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Re: First cohorts, night battles + recruitable roman generals minimod
All post 0.81a versions, thus 1.2 and 1.2a should be save game compatible. Also it is always to try it out if old savegames still work. I could continue my campaign from 0.81 into 0.81a even if the latter version is not save game compatible in all cases.
The last additional fix I'am aware of is the Rebel City CTD - Improved Fix which is already included in 1.2a.
If there are other fixes out now they obviously shouldn't replace any files from the minimod. If they do so you can use winmerge to synchronize the files.
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Re: First cohorts, night battles + recruitable roman generals minimod
k, indeed good news :2thumbsup:
thank you
i´ll try 1.2a first, if this don´t help, i´ll try the other fixes...
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Re: First cohorts, night battles + recruitable roman generals minimod
:no:
1.
i tried first 1.2a (and deleted map.rwm)
:thumbsdown:
the error still happens, just a little bit earlier (before the eleutheroi turn)
2.
then i tried the "broader ctd fix", the "typo fix", the "EBBS-fix" (and deleted map.rwm)
:thumbsdown:
the error still happens....again at the end of the eleutheroi turn
this makes me :wall:
edit:
i don´t know what the Oasis fix and the Trait file nerf fix are for, so i didn´t apply them.
if you need the save game, i can mail it to you.
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Re: First cohorts, night battles + recruitable roman generals minimod
so i found the problem, but not the solution
the situation is the same:
now running v1.2a
+ typofix
+ ebbs-fix
+ broader ctd-fix (applied permanently, but that don´t cause the problem)
the game chrashes at the very end of the eleutheroi turn IF the script is activated....
if the script is off, i can get to next season.
so do you think, that i should apply the temporary Trait fix?
or do you have another idea?
for now i´ll try to run the game with Script off to reach the next season and then activate it again.
after-trial-edit: this won´t work...so it crashes just in the next turn :(
so far
AA
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Re: First cohorts, night battles + recruitable roman generals minimod
Any addition, especially one of the CTD Fixes, will cause problems when running a mini-mod. This mod will only work right if you install it on a clean v081a EB.
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Re: First cohorts, night battles + recruitable roman generals minimod
then i will make a clean EB installation with FC,NB,RRG v1.2a and try again...
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Re: First cohorts, night battles + recruitable roman generals minimod
Three questions:
1. What should be the CORRECT installation queue of EB, fixes and First Cohort mod in order to keep the game free from CTDs? (at least from the most serious ones...) => what should be installed first and in what order should the rest be installed?
2. Is the First Cohort already compatible with the latest v2 Patch?
3. Have You any idea how is the same about Watchman's extension to the First Cohort mod?
@AngryAngelDD:
does the "FC,NB,RRG v1.2a" mean the name of this Cunctator's "First Cohort+Night Battles+Roman Recruitable Generals v1.2a mod" ? I think so, but I'd like to be sure...
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Re: First cohorts, night battles + recruitable roman generals minimod
There is not yet a new version that includes these fix but I am working on it.
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Re: First cohorts, night battles + recruitable roman generals minimod
OK.
So to both Cunctator & Watchman:
1. after Cunctator makes the next version of his FC mod, utilizing the v2 Patch, shall the Watchman upgrade his mod after it is upgraded by Cunctator, or these two mod shall be independent?
I’m asking due to the fact that I’m a little bit confused with the number of mods and mini-mods issued currently to EB...
What is now (before implementation of v2 Patch) is that the Watchman’s mod is based upon Cunctator’s, and it seems – for me, maybe I’m wrong – that one have to install FIRST the Cunctator’s FC mod, THEN to upgrade it with Watchman’s one.
After v2 Patch is implemented, what structure and relationships between these two mods shall be? Shall they be independent ? I.e., one could choose to play either Cunctator’s or Watchman’s mod?
In fact, what is the difference between these two mods except adding some units in Watchman’s? (maybe a stupid question, but...)
@Watchman:
If I understand correctly, to make Your mod being playable under BI engine, should I copy the “imperial_campaign” directory and rename it to “barbarian_invasion”, and then change the shortcut path by adding “-BI” – similar to Thorloff’s RoA? Or does Your mod use the BI just as it is, with only changing the shortcut path?
I’m asking ‘cause I’m not sure if I’m doing everything OK...
And anyway it seems that I have to reinstall my EB again and copy this, keeping one copy of the EB 0.81a clean (with only v2 Patch and CTD fixes and elephant fix) installed, with second one as a basis for either Cunctator’s or Watchman’s mods... with yet another copy for Thorloff’s RoA... as I have non-EB RTW copies used for SPQR and Ancient Empires (with non-alread-installed “clean” RTR PE 1.8, but who knows... maybe I shall install it too...)
I got stuck with the mods for RTW and it seems that I’ll have lot of fun playing them... only the poor M2TW lies aside bought a month ago and not installed...
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Re: First cohorts, night battles + recruitable roman generals minimod
I don't ever recall adding any units you know... just modifying the existing ones a bit.
Anyway, to be honest I don't anymore quite remember what exactly I lifted off cunctator's, so installing that one first would probably be a good idea. Putting my files in afterwards will then simply overwrite whatever's necessary, natch.
Although I assume I could also include the whole thing once the newest version gets released, but dunno what c-man himself would think about that...?
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Re: First cohorts, night battles + recruitable roman generals minimod
Well, Watchman, maybe You and Cunctator should co-operate a little in the next release of Your mini-mods, as they should be upgraded to suit the v2 Patch... so each of You know what the other is doing/changing...
