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Thread: EB 1.2 MINI MOD PACK!

  1. #271
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    in the first post

    you can find there a version especifically made for alex exe too
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  2. #272

    Default Re: EB 1.1 MINI MOD PACK!

    any way this can be made compatible for BI?

  3. #273
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    If you mean if it can run on BI without ANY extras... that could be done easily... but If you wish to add especial bi features... it will take way more time than what I have ...(and well I dont even own Bi )
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  4. #274
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote:
    Originally Posted by TWFanatic View Post
    You say you have included "Roman Allied Legions; by konny," but I have the ALEX version and this minimod is not included.
    ?¿ ??

    I did forgot to add the legions name when I uploaded the files

    but the other things in allied legions should be there... like only be able to recruit romans in rome...

    you can get the legionary names if you wish though , they are located in the notes section

    for the next release I'll do an installer to avoid all this mess of links ... and fix these small errors
    you still did not fix it did not you?

    I installed your great mod yesterday but just tried today and there is no legion names .sorry..

    I started to paly with alex.exe since today although it is said save game compitable.
    it is not.

    also your last pack is also.....

    anyway, you had a good combination of most familiar mods that ı reaaly become happy to use all of them .

    so what is advice to code each unit one by one or to copy paste konny's mod seperately on your mod.



    P.S. Please I beg you, do not say I did not add this codings. plz...

    STEP I:
    Edit 3 files
    a) Go - ''Rome - Total War folder/eb/data/export_descr_character_traits.txt''
    Open the file and add the Immortal description at the end of trait section! That should look like this:


    ;------------------------------------------
    ;Trait: CeasesAmbassador
    ; o Ceases_Ambassador (1):

    Trait CeasesAmbassador
    Characters diplomat
    AntiTraits Ambassador

    Level Ceases_Ambassador
    Description Ceases_Ambassador_desc
    EffectsDescription Ceases_Ambassador_effects_desc
    Threshold 1

    ;------------------------------------------
    Trait Immortal
    Characters family
    Hidden

    Level Immortal
    Description Immortal_desc
    EffectsDescription Immortal_effects_desc
    Threshold 1

    ;------------------------------------------
    ;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
    ;================================================= ==============
    ;Section: == TRIGGER DATA STARTS HERE ==
    ;================================================= ==============

    Then save!

    Then, In the same folder you should make night_battle trrigers back to use!
    That should look like this!:

    ;------------------------------------------
    ;NIGHT FIGHTING SECTION
    ;------------------------------------------
    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 4

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66
    ;------------------------------------------
    ; StrategicSkill shown by bringing bigger battalions
    ;------------------------------------------
    Last edited by Atraphoenix; 08-19-2008 at 17:24. Reason: mistakes



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  5. #275

    Default Re: EB 1.1 MINI MOD PACK!

    So how do we add the legionary names? I want to know too!

    I don't have ALX and I'm using rtw.exe. I downloaded your file and installed the pack. Does that include the legionary name feature or
    do I have to add it manually? If so, how?

    Thanks!
    Last edited by Maximus Dominicus; 08-19-2008 at 19:16.

  6. #276
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    I am preparing for the worst reinstalling EB and install konny's mod on it...



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  7. #277
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    I haven't made the changes in the original files

    however you can download the moddified EDU in the first post... (in the NOTES section)
    I would have "fixed" it already but leaving them out -as I did accidentally the first time- makes it easier for me to create "disable this, disable that..." files , and also some don't like the legions name , so I just left them out hehe , Konny's recruitment is still in there though (course...you'll only notice id you're romani >.>)

    ALex.exe is NOT savegame compatible ...it will surelly mess up your current games -there's a possibility that this can be SGC ...but I don't have the time , no the will power hehe to do it any volounters?-

    EDIT- alex version pack DOESNT mean you have to have alexander EB at all! xD , you dont need to do any coding to get this working with alexander , you don't even need to enter the alexander EB thread , those changes are included in here already, the ONLY thing you need to have is alexander CA -Creative asembly- alexander expansion
    Last edited by ||Lz3||; 08-19-2008 at 22:17.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  8. #278

    Default Re: EB 1.1 MINI MOD PACK!

