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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I found another thing a bit odd.
I did some custom battles to improve my horse+sword/lance combat. And I did full infantry battles with me playing that knight. So my faction was nords and the enemy Khergit Khanate. Their infantry is dismounted lancers, so I pit them against each other without me inferring. Result Khergit Khanate won, massively. When I was Khergit Khanate vs the nords (infantry only) the nords would win.
And about the axe; I played Sverre in custom battle, cos he has an axe, and mounted a horse (which rider I killed). I found out that you can only thrust with the axe; what's up with that?
Oh and I think as far for my skills; I go for strength etc. and I hire a character to do the managing/merchant.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Drunk Clown
And about the axe; I played Sverre in custom battle, cos he has an axe, and mounted a horse (which rider I killed). I found out that you can only thrust with the axe; what's up with that?
What's a Sverre?
Anyway you must have had a long axe/polearm axe...you can only thrust polearms when on horseback. You can swing them on ground though.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
india
What's a Sverre?
Anyway you must have had a long axe/polearm axe...you can only thrust polearms when on horseback. You can swing them on ground though.
Sverre is a character in custom battles.
I have discovered the couched lance :P Didn't know it was there. So far I can kill 25 bandits on my own with a lance.
But I'm probably going for the Veagirs, use a lance and throwing weapons plus a claymore, I think may chance later on.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
india
AFAIK no weapon has a basic attack over 55 (cutting weapons at least). Are you sure you're not talking about the reach?
I'm certain that it was over 80, now that i think about it 102 is probably a length. It was a really good condition big-ass axe, that's all i remember. if my old guy is still saved ill load it up and get back to you guys on it soon
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I must say, the game gets more exciting once you get a large army and swear fealty to a king.
Ive fought three large battles and now every noble I meet says "I heard of your great victory against so and so!"
:beam:
Now I just need to establish a trading guild somewhere.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
I must say, the game gets more exciting once you get a large army and swear fealty to a king.
Ive fought three large battles and now every noble I meet says "I heard of your great victory against so and so!"
:beam:
Now I just need to establish a trading guild somewhere.
If you fight in a large battle with other lords of your realm, talk to them all afterwards to get a bonus to your relationship with them.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I picked it back up again, starting with a Vaegir character: I'm getting my ass handed to me. I'm playing on the difficulty where everyone takes normal damage, so basically one hit kills me, and sea raiders looove throwing axes at me halfway across the map for a cheap kill.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
You mean you're playing the game the way it should be played? I could probably count on one hand how often I've been hit from halfway across the map by a missile (not an axe, they don't have the range, try throwing one yourself) and pretty much every time has been on horseback. You know, when you're a bigger target...
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Drunk Clown
And about the axe; I played Sverre in custom battle, cos he has an axe, and mounted a horse (which rider I killed). I found out that you can only thrust with the axe; what's up with that?
Press x to switch between thrust and swing.
My favourite tactic in single player is to get a force of rhodoks, about 50/50 spearmen/crossbows, and set them up on even just a slight incline (steeper hills and mountains are best of course) with the crossbows standing just behind my spearmen. After the enemy engage with my rhodoks I then take my small bodyguard force of Nords and any companions who are good enough, flank the enemy and cut them up from behind.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
How do you guys have time to deploy your forces. In my games they start of running immediately to the enemy. I press follow me to call them back, and tell my archers to stay behind and hold ground. For the rest I let them charge as the enemy is coming.
Do you guys get captured a lot? I do. I get a surprise attack from a noble when I'm camping. As a result I'm all by myself again. And if you do get captured what's your main priority then?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Drunk Clown
How do you guys have time to deploy your forces. In my games they start of running immediately to the enemy. I press follow me to call them back, and tell my archers to stay behind and hold ground. For the rest I let them charge as the enemy is coming.
As soon as the battle starts just tell your forces to follow you, then you can take a bit of time getting them in position.
Alternatively you can use the Pre-Battle orders mod which lets you lay out a few orders for your troops to do automatically when the battle starts. It also lets you choose specifically what troops you want on the field rather than it just fielding the troops in the order they appear in the party screen.
Quote:
Originally Posted by
Drunk Clown
Do you guys get captured a lot? I do. I get a surprise attack from a noble when I'm camping. As a result I'm all by myself again. And if you do get captured what's your main priority then?
