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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
Drunk Clown
I don't see why you won't have fun.
So according to this you don't like games which has cheats featured in it?
How is it a problem to have options? You said it yourself "I can go to the Auction House". It's your own choice.
I know people who like to be overpowered and walk through the game with cheats, but I don't care. I don't do it.
Quote:
Originally Posted by
Sarmatian
He's pointing out the stupidity of implementing that system in a single player game, where you don't have to have the same, unmodded version to play. I can download a trainer and give myself all those nice items for free. So, if I feel like cheating, I can use a trainer, mod or even a crack and give myself anything I want without the need to pay, whether in real-world or in-game currency.
Now, Blizzard isn't stupid and I'm sure they're aware of this and will go to great lengths to make it impossible, or at least unbelievably hard.
It will probably be the first game a company will implement an anti-hacking system on the single player.
And what happens to people who cheat in single-player and are caught? Do they get banned from their own games? Do the police come by their houses to arrest them for breaking their game's terms and regulations?
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Re: I didn't leave my favorite game series, my favorite game series left me.
Build a bridge and get over it.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
lars573
Cloud ruler temple, Imperial city.
Azura Shrine: A remote area of natural columns projecting into the sky from the sea with a classic Morrowind pattern temple. Found only by intrepid explorers.
Cloud Ruler Temple: A small, unremarkable Korean-style castle with a handful of posted guards, with maybe a couple of them sparring. You teleport there about five seconds after hearing about it.
Vivec: A gigantic fortress-city with many looming cantons filled with numerous shops, government (faction) offices, A FLYING MOON AND A GOD. Said to lift far into the sky during times of siege. Has its own transportation system.
Imperial City: A large circular castle with a lot of unremarkable houses and a large spire with nothing in it. Sewer levels.
Quote:
Originally Posted by
lars573
The skip the walk fast travel system that Oblivion has. It cuts out the actual walk and estimates how long it would have taken you and plops you down after the appropriate time has passed. Everyone thinks Oblivions fast travel is some kind of instant teleport system, and it's not.
So... a fast forward button? What difference does it make? Time is not a factor. At all. Also, I am forced to believe that never once was I attacked by marauders or renegade elves or some freaks or skeletons or whatever during the entire trip. Apparently I ran by them. Maybe if I ran by Mankar Camoran, time would have fast forwarded to the point where I beat him by stabbing him repeatedly. This would make sense if I had to pay to be part of a caravan or something in order to get to the next town quickly and safely. It would have made the world seem much bigger and dangerous.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
CrossLOPER
Azura Shrine: A remote area of natural columns projecting into the sky from the sea with a classic Morrowind pattern temple. Found only by intrepid explorers.
Cloud Ruler Temple: A small, unremarkable Korean-style castle with a handful of posted guards, with maybe a couple of them sparring. You teleport there about five seconds after hearing about it.
Vivec: A gigantic fortress-city with many looming cantons filled with numerous shops, government (faction) offices, A FLYING MOON AND A GOD. Said to lift far into the sky during times of siege. Has its own transportation system.
Imperial City: A large circular castle with a lot of unremarkable houses and a large spire with nothing in it. Sewer levels.
So... a fast forward button? What difference does it make? Time is not a factor. At all. Also, I am forced to believe that never once was I attacked by marauders or renegade elves or some freaks or skeletons or whatever during the entire trip. Apparently I ran by them. Maybe if I ran by Mankar Camoran, time would have fast forwarded to the point where I beat him by stabbing him repeatedly. This would make sense if I had to pay to be part of a caravan or something in order to get to the next town quickly and safely. It would have made the world seem much bigger and dangerous.
Then walk! Serious if there's one question I would ask you: Why don't you just walk, you don't have to use fast travel. I would really appreciate if you answer this question. How can something so trivial ruin it for you? How can you play a game if you are that annoyed by something so little.
Are you a grumpy old man?
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
Drunk Clown
Build a bridge and get over it.
Already did. :) (Literally, I have already built what you can call a bridge and crossed it to the other side)
What is that supposed to mean?
Are you even arguing for something?
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Re: I didn't leave my favorite game series, my favorite game series left me.
Sigh Call of Duty. To add on to my original post that sulked over the downfall of the series, I just played Black Ops from the free weekend. I made it 29 minutes before deleting.
I came in first in a FFA after four rounds with a 2.7 KDR just by spraying an MP5 from the hip and hopping like a jackhole. I was awesome at the game before I even played it because they've all been exactly the same since CoD4.
