Both kings have a Rurikovich mother or grandmother, who is dead, so they have claims on all the Rus' duchies...
One Rurikovich in Turov has a claim on the kingdom of Poland aswell...
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I hope 1.05 will feature more assasinations and plots. As it stands right now, I haven't ever had an assassination attempt on my character. And well, about plots, I mostly just get the 'Kill the crazy woman at your side' plot.
I haven't really noticed the buff on the caliphates. Shia took everything around egypt and it didn't go much further than that. Still the same now. Sunni caliphate is still a minor nation, totally relying at the mercy of the Seljuks.
The only thing which would buff the AI a whole lot would be the ability to make betrothals. They don't do that now. Although then you would get the problem of sometimes getting england in Rus or something.
Betrothals were a player device, because in CK1, you would have to wait till they come of age, then suddenly, they ended up married off randomly without a chance for you to send marriage proposals. It isn't something for the AI, because then everyone will become betrothed to everyone making it impossible for the player who doesn't have the advantages of the computer.
As for the DLC, it is completely optional and it is something players (including myself) have wanted and always had to resort to modding to create. It doesn't harm anyone and if you don't want it, don't buy it! That is what makes this DLC great in my opinion, the fact it is "so on the side", no one has to feel forced into it and can happily go without.
The DLC is fine. The patch 1.05 has some other large changes they have not told us about yet.
The Crusade change is needed to make it more useful but I do worry that the HRE is going to dominate them, as they seem to do now.
They will release more about the changes each Friday until the patch comes out on the 17th of Apr.
The DLC we can take or leave, as has been pointed out. The patch, we are stuck with via Steam.
:shrug: I'm disappointed because I was hoping for something more, something players can't easily do for themselves. The CK2 equivalent to a new mission pack, rather than a graphical UI for notepad editing. Or, if that wasn't possible, something grander in scale, something which won't be mostly obsolete as soon as the first generation passes.
Since my review copy was free, I was intending to buy the DLC to return something to Paradox. I'm not going to buy stuff just for the sake of it though; in this case I'll be passing. Maybe they will put the two music pack DLCs up at the same time. That's 'useless' DLC I can talk myself into buying - love the music.
This is my main steam nightmare these days. There's at least one game I'd rather play at a lower version than the one steam enforces, there have been some where I'd like to disable DLC and can't, and I'm very worried about the forthcoming Civ 5 expansion. If I don't like the new mechanics the entire game will become worthless as it fully integrates with the original.
There was talk about steam hosting beta patch tests for CK2. If that goes ahead it will be possible to download a separate beta version of CK2 ... if I understood some old posts correctly. That means it will be possible to trial the changes, then lock steam into offline mode to prevent the full game from patching if the changes are undesirable.
I would actually like to adjust something on the crusades. The guys who contributed most get an entire dejure kingdom now. Why shouldn't a independent kingdom be created there, instead of letting a european state expand there(they usually don't really care about the land they have in the holy lands). I would like to see the kingdom of jerusalem in my games, instead of the HRE which is dominating Muslim lands.
I, like you guys, are concerned about the save-game compatibility. I have an AAR running right now(have it on this forum) and I suspect I can say goodbye to it the day the patch comes out.
Dev diary 2 for 1.05 talks about more issues of the upcoming patch. Some good, some bad. Original post link: http://forum.paradoxplaza.com/forum/...April-6th-2012
Highlights:
*De-jure kingdom lines will now be dynamic instead of static. If you hold a duchy for over a hundred years, that duchy will shift its de-jure lines to belong to you by law.
*Creatable titular titles - Characters will now be able to create a titular title if they hold the scripted events that will allow them to. The ability to make a "Kingdom of Venice" is given as an example.
*many more de-jure kingdoms from the start
* Ducal claims now become de-jure claims, including those for kingdoms. Kings and Emperors will now have the ability to declare war on someone due to their occupation of a county that falls within their de-jure kingdom.