In the late game I rarely get caught, my party is either too big, or if I leave everyone but my companions in a garrision then my tracking companions will make us too fast to catch and even if I do manage to get caught in late game then I can just go grab more troops from my nearest garrison once free.
If you are too early in the game to have a city or a castle then getting caught shouldn't really matter much, just go hire some new troops and build your forces again. If you have a business or two then getting back on your feet should be a breeze.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I got awarded a fief, but its all the way on the fringes of the Swadian kingdom, right on the border with those purple folks, which we (Swadia) happen to be at war with.
So how do you profit from fiefs? Is it automatic or do you need to visit?
Also Im a bit annoyed because I cant do small missions for lords and kings, and its getting hard to support a 50-man army, which is the minimum I need to fight the purple people.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Taxes are collected automatically the same as with businesses, you used to have to ride around to each town or village you owned to collect, but they fixed that.
Protecting the town from raids and stopping attacks on caravans and peasants travelling to and from towns increases prosperity. Doing missions for the village elder in a village or the guildmaster in a town will improve their prosperity and their disposition towards you. High town disposition also means a LOT more men will sign up to your party.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
miotas
High town disposition also means a LOT more men will sign up to your party.
High enough and you'll sometimes get trained men rather than peasants.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
johnhughthom
High enough and you'll sometimes get trained men rather than peasants.
That can be annoying on occasion, go looking for some peasants to train as infantry and 50 crossbows offer to join up.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
I got awarded a fief, but its all the way on the fringes of the Swadian kingdom, right on the border with those purple folks, which we (Swadia) happen to be at war with.
So how do you profit from fiefs? Is it automatic or do you need to visit?
Also Im a bit annoyed because I cant do small missions for lords and kings, and its getting hard to support a 50-man army, which is the minimum I need to fight the purple people.
It's automatic (weekly like your party's pay and city business ventures) but if the village is looted you don't get income for the week (and your fief gets poorer, decreasing future collections).
Doing missions for your town can also increase its wealth (and thus its collections).
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Ok, I seriously need tips on how to fight the Khergits. Thankfully the war with them is over, so I dont need to worry so much about fighting them, but of three major battles I fought with them, I lost two of them (well, I really won two of them but after one of them another large party attacked so I had to withdraw and sacrifice a few of my men.
I have a spear but its not enough, and my chances of hitting are not always so great. I really just need a lance. But I just cant find a lance to buy anywhere. ugh.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
In native I just get a lot of troops with really big shields, pack up together tightly at the top of a hill and wait for them to come. Fighting them on the plains is usually a bloody affair though.
A better option is to get the pre-battle orders mod I suggested earlier. It lets your spearmen brace against cav and allows for actual formations. Against horse archers I usually put my spearmen and archers in the same group, then get them to form either ranks or a square, so the ranged troops can shoot the horsemen and are protected by the spear.
Lances are pretty easy to find. Anything that uses the polearm skill can be couched.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
miotas
Lances are pretty easy to find. Anything that uses the polearm skill can be cr?ouched.
Are you sure about that? Right now I have a balanced long awl pike, and I cant crouch it, at least not the way I would in a tournament using a practice heavy lance.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
no only lances couch.
go to swadia you should fins some lances there. go for length btw.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
no only lances couch.
go to swadia you should fins some lances there. go for length btw.
I have looked everywhere in Swadia for lances. I cant find them anywhere.
So you are saying length is the most important thing?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
yeah cause then you do couched damage from farther away :rolleyes: hahahahaha
they will pop up eventually you could try vaegir or sarranid lands as well and maybe khergit but prob not
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
they will pop up eventually you could try vaegir or sarranid lands as well and maybe khergit but prob not
Yeah, thats not a bad idea.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Are you sure about that? Right now I have a balanced long awl pike, and I cant crouch it, at least not the way I would in a tournament using a practice heavy lance.
It is "couch" and I havent used a lance in ages so I may be wrong, but everything on this page should be couch-able http://mountandblade.wikia.com/wiki/Polearms (EDIT: I stand corrected then)
Here's a screenie of my Rhodoks in formation with the Pre-battle orders mod.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
yeh nearly all mods incorporate formations so you dont have a huddled mass of retardation.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
After looking around a bit I found a double sided lance. It crouches, but if you go up a hill (which there are many of in this game, unfortunately) it un-crouches.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
After looking around a bit I found a double sided lance. It crouches, but if you go up a hill (which there are many of in this game, unfortunately) it un-crouches.
lol they all do its called real world physics cmon mange get your head in the game
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
lol they all do its called real world physics cmon mange get your head in the game
Doesnt mean I cant grouse about it. :beam:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
After looking around a bit I found a double sided lance.
