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Re: EB 1.1 MINI MOD PACK!
well... according to the recruitment viewer... that totally normal , you can't recruit anything in gaul until you have a 3rd level regional barrack , or getting the polybian reforms wich will allow you to recruit native units in some parts of gaul also
here are the pictures
you have a lot of programs running btw bro :laugh4:
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AW: EB 1.1 MINI MOD PACK!
That's correct. This should further slow down the Roman AI expansion into central Europe during the early game.
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Re: EB 1.1 MINI MOD PACK!
Has anyone had any trouble with CTDs when scrolling to a particular section of the map? I've had a Sweboz campaign that kept giving me CTDs around 200BC any time I scrolled near the city (or maybe province) of Arctuon, or something like that, and now my Romani campaign (in 240BC or so) is doing the same thing any time I scroll the map from Italy to just west of Massalia. The crash spot seems to move occasionally, as if I'm coming across a moving character or something crashing the game, but haven't had any luck with anything I can think of- scrolling over the same areas before activating the script isn't helping either. I'm not certain if this is a common problem with EB 1.1 that I hadn't seen yet, or the same with the alex.exe, or if maybe this mod pack is conflicting with something, thouhgh I dont' know what. Any ideas or help would be great, I don't want to post this in the official bugs forum section as my EB game is so heavily modded that I doubt anyone could check the savegame for me...
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Re: EB 1.1 MINI MOD PACK!
umm I've never seen something like that before... not even heard -IIRC-
my first guess would be a clone...-though perhaps I'm not the best qualifed to tell you this-
do you have previous save? to try to see if its always in the same turn?
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
||Lz3||
umm I've never seen something like that before... not even heard -IIRC-
my first guess would be a clone...-though perhaps I'm not the best qualifed to tell you this-
do you have previous save? to try to see if its always in the same turn?
I have an earlier save from 248BC, and if I load it and turn off fow, I can scroll the map further west, but still get the immediate CTD once scrolling into Iberia. It has to be something that's moving on the map, so some sort of bugged character I suppose. Would deleting the client rulers entirely out of the EBBS script help in any way? This isn't one of MY client rulers as I only have a diplomat hanging around between Gaul and Iberia, haven't conquered anything past Massalia which I can scroll to just fine. I have no idea how to do this (edit client rulers out) without wrecking the whole script however.
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Re: EB 1.1 MINI MOD PACK!
Alright, oddly enough, I just completely reinstalled EB+ your mod (kept my saves as well), and the game is working fine at the moment (big relief!)... I had originally installed your mod over an already modded to use Alex and TWFanatic's hoplites, among others, and maybe something wasn't mixing well that I'd put in before? I'll play with it today and let you know if it starts crashing on me again or not, but thanks for the quick reply!
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Re: EB 1.1 MINI MOD PACK!
The legion numbers of my first cohorts only range from I to VII, have any users of this mod pack had the same problem or should I rather ask in Konny´s Allied Legions Mod thread ?
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AW: EB 1.1 MINI MOD PACK!
I don't know where the possible numbers are stored, so didn't change them in any way. How many should it be in Rome with the First Cohort? I have, I think, I-XIX units in each town.
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Re: EB 1.1 MINI MOD PACK!
Hello, I was playing a getai game and I managed to reach 12000 pop in both my capital and sarmiszegethusa. Unfortunately, the large city or whatever it is the last settlement level is not an option in the build que, despite the fact that the game gives me the message "settlement ready to upgrade" or w.e it was.
In any case, I was wondering if this had anything to do with the city mod or anything, im playing on alexander with only your mod pack on the install
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Re: EB 1.1 MINI MOD PACK!
yep city mod... you can emm... un-install it midgame if you're interested though...
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
Skandinav
After appreciating an easier than normal install I decided to start with a quick historical battle, but to my regret my legionnaires looked thus :
https://img169.imageshack.us/img169/...4343sr9.th.png
Know what might cause this, I play with unit size on huge, could it be related to the formations mod?
EDIT: It is not a static pose, they phase in and out of it often looking normal but returning to this macabre stance when I move the camera about. I´ve also experienced something similar with a unit of cavalry but strangely enough only one unit out of four was affected - on the contrary all legionnaires were equally bugged but seems to be the only type of infantry afflicted by this.