Some very good, some very bad in this news. I love the fact that de-jure kingdoms can now be a bit more flexible with the march of time. There's no reason why I shouldn't be rewarded if I put in the blood, sweat and tears of holding onto a conquered duchy for over a hundred years.
I also really like the idea of titular titles now being created. No real reason to not have them in there imho.
As was discussed before, the concept of a de-jure casus belli could be good in some ways but has the potential to send blobbing way out of control. I do not like the sound of it at all. This could be very bad expecially in light of the new dynamic de-jure system. Imagine a world where the HRE is not only powerful, but even if it manages to lose some counties - it could just declare war again (and again and again) to get them back. Really frightening. :no:
I would like to see France lose some of its desire to take over Iberia and something to limit the number of times a character can get an excommunication on any other individual character.
There is no way just yet to know what impact the patch changes will have. But using experience as I guide you can see the possibilities.
In general I would say that if it isn’t broken then don’t fix it. All the nerfing and buffing has a domino effect.
A CB for kingdoms is both good and bad. They go away or are gained after 100 years but that is a long, long time.
When I bought the game Spain was fairly easy. Now it is darn near impossible. All of the little changes seem to be magnified if you play there.
More difficult marriages and alliances is felt most there. Increased Muslim aggression has a very definite result.
Lots of small changes have had a very negative effect on STARTING in Iberia. It certainly is no disadvantage to interlopers. Though I have seen Muslims taking England and Brittany. Which by the way were later blobed by the HRE.
Its time for the final dev diary before we get our hands on the new update, and here it is (in case you forgot) http://forum.paradoxplaza.com/forum/...pril-13th-2012
Highlights:
*Over 300 completely new events. The examples given include a friendship and rivalry event line(s) as well as event series tied directly into negative traits. There was also a regency event series mentioned.
*A new plot for independent rulers to strip vassals of titles.
*improvements to the Kill plot to make it target characters more logically.
*Improvements to the plotting system that let you discern much more information at a glance, as well increased functionality in the UI
*Causes of death (finally!)
Not a whole lot of surprising stuff here, to be honest most of the final part of the dev diary sounds like stuff that is focused on improving functionality which i wholeheartedly approve. I've been dying to have cause of death included since the first time i played.
I like the idea of plotting to remove titles but it does strike me as a bit gamey. While i certainly welcome its addition it sounds easy to abuse, won't know for sure til I try i guess.
Those are all very welcome changes. :yes:
That's strange, unless my memory is going funny, I remembered reading there are going to be 2 new plots. One for the liege and one for vassals. Can't remember exactly what the vassal's one do but it was to counter the other one. But the post doesn't seem to be edited so maybe I was imagining it.
Someone mentioned in another thread you can use your chancellor to fabricate claim against your own vassal, so this new plot for the ruler doesn't look too bad to me. Makes managing your realm a bit easier I guess, if the player wants to use it.
I want them to give the chancellor the ability to speed up culture change. I hate you have a 1% revoltchance you can't do anything about. The Rumites changed some greeks to turks in like 25 years, I have to wait 75 years to make them change culture.
I never thought of it until I read it in this thread either, which has some very useful gameplay tips. Some more features/tips here, they are probably obvious for experienced players. The double right-click one is really important though.
I concur, but there are occasions (traitors or newly conquered counties), where imo it's silly that your vassals feel threatened or disrespected if you strip defeated enemies of their titles, most of all to appoint your kin! Instead you get mass dissatisfaction XD
I thought it was related to state diplomacy, also religious conversion of the province might help, in my Hauteville games takes me very little to have at least 2 or 3 settlements "normanized"...
For what ever reason NPCs are much better at this than the Player. I know in a couple of games my vassals convert them years a head of me.
It would be great if they made a Justicair or Prime Minister for your counsel. Someone who could add their values to the whole range and work on converting the population to your culture.