    @Lz3 - Sorry to be a pain mate but which file exactly under notes section do I need to download? I see lots. Sorry man...

    Would the be above the "Romani Legionary name etc..." (bullet) or after?
    Last edited by Maximus Dominicus; 08-19-2008 at 22:33.

  9. #279
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    look for this in the NOTES section
    Quote Originally Posted by Lz3-that's right it's me :P
    Romani legions are missing their legionary names, (save-game compatible, only affects if you're playing romani)
    below that click on the "show" button and there you should find 2 versions ...one for players without TWFanatic hoplites , and one for the guys who have it... then clic on the "show" button next to the version you have (with or without phalanx mod) and use one of the download links -alex if you're using alex and... rtw if you're using RTW

    just download and unpack it in your rtw folder
    Last edited by ||Lz3||; 08-19-2008 at 23:45.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  10. #280

    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by ||Lz3|| View Post
    I haven't made the changes in the original files

    however you can download the moddified EDU in the first post... (in the NOTES section)
    I would have "fixed" it already but leaving them out -as I did accidentally the first time- makes it easier for me to create "disable this, disable that..." files , and also some don't like the legions name , so I just left them out hehe , Konny's recruitment is still in there though (course...you'll only notice id you're romani >.>)

    ALex.exe is NOT savegame compatible ...it will surelly mess up your current games -there's a possibility that this can be SGC ...but I don't have the time , no the will power hehe to do it any volounters?-

    EDIT- alex version pack DOESNT mean you have to have alexander EB at all! xD , you dont need to do any coding to get this working with alexander , you don't even need to enter the alexander EB thread , those changes are included in here already, the ONLY thing you need to have is alexander CA -Creative asembly- alexander expansion
    Will this mod work with the Steam version of Alexander?

  11. #281
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    thanks for quick reply as I mostly play with pahlava cos I am mad about cavalry

    so I do not mind it so much my problem is coding torture of Alexander EB that you said you have fully adapted it to your mod.

    I like night battles also as ı experinced AI is very good with alex (after thay routed my men by encircling oh men AI encircled me at the first time!)



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  12. #282

    Default Re: EB 1.1 MINI MOD PACK!

    Hi Lz3

    I've got another problem mate

    I tried downloading the file in the notes section for Legionary Names. The Alex version downloads ok
    but the RTW version doesn't. And I need the RTW version

    Everytime I tried to download the RTW version @ LINK://rs11.rapidshare.com/files/127933172/RTW_legion1.rar...
    it kept saying ERROR and my IP address is already downloading the file even though I don't :(

    Is there anyway you can send me another link where I can download your RTW_legion1.rar file? Can I
    use the Alex version eventhough I don't have the alexander?

    If all fails, maybe you can just tell me which file/line I need to edit and I'll do it manually.

    Many many thanks for your previous replies

  13. #283
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    em nope hehe alex version wont work... since it has the aqulifer in those units

    I'll check that link right away...

    The thing I originally forgot was to add "legionary name" at the end of the attributes of the italic units in the EDU hehe

    On a side note: what? no volounters?
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  14. #284

    Default Re: EB 1.1 MINI MOD PACK!

    @||Lz3||

    Many many thanks! I'm actually waiting till I get that file before I start my campaign hahaha

    I did a fresh install just to try out EB with your mini-mod

    Thanks a lot! (I knew you'd reply @ this time tonight hahaha!)

  15. #285
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    umm weird I tested the links and they worked what if you try again just in case?

    oh and if it doesn't work which file are you interested in? the one with the phalanx mod or without it?
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  16. #286

    Default Re: EB 1.1 MINI MOD PACK!

