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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Myth
Moors up!
Seriously, I have max papal standing and the bastard still won't un-excommunicate me! I have half a mind to take Rome for myself...
Sometimes, you just got to do what you got to do!! :dizzy2: :laugh4: That's what you get for attacking your fellow Catholics. None of us in the Muslim Brotherhood would do such a thing ~:grouphug:
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Re: [SS 6.4] Clash of Gods! OOC
You mean like you won't leave the (Muslim) Fatamid Caliphate get slaughtered by (Catholic) Crusader States? :P
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Myth
You mean like you won't leave the (Muslim) Fatamid Caliphate get slaughtered by (Catholic) Crusader States? :P
I don't think there is a Fatamid Caliphate anymore:7fortuneteller: but I'm not sure:laugh4:. Besides they weren't part of the Brotherhood.
Toledo was my target city:elephant:
Leon up
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Re: [SS 6.4] Clash of Gods! OOC
yea band of brothers. egypt is down but i wasted too much time and ressources on it that i d better spent elsewhere. had this feeling someone was calling a crusade on a then still egypt city and going for me then straight. so i was rather going after egypt tho given the situation now i spent too many ressources on it. curious how far Nightbringer and his ventians expanded south already
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Re: [SS 6.4] Clash of Gods! OOC
Well, I haven't founded Cape Town yet. :)
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Re: [SS 6.4] Clash of Gods! OOC
I probably need a few hours extension, busy week
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
I m having some problems with my pc and connection.I could use anyone from the Muslim factions to sub for me. Pm Myth if you want to sub me.
EDIT: nvm, I fixed everything, I got the save, will be doing my turn later today.
Venice up
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
What's up with your PC? Since I'v had so many problems with my own (new) PC recently, I'm sure I might be able to help you in some way or other :)
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
slysnake
What's up with your PC? Since I'v had so many problems with my own (new) PC recently, I'm sure I might be able to help you in some way or other :)
Its all fixed now. My pc was restarting every now and then, that I couldn't even check on my mails, or do anything. I found out it was the gpu which was causing this. It wasn't properly fit in the slot. I refitted it again and its working fine now. Oh and regarding the connection too, my phone line got cut in the recent rainstorm. The ISP has fixed it after a day. So now everything is working fine ;)
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
I don't believe he's announced it here, but CROPrasec posted over at twc that he has to drop out of all hotseats for the forseeable future. He intends to return sometime but asked all GMs to find a replacement player in all games. I have his password for CoG and can sub him until we find a replacement. I have today's save and will play & post within time.
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
LooseCannon1
I don't believe he's announced it here, but CROPrasec posted over at twc that he has to drop out of all hotseats for the forseeable future. He intends to return sometime but asked all GMs to find a replacement player in all games. I have his password for CoG and can sub him until we find a replacement. I have today's save and will play & post within time.
Oh great, that makes my team one player down in the Third Age hotseat >.<...
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
Is it OK with the rest of you If I play my turn tomorrow?
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Re: [SS 6.4] Clash of Gods! OOC
Sorry for the delay. Moors up!
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Re: [SS 6.4] Clash of Gods! OOC
I would like to take up the Seljuks
Short bout me:
First timer Co-Op, barely any SS experience, Very experienced in the various Campaigns with too many hours logged.
Reasonably intelligent, fast learner and a team player. Borderline Agressive and starting this Co-Op thing hard (third game i enlist on, cant wait)
PM me
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Re: [SS 6.4] Clash of Gods! OOC
I welcome you! SS is a bit different but not so much as to feel like a new game. You'll give it a try in a SP campaign or two once you start, I'm sure. I want to ask the Muslim team about htis however, since they've had trouble with their Seljuk players since turn 1 basically and I don't want to impose a brand new player (to hotseats at least) to them as the Admin. It all depends on how much they're willing to teach you, though you have some really skilled guys on your team for sure.
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Re: [SS 6.4] Clash of Gods! OOC
Ive played some SS before, but barely in comparison to vanilla. They wont have any problems with me and ive got no issues following orders, espec since im not used to the tactics and pacing. I doubt they will have to teach me, merely give me tips and general direction.
As for my abilities, Ive completed legendary Shogun 2 with a couple clans ( i know thats mostly abuse skill, but still means something). And One near full SS campaign with graculs, Grims reality n longer assimilation. Very tedious and not something i want to do again.
Either way im better than the AI^^ PM me when a decision have been made.
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Re: [SS 6.4] Clash of Gods! OOC
You seem to know your way around the game for sure, I've strayed from BGR myself as it feels like a chore, though last night I started a Crusader States game in Early, VH/VH Gracul + Longer Assimilation and I found it very interesting.