In Spain it seems one may change after 50 to 100 years. That may be like one county in 20 or 30 changes culture. It must be the slowest place to convert.
Well, I just got comprehensively swindled by the AI.
I started as Connacht, and after finally uniting all of Ireland under my rule I set my sights on England. I'd somehow acquired a claim to the English throne (I have no idea how), and when the combined Anglo-Scottish Kingdom imploded, with several of its duchies simultaneously rebelling, I seized my opportunity and staked my claim. Beset as they were by myself, the French, and their own dukes, I didn't think it too suspicious when I was offered the throne of England at a mere 55% warscore. Unfortunately this turned out to be a bit of a white elephant. The English managed to keep all their territory by declaring it to be part of the Kingdom of Scotland (damned legal loopholes, should have read the fine print); furthermore, to add injury to insult all of their internal strife passed to me and so I found myself at war with 3 different duchies. On the plus side, I now have the legal means to bring the entire United Kingdom behind my banner (the Welsh, who have sizeable holdings in Spain, are closely linked to my dynasty). Should be fun :beam:.
Love it! Sounds like the AI got crafty on you but you've got the ability to still come out ahead. Good luck in the unification of the Isles!
As for where your claim came from it's quite possible it was handed down through an obscure cousin by way of marriage. If you've been marrying inside the isles then it's not a big surprise that either your character, or one of his family members, ends up with a distant claim on the throne. In my first Irish game I had the fun of fighting a war for the throne of England and ended up installing my brother as the monarch there. We ruled side by side, Ireland and England, for a good twenty years - until he stabbed me in the back. :no:
Spoiler Alert, click show to read:
Double post to remind you guys that tomorrow is the content patch. 1.04 had a smooth transition save-game wise, but with all the new events and features coming our way 1.05 might not be so lucky.
If you have a particularly fun game going (and are on steam) then do yourself a favor and switch steam to offline mode tonight, in all likelihood you won't get the chance to tomorrow before you are forcibly updated with the new version. Better to be safe than sorry when it comes to finishing up your saves. :yes:
Complete 1.05 changes have been posted. Patch notes are at the following link, as well as reposted for your convenience: http://forum.paradoxplaza.com/forum/....05-Change-Log
Spoiler Alert, click show to read:
I hope they have nerfed the mongols. They are unbeatable as of now. After the convert event they will be more united. As far as I know, they can summon 4 or more of these 'Mongol armies' which have no upkeep and come with 20000 men each.
I hope this patch is savegame compatible, otherwise I will have to quit my AAR or try to go to that point once again.
~:( sorry guys but reports from the official forum are saying that it's not save game safe.
Paradox has apparently changed a ton of revolt modifiers and reworked rebelling vassals as well as independence war checks. Some who are attempting to load old games are reporting constant rebellions. Good luck, but it isn't looking good. :no:
Doh! :wall:
My own fault really, knew a patch was coming soon and should have paid more attention. I'll fly through a few years and see how it goes. Thanks for the heads up, at least now I know what to look out for. :laugh4:
Just checking through the Paradox forums myself. Seems to be a few complaints about the editor dlc. It sounds very restrictive, personally I think if someone is paying for that they should be able to edit what they want, even if they make super characters and make the game easy. It isn't something I would buy, and if I did I would only change a few things around for roleplaying reasons, but charging for something that seems to have little real effect seems cheeky. Nearly as cheeky as a freaking ad on my start screen. :stare: Are Paradox turning into Bioware?
I haven't had a chance to play with it yet. I'm waiting for the release on steam before buying it - it appears that a number of bugs slipped through Q and A but Paradox has already promised a hotfix coming in the next day or so. Some of the complaints may be related to oddities in that regard, as to its restrictions i cannot say one way or another.
Oh stop it you. In order for them to get to that level William the Bastard would have been a DLC addition added at launch. ~;)Quote:
Originally Posted by johnhughthom
~:)
I submit to you exhibit B for paradox being awesome: Hotfix inbound less than 24 hours after the content patch.