:eeeek:
Looks like something out of Pink Floyd's "The Wall"
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Re: EB 1.1 MINI MOD PACK!
@Lz3: You say you have included all of the official fixes...does that mean these?:
https://forums.totalwar.org/vb/showthread.php?t=101971
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
TWFanatic
Yep...:2thumbsup:
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Re: EB 1.1 MINI MOD PACK!
I have a question. How can I disable the CityMod without reinstalling?
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Re: EB 1.1 MINI MOD PACK!
I have those files already , but you can start a campaign right now and then remove CityMod
I just have to check them, to make sure everything is alright with -will take me about 10-15 min-
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Re: EB 1.1 MINI MOD PACK!
Alright, so you will upload them when they're ready as an optional download?
Thanks then. I'll check here later, then.
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Re: EB 1.1 MINI MOD PACK!
Done... look at the Notes Section :2thumbsup:
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Re: EB 1.1 MINI MOD PACK!
Ha ha! Now it is time to start ze rampage! Thank you Lz3!
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Re: EB 1.1 MINI MOD PACK!
Balloons for Lz3:balloon2::balloon2::balloon2:
Lovin' these minimods, thanks for grouping them all together. Saves a lot of people a lot of time.:yes:
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Re: EB 1.1 MINI MOD PACK!
You say you have included "Roman Allied Legions; by konny," but I have the ALEX version and this minimod is not included.
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
TWFanatic
You say you have included "Roman Allied Legions; by konny," but I have the ALEX version and this minimod is not included.
?¿ :huh: ??
I did forgot to add the legions name when I uploaded the files :sweatdrop:
but the other things in allied legions should be there... like only be able to recruit romans in rome...
you can get the legionary names if you wish though , they are located in the notes section
for the next release I'll do an installer to avoid all this mess of links ... and fix these small errors :sweatdrop:
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Re: EB 1.1 MINI MOD PACK!
OK, thanks. I'll try to figure out how to do legion names.
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Re: EB 1.1 MINI MOD PACK!
just download the file (EDU) located in the notes section , if you like to do thing manually (as myself :P) you need to add at the end of the atributes (not sure if that's the name but it's the same line that says "can sap , can hide bla bla") of the desired units -allied troops -
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Re: EB 1.1 MINI MOD PACK!
There seems to be another issue, L3z. I can't uninstall the Allied Legions even with your "No Allied Legions & No City Mod" file; I would like to go back to Normal Recruitment, of course.
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
Basileos ton Ellenon
There seems to be another issue, L3z. I can't uninstall the Allied Legions even with your "No Allied Legions & No City Mod" file; I would like to go back to Normal Recruitment, of course.
sorry :sweatdrop: a silly mistake in my part ,
I updated the link though :sweatdrop:
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Re: EB 1.1 MINI MOD PACK!
Thanks again. I will give you satalexton's baloon :P.
:balloon2:
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
||Lz3||
ummm... thats weird... I dont know what that has to do with anything :sweatdrop: , anyways I'm glad that it worked , but just to be sure... I suggest you to enter your export_descr_unit(EDu) and look for "first cohort" and look if somewhere in that block of text there's a "officer, aquila..."
EDIT: Now the RTW.exe version is working as intended :P
Hi Lz3 and other
Have the same problem as mentioned by Bigmilt. In intro/start screen EB crashes.:furious3:
Already installed fresh RTW1.5 and EB1.1. As mentioned by Bigmilt did run EB1.1 few turns and updated preferences. then installed Mini Mod.
Check what you wrote in the quota and I don't see any "officer, aquila.." but the files = the file in your .rar. I check it.
Please help :help:
Bassie
PS use Vista (without any problems in RTW, RTR, EB1.1 etc)
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
Bassie
Hi Lz3 and other
Have the same problem as mentioned by Bigmilt. In intro/start screen EB crashes.:furious3:
Already installed fresh RTW1.5 and EB1.1. As mentioned by Bigmilt did run EB1.1 few turns and updated preferences. then installed Mini Mod.
Check what you wrote in the quota and I don't see any "officer, aquila.." but the files = the file in your .rar. I check it.
Please help :help:
Bassie
PS use Vista (without any problems in RTW, RTR, EB1.1 etc)
umm well those post are waaaaay old :P they are from the first pack (which had some troubles) the ones that are available to download now should be working cause.. well after 150 downloads only you have had the problem :sweatdrop:
did you had the fixes? umm try to download (and use) the RTW backup files , then apply the fixes, and check if it works, if it does then use the desired pack
hope it works:2thumbsup:
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Re: EB 1.1 MINI MOD PACK!