I might be excited for a CoD when they bring out their first offering on the next generation of consoles. It'll be their first new game in 6 years.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
CrossLOPER
Imperial City: A large circular castle with a lot of unremarkable houses and a large spire with nothing in it. Sewer levels.
Well, to give it some credit, it is home to the library that contain the titular Elder scrolls.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
CrossLOPER
Azura Shrine: A remote area of natural columns projecting into the sky from the sea with a classic Morrowind pattern temple. Found only by intrepid explorers.
Cloud Ruler Temple: A small, unremarkable Korean-style castle with a handful of posted guards, with maybe a couple of them sparring. You teleport there about five seconds after hearing about it.
Vivec: A gigantic fortress-city with many looming cantons filled with numerous shops, government (faction) offices, A FLYING MOON AND A GOD. Said to lift far into the sky during times of siege. Has its own transportation system.
Imperial City: A large circular castle with a lot of unremarkable houses and a large spire with nothing in it. Sewer levels.
Imperial city, and elven tower and walls with human houses built into and around them. Vivec was pretty boring a bunch of trapezoidal towers. And I've never found but 1 or two Daedric shrines in Morrowind.
Quote:
Originally Posted by
CrossLOPER
So... a fast forward button? What difference does it make? Time is not a factor. At all. Also, I am forced to believe that never once was I attacked by marauders or renegade elves or some freaks or skeletons or whatever during the entire trip. Apparently I ran by them. Maybe if I ran by Mankar Camoran, time would have fast forwarded to the point where I beat him by stabbing him repeatedly. This would make sense if I had to pay to be part of a caravan or something in order to get to the next town quickly and safely. It would have made the world seem much bigger and dangerous.
Yes you did. Because I've done that while not fast traveling, run right the hell by them and gotten away.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
a completely inoffensive name
I would rather have Blizzard moderate and take a slice from legal gold farming than have it the way it used to be. They are going to be there no matter what, why bother trying to fight them?
1. I would rather have heavy enforcement than regulation. Log onto any server in WoW and take a stroll through either Stormwind or Orgrimmar. My BadBoy anti-spam addon blocked maybe one spam message every 30 minutes or so, on peak hours. Compare this with any Free To Play Korean MMO (of which I have experienced a few myself), and you'll get completely BOMBARDED with messages in all chat channels with advertisements of gold selling. And when I say bombarded, I mean several messages per second. I'm not kidding about this, I've played FTP games that had this. I like my immersion in a game, thank you very much.
2. Regulation will directly support humanitarian crimes.
3. Gold and item selling (both of which are regulated in D3) are based on grinding, not skill. I wholeheartedly support Blizzard's decision to have the Mod Marketplace in StarCraft II as a way for modders to gain revenue for their creations, as modding in the game is a bit more than just point and click; it requires skill, patience, and a crapload of balancing to create something enjoyable enough that people will want to play it. Furthermore, SC2 mods are creations by the players themselves, whereas the Diablo III marketplace will list ONLY Blizzard assets that anyone can get, no skill required.
4. It will be eBay all over again. You work hard enough to find that rare Legendary Winged Gun Mace Sword Thingy of Lord Mudkips, so you decide to list it on the marketplace for a fair price. Then some jerk comes along and lists the very same item for a penny less. Then someone else sells their sword for a penny less than him. It eventually snowballs what would have been a decent economy into a massive deflation of value across the board. Anyone who has played WoW will know the horrors of trying to play the auction house without having a PhD in Microeconomics.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
Kekvit Irae
World of Warcraft - Patch 4.2. Anyone who plays WoW will know why I canceled my subscription.
What was your problem with 4.2, Kek? 4.1 I might have understood, but 4.2 had quite a bit of new content.
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Re: I didn't leave my favorite game series, my favorite game series left me.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
Takeda Shogunate
Empire earth left me:(>
That was a GOOD game. I loved that game. I really need to find it again
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Re: I didn't leave my favorite game series, my favorite game series left me.
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Re: I didn't leave my favorite game series, my favorite game series left me.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
lars573
Imperial city, and elven tower and walls with human houses built into and around them. Vivec was pretty boring a bunch of trapezoidal towers. And I've never found but 1 or two Daedric shrines in Morrowind.
I don't know. I just don't think that an empty tower surrounded by townhouses guarded by dudes in rusty suits does not compare to a massive complex guarded by fanatical xenophobes with ornate armor (WHO ACTUALLY ATTACK YOU IF YOU WEAR IT) with a floating space rock converted into a government office (destined to doom the city) and a god. Whatever. As for the temples, there were tons of shrines, temples, and ancient Dunmer keeps. And they had stuff in them other than HDR bloom.