I'll be waiting for this hotfix to dive into the game proper.Quote:
Folks, some major bugs slipped into 1.05. Apologies. We'll release a hot fix later today, fixing the following issues:
- Fixed a bug with all children getting the exact same education trait
- The mouse wheel now works for scrolling in all windows again
- Autopause on events in full screen mode now works again
- AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling".
- MP: Fixed issue where the client was able to change starting date in the lobby, causing all kinds of issues
- Fixed a bug with de jure assimilation of duchies when the king himself held counties in it
- Fixed an issue with some plots where plotters did not get what they plotted for
- Fixed an issue with war contribution scores turning negative and strange in huge, drawn-out wars
- AI: Less keen on picking the 'Revoke Vassal Title' plot
- Exported WOMEN_INHERIT_PRESSED_CLAIMS and BASTARDS_INHERIT_PRESSED_CLAIMS to defines
- Added some missing French and German translations
Also!
Steam is dragging their feet in releasing the ruler designer. The DLC is up on GG, but for some reason Valve is holding it up on their service and Paradox has no idea why.
If you bought your copy of CKII on steam and are frustrated, do not panic! You can buy the ruler designer from other outlets and activate the code they give you on steam. I just bought mine from amazon and can comfirm the code they gave me activated fine with Steam. :yes:
edit:
Played around with the ruler designer and I can see where some people are disappointed. The adding of traits is balanced so that positive traits will add years onto your rulers life before you start with a max starting age of 50. The other side of that same coin is that negative traits will remove years from the starting age, with a minimum of age 16. This means that it's impossible to customize a super king who has every positive stat in the game, without paying some kind of "penalty." It works out honestly, and it's not hard to create rulers whom are still good, just not overpowered.
The interesting thing is that customizing an existing character, while it changes your dynasty to a custom one, will NOT wipe out that character's claims. For instance I decided to customize one of the Rus dukes for a test run and turned him into a woman. I changed her dynasty to something other than Rurikovich and headed in game - sure enough, she had all the claims the default duke had.
So far I like what I see from the DLC and it's exactly what I wanted. I don't think i'll be using it in every game I play, but I'll certainly use it whenever I want to completely rewrite history with a custom dynasty :yes:
I hope you guys will forgive the recent double posts but I had a pretty cool idea and I wanted to share it with the CKII players we have at the .org. There was a a bundle of DLC released yesterday. The Ruler Designer was obviously the biggest, but the game's soundtrack was also released in three packs, each $2 each. Paradox has taken a really fun route with the DLC to date, in that everything is either cosmetic or nonesential, so it struck me that a lot of you folks may have passed on this stuff. In light of that, I thought up a fun game for us to play. A challenge if you will.
CKII orgahs I give you the 1205 scenario: An Empire Divided.
https://i.imgur.com/7ptbW.jpg
In the aftermath of the fourth crusade Byzantium had fractured into three states. Byzantium itself, the Latin Empire controlled by western crusaders, and the Sultanate of Rum. The challenge I propose is thus. Take one of these three contenders for the state of the Empire, and claim your rightful place as the successor of Rome. How do you do that? Take your faction from the above, to this.
https://i.imgur.com/AkFJg.jpg
These are the de jure lines of the Byzantine Empire at the start of the 1204 start date as of patch 1.05. Achieving this will etch your faction's name into history as the true successor of the Roman legacy beyond a shadow of a doubt. To add some fun to this challenge I'll buy all the currently released DLC for the first person to push their faction to these de jure lines. Allow me to sum up!
Proposed challenge: Proclaim yourself the successor of the Roman Empire
Proposed Rules:
1. Only a start date of Janurary 1st, 1205 can be used.
2. Usable factions: Latin Empire, Byzantine Empire, Sultanate of Rum
3. No mods allowed! The only modding you are permitted to do is modding the ability to play as the Sultanate of Rum
4. No custom character. Let's keep it historically plausible.
5. You are permitted to try as many times as you wish.
6. The challenge will end when one person has reached the de jure extent of the Byzantine empire, as shown in my current screenshot, with one of the aforementioned factions.