Ok, will install RTW1.5 en EB1.1 again and download the pack again. lets try.
Thx bassie
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Re: EB 1.1 MINI MOD PACK!
Uhm, is there anything I have to pay attention to, if I'm playing with ALX.exe? And where can I find the "notes" or the files mentioned above?:help:
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Re: EB 1.1 MINI MOD PACK!
in the first post
you can find there a version especifically made for alex exe too :2thumbsup:
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Re: EB 1.1 MINI MOD PACK!
any way this can be made compatible for BI?
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Re: EB 1.1 MINI MOD PACK!
If you mean if it can run on BI without ANY extras... that could be done easily... but If you wish to add especial bi features... it will take way more time than what I have ...(and well I dont even own Bi :sweatdrop:)
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Re: EB 1.1 MINI MOD PACK!
Quote:
Quote:
Originally Posted by TWFanatic View Post
You say you have included "Roman Allied Legions; by konny," but I have the ALEX version and this minimod is not included.
?¿ ??
I did forgot to add the legions name when I uploaded the files
but the other things in allied legions should be there... like only be able to recruit romans in rome...
you can get the legionary names if you wish though , they are located in the notes section
for the next release I'll do an installer to avoid all this mess of links ... and fix these small errors
you still did not fix it did not you?
I installed your great mod yesterday but just tried today and there is no legion names .sorry.. :thumbsdown:
I started to paly with alex.exe since today although it is said save game compitable.
it is not.
also your last pack is also.....
anyway, you had a good combination of most familiar mods that ı reaaly become happy to use all of them .
so what is advice to code each unit one by one or to copy paste konny's mod seperately on your mod.
:help:
P.S. Please I beg you, do not say I did not add this codings. plz...
Quote:
STEP I:
Edit 3 files
a) Go - ''Rome - Total War folder/eb/data/export_descr_character_traits.txt''
Open the file and add the Immortal description at the end of trait section! That should look like this:
;------------------------------------------
;Trait: CeasesAmbassador
; o Ceases_Ambassador (1):
Trait CeasesAmbassador
Characters diplomat
AntiTraits Ambassador
Level Ceases_Ambassador
Description Ceases_Ambassador_desc
EffectsDescription Ceases_Ambassador_effects_desc
Threshold 1
;------------------------------------------
Trait Immortal
Characters family
Hidden
Level Immortal
Description Immortal_desc
EffectsDescription Immortal_effects_desc
Threshold 1
;------------------------------------------
;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
;================================================= ==============
;Section: == TRIGGER DATA STARTS HERE ==
;================================================= ==============
Then save!
Then, In the same folder you should make night_battle trrigers back to use!
That should look like this!:
;------------------------------------------
;NIGHT FIGHTING SECTION
;------------------------------------------
Trigger diet_of_carrots_1
WhenToTest CharacterTurnStart
Condition Trait NightBattleCapable = 0
and IsGeneral
and Attribute Command >= 4
Affects NightBattleCapable 6 Chance 100
;------------------------------------------
Trigger diet_of_carrots_2
WhenToTest PostBattle
Condition IsGeneral
and Attribute Command >= 1
and IsNightBattle
and Trait NightBattleCapable = 0
and WonBattle
Affects NightBattleCapable 6 Chance 100
;------------------------------------------
Trigger night_battle_crushing_victory_attacker
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and BattleOdds < 2
and IsNightBattle
Affects Noctophilia 1 Chance 100
;------------------------------------------
Trigger night_battle_crushing_victory_defender
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and BattleOdds < 2
and IsNightBattle
Affects Noctophilia 1 Chance 100
;------------------------------------------
Trigger night_battle_crushing_loss_attacker
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and IsNightBattle
Affects Noctophobia 1 Chance 66
;------------------------------------------
Trigger night_battle_crushing_loss_defender
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and IsNightBattle
Affects Noctophobia 1 Chance 66
;------------------------------------------
; StrategicSkill shown by bringing bigger battalions
;------------------------------------------
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Re: EB 1.1 MINI MOD PACK!