Quote:
Originally Posted by
lars573
Yes you did. Because I've done that while not fast traveling, run right the hell by them and gotten away.
You are OK with the fact that you can outrun pretty much anything from level 1? Oh wait, leveled enemies...
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
econ21
What was your problem with 4.2, Kek? 4.1 I might have understood, but 4.2 had quite a bit of new content.
Look at the patch notes, specifically the dungeon and raid notes. The WoW forums went from "OMG THE GAME IS TOO EASY! BUFF!" in WotLK into "OMG THE GAME IS TOO HARD! NERF!" in Cata into "OMG THE GAME IS TOO EASY! BUFF!"
Cata raids used to be all about precision and coordination. I, personally, wouldn't have any problem with the patch if it wasn't for the fact that Blizzard didn't really do any extensive research into why they needed nerfs. They just followed the rants of the vocal minority. The biggest insult was that they backpeddled on their own words just to please these children and avoid more people unsubscribing.
And yes, I was NOT pleased with 4.1 either due to just rehashing old content, but 4.2 was the straw that broke the camel's back for me.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
Drunk Clown
Empire Earth sucks.
Yep, being an updated version of one of the best historic RTS games that gives you the option to fully customize your civilization's unique benefits with upgrade points sure does suck.
At the risk of incurring a moderator's wrath, I'm going to say that the next time you have an opinion, please keep it to yourself. Saying "So-and-so sucks" without backing up your claim is the epidome of immaturity and fanboyism. Look at the big argument above over Oblivion vs Morrowind; both sides give their reasons with subjective opinions and objective facts. If you want to say "So-and-so sucks" then please explain why it sucks.
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Re: I didn't leave my favorite game series, my favorite game series left me.
When the shoe is on the other foot...
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
Kekvit Irae
Yep, being an updated version of one of the best historic RTS games that gives you the option to fully customize your civilization's unique benefits with upgrade points sure does suck.
At the risk of incurring a moderator's wrath, I'm going to say that the next time you have an opinion, please keep it to yourself. Saying "So-and-so sucks" without backing up your claim is the epidome of immaturity and fanboyism. Look at the big argument above over Oblivion vs Morrowind; both sides give their reasons with subjective opinions and objective facts. If you want to say "So-and-so sucks" then please explain why it sucks.
You call me immature? I find that highly offensive.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
Kekvit Irae
Yep, being an updated version of one of the best historic RTS games that gives you the option to fully customize your civilization's unique benefits with upgrade points sure does suck.
At the risk of incurring a moderator's wrath, I'm going to say that the next time you have an opinion, please keep it to yourself. Saying "So-and-so sucks" without backing up your claim is the epidome of immaturity and fanboyism. Look at the big argument above over Oblivion vs Morrowind; both sides give their reasons with subjective opinions and objective facts. If you want to say "So-and-so sucks" then please explain why it sucks.
I thought Drunk Clown had made it crystal clear that he was a troll. Don't try to reason with a troll.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
CrossLOPER
I don't know. I just don't think that an empty tower surrounded by townhouses guarded by dudes in rusty suits does not compare to a massive complex guarded by fanatical xenophobes with ornate armor (WHO ACTUALLY ATTACK YOU IF YOU WEAR IT) with a floating space rock converted into a government office (destined to doom the city) and a god. Whatever. As for the temples, there were tons of shrines, temples, and ancient Dunmer keeps. And they had stuff in them other than HDR bloom.
Never went in Dunmer keeps either, the leveled enemies within were always annoying. And yes I do prefer a mix of two very different architectural styles vs. 7 piles of mud bricks with one having a rock floating over it.
Quote:
Originally Posted by
CrossLOPER
You are OK with the fact that you can outrun pretty much anything from level 1? Oh wait, leveled enemies...
More than you could possibly know.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Due to the intense amounts of butthurt between Morrowind and Oblivion going on here, might I suggest a separate thread, specifically designated as an Oblivion v Morrowind topic? It would probably gather more attention and would stop the somewhat off-topic discussion in this thread.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
Prussian to the Iron
Due to the intense amounts of butthurt between Morrowind and Oblivion going on here, might I suggest a separate thread, specifically designated as an Oblivion v Morrowind topic? It would probably gather more attention and would stop the somewhat off-topic discussion in this thread.
There already is one: Morrowind and Oblivion
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
Gregoshi
Then let's get these guys to continue their argument in there
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
Kekvit Irae
Look at the patch notes, specifically the dungeon and raid notes. The WoW forums went from "OMG THE GAME IS TOO EASY! BUFF!" in WotLK into "OMG THE GAME IS TOO HARD! NERF!" in Cata into "OMG THE GAME IS TOO EASY! BUFF!"