7. No cheating! No console commands may be used other than fow commands, which I do not consider to be cheating. This is supposed to be fun more than anything. ~:)
Proposed Time limit: A time limit of one month will be imposed. So if we started today, the deadline would be May 18th. At the end of this time if no one has obtained the goal of a full Resurrection of Byzantine glory, players may submit their best attempts and the one who got closest will be declared the winner.
Proposed Prize:
First prize: All DLC currently purchasable for Crusader Kings II. This includes the soundtrack, mongol portraits, historical Coat of Arms, and the Ruler Designer.
Second Prize: A choice between the complete soundtrack DLC bundle or the Ruler Designer.
What do you guys think. Would you arena-ites be interested in me running this challenge?
Very interesting challenge! I will start tomorrow haha!
I believe cheating can be made visible within the save game file? Not completely on this, but I think there is a method which you can test which used to be in effect for EU3:DW achievement system. If so, might be an idea to ask for save game uploads.
Perhaps doing an AAR with important dates or factors might be a key.
Either way, I am tempted to join in simply for the fun of it (so not wanting any prizes, simply the challenge) and I will choose.. the Latin Empire.
I think that's a great idea actually. Coupled with asking for an end game save state that really should be enough to spot any cheaters ~;)
Here would be a list of Revised Rules for the challenge, with that in mind. The only thing changed would be the final requirements to have a winning entry made valid.
1. Only a start date of Janurary 1st, 1205 can be used.
2. Usable factions: Latin Empire, Byzantine Empire, Sultanate of Rum
3. No mods allowed! The only modding you are permitted to do is modding the ability to play as the Sultanate of Rum
4. No custom character. Let's keep it historically plausible.
5. You are permitted to try as many times as you wish.
6. The challenge will end when one person has reached the de jure extent of the Byzantine empire, as shown in my current screenshot, with one of the aforementioned factions.
7. No cheating! No console commands may be used other than fow commands, which I do not consider to be cheating. This is supposed to be fun more than anything.
8. Participants will be required to submit a final save game state as well as screenshots as proof of their deed.
9. Participants will be required to recap key events in their rise to power for their fellow members in the style of an AAR. Said AAR does not have to be extravagant! However, this is about fun, and what's more fun than showing off how you rebuilt Rome in a weekend? ~D
There's another hotfix inbound. This one addresses randomly generated male characters appearing with 0 base stats.
You'll have to excuse my ignorance on the start date at hand, i chose what i considered to be the three largest contenders for the fate of the empire. Epirus and Trebizond would be an added challenge to an already challenging scenario, but if a player wants to start from them and forge an even greater empire then I don't see why not. :yes: I can include them in the list of approved factions without much trouble, I think.
I am in the process of finalizing the challenge now and would welcome any and all feedback you guys have to offer. This is for our members, so whatever makes this more fun for you guys I am completely open to.
I think it is more like "3 Great Destinies". You have Rum which historically becomes the Ottoman Empire, you have Byzantium, the last remaining stronghold of the old Roman Empire, then you have the Latin Empire as complete outsiders. From a narrative point of view, this is more interesting of a concept.
From a game-play point of view though, Byzantium would be the easiest to achieve the objection on (due to de-jure changes in 1.05), Latin Empire being the hardest.
Sounds like something to occupy myself with after the patch killed my AAR. Would everybody make their own thread with updates on their campaigns, or would you have one thread for all participants?
I think limiting it to Rum, Byzantium and the Crusader would be good, as Beskie said, the "3 Great Destinies" with the different participants showing a different perspective.
I tried one game already and I gave up.