So how do we add the legionary names? I want to know too! :help:
I don't have ALX and I'm using rtw.exe. I downloaded your file and installed the pack. Does that include the legionary name feature or
do I have to add it manually? If so, how?
Thanks!
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Re: EB 1.1 MINI MOD PACK!
I am preparing for the worst reinstalling EB and install konny's mod on it...:whip:
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Re: EB 1.1 MINI MOD PACK!
I haven't made the changes in the original files :sorry:
however you can download the moddified EDU in the first post... (in the NOTES section)
I would have "fixed" it already but leaving them out -as I did accidentally the first time- makes it easier for me to create "disable this, disable that..." files , and also some don't like the legions name , so I just left them out hehe , Konny's recruitment is still in there though (course...you'll only notice id you're romani >.>)
ALex.exe is NOT savegame compatible ...it will surelly mess up your current games -there's a possibility that this can be SGC ...but I don't have the time , no the will power hehe to do it any volounters?-
EDIT- alex version pack DOESNT mean you have to have alexander EB at all! xD , you dont need to do any coding to get this working with alexander , you don't even need to enter the alexander EB thread , those changes are included in here already, the ONLY thing you need to have is alexander CA -Creative asembly- alexander expansion
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Re: EB 1.1 MINI MOD PACK!
@Lz3 - Sorry to be a pain mate :juggle2: but which file exactly under notes section do I need to download? I see lots. Sorry man...
Would the be above the "Romani Legionary name etc..." (bullet) or after?
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Re: EB 1.1 MINI MOD PACK!
look for this in the NOTES section :sweatdrop:
Quote:
Originally Posted by Lz3-that's right it's me :P
Romani legions are missing their legionary names, (save-game compatible, only affects if you're playing romani)
below that click on the "show" button and there you should find 2 versions ...one for players without TWFanatic hoplites , and one for the guys who have it... then clic on the "show" button next to the version you have (with or without phalanx mod) and use one of the download links -alex if you're using alex and... rtw if you're using RTW
just download and unpack it in your rtw folder
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
||Lz3||
I haven't made the changes in the original files :sorry:
however you can download the moddified EDU in the first post... (in the NOTES section)
I would have "fixed" it already but leaving them out -as I did accidentally the first time- makes it easier for me to create "disable this, disable that..." files , and also some don't like the legions name , so I just left them out hehe , Konny's recruitment is still in there though (course...you'll only notice id you're romani >.>)
ALex.exe is NOT savegame compatible ...it will surelly mess up your current games -there's a possibility that this can be SGC ...but I don't have the time , no the will power hehe to do it any volounters?-
EDIT- alex version pack DOESNT mean you have to have alexander EB at all! xD , you dont need to do any coding to get this working with alexander , you don't even need to enter the alexander EB thread , those changes are included in here already, the ONLY thing you need to have is alexander CA -Creative asembly- alexander expansion
Will this mod work with the Steam version of Alexander?
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Re: EB 1.1 MINI MOD PACK!
thanks for quick reply as I mostly play with pahlava cos I am mad about cavalry :2thumbsup:
so I do not mind it so much my problem is coding torture of Alexander EB that you said you have fully adapted it to your mod.
I like night battles also as ı experinced AI is very good with alex (after thay routed my men by encircling oh men AI encircled me at the first time!)
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Re: EB 1.1 MINI MOD PACK!
Hi Lz3
I've got another problem mate :help:
I tried downloading the file in the notes section for Legionary Names. The Alex version downloads ok
but the RTW version doesn't. And I need the RTW version :embarassed:
Everytime I tried to download the RTW version @ LINK://rs11.rapidshare.com/files/127933172/RTW_legion1.rar...
it kept saying ERROR and my IP address is already downloading the file even though I don't :(
Is there anyway you can send me another link where I can download your RTW_legion1.rar file? Can I
use the Alex version eventhough I don't have the alexander?
If all fails, maybe you can just tell me which file/line I need to edit and I'll do it manually.
Many many thanks for your previous replies :2thumbsup:
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Re: EB 1.1 MINI MOD PACK!
em nope hehe alex version wont work... since it has the aqulifer in those units
I'll check that link right away...
The thing I originally forgot was to add "legionary name" at the end of the attributes of the italic units in the EDU hehe
On a side note: what? no volounters? :beam:
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Re: EB 1.1 MINI MOD PACK!