Anyway I'm sure you'll fit right in, you are more than qualified for this game IMO. Hotseat has some specifics - mainly that this is a fought battles game which has to be approached with care for one's own armies.
I was planning on writing a guide for hotseat play, as I remember when I first started I didn't know anything and I know now that some mistakes i could have avoided if someone had told me.
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Re: [SS 6.4] Clash of Gods! OOC
The Moors have been up for a while. Any problems?
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Myth
The Moors have been up for a while. Any problems?
Maybe you forgot to send a pm like you did in WotK2? :laugh4:
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Re: [SS 6.4] Clash of Gods! OOC
Would it not be more effective if you all used say... skype? One chatroom for each game, way easier to keep a lookout and its easier to chat ;)
At least for the smaller games, when you play multiple turns a day
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Mithridate
Would it not be more effective if you all used say... skype? One chatroom for each game, way easier to keep a lookout and its easier to chat ;)
At least for the smaller games, when you play multiple turns a day
It's pretty rare we get more than one players' turn done in a day!
But sure, if we were all online at once and wanted to play like that then IM or skype would be a perfect way to do it.
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Re: [SS 6.4] Clash of Gods! OOC
Different timezones (USA, Australia and Europe have all been confirmed and are equally split between the player base) and most people being busy on the weekends makes this very hard to achieve.
Also, I've pmed Loose Cannon so I'm not sure what's up.
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Re: [SS 6.4] Clash of Gods! OOC
Sorry, I've been slow on this. Real life got crushingly busy since we settled on our house last Friday. Thought I had another 12 hours from now but will get this up ASAP. Misread the time save was posted and then yesterday became a disaster.
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Myth
No rush, take your time.
Says the man with two stacks planted in forts. :2thumbsup: :laugh4: I forgot SS allows fort building in enemy/non-allied territory. Because of that and the low cost of forts, spies should be allowed to open the gates of forts. Leon up
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Re: [SS 6.4] Clash of Gods! OOC
SS allows it, as does vanilla, Teutons, Crusades, basically any mod we use sans TATW and Britannia (which has a plethora of stone forts sprinkled around the map) aForts are the only way to ensure that we don't just camp in our cities waiting for tier 3 siege weapons in a fought battles game. Since, you know, going in with anything but a 3 on 1 numerical advantage is risking your amy being slaughtered. Also, forts are used to protect one's besieging army from relieving forces. And you still have the home turf advantage of both sallying from your cities and from being able to gang up on armies.
Plus I said in the tips part of the first post to always sleep in forts. To which I will add: unless the enemy has catapults, in which case your army might get massacred in a botched up siege defense (Silver slaughtered a full cav-stack of mine this way in GA)
That being said, I would like to hear what the others think. I also want them to welcome our new player if they have nothing against him participating. I don't want to be a tyranical admin for this game since I'm also a player, but it's kind of hard to have a discussion when this thread does not get replies.
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Re: [SS 6.4] Clash of Gods! OOC
wait... who is our new player?
well, whoever you are, welcome!
(I don't mean to be oblivious, but I don't see anyone joining the game in this thread...)
as to the replies, the question just went up today :)
Here is my opinion though, I understand your point about forts being very powerful loosecannon, but in my experience letting spies open much of anything at will turns the game into a huge spy battle, with everyone dedicating as much of their resources as they can to that one unit, which I don't find that entertaining. Spy use has also been a hotspot of contention/accusations in my experience due to the random and unpredictable nature of them.
If other people want to allow this though I will be fine with that as well.
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Re: [SS 6.4] Clash of Gods! OOC
The new player would be me, if im accepted by Ezilkannan and Silver Shield but In either case, i thank you:pleased:
Forts sure seem vital in hotseat, but not being able to use the spys full potential is bothering me slightly as you always have assasins. After all subterfuge have always been one of the most important things in war.
Knowledge is power, hide it well.
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Re: [SS 6.4] Clash of Gods! OOC
Welcome Mithridate, I'm not sure where I missed that you are joining, but it isn't important I guess.
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Re: [SS 6.4] Clash of Gods! OOC
Nightbringer check the posts on page 9 of this thread. Anyway spies are used for LOS behind enemy lines and to create public order in enemy settlements. This game is limited to one assassination attempt per turn and as such spies won't be in too much danger.
On the other hand, if spies are allowed to open forts, it will have to be the second action done so i can check if the player did not reload to get the spy to open on the first turn. But i do not want to see the enemy positions and armies as a player here, so we'll have to burden Phonics to do it. Also, people can and probably will reload at least so that they do not lose their spy on his attempt to emter, and then wait for him to open on turn 2.