    The with the phalanx please! ive been tryin since this morning with no luck :(

    please upload them...

    Oh and did you mean if I dont have alex i wont get the aqulifer??? :(
    Last edited by Maximus Dominicus; 08-21-2008 at 00:31.

  17. #287
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    I'm sorry but.. yes you wont get the aquilifer... (though I got confused when the EB team said they hadn't used all the unit slots, you might want to manually add it -follow the instructions to do so in the phalanx/elephant bla bla thread but don't erase any existing unit to see if it works )

    here's the link in filefron btw

    HERE
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  18. #288

    Default Re: EB 1.1 MINI MOD PACK!

    YOU ARE THE MAN!

    Is it easy to add them? If not I'm not gonna bother... I'm not that technical nyhahahaha...

    Thanks alot!

    P.D. Would I get the legion names even without BI or ALEX?
    Last edited by Maximus Dominicus; 08-21-2008 at 00:39.

  19. #289
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    meh it's not that hard and if you mess up you can always just re-unpack my pack --and then the legions names files and that should fix anything you may mess up :P

    "who dares wins" :P
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  20. #290
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    meh it's not that hard and if you mess up you can always just re-unpack my pack --and then the legions names files and that should fix anything you may mess up :P

    "who dares wins" :P

    NOTE: the moddifications in the EDU mentionened in the instructions (in phalanx thread) need to be done in the EDUs located in the SP backup EDU and MP backup EDU otherwise they'll be overwriten hehe
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  21. #291

    Default Re: EB 1.1 MINI MOD PACK!

    So does that mean I'll edit the file inside SP and just copy paste it to MP?

  22. #292
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by Maximus Dominicus View Post
    So does that mean I'll edit the file inside SP and just copy paste it to MP?
    nouP!

    I did that mistake in the first pack... <.<

    those EDUs are diferent you need to add manually

    "officer Aquila" (something lik that) in each EDU
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  23. #293

    Default Re: EB 1.1 MINI MOD PACK!

    Thank you sir! I'll try and see what happens next mwahahahaha!

  24. #294
    Who's the savage? Member Legosoldier's Avatar
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    Thumbs up Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by ||Lz3|| View Post
    I'm sorry but.. yes you wont get the aquilifer... (though I got confused when the EB team said they hadn't used all the unit slots, you might want to manually add it -follow the instructions to do so in the phalanx/elephant bla bla thread but don't erase any existing unit to see if it works )
    I added the just added the aquilifer and it works!(I use RTW.exe) Unfortunately I don't have a pic because I don't know how to post one...

    I also found all the files needed for the aquilifer already inside models_unit, so it just need some changing in the EDU.

    EDIT- I didn't remove any units btw
    Last edited by Legosoldier; 08-21-2008 at 06:09.
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  25. #295
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    HI! is it possible that this mod pack creates a bug which disables buildings giving weapons/armour further than copper?

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  26. #296
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by ziegenpeter View Post
    HI! is it possible that this mod pack creates a bug which disables buildings giving weapons/armour further than copper?
    em nope... that's EB fault ... but it's not a bug it was intended by the devs
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  27. #297

    Default Re: EB 1.1 MINI MOD PACK!

    Hey mlc82 did you ever have that problem again where it would crash when you looked at certain places on the map, and did you install the no city mod option file without creating a new map.rwm file. Because I had the same problem until i double checked and realized I hadn't because i was used to the files coming with map.rwm files.

    Now I'm not sure if i should use that campaign I started before i realized what was wrong, it still works but will probably have more problems later on I guess.

  28. #298
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Is there any way to disable AI retraining with alex.exe?

    and which file should I work on?

    If you can answer be aprriciated!



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  29. #299

    Default Re: EB 1.1 MINI MOD PACK!

    Uhm... retraining is part of the AI; incidentally a part that was broken in RTW. ALX is supposed to retrain.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  30. #300
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    So I should get used to .... if I want to play with alex..
    ok let no one alive!



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

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