I suspect this is largely the natural consequence of people gearing up: content designed for item level x gets easy when you average item level x + 50. Even in wotlk, which was easier than Cata, I remember being shocked when I died tanking normal Nexus on an alt. It's just that alt had the right gear for the instance, so it was appropriately challenging, whereas I was used to massively outgearing the instance on heroic with my main. With Cata 5-mans, there have been a few nerfs, but they were minor, and the reason people faceroll them now is that they massively outgear them as they used to outgear wotlk ones.
Quote:
Cata raids used to be all about precision and coordination. I, personally, wouldn't have any problem with the patch if it wasn't for the fact that Blizzard didn't really do any extensive research into why they needed nerfs. They just followed the rants of the vocal minority.
I am not sure that's right. They have nerfed T11 but also made it very unrewarding (in valor points). It's to make it accessible to people who could not complete it prior to the nerfs. The superior raiders are supposed to be in Firelands (and possible T11 heroics) which are no easier than pre-nerf T11. I think it's a sensible approach - keep the current content challenging, but make the previous tier accessible to all.
Even the two new 5-mans require some precision and coordination (I say that having died 19 times to the last boss in ZG in one horrific PUG).
I agree with you that at launch, Cata required more precision and coordination than wotlk did. I personally liked that change, although I doubt the majority of players did. Doing the heroics for the first time felt like doing 5 man progression raids. I loved it, but my guild dissolved soon after. You may be right that Blizzard will dumb down future content to keep up sales. But it's not evident that they are going that way atm. 4.3 may be a test case. If the three new 5-mans are a step up in difficulty like the ICC 5-mans were, then all is well imo. If they are easier than the Zuls, then I will concede your point.
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Re: I didn't leave my favorite game series, my favorite game series left me.
That thread is kinda ancient.
Quote:
Originally Posted by
lars573
Never went in Dunmer keeps either, the leveled enemies within were always annoying.
So you didn't explore anything and you were frustrated by the fact that there were enemies which you could not defeat when you were at a low level. I don't know what to tell you. Actually that brings up a good point. Why was a single untrained peasant with substandard equipment able to immediately jump into a hellmouth which consumed an entire city filled with trained guards backed up by a squad of Imperial Guardsmen? In Morrowind, Caius Cosades recommended that you visit trainers and start off slow on your adventures, and you were being watched over by a daedric god in that game. The pacing is just so bad.
Quote:
Originally Posted by
lars573
And yes I do prefer a mix of two very different architectural styles vs. 7 piles of mud bricks with one having a rock floating over it.
Vivec was larger and had more relevant individuals in each canton. The Imperial City was about the size of one canton and had sectors where there was nothing of note. Though I could say that the Imperial City resembles half a barbell, I can't say anything about personal architectural preferences.
Quote:
Originally Posted by
lars573
More than you could possibly know.
Again, I don't know what to tell you. It just feels silly that I can trust my character to safely stroll through the wilderness without once being subject to an ambush or being attacked by mountain lions or man-sized crabs that shoot force lightning. It's just laughable.
Quote:
Originally Posted by
Drunk Clown
Then walk! Serious if there's one question I would ask you: Why don't you just walk, you don't have to use fast travel. I would really appreciate if you answer this question. How can something so trivial ruin it for you? How can you play a game if you are that annoyed by something so little.
Are you a grumpy old man?
The fast travel alone does not ruin anything for me. If that was the only problem, I would have never mentioned it. The fact that it exists baffles me. It is utterly unexplained and is presented yo you early in the game, allowing you to go across the province in a moment. I will admit, Morrowind did something similar in the form of the Silt Strider standing right next to Seyda Neen. The difference is that the Silt Strider a) provides a plausible explanation for safe passage and b) crosses over an potentially dangerous area where a new player could easily meet their untimely end. However, they could most certainly try and find quite a few interesting things along the way. The slave cave provides an early opportunity for looting. Most of it is low-quality iron, but it's better than nothing. Backing up a bit, Seyda Neen has its share of drama for such a small village. Further down the road you can become a messenger in a love story, before getting into one yourself.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
CrossLOPER
So you didn't explore anything and you were frustrated by the fact that there were enemies which you could not defeat when you were at a low level. I don't know what to tell you. Actually that brings up a good point. Why was a single untrained peasant with substandard equipment able to immediately jump into a hellmouth which consumed an entire city filled with trained guards backed up by a squad of Imperial Guardsmen? In Morrowind, Caius Cosades recommended that you visit trainers and start off slow on your adventures, and you were being watched over by a daedric god in that game. The pacing is just so bad.