Overall this is a big pain in the butt and i don't see a compelling reason to change it, as usung forts well is a fundamental skill to have in a lead battles game.
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Re: [SS 6.4] Clash of Gods! OOC
So you can actually see if a player reloads a save?
Bummer, messed up taking screens so now ive got to report it to the admin in the corresponding game >.<
No biggie tho.
Edit: Great, now i know how and what to do in case of failed screens. better learn now than later, since i doubt sinking 2 ships with will cause an outrage ;)
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Re: [SS 6.4] Clash of Gods! OOC
The admin can see if.this particular instance of the save has been loaded by tye actions log that is genrleratwd while.Mm2TW is being played. However this too cab be circumvented because thwre is no particular.time.when one must play one's save. We are not quite as paranoid as the. net guys, so we only watch for the random string - we require for assassinations to go first, and spy attempts second (or the other way around). Since the outcome of an action changes whenever another action has been taken. This happens because the so called "random seed" changes whenever the player does something - if you try to kill someone with your assassin and fail, you canreload, move one army by one hex and then try again, and this time the outcome can be different.
However eith rules stating that spy actions are first and assassination or sabotage attempts go second, there is no way for the player to change the outcome no matter how many times.he loads.
As far as naval battles go, they seem to be much more random than land battles. The. net guys frequently ban Heroic Victories at sea for this reason. Here though we are more trusting of our fellow players and do not enforce such rules, nor do we require screenshots.
Plus one player might be your enemy here, and a most trusted ally in another game, so cheatung makes less sence.
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Re: [SS 6.4] Clash of Gods! OOC
I'm sorry for the dreadfull mistakes, i'm on trough my phone and it's hard to type correctly on a tiny virtual keyboard.
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Re: [SS 6.4] Clash of Gods! OOC
The problem with forts is that this is Stainless Steel and balistas are useless against any building. The "attack" button won't even light up on a siege with only a balista in the army. In MOT and WotK2 we're playing much later and everybody has a siege factory somewhere. So right now, Myth can slowly move troops across my territory and I can't attack him.
And as to these "fought battles". I thought it was interesting until I fought one. The battles ended as soon as TE's armies broke and I was unable to run them down and capture or kill even more of his men. Auto-resolve is much better.
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Re: [SS 6.4] Clash of Gods! OOC
I don't know what's up with the fought battles where it son't let you finish off the enemy, it seems like it's random in some mods to whether it lets you finish off an army or not
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Thanatos Eclipse
I don't know what's up with the fought battles where it son't let you finish off the enemy, it seems like it's random in some mods to whether it lets you finish off an army or not
I know, that has always confused me.
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
LooseCannon1
The battles ended as soon as TE's armies broke and I was unable to run them down and capture or kill even more of his men. Auto-resolve is much better.
Do you think you kill more in AR? It's impossible to finish an army off that way either.
It is weird the way the battle ends when they break, you usually get the option to continue or not but it doesn't seem so in this mod. Still, it's not hard to leave one enemy unit fighting while you finish off the rest - old fashioned horse archer tactics to maximise kills!
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
In all my experience fighting battles every game and mod has behaved the same:
I fight the AI until i can spark a chain route of the army. Note that units that route in this stage can return to "shaken" or even normal status, based on their base morale value and the command and chiv of the general.
The game pauses when every remaining unit has routed and asks if i want to declare victory or continue fighting.
I choose to continue and send my cav to wipe out the fleeing enemy stacks, targeting those closest to the edge of the map first.
The battle ends when every enemy unit is either dead or flead. However this might happen sooner if the enemy broke close to the edge of the map, or if you leat most enemy units flee while you concentrated on one or two.
Even in a siege assault you get the chance to kill off reinforcements and defenders after you have held the town center for three minutes. I've never had the battle end without giving me a choice, unless i've already killed every enemy unit and there is nothing left to chase.
AR depletes enemy stacks by some percentage and you can't really finish them off unless they are in a settlement or fort.
Also, please re-read the rules for this game. Ballistae can't open anything (regardless of the SS mod). However, if you keep your armies in a castle you can still get the chance to lead a battle (sally forth) since no one has trebuchets or cannons and thus has to wait for rams, ladders and towers to be built. Lead battles does more justice to the Muslim factions btw, you would get mauled by the western infantry and crusader mercs in AR.
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Myth
In all my experience fighting battles every game and mod has behaved the same:
I fight the AI until i can spark a chain route of the army. Note that units that route in this stage can return to "shaken" or even normal status, based on their base morale value and the command and chiv of the general.
The game pauses when every remaining unit has routed and asks if i want to declare victory or continue fighting.
I choose to continue and send my cav to wipe out the fleeing enemy stacks, targeting those closest to the edge of the map first.