I married into Sicily, thinking that they would be the hardest and most profitable gain I could get. Epius declared war so I was using my resources to fight them (I was winning), then I ended up in a massive civil war which came to a bloody conclusion when Byzantium got involved. (my remaining 6k worth of armies getting crushed by a 12k stack, leaving me and the rebels completely defenceless to oppose their might)
By the looks of it, I will have to play the first couple of years as an absolute tyrant in order to have the strength to fight the Byzantines.
Looked like a fun era though, there were a great number of wars going on.
I think I'd need to change my play style to have any chance of winning this. I'll be getting towards the end of my first year, thinking I'm doing well, then check the forum to see eighteen people have already completed the challenge and I haven't even fought a single battle...
1.0.5c is now on Steam. Should make the challenge worth trying. I expect the winner to be a Byzantine though, they do have the advantage.
I am disliking the Design Ruler DLC though. It is far too strict. I was trying to recreate Jamie Lannister, and just giving him a good martial trait bumps him up to like 34 years old. So here is the "base" I used, if anyone feels like getting the look I came up with.
Spoiler Alert, click show to read:
Challenge thread is up at this link: https://forums.totalwar.org/vb/showt...Empire-Divided
I encourage you guys to share your attempts there. :bow:
Rules have been revised to not be so stressful for our members who have less time on their hands.
and I lost my costume after entering the game. I think I might end up just save editing a characters traits in the future, which makes it disappointing to do.
Okay...
So I joined a crusade where I did the most work as in taking the most territories. At the end of it, it said King of France was biggest contributor (boo) and then it gave all the land to the already present Kingdom of Jerusalem.
Not sure how this is working..
@TiaexzMaybe that's where your problem lies.Quote:
Here's the change log for the hot fix (v1.05c):
- Fixed a bug with some randomly created characters getting 0 base skills
- Fixed a bug with war contribution score not always being given from occupied Holdings
- You no longer gain intrigue for succeeding with murder plots
- AI: Revolters now a bit smarter about when to pick the Independence CB
- AI: Adjusted down the Crusade joining a bit more
- Increased the delay between Crusades
- Exported REVOLT_DISTANCE_FACTOR, REVOLT_OTHER_INDEP_RISK and REVOLT_OTHER_INDEP_RISK_CAP to defines
- You can no longer start military type plots against someone you have a truce with
- Fixed a bug where children born after the father had died would themselves immediately die
- AI: Should not revoke titles off vassals while at war with someone big
- Rebellious vassals who do NOT seek independence will tend to keep the the peace while there are independence revolts going on
- Fixed a bug with a duel event (100411), where a ruler could banish himself
I want to see a more M2TW feel to religion. Rather than having the whole region have one religion, let them have multiple religions. Each religion has a percentage of the regions believers. Having Higher state religion percentages in your empire will increase religious authority.
I have 1.5c as the patch and got the correct checksum.
But yeah, even then, it declared King of France the winner but KoJ got all the territory except the territory I took, which reverted to some Muslim Emir. Was really weird.
Post 1.05 western empires have been seriously nerfed, mostly due to the independance war changes. If one vassal rebels they can usually handle it. Two? Still, probably handle it. Any more than that and it's a good bet at least one of those wars will end with a new independant faction:
Spoiler Alert, click show to read:
Toscana and Provence both look to be in very good positions to win their independence early in the game, especially if they work together. Weak emperors are now a huge problem for our familiar grey blobs. Will be interesting to see how this further pans out as I play deeper into the campaign.
In my Rumite campaign everything is going smoothly, I control the eastern Mediterranean, Crimea, Epirus and the Peloponnese; plus almost the whole of Anatolia...
But now I border both the Golden Horde and the Il-khanate, let's just say I don't feel comfortable XD
1247ish, I can handle an invasion with smart deployment and movement, thus detrimenting them into a white peace (I have almost 10k gold and an 100k army). The real problem is that they will halt my expansion :P
Anyway the Il-khanate is facing rebellions every year and the Züchi-iin Ulus has a very large Bulgar nation building up at its border; a quite powerful Hungary at its heel; rebellious Pechenegs and groving Rus duchies.