I completely agree with this one. It's the main reason why I had more fun playing Morrowind than Oblivion. It was satisfying when you found new armor, not to mention there were more pieces (pauldrons, guantlets, left and right). You better do the main quest in Oblivion when you are at a low level, cos when you do it at high it gets harder. That's Bull:daisy:. Kvatch packed with frost atronachs.
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Re: I didn't leave my favorite game series, my favorite game series left me.
On topic: TW. I'm a Shoggie I fanboi through-and-through. I enjoyed the series up to RTW, but CA lost me after that. I have not tried STW2 as of yet (for various reasons, not the least of which is Steam), but I will at some point.
Off topic: I'm probably one of those insane that lars573 refers to. I like to "waste" endless hours wandering the countryside...it's beautiful and it fits the RPG image that my ranger-like characters have. I remember my first playthrough where I would often run into an ambush totally flat-footed because I had the camera view pointed up looking at all the tall scenery :)
In successive playthroughs (and after adding on many, many cool plug-ins) I find myself less and less concerned with doing quests than I do in "fighter sweeps" through the badlands to kill cliff racers and dragons....the latter is much more fun than the former. I never had anywhere near the amount of fun playing Oblivion as I did Morrowind, game mechanics aside. And for me, that's why I play games....to have fun. I still play the Baldur's Gate Trilogy (with a whole slew of mods which folks over at G3 are still cranking out) even to this day, which I suppose points up my opinion on graphics vs. gameplay......
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
Drunk Clown
I completely agree with this one. It's the main reason why I had more fun playing Morrowind than Oblivion. It was satisfying when you found new armor, not to mention there were more pieces (pauldrons, guantlets, left and right). You better do the main quest in Oblivion when you are at a low level, cos when you do it at high it gets harder. That's Bull:daisy:. Kvatch packed with frost atronachs.
Yeah, at a low level, Oblivion was a breeze. especially if you didnt advance your main skills that much you could beat the game with no problem. if you stay at level 10 or 15ish you could definitely beat anything the game throws at you. If you tried to pull crap like that in Morrowind (like attacking an Ash Vampire/citadel), you'd never get through.
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Re: I didn't leave my favorite game series, my favorite game series left me.
Quote:
Originally Posted by
CrossLOPER
So you didn't explore anything and you were frustrated by the fact that there were enemies which you could not defeat when you were at a low level. I don't know what to tell you. Actually that brings up a good point. Why was a single untrained peasant with substandard equipment able to immediately jump into a hellmouth which consumed an entire city filled with trained guards backed up by a squad of Imperial Guardsmen? In Morrowind, Caius Cosades recommended that you visit trainers and start off slow on your adventures, and you were being watched over by a daedric god in that game. The pacing is just so bad.
Here's a secret about Morrowind. It had level scaling too. Just the least heavy handed of any ES game. So just like in Oblivion you could walk into none quest areas that were full of level keyed critters/undead/bandits. And given how unstable the game was, and my penchant for getting absorbed into playing and not saving. Means in sand box games, I don't go anywhere the game doesn't tell me. That sort of exploring leads to broken controllers. From being fired into the wall/toybox repeatedly. I've went through 2 original Xbox controllers like that. And I can't afford the same with 360 controllers. I nearly broke a controller after dying in an Oblvion gate 8 times. Thankfully it landed on the mailer box for DCUC Swamp Thing, or it might have broke. And the hero of Kvatch has 9 gods looking out for you.
Quote:
Originally Posted by
CrossLOPER
Vivec was larger and had more relevant individuals in each canton. The Imperial City was about the size of one canton and had sectors where there was nothing of note. Though I could say that the Imperial City resembles half a barbell, I can't say anything about personal architectural preferences.
Cyrodill is what half the size of Vvardenfell? The scale is different, ofcourse there's more stuff in Vivec. Your making a VERY bad comparison. Which with Vvardenfell being completely destoryed by the ministry of truth crashing into the city and causing red mountain to obliterate the entire island, if it's ever seen again it will have similar scale to Imperial city.
Quote:
Originally Posted by
CrossLOPER
Again, I don't know what to tell you. It just feels silly that I can trust my character to safely stroll through the wilderness without once being subject to an ambush or being attacked by mountain lions or man-sized crabs that shoot force lightning. It's just laughable.
Oh he probably was. But if you don't draw a weapon and just run along the road, they being in "combat mode" can't catch you. And eventually you'll meet the Imperial watch highway patrol and they'll take care of it.