the bug is an army assigned to attack an adjacent rebel settlement in the first turn before it has moved is not fully initialized in some way and only becomes so after its first moveSome weird internal thing? Does the same thing happen with a faction at war with another faction, rather than rebels?with further testing it turns out the army doesn't have to be in another region just > 2 turns move away from the target settlement so < 1 or > 2 turns away is okay but if both > 1 and < 2 turns away it gets stuck
Seen that scenario played out repeatedlybut after 100+ turns of not expanding and paying the upkeep for a full stack that isn't doing anything it's a bit late
took me 10+ years but finally figured it outSometimes, the solution isn't in a straight line...
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