Keep looking for a jousting lance, it is longer and it causes blunt damage which means you knock people unconcious and will take a huge number of prisoners.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
List of all polearms on M&B wiki.
Great Lance and Jousting Lance (pierce and blunt) have the longest reach (240) of all weapons and decent damage, but their speeds are a lot slower (55 and 61) , than shorter lances, like heavy lance, which means that they're only effective while couching, and nearly useless for thrusting.
IMO playing as a lancer a heavy lance is the optimal weapon. It's got a reach of 190, and a speed of 75. And anyway a larger reach also means that the lance becomes absolutely useless as a spear for combat on foot.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
In what perspective do you guys play? First or Third person?
On horse with melee weapons I like first but with ranged weapons third, and when I'm afoot always third person.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
johnhughthom
Keep looking for a jousting lance, it is longer and it causes blunt damage which means you knock people unconcious and will take a huge number of prisoners.
I actually found a great lance, so I got that.
So I should trade in my great lance for a jousting lance?
While taking prisoners is nice, Id prefer to be able to stab with my lance if I must, such as if Im chasing down horse archers.
I play in third. I need the tactical awareness, though I should be going into first person with a lance.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
I play in third. I need the tactical awareness, though I should be going into first person with a lance.
Well there's a problem. I've never understood why people play in third person when you can play in first; especially in M&B where you need first person for accurate lancing and the best combat experience.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I agree that for combat its generally better, but in large battles its important to know whats going on around you. That Khergit lancer behind you will kill you if you dont get him off your tail.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I played some multiplayer, and when you're on foot facing another foot soldier you need third person view, otherwise it's too much that view can handle.
Also another question I'd like to ask. I use the training fields to get the recruits started. You can choose how many opponents, but facing against 3 or 4 is for me almost impossible. 2 I manage, especially with a heavy practice sword. I kill the first one quickly and then it's easy. But damn, 3 I cannot manage. I run backwards and hit if possible, but with three there's no opening cos when the first attack ends the second comes and so forth. (I play on normal, so I take the same amount of damage as my fellow soldier and enemy)
Last but not least, I find it so annoying that when ride my horse I get hit by an archer and die before the battle begins. (sometimes a OHKO !)
Even though I think it's supposed to be that way, but it's still annoying to get captured for the oh so many time.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Its all in practice. I prefer to practice fighting in the arenas. You get money, even if its a tiny amount, for fighting.
The name of the game is to divide then conquer. If you can get opponents singled out from one another, you will do fine. I can easily beat 4 opponents this way. Lead them off, then kill them as they come at you, one by one.
At least thats what works for me.
This also works wonders in tournaments. Ive won every tournament Ive been in using this method.
On another topic, Im finding it obnoxious how many lord hate me. Its like for every lord that likes me there are two that hate me. And I cant imagine why. Ive fought beside them, saved them from certain defeat, and other fun stuff like that.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I think the game makes the nobles hate you more if you started as anything other than noble, they dont like it when someone rises above thier station. If you did start as a noble maybe they just dont like dealing with new guys.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I think it's more down to your honour rating and how the individual lords respond to it. I generally have very high honour and most of the Lords like me, I've had Lords with 20+ relations the first time I met them due to high honour.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I started as a noble, but my honor rating is something like -20.
I think I need to stop raiding caravans, which net me like 10k each.
What a shame.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I mean practice on those training areas, to train your army, not yourself. There you have the option to fight 4 at the same time, which is impossible for me.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Drunk Clown
I mean practice on those training areas, to train your army, not yourself. There you have the option to fight 4 at the same time, which is impossible for me.
Yeah, I know what you meant. Yes, its hard to take them all at once, but if you lead them off to get separated from each other, as in running away for a bit then turning away to hit one, then keep running, you can take them pretty easily.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
But they're as fast as me :(
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yeah but you start on opposite ends of the field. wait for them to come, strafe to one side, they will follow in a line formation. Hit them as they come.