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Re: First cohorts, night battles + recruitable roman generals minimod
Updated to Version 1.3, fully compatible with EB 0.81a V2
Changes in 1.3:
-Includes all permament bugfixes from EB 0.81a V2 as far as they effect files altered by this mod
-Praetorian cohorts charge bonus fixed
-morale bonus of 21 in one pontic temple fixed (now 2)
-added icons for schildtrom and shield wall formations to EB cultural UIs
-It's now (hopefully) easier to get a triumph
Quote:
Originally Posted by Watchman
Although I assume I could also include the whole thing once the newest version gets released, but dunno what c-man himself would think about that...?
Of course you can include everything you need from my mod.
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Re: First cohorts, night battles + recruitable roman generals minimod
Yeah! That's a great news!
One question:
in Watchman's mod to get it played one must change the shortcut path by adding a "-BI" after the "\RTW". Is that necessary also in Your FC mod?
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by cunctator
Of course you can include everything you need from my mod.
:bow: Muchos gracias.
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by Darth Stalin
Yeah! That's a great news!
One question:
in Watchman's mod to get it played one must change the shortcut path by adding a "-BI" after the "\RTW". Is that necessary also in Your FC mod?
No it is not necessary, the minimod works with the R:TW 1.5 exe as well, but you can of course play it using BI.
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by Darth Stalin
@AngryAngelDD:
does the "FC,NB,RRG v1.2a" mean the name of this Cunctator's "First Cohort+Night Battles+Roman Recruitable Generals v1.2a mod" ? I think so, but I'd like to be sure...
yes, it does.
anyway i didn´t found a solution with this version, so i will try the new V1.3 for EB .81aV2 this week
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Re: First cohorts, night battles + recruitable roman generals minimod
Cunctator is your mod compatible with the Force Diplomacy mod?
Also, is your mod save-game compatible with v.81a v2?
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Re: First cohorts, night battles + recruitable roman generals minimod
It is fully comaptible with the Force Diplomacy mod.
I was told adding new units (as my mod does) is not save game compatible. I think it's always worth to try but don't expect that it will work if you don't start a new campaign.
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by cunctator
It is fully compatible with the Force Diplomacy mod.
I was told adding new units (as my mod does) is not save game compatible. I think it's always worth to try but don't expect that it will work if you don't start a new campaign.
Ok, thanks.
Definitely want to try your mod. Might wait till I start a new campaign though. If I decide not to wait and it works, I will let you know.
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by cunctator
It is fully comaptible with the Force Diplomacy mod.
I was told adding new units (as my mod does) is not save game compatible. I think it's always worth to try but don't expect that it will work if you don't start a new campaign.
It is. But the traits are :dizzy2:
I Down loaded a romani Campaign form the bugs section and almost every family member had the 'slain by Seleucids' trait
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Re: First cohorts, night battles + recruitable roman generals minimod
Finally good news for me:
i installed 0.81aV2 + FirstCohorts v1.3 on a fresh BI-Install !
i take my last savegame from 0.81a + FirstCoh v1.2 on RTW1.5....and it works fine!
i didn´t have the CTD anymore..... :2thumbsup:
as far as i understand the 0.81aV2 simply incorporates all of the permanent fixes but didn´t really change anything
same does FCM 1.3
so it is not clear to me, why the game works correct now?!
is it the change to BI1.6 ? (don´t think so)
anyway i´m happy now.....at least till the next CTD occurs :laugh4:
AA
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Re: First cohorts, night battles + recruitable roman generals minimod
Good to hear that it is now orking for you.
Other than a 0.81a + permanent fixes + FCM 1.2 install, the new version also does include the permamanent fixes in the files modified by my mod. This explains probably why it works no.
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Re: First cohorts, night battles + recruitable roman generals minimod
Excellent mod. First cohorts are a must, and night battles are awesome, i have a few questions. are first cohorts only recruitable in roma? and what excatly is the purpose of recruitable generals?
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Re: First cohorts, night battles + recruitable roman generals minimod
Hey, where the "Forced Diplomacy" mod can be downloaded from?
And to Watchman:
when the newest version of Your mod (based upon First Cohort, IIRC) shall be available? (I mean version compatible with the lates EB 0.81a v2)
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Re: First cohorts, night battles + recruitable roman generals minimod
Quote:
Originally Posted by Omanes Alexandrapolites
Sorry Janius, it wont be save game compatible as it adds new units to the game. Unfortunately that always ruins compatibility.
I have it installed with my saved game and it works fine with no CTD's apart from when I build new MIC in a conquered region that has prevoius MIC's
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Re: First cohorts, night battles + recruitable roman generals minimod
What if all I want to do is activate the night battles? Is there a simpler way to do just that? Thanks.
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Re: First cohorts, night battles + recruitable roman generals minimod
Is it just me or do night battles still look the same? They're no darker at all than before, and no torches are carried.:no:
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Re: First cohorts, night battles + recruitable roman generals minimod
I think the torches were removed on purpose. However, in my case, I don't even have the night battles option. I mean, there is no little box that I can check when the battle screen options pop-ups, anyone could :help: me ??
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Re: First cohorts, night battles + recruitable roman generals minimod
Well, IIRC to fight night battles you have to have a General/Faction Leader being a "Night Fighter"... so if you have an army being commanded by someone who is bnot a "Night Fighter", you cannot fight battles at night...
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Re: First cohorts, night battles + recruitable roman generals minimod
Yeah you're right but normally in BI, if your leading general does not have the night fighting ability, the night battle option box is grayed out and you can't use the option
What I was talking about is the fact that the night battle option box is not there at all, someone has any idea about I could have screw up ?? :shame: