Re: What we would like to see in ETW.....
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Originally Posted by cannon_fodder
-Simultaneously decided turns. Discrete Igo-yougo stuff is unrealistic, and most importantly enables one (human or AI) to force battles too easily. It's also nice to have to seriously consider your opponent's next move.
How do you think that'll be working out?
I mean, there will ALWAYS be a turn, for example even if you want to get out of a battle the AI forced on you, first you'll have to wait for it to attack and you will in your turn withdraw or act accordingly........
You can't have all the units moving at the same time or there won't be a game at all.
Furthermore if the turn system problem is ever solved I think CA'll be hitting gold, considering that is the major thing hindering an online playable campaigne.
Re: What we would like to see in ETW.....
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Originally Posted by cannon_fodder
-Attrition of armies through weather, disease, malnutrition... not gonna happen.
I'm with you on this one. European armies campaigning close to home in good weather should not suffer any losses to the environment. However take your army to the field in winter in the Baltic or to the Indies at any time and your losses to mother nature should factor as great a threat as your enemy.
I feel that food should depend on your supply situation. Are you living off the land, if so then stay in one place too long and the local populace should first turn against you. Continue to loiter and the food should run short, increasing the chance of rebellion and decreasing your number to disease and malnutrition. You could avoid this by being supplied from home but allow your your supply line to be broken and your back to living off the land.
Quote:
Originally Posted by cannon_fodder
-Consideration of supply lines.
As above the supply routes should not just be critical for trade but also for supplying an army. Light troops should be used to locate the enemy then placing your own units on their supply lines should force them to engage you or withdraw.
Re: What we would like to see in ETW.....
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Originally Posted by Matt_Lane
As above the supply routes should not just be critical for trade but also for supplying an army. Light troops should be used to locate the enemy then placing your own units on their supply lines should force them to engage you or withdraw.
It would be interesting to have three maps - a strategic map, a combat map, and a new one, a tactical map. From there you could maneuver your armies into a better position to cut off the enemy, etc., and then actually enter the battle menu. It would portray this era of warfare very well, but you'd actually need an AI that sent out at least 3/4 stacks, or it would quickly become boring.
Re: What we would like to see in ETW.....
Quote:
Originally Posted by Evil_Maniac From Mars
It would be interesting to have three maps - a strategic map, a combat map, and a new one, a tactical map. From there you could maneuver your armies into a better position to cut off the enemy, etc., and then actually enter the battle menu. It would portray this era of warfare very well, but you'd actually need an AI that sent out at least 3/4 stacks, or it would quickly become boring.
I'd love to see light cavalry take up their predominate roll in this era, finding the enemy and concealing your forces from him. Maybe when you commit to arms the battle map starts up 'zoomed out' . You can then use appropriate units to locate and probe the enemy and maneuver your fella's accordingly. When you are ready to engage you can then zoom back to the traditional battle map.