@||Lz3||
Many many thanks! I'm actually waiting till I get that file before I start my campaign hahaha
I did a fresh install just to try out EB with your mini-mod :smash:
Thanks a lot! (I knew you'd reply @ this time tonight hahaha!)
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Re: EB 1.1 MINI MOD PACK!
umm weird I tested the links and they worked :huh: what if you try again just in case? :sweatdrop:
oh and if it doesn't work which file are you interested in? the one with the phalanx mod or without it? :sweatdrop:
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Re: EB 1.1 MINI MOD PACK!
The with the phalanx please! ive been tryin since this morning with no luck :(
please upload them...
Oh and did you mean if I dont have alex i wont get the aqulifer??? :(
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Re: EB 1.1 MINI MOD PACK!
I'm sorry but.. yes you wont get the aquilifer... (though I got confused when the EB team said they hadn't used all the unit slots, you might want to manually add it -follow the instructions to do so in the phalanx/elephant bla bla thread but don't erase any existing unit to see if it works :beam:)
here's the link in filefron btw :2thumbsup:
HERE
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Re: EB 1.1 MINI MOD PACK!
YOU ARE THE MAN! :yes:
Is it easy to add them? If not I'm not gonna bother... I'm not that technical nyhahahaha...
Thanks alot!
P.D. Would I get the legion names even without BI or ALEX?
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Re: EB 1.1 MINI MOD PACK!
meh it's not that hard and if you mess up you can always just re-unpack my pack -:smash:-and then the legions names files and that should fix anything you may mess up :P
"who dares wins" :P
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Re: EB 1.1 MINI MOD PACK!
meh it's not that hard and if you mess up you can always just re-unpack my pack -:smash:-and then the legions names files and that should fix anything you may mess up :P
"who dares wins" :P
NOTE: the moddifications in the EDU mentionened in the instructions (in phalanx thread) need to be done in the EDUs located in the SP backup EDU and MP backup EDU otherwise they'll be overwriten hehe
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Re: EB 1.1 MINI MOD PACK!
So does that mean I'll edit the file inside SP and just copy paste it to MP? :idea2:
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
Maximus Dominicus
So does that mean I'll edit the file inside SP and just copy paste it to MP? :idea2:
nouP!
I did that mistake in the first pack... <.<
those EDUs are diferent you need to add manually
"officer Aquila" (something lik that) in each EDU
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Re: EB 1.1 MINI MOD PACK!
Thank you sir! I'll try and see what happens next mwahahahaha! :laugh4:
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
||Lz3||
I'm sorry but.. yes you wont get the aquilifer... (though I got confused when the EB team said they hadn't used all the unit slots, you might want to manually add it -follow the instructions to do so in the phalanx/elephant bla bla thread but don't erase any existing unit to see if it works :beam:)
I added the just added the aquilifer and it works!(I use RTW.exe) Unfortunately I don't have a pic because I don't know how to post one...
I also found all the files needed for the aquilifer already inside models_unit, so it just need some changing in the EDU.
EDIT- I didn't remove any units btw
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Re: EB 1.1 MINI MOD PACK!
HI! is it possible that this mod pack creates a bug which disables buildings giving weapons/armour further than copper?
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
ziegenpeter
HI! is it possible that this mod pack creates a bug which disables buildings giving weapons/armour further than copper?
em nope... that's EB fault ... but it's not a bug it was intended by the devs :yes:
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Re: EB 1.1 MINI MOD PACK!
Hey mlc82 did you ever have that problem again where it would crash when you looked at certain places on the map, and did you install the no city mod option file without creating a new map.rwm file. Because I had the same problem until i double checked and realized I hadn't because i was used to the files coming with map.rwm files.
Now I'm not sure if i should use that campaign I started before i realized what was wrong, it still works but will probably have more problems later on I guess.
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Re: EB 1.1 MINI MOD PACK!
Is there any way to disable AI retraining with alex.exe?
and which file should I work on?
If you can answer be aprriciated!:help:
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Re: EB 1.1 MINI MOD PACK!
Uhm... retraining is part of the AI; incidentally a part that was broken in RTW. ALX is supposed to retrain.
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Re: EB 1.1 MINI MOD PACK!
So I should get used to .... if I want to play with alex..
ok let no one alive!
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Re: EB 1.1 MINI MOD PACK!
