but they were cheap and really helped clog up enemy units for my Szelesky and avar nobles to demolish.
And on a final note, in one of my many forays with the english William the conquerer died at the hands of one of those filthy irish javelins :)
Re: My first go with the Turks
Quote:
Originally Posted by Odin
i personally never liked the javelin units until i played a round with the hungarians. I cant remember the unit name but they were cheap and really helped clog up enemy units for my Szelesky and avar nobles to demolish.
And on a final note, in one of my many forays with the english William the conquerer died at the hands of one of those filthy irish javelins :)
Jogaby are the hungarian javelins, and they are quite good, i norm put them on hold and have my ha's fall back into them and then round, giving them 2-3 volleys at enemy flank, normally kills over half the unit,
was william hit in the eye? :idea2:
Re: My first go with the Turks
Well, personally I think Jobbaggy are pretty useless. They are after all only peasants except in a smaller unit and they throw a volley or two before they get massacred by whatever it is that hits them.
The Irish javelin units are a lot better, but they suffer from the problem that they don't stand a chance against cavalry (all javelin units suffer from this).
Thinking of it, I might have to mod the JHIs so that they can fire arbalest projectiles:idea2:
Re: My first go with the Turks
Quote:
Originally Posted by Innocentius
Well, personally I think Jobbaggy are pretty useless. They are after all only peasants except in a smaller unit and they throw a volley or two before they get massacred by whatever it is that hits them.
The Irish javelin units are a lot better, but they suffer from the problem that they don't stand a chance against cavalry (all javelin units suffer from this).
Thinking of it, I might have to mod the JHIs so that they can fire arbalest projectiles:idea2:
Jobbaggy are bad against cav, but when put on hold they can at least stop the enemy unit for a while, 2-3 volleys is enough to kill at least a 3rd of the unit, they are best when used with the support of cav for flanking etc.
irish javs are better, and the best can equal cav when put on engage and chaged, i can;t remember what they are called right now, but the ones with the small shields certainly can :2thumbsup:
Re: My first go with the Turks
The jobbaggy are only useful if you can hide them behind a friendly spear unit, during a defensive bridge battle. They could probably serve as garrison troops, as they are cheap and available only with a fort, I believe. They have horrible morale and there is no way they can stop a cavalry charge even by Steppe Cavalry - they will rout instantly on impact, at least on expert. Slav Javelinmen have a bit better morale (still low though), but they, as well as the Jobbaggy, the Kerns and the Dartmen have little armor and die in large numbers when they get in the range of enemy missiles. The best javelin unit in the XL mod are the Bashkorts, available to the Volga Bulgars and the Cumans. They actually have a cavalry defending and ranking bonuses. With plenty of armor upgrades they can do wonders.
Re: My first go with the Turks
Of course I am not suggesting that javelnmen should be expected withstand cavalry charges, although armored almughavars and bashkorts could, provided the cavalry is not Mongol Heavies, Katanks, Order Knights or something really heavy. Here I am referring to units in the XL mod.
Overall, I am not a great fan of the Irish units. First of all, not everyone can train them - if you play with a Muslim power they will be simply unavailable. Second, you need to get to Ireland, which may be a bit hard if you are playing with the Byzantines or the Hungarians. Third, you cannot build more than a unit per turn, meaning you may never get enough of them and depending on your faction, gallowglasses might be more needed for your troops.
There are better options in other javelin units. I find the Kerns better than the Jobbaggy, and the latter are only available to the Hungarians, but they can build those everywhere they go, and they have pretty much no building requirements. They come extremely handy when you need to face a Byzantine invasion in Wallachia - great for killing katanks.
However, the Slav javelinmen are even better, because they are trainable in so many provinces. Their usefullness is enhanced by their availability in provinces, which have defensible rivers where javelinmen are a great asset - Muscovy, Kiev, Moldova/Bulgaria (depending which way you expect an invasion to come from). I really love these guys every time the Horde arrives.
I am notsure which factions can build Spanish javelinmen and if those are limited to the Spanish and Aragonese, but these are good and can even be used as flankers, as already noted above, and this is important early when armies are still small and you need to get everything out of every single unit.