That is true, but I don't particularly need to take any of their land...
I hope both will realize that a Sunni conversion is what they need, or prey on weaker foes :P
That very large bulgar nation can't stand against those free mercs they have. Be on the lookout for backstabs.
Secura came and saw my save, and this is how she summed it up.
"You played 15 years and you have done.. nothing?"
Ouch. That is the price of the Crusade bugging indeed.
They seem a bit scattered in that shot, true, but that's a civil war for the throne not independance.
Byzantium is holding together well in my current game, however they aren't expanding much. It's actually refreshing to see. Empires are no longer then rock solid institutions they were a couple patches ago and take a very good ruler to hold together. Incidentaly the HRE has reclaimed Toscana and Pisa, who rebelled at the start of the game after around 25 years, once they got a ruler worth his salt. Bugs and quirkiness aside I am really enjoying life post patch.
And THIS is why i like causes of death!
Spoiler Alert, click show to read:
Poor Duke William. He was set to unite all of England but dies in 1068 from a bought of pneumonia. With their would be king dead, the Normans prove to be little threat and Saxon England survives. Under the rule of King Harold.. the great? :shocked:
Spoiler Alert, click show to read:
I had a pretty nice happening in this game. Trebizond began expanding on the Crimea and beyond. The GH conquered them and evoked the 'king of Trebizond' title. The GH somehow collapsed and now a lot of small states emerged in the steppe. Trebizond was now divided into four states: The Crimea, Chersonesos, Armeniacon and Trebizond proper. Soon, the wars started and the target was the Crimea. Crimea was partially subdued under Trebizond. Armeniacon was divided between Byzantium and Rum. Chersonesos and Trebizond became vassals of the Byzantine empire. That was the epic tale of Trebizond.
I will have a full report tomorrow in the challenge thread.
what is the prize? or challenge?
Hmm, I'd hate to think what Secura would say about some of my games, I have gone over 100 years as a one county family in the original.
The challenge is to recreate the Byzantine Empire's greatest extent, with the Byzzies, Crusaders or Rum from a 1205 start. Prizes are dlc for the game. Or just check the thread, you lazy Dutch man.
BTW as for patch notes, playing with Rum I encountered some bugs: sometime I can see my vassal's council members (marshal or steward usually) and the regent event (a new regent should get appointed due to his skills and winning a duel) seems broken, as the same regent remains, unless it's supposed to go that way, but they didn't write "the same regent remains in office" text...
The council in general seems to have been bugged a bit thanks to 1.05. Council members will leave their positions sometimes for no obvious reason. In the past I always knew why a council member left, eg i appointed him to a duchy so now he has his own court, ect. But now, sometimes you'll have council members leave but they dont seem to be following any reason for it. Thankfully it doesn't seem to happen that often and most times you can rehire them back.
That actually happened to me a few times pre 1.5.
Just encountered something like this. It turns out if a catholic ruler already owns the de jure kingdom that's being fought for, in this case, the KoJ, then you are fighting to restore land for that guy's faction. So basically, the pope called this crusade to expand the KoJ's borders, not to let anyone grab land.
However. If no one holds the de jure kingdom being fought for, then the one with the largest contribution score is given the kingdom.
I thought as much, but yes. The crusade cost me really dearly too and I found out too late.
What is silly though, after a few years, KoJ collasped and half of it is owned by cyprus, and the other half is back in Muslim hands.
Has anyone noticed the 'Join war as allies' feature is being spammed by the AI. I went to war against the latins as Rum and all of a sudden France joins in. Nasty!
Just got the game tonight. Took the stereotypical route and made William of Normandy into the Conquerer. Beat both the Saxons and Norse by 1071, and now I'm biding my time waiting till I have enough cash to usurp Anjou. After that, hoping to go after Wales pretty soon.