Dear Lz3, would you kindly upload some tweaked files to make it possible to use your great mod pack without DS´s 0.7 roman skins, I would be most grateful if ever you get the time.
I have tried myself and it works in SP, at least with the evocatae and centurions, haven´t got imperial reforms yet, but as soon as I try to change the EDU in the MP backup folder I crash when trying to run the MP exe unless I use the SP EDU there instead which is a shame as I cannot check if the imperial legionnaires are back to normal as they should and cannot really stage battles as I would like to.
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Re: EB 1.1 MINI MOD PACK!
OrlaLehmann, I´m also using the mod pack without the old legionary skins, PM me and I´ll send you my edited files and we´ll give Lz3 a well-deserved break.
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Re: EB 1.1 MINI MOD PACK!
:smash:
why you don't like the oldies??
I find the new ones a lil bit big headed (A LOT!) when I put them by side of the other units hehehe :sweatdrop:
I'm starting to contemplate the idea of adding the new Cohors reformata skins :P
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Re: EB 1.1 MINI MOD PACK!
I don't know if it was ever solved in the original City Mod but vanilla's reform (March of Time) isn't triggered when Rome becomes huge. Playing as Baktria it's a real shame as I'd like to use those lovely Hetairoi Kataphractoi!
Anyway, I'm not sure I like how the roman allied legion part work (I would highly prefer having separate "italic" hastati/princeps/triari units rather than having samnites and bruttians everywhere) but your pack surely is great as it makes very simple to play EB with some of the most important mods! Very good work!
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
||Lz3||
:smash:
why you don't like the oldies??
I find the new ones a lil bit big headed (A LOT!) when I put them by side of the other units hehehe :sweatdrop:
Oh, but I like both the new and the old very much, but having played extensively with both I must swear to the new which I find, although a bit bulky and not made in the exactly same style as most EB units, to be the best looking units in the game, the cohors imperatoria and centurions that is. The quality of their textures look like something from between EB and EB II; their knees, elbows, faces and hands are better made than anything I´ve seen before in any mod of RTW and the same credit can be given to all of their equipment, each piece is beautifully rendered, obviously with the greatest attention to historical accuracy, and their helmets ( the plumes stands out as actually resembling hair for once and the metal looks just gorgeous and very realistic ) and swords especially are, again, the best I´ve ever seen from the RTW engine.
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Re: EB 1.1 MINI MOD PACK!
Sorry guys if it`s necropost :) but search engine can`t help (maybe cos my hads hehe)
WAD or a minimodpack BUG? -> my pahlava client kingdoms generals (autoborn) has never got "client ruler" trait
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Re: EB 1.1 MINI MOD PACK!
A common bug with the Client Ruler script and therefore not caused by this mini mod, you will find a lot of threads I´m sure by searching for it, else take a look in the bug forum.
A solution to your problem would be to add the trait manually by the console command give_trait "Firstname middlenameLastname" Type4Governor. Then you just have to find the name of your character in the descr_names file in the EB/data folder, be aware that most names can be found in a few variants, for example with a capitalized letter attached.
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
cyberVIP
Sorry guys if it`s necropost :) but search engine can`t help (maybe cos my hads hehe)
WAD or a minimodpack BUG? -> my pahlava client kingdoms generals (autoborn) has never got "client ruler" trait
Necropost?? are you saying this is dead?!?! :inquisitive:
it's probably something related to the client ruler script as skandinav said :sweatdrop:
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Re: EB 1.1 MINI MOD PACK!
Thank you very much, ||Lz3||. I have been installing EB on my new laptop after months and I was so desperate how to manage all the fixes, mods with alx.exe then I saw your thread. :2thumbsup:
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Re: EB 1.1 MINI MOD PACK!
Ok, question time:
Tried to install it before but ended up putting the wrong files in the wrong folders, so just ended up reinstalling everything. Used this one since it seemed the most 'complete' version (hard to tell which link is meant for who!). Anywho, copied, pasted everything, changed the command line and when I fired the game up I can see a little 'alexander' in the bottom with a golden x, so I'm assuming that's the correct one, ja? Problem though, I can't start a new campaign: I get a 'please select an item from the list message', and if that wasn't weird enough I can still use save games from my previous EB, even though I uninstalled it and checked the 'delete save games' tab. How can I start a new game if it won't let me?