The best javelin unit IMO are the jinettes, because of their versatility and huge impact, especially early in the game. They are available in most Iberian provinces and can solve plenty of problems - from Almohad Urban Militia, through Huscarles, to Katanks. It is a pity that the AI has no clue how to use them, but considering that the Spanish tend to become a superpower in every game, this is perhaps a good thing - otherwise the Spanish will have a huge edge similar to that of the Byzantines (or even greater).
Re: My first go with the Turks
Kavhan Isbul: You bring up a number of good points. I have been on a bit of a Catho jag lately so the Irish and Spanish jav units are much easier to acquire than for someone playing an Eastern Faction.
The Jinnettes are the best jav unit hands down. I left them out of my post because they were mounted and everyone was refering to inf jav anyways. The reason why the comp has so many problems with handling Jav units (esp the Jinnettes) is the range of the jav, which is lower than the distance skirmish uses to tell units to start backing away. So by the time a unit is in range to get hit by the Jinnette the Jinnette is already starting to back away.
There is a fix that I know of. If you mod jav's range in the PROJECTILESTATS file to 2500, the javs range is still very short, but can be effectively utilized by the comp. I found this one out in Froggies Guide to MTW (not the unit one). I've used it once or twice and was very surprised at how fast the comp 'got a clue'.
Re: My first go with the Turks
Basically, the Bonnachts are best used as garrison troops and to chew up large amounts of the throwaway troops that the AI uses (mostly UMs). The Kerns are clearly the best javelin unit for the Irish - and all western European catholics for that matter - while the other two should only be trained in small numbers for special duties.
Another problem with Javelin units overall is that they become outdated pretty rapidly as soon as the year turns 1205. Heck, even a faction able to produce Mounted Sergeants will never again have to worry about javelins.
Re: My first go with the Turks
Quote:
Originally Posted by Kavhan Isbul
The best javelin unit IMO are the jinettes, because of their versatility and huge impact, especially early in the game. They are available in most Iberian provinces and can solve plenty of problems - from Almohad Urban Militia, through Huscarles, to Katanks. It is a pity that the AI has no clue how to use them, but considering that the Spanish tend to become a superpower in every game, this is perhaps a good thing - otherwise the Spanish will have a huge edge similar to that of the Byzantines (or even greater).
Quote:
Originally Posted by Sensei_Warrior
The Jinnettes are the best jav unit hands down. I left them out of my post because they were mounted and everyone was refering to inf jav anyways. The reason why the comp has so many problems with handling Jav units (esp the Jinnettes) is the range of the jav, which is lower than the distance skirmish uses to tell units to start backing away. So by the time a unit is in range to get hit by the Jinnette the Jinnette is already starting to back away.
Ah, Jinnettes. How do I love thee? Let me count the ways.... ~;p Truly, they're my favorite unit in the game -- even more than Gazi Infantry and Bedouin Camel Warriors -- and for me, that's saying quite a lot. While I generally dislike employing missile cavalry (because of the micromanaging necessary to use them effectively), Jinnettes are definitely an exception.
I think it's because I really do get results with them almost every time -- it's a rare battle of mine in which they fail to play an important role (especially in the Early period). And as Kavhan Isbul pointed out, they're good against a variety of different units (including AUM, of course). His mention of Kataphractoi is an excellent example; those nasty Jedi generals the Byz field all the time provide great target practice for my jinnies as they merrily gallop in circles around them!
It is a pity the AI generally doesn't use them very well, but I doubt anyone who's fought major campaigns against the Spanish/Aragonese minds very much. ~;) They're a real pain to fight against when they're employed effectively!
Oddly enough, for as much as I've played the Spanish (Castille-Leon in XL), I've almost never used Spanish Javelinmen. I think that at first I was too lazy to figure out how one uses them in battle, and then after a while I simply got used to doing without them....especially once I got the hang of Jinnettes. ~:rolleyes:
Re: My first go with the Turks
I never use Spanish Javs either, I'd rather spend my florins on Jinnies.
Actually, after my rather haughty post I am loathe to admit, unless I'm playing the Viking Era I almost never use Javs. They really do involve too much micro management. If I want to micro manage my troops I'll play an Eastern faction.