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From what I've observed, the Middle East appears to have more than it's share of path-finding problems.
agree - that whole quarter of the map and the bit around massilia/lugdunensis are the two worst imo
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They rarely ever target the nearest rebel town of Palmyra (in the east), or Halicarnassus (in the west). Getting into the Lycia province is the most puzzling, as it's just a stone's throw across the river
yes, it's the strangest thing as when pontus takes sardis they usually go on to take halicarnussus with no problem so it's not a persistent clipping type problem, it's something else. there's a few places like that which i've never managed to figure out but i'm hoping they're a side effect of problems elsewhere and so will eventually clear as other problems are cleared.
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Although it involves considerably more tinkering, increasing movement rates might be a good follow-up to map alterations in aiding path-finding problems...
Yes definitely - increasing MP fixes a lot of problems on its own. I kept them at 80 while doing this as i specifically wanted to see where the AI gets stuck so I could try and fix it but the plan was always to increase MP when i was done, Although I'll probably do it by giving movement traits to AI generals.
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Although it's a topic for a different thread, the Persian Royal Road was as advanced as anything the Romans built
yes, knowledge getting lost after a civ collapse and then reinvented somewhere else
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In any case, fabulous work
Thanks, I'm pretty pleased to be honest as I can finally enjoy the game again.
In fact took a break from map editing to play a bit before moving on to the next stage - trying to ensure every settlement is within pathing range. Will be interesting to see if that fixes the remaining unexplainable problems or just creates new ones :)