Also, does the aforementioned pack (the files I pasted over) contain the changes to the command stars/ cursus honorum or are the files simply to make EB compatible with Alexander?
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Re: EB 1.1 MINI MOD PACK!
no it doesnt :)
maybe when ||Lz3|| has more time he will make it compatible
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Re: EB 1.1 MINI MOD PACK!
yeh hehe I know... its a hell of a mess
but who doesn't like linkitibinkitis :smash:
now on topic:
:wall: I used to know why that "select an item" message apear but now I can't remember.
so... to be sure this will work I suggest a "reinstall" , but don't get scared :P just downloaad the backup EB files and install them, then go to the eb 1.1 fixes and donwload the Missing sprites fix
then install again my pack :P
that's the basics, now if you would like to change somethin regarding my pack I bealive that I made the most frecuently requested changes :2thumbsup:
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Re: EB 1.1 MINI MOD PACK!
Did anyone else notice that the combat animations for Roman legionaries misteriously changed? I'm using the Alex pack without the Allied legions, for the matter, and my legionaries get the old vanilla animations instead of the EB ones.
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
Basileos ton Ellenon
Did anyone else notice that the combat animations for Roman legionaries misteriously changed? I'm using the Alex pack without the Allied legions, for the matter, and my legionaries get the old vanilla animations instead of the EB ones.
:inquisitive: um?
never noticed...umm ... how so?
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Re: EB 1.1 MINI MOD PACK!
I don't know, the combat animations for my legionaries suddenly got different, more alike the vanilla ones. They swing their gladii instead of staying behind their shields and keep thrusting their swords, as they should; it's a minor problem but a constant and surprising one.
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Re: EB 1.1 MINI MOD PACK!
My bad, I was wrong! I had a dosis of suspicion upon it but after running my own tests with unmodded EB I indeed discovered that Camillan units, specifically Camillan Hastati, have different animations from the Polybian gladii armed units which resembles the old vanilla animations more. Thanks for the attention anyway :P.
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Re: EB 1.1 MINI MOD PACK!
Great work!!!!!!!!!!!!!!!!!
One question is this compatible with the new latest alexeb version?? [ after countless of hours tryin to install the pack probobly not]
I know that Gnostiko is appernelty workingon the cursos honorum of konny is there any chane both of you work together and make it compatible?
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Re: EB 1.1 MINI MOD PACK!
Hi
I will just shortlly comment on the List of used minimods to help out my friend ||Lz3|| in future releases of this ussefull mod.
* AI Battle Formation Mods* - Alxeb uses EB battle formations which are very nice and inteligent and corespond very good with alx engine (all other battle formations are good also)
* Spoils of Victory for EB 1.1; by V.T. Marvin - I dont really know what this mods do :shrug:
* Some trait changes - Due to the engine itself, ALX uses different patterns to give traits and it ussually does not apply the same as in RTW tests, but any trait addons are endless so the team can support some in the future (then again there has not been many changes to trait system since EB 10)
* Win Conditions - They are not needed in alxeb coz they do not count the game reallity in the new world - so some conditions might be very funny (explanation: Geostrategical map is a new realm in the mod so win conditions of vanilla are not needed)
* Roman Allied Legions - those are nice they could be implemented but the mod has First Cohorts and balanced military system for Romani so they are optional.
* City mod version - Alxeb has its own Size Limits for various reasons and is much more deep concerning many more regions and potential Huge settlements (for example every capital at the start can be huge, also some Strategic small Settlements can be huge also - like Byzantium)
* Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod; alxeb wont be using this mod coz it is not compatible with the EDU system.
* Aquilifer unit - optional
* Force Diplomacy Minimod - not needed, Alx engine is much more advanced - but I guess its optional.
* Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm - i guess this is optional
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Re: EB 1.1 MINI MOD PACK!
thanks maks :smash:
for the compatibility issue... nope :no: ,same with any other minimod that is released from now on.
as for the AlexEB compatibility perhaps in the future if I manage to get the time <.< :laugh4:
:sweatdrop:
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Re: EB 1.1 MINI MOD PACK!
Quote:
Originally Posted by
||Lz3||
I also included EVERY official fix
I see you include the permanent and optional fixes. I assume you don't the temporary fixes? Thanks.
[Edit: Oops, just saw the header on the first entry which says which fixes are included.]