The battle ends when every enemy unit is either dead or flead. However this might happen sooner if the enemy broke close to the edge of the map, or if you leat most enemy units flee while you concentrated on one or two.
As TE had multiple generals in each stack, I concentrated ranged units on them. His armies were 80% dead when they broke. I just wanted to get my generals a few more dread points. They deserved them:laugh4:
Quote:
Even in a siege assault you get the chance to kill off reinforcements and defenders after you have held the town center for three minutes. I've never had the battle end without giving me a choice, unless i've already killed every enemy unit and there is nothing left to chase.
AR depletes enemy stacks by some percentage and you can't really finish them off unless they are in a settlement or fort.
Also, please re-read the rules for this game. Ballistae can't open anything (regardless of the SS mod). However, if you keep your armies in a castle you can still get the chance to lead a battle (sally forth) since no one has trebuchets or cannons and thus has to wait for rams, ladders and towers to be built. Lead battles does more justice to the Muslim factions btw, you would get mauled by the western infantry and crusader mercs in AR.
Tell that to Hungary. In AR, I eliminated every man in it's Crusade army. In an open field.
Now, repeat after me, ballistae are useless in SS because of how they are designed by gracul and Point Blank not by any rule you impose. You can make a rule that ballistae MUST be used against buildings but that won't improve their ZERO effect against walls and gates. Fact is every other siege weapon can knock down a stone wall, even mangonels, (which have a 5 or 10 attack vs walls).
Fact is forts are too cheap in SS. In KGCM they're 2500 not 500 which is why they're used sparingly. Not like in this game where the guy who had Leon before TE put up a half-dozen forts. He only knew enough that no spy or ballista could get through them. And in addition to one strategic error, I made 3 tactical ones on the first 2 turns.
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Re: [SS 6.4] Clash of Gods! OOC
I put up a lot of those forts as I subbed Leon when Ashur left us. I understand what you're saying, but this is not an AR game. Give it a chance, you may like it yet! Conjuring up Heroic Victories to turn the tide of a doomed game is something that can never happen in an AR game. AR means that whomever gets the most land and stacks is predetermined to steamroll the opposition. No such thing in a lead battles game.\\
P.S. You can eliminate enemy stacks in AR if you give them no place to retreat but that's illegal on every hotseat forum i know.
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Re: [SS 6.4] Clash of Gods! OOC
The Hungarian Crusade army had stopped outside of Toledo. I attacked with the garrison, killed the general, ransomed some prisoners and the rest of the stack disolved. There was no visible retreat of the army to the northeast or anywhere else. They had plenty of escape room. but they may have been too far from any allied territory (which is what some people have claimed).
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
LooseCannon1
The Hungarian Crusade army had stopped outside of Toledo. I attacked with the garrison, killed the general, ransomed some prisoners and the rest of the stack disolved. There was no visible retreat of the army to the northeast or anywhere else. They had plenty of escape room. but they may have been too far from any allied territory (which is what some people have claimed).
Yeah, if they have no contiguous territory and no ships on the coast they will be annihilated. This is an exception to the escape rule. Cecil lost the Britannia game this way when he landed a stack with all his FMs on it on an island and got beaten by a Norse army.
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Re: [SS 6.4] Clash of Gods! OOC
Mithridate when the Turks come up I'll clear the password for you. Let me know if you need help.
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Re: [SS 6.4] Clash of Gods! OOC
im too busy for that today its halloween. give me a slight extention here im having this up tomorrow
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Myth
Mithridate when the Turks come up I'll clear the password for you. Let me know if you need help.
Dont worry, I will if something comes up. Now im setting up in a dark corner to plot, inviting all the faithful to join me!
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Re: [SS 6.4] Clash of Gods! OOC
alright kwarz up
http://depositfiles.com/files/gqcab3se1
im good with keeping unlimited forts and banning spies from opening it. the game is better that way
im taking Mithridate is the same Mithridate playing the danes at the game at the other forum? hadnt had a look at the situation at this game yet im doing this later today but the danes likely are disrupting my game plan there but anyway u welcomed
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
SilverShield
im taking Mithridate is the same Mithridate playing the danes at the game at the other forum? hadnt had a look at the situation at this game yet im doing this later today but the danes likely are disrupting my game plan there but anyway u welcomed
Indeed, the one and only. I do not however play with anyone named Silver Shield there as far as i can tell and im only Danes in DC CCmv2, are you perhaps under a diff name?
Currently in 4 hotseats, it all goes so slooow :( Think ill look for more yo join^^
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Mithridate
I do not however play with anyone named Silver Shield there as far as i can tell and im only Danes in DC CCmv2