Thats what I do.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
get them into an indian line the ai is retarded
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Im starting to see the downside in becoming a vassal. My hands are tied most of the time. If theres no war, then I cant do anything but kill outlaws. If you do raid a caravan, then your honor gets really low and your fellow lords dont like you, and ladies wont take a liking to you. The only upside is that you will get rich by your fiefs.
I think once I finish my current game Ill begin a game where Im a merc and I can go around killing whoever I want.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Im starting to see the downside in becoming a vassal. My hands are tied most of the time. If theres no war, then I cant do anything but kill outlaws. If you do raid a caravan, then your honor gets really low and your fellow lords dont like you, and ladies wont take a liking to you. The only upside is that you will get rich by your fiefs.
I think once I finish my current game Ill begin a game where Im a merc and I can go around killing whoever I want.
Rebel and start you own kingdom. That is after all why Warband is so much better than Vanilla. You can begin your own faction.
The other factions will give you a hard time, specially the one you're with now, until your 'right-to-rule' reaches a decent level...50 I think.
Then other nobles start joining your faction and you can start conquering more territory.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
New Version of Prophecy of Pendor is out--
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
hell yeah it is just a few new things im still pumped for the new brytenwalda and pop 4
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
india
Rebel and start you own kingdom. That is after all why Warband is so much better than Vanilla. You can begin your own faction.
The other factions will give you a hard time, specially the one you're with now, until your 'right-to-rule' reaches a decent level...50 I think.
Then other nobles start joining your faction and you can start conquering more territory.
Interesting idea, but dangerous. My war party is only 64 strong. My king, King Harlus, has a war party of 203.
I dont think rebelling is wise, at least not now.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Interesting idea, but dangerous. My war party is only 64 strong. My king, King Harlus, has a war party of 203.
I dont think rebelling is wise, at least not now.
Pfft, player with 64 vs AI with 203 should be no contest. You can ask Lords to join you, so you won't be by yourself for long.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Im only on good relation with like one lord.
The most Ive done in battles is 40 men vs 90.
As long as Im not fighting thr Khergits or the guys that remind me of the ottomans, I should be fine because most of their men are on foot, who I can ride down.
Maybe Ill do revolt, once I get an army of a hundred, at least.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Im only on good relation with like one lord.
The most Ive done in battles is 40 men vs 90.
As long as Im not fighting thr Khergits or the guys that remind me of the ottomans, I should be fine because most of their men are on foot, who I can ride down.
Maybe Ill do revolt, once I get an army of a hundred, at least.
Wait until you have a good sized army, and a garrison of at-least 250-300 men in your castle/town. Because once you rebel, you'll be on your own for quite a while, and you'll be at war with the kingdom you leave.
Plus it takes time for right to rule to build.
Speaking of which, I seem to be having a problem with right to rule. Mine has reached above 80, but still, when I send emissaries to kings they don't address me as a 'king'... :( I can't figure out what's wrong.
Secondly, what does it take to make peace? I've been fighting the Nords and have been kicking their :daisy: since many many days, and still, every time I meet Ragnar and try to make peace, he says it isn't in his current interests...
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
God I love wars. I get to make thousands off of enemy villages, win renown by winning battles, and get my honor rating up by releasing enemy lords. Right now were in a bitter struggle with the Rhodoks. I actually got really lucky because I got ambushed by 200 Rhodoks and I obviously lost. Then when the result screen came on the game crashed. Score.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
.
Quote:
Originally Posted by
Hooahguy
Also, I was looking at mods. The Floris mod pack looks good.
The ones I'm playing:
- The Last Days
- Barbarian Invasion
- Chronicles of Talera
- Native Expansion
- Southern Realms
- The Astorionar Adventure Mod
- The Eagle and the Wolves
- The Ranger's Apprentice
- Timeless Kingdoms
I don't have Warband yet.
.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
rebel when you have the ability to kill any amount of troops under 800 with 100 and win a siege versus like a 1500 with 100
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
rebel when you have the ability to kill any amount of troops under 800 with 100 and win a siege versus like a 1500 with 100
How is that possible?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
india
Secondly, what does it take to make peace? I've been fighting the Nords and have been kicking their :daisy: since many many days, and still, every time I meet Ragnar and try to make peace, he says it isn't in his current interests...
I'd recommend the diplomacy mod. You can send companions out as emissaries to other kings, and if the companion has a high persuasion skill they can convince a king, who might other wise continue fighting, to accept peace. It also just makes running a kingdom easier in general, letting you send out for troops rather than riding around to all the villages, and automate basic training of recruits in towns. Native saves are also compatible with the diplomacy mod, so you don't have to start over.