So far, I'm enjoying the game a lot. It's very time-consuming and difficult to pick up, though - the only other Paradox game I've played was the demo for EU2.
If you play a lot, you'll learn the basics very fast. I haven't even mastered the advanced strategies.
ye its a bit overwhelming at first :P i had the same, never played a paradox game. i could only play on normal speed everything else was too fast, now 3 months later i find the fastest speeds not fast enough except for the times that i am too slow to hit the pause button :P
I find my own 4.5 speed(my system is below system requirements) the best.
I'm unsure if someone has mentioned this already, but there's a Game of Thrones mod in the making, the forum for which can be found here.
It's going to be based around Robert's Rebellion initially, though they're keen to expand onto other campaigns once the mod is running perfectly; alot of care and effort is going into it, which you can see for yourself in a few of the screenshots milling around, such as this one:
Spoiler Alert, click show to read:
Family members (note his second child's parentage!), religion, titles held, nickname, even the creepy Bolton eyes... this one screenshot alone has me excited for a proper release. :3
Very nice! ^^
Hmm, I hope they don't raise the bar too high, otherwise my pc won't be able to play it.
The original Crusader Kings had a Game of Thrones mod too, but I think these guys can be more faithful to the novels with all the new changes in the sequel.
On the vanilla game, I'm currently playing a game where I started as a custom Countess of Reggio; I'd like to form Sicily, but I've only got 8/17 provinces and lack any claims to the rest of it. Still, I managed to ascend to Queen, by claiming the titular Kingdom of Trinacria. Now to consolidate my demesne (and convert them from Orthodoxy/Islam!), fend off the vengeful Tripolitania/Kabylia and cross my fingers for a claim on Salerno or Apulia. ^_^
are you a duke? if so invite a claimant to a county and give this claimant a county in your duchy and then press his claim, this should add the county to your lands and this give you the 9/17 you need. or take the long road and use marriage or take the even longer road and use fabrication XD
ps if none of the claimants wish to accept the invitation then marry them to a courtier, the women are easiest since they dont need matrilinial to come to your court, but if there are only men among the candidates marry them matrilinially
That won't work. He doesn't have a kingdom that's de jure and as such will stay independent using this method.
PS: Stranger, you don't have to give the courtier a title. Being in the court will do.
nope, being in court only works if you are pressing a dejure claim for a courtier, giving him a title and then press a same or lower tier title will expand your lands. if you press a title that is similar or higher to your own or higher to what he has he will become independent
thus
if you press a courtier claim for anyone in the dejure lands of france he will become your vassal.
if you give a dukedom to a courtier and then press any duke tier claim it will be added to your land
but
if you press a kingdom tier claim for a courtier as a king he will become an independent king
or if you press a duke tier claim for a count he will become independent if the claim is not on your dejure. (i am actually not sure about this, but i think its right)
A shot from my current game. The Russian Bear has awoken 6 centuries early...Spoiler Alert, click show to read:
Some fun narratives have been cropping up in this campaign, and I have to give that credit to the character designer. I know it's limited and perhaps not as extensive as we might've hoped, but creating a custom dynasty changes the campaign in a whole new way. Every character (well not every one, but a lot of them!) are introducing their own little fun narratives into the game. I really care about all of these guys, because I feel like they are my characters. Perhaps far more than I would have just John Malkovich'ing into them without customization.
Like when 15 years removed from the Rus Unification Wars, the newly formed Kingdom of Rus went against its first true test, the Bulgars. The war was evenly matched when at the Battle of Cheremisa, the Alexandrov brothers Dimitry and Alexiv were killed while leading the flanking actions. They were perhaps my greatest generals - a little after that my queen, the original starting character and the founder of the dynasty died, leaving a son to rule after having lost two brothers and a mother to the war. He gathered the reinforcement levies and marched east to lead the final sieges himself... He still rules to this day and has since earned the moniker "The Great"
have I mentioned I love this game? Yes I think so.