Quote:
Originally Posted by
Hooahguy
How is that possible?
I fought a battle recently, 200 of my elite rhodoks defending a castle against 1900 vaegirs. By the end of the battle there were over 1400 enemy dead, the rest wounded and 150 allied casualties, 50 of them dead. The vaegirs were pretty much screwed after that battle.
I used the battle size changer to make 500 man battles. Feels pretty epic when there are 400 enemy troops swarming around the base of the walls.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Well, its confirmed:
Cavalry is the king of this game. With only 75 men, mostly cavalrymen, I crushed a Nordish force of around 300. I think I only lost like ten men or so.
I put all my heavy cavalry at the top of my roster so the opening of the battle is a massive heavy cavalry charge, back up by archers.
Crushes them every time.
With my new success, Ive been getting my honor rating up by releasing enemy lords after battle. Now I have 4 points in honor, and Count Stanmar, who is the father of the lady I am courting, is actually considering me as a worthy suitor. :beam:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Wow, I had no idea they took marriage so seriously in this game. I just got wed, and there was a whole feast and ceremony and everything.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Wow, I had no idea they took marriage so seriously in this game. I just got wed, and there was a whole feast and ceremony and everything.
Hilariously bad, isn't it.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Wow, I had no idea they took marriage so seriously in this game. I just got wed, and there was a whole feast and ceremony and everything.
Yeah I just did that for the first the other day. I was like O.o
Now I need to get a castle of my own so my bride can stop hanging around her parent's house...
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I actually want her to move to Praven, since right now shes at Veluca, which we took from the Rhodoks. I have the feeling that the city will be under attack within the year and I dont want her there for it.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Well, its confirmed:
Cavalry is the king of this game. With only 75 men, mostly cavalrymen, I crushed a Nordish force of around 300. I think I only lost like ten men or so.
I put all my heavy cavalry at the top of my roster so the opening of the battle is a massive heavy cavalry charge, back up by archers.
Crushes them every time.
If I were you I wouldnt be that confident with that against the Rhodoks; yes, it still works to a point, but you'll find that your losses will go up dramatically. Especially on the rough terrain. I recommend using more infantry-heavy charges for the start of the battle against Rhodoks, then finish them with a shock charge of heavy cavalry.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian to the Iron
If I were you I wouldnt be that confident with that against the Rhodoks; yes, it still works to a point, but you'll find that your losses will go up dramatically. Especially on the rough terrain. I recommend using more infantry-heavy charges for the start of the battle against Rhodoks, then finish them with a shock charge of heavy cavalry.
I was just fighting Rhodoks. Still works.
If the Rhodoks have the high ground then I just tell my men to hold back, then when the Rhodoks come down the mountain I charge.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
This whole game is really starting to suck.
The battles overall are horrible. AI is retarded and the combat is so uncomfortable. Not to mention the repetitiveness of every battle.
This wasn't worth my 5 bucks. I like the setting and all, but christ the combat ruins everything.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Drunk Clown
This whole game is really starting to suck.
The battles overall are horrible. AI is retarded and the combat is so uncomfortable. Not to mention the repetitiveness of every battle.
This wasn't worth my 5 bucks. I like the setting and all, but christ the combat ruins everything.
Are you serious? Combat sucks?
M&B's combat is one of the most ingenious thing about it. It's simple to learn, and still has more depth than any games to have featured melee combat.
IMO you just need to practice more.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Battles can get a bit repetitive once you get a strong army and it stops being about survival, I will admit that, but as long as you arent fighting Nords, who are a cinch on the open field, battles are exciting. I just got out of a one month war with the Nords, and I will say it was a bit boring smashing 200 man armies with only 90 men, mostly knights. But now that the war is over I am yearning for another war. My morale is down and Im running out of money.
I think next game I will play as a merc. This way, there will be endless wars for me to fight. Yay.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
try taking the settings off the "im a whining baby level" and come tell me combat is easy. For example default is 1/2 damage to your troops, 1/4 damage to you you have the combat speed on slowest, combat ai on poor and campaign ai on poor . all the worst settings.
also nords are my favorite faction and are very very strong. best melee archer in the game and the huscarl is the best infantryman in the game.
go try to take a castle from the nords and see how long your troops last on the walls.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
try taking the settings off the "im a whining baby level" and come tell me combat is easy. For example default is 1/2 damage to your troops, 1/4 damage to you you have the combat speed on slowest, combat ai on poor and campaign ai on poor . all the worst settings.
also nords are my favorite faction and are very very strong. best melee archer in the game and the huscarl is the best infantryman in the game.
go try to take a castle from the nords and see how long your troops last on the walls.
I will agree that taking a castle or city from Nords is really hard, but in open battle, they are easy to kill with cavalry, as they have no real cavalry of their own.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
try taking the settings off the "im a whining baby level" and come tell me combat is easy. For example default is 1/2 damage to your troops, 1/4 damage to you you have the combat speed on slowest, combat ai on poor and campaign ai on poor . all the worst settings.
Yeah. It gets alot more aggravating when one hit can kill you, thus meaning you lose many guys to auto-resolves. I think I might re-start with like 1/2 damage to me instead of full; full is just way too hard!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
People play on settings other than full damage?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Damn, even I play on full and medium AI.
And I do admit it was a bit of a rage, cos I lost my army.. again. Annoying is that when I get knocked down the battles change drastically, it's like you fall your whole army falls. Usually I get stuck somewhere, or get killed by an arrow. And I really need that mod for deployment, cos the enemy, especially on horse, are at you in no time.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
If you're still using keys for deployment, then don't. Because that takes time. Press backspace to open the commands (or whatever it is called) menu durin battles, and use the mouse to issue orders.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Ok I need some help. So Im in this peaceful period where there are no wars or anything. And its making me mad. Morale is below average. I have 90 men, all highly trained because of the five wars that was before this period of peace. They cost me over 3100 a week. Im in debt right now, and Im going to have to let go of at least ten men, if not a dozen.
I have one fief and an ale factory in Dihirim, but it hasnt made me money yet.
How on earth do I make money in this down time? Killing bandits is not enough and boring.
All I know is next time, Im being a mercenary. Constant wars, awesome.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
You've had five wars and all you have to show for it is one fief and an ale factory? I would expect to be raking in 4000-5000 that late in a game. Heck, I would be making more than that in the period just before I join a faction. You aren't spending all your money on equipment are you?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
johnhughthom
You've had five wars and all you have to show for it is one fief and an ale factory? I would expect to be raking in 4000-5000 that late in a game. Heck, I would be making more than that in the period just before I join a faction. You aren't spending all your money on equipment are you?
We get it dude... you are the pro here. :rolleyes:
I've sort of cheated. There was a tournament so I scaled down the difficulty and bet on myself to make me some money and get started; I do feel a bit bad about it.
At normal I could win, but it wouldn't be a save bet. One time unlucky with the equipment and you lose.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
lol at all the noobs vanilla is so easy it makes me laugh
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
johnhughthom
You've had five wars and all you have to show for it is one fief and an ale factory? I would expect to be raking in 4000-5000 that late in a game. Heck, I would be making more than that in the period just before I join a faction. You aren't spending all your money on equipment are you?
Well four of the wars were at the same time (Vaegirs, Nords, Khergits, and Rhodoks), so I couldnt do so much. Also remember that I had to pay like 3k each week and very little of my time was spent raiding. I mostly was doing massive battles and capturing enemy lords. I actually felt cheated because I captured five lords and all were returned for no ransom once the war ended.
I stopped buying equipment long ago. I got a jousting lance, a bastard sword, two shields, a hunter horse, plate armor, and a winged helm. But I got those in the early stages of the war.
I was also awarded a castle and another town, but at the time it was a hot zone and the castle kept changing hands so I stupidly declined.
So right now Ive disbanded 15 troops, and my ale factory is putting out 200 and my fief is putting out around 600. Not enough, so Im fighting sea raiders now. I can get a couple hundred from them.
EDIT: For some reason the game wont work anymore. It keeps crashing after it starts. Bummer. I verified the game cache and even reinstalled. No luck.
EDIT 2: Well I did fix it, but now I have no equipment or stuff in inventory. My savegame is permanently screwed. Oh well.
Started a new game, now Im going to be a merc.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Which gives you a legitimate reason to use the Ctrl+X combination in you inventory you bring yourself back up to speed.
After all, since the game was screwed, it isn't considered cheating. :)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Actually I didnt just lose my stuff. My level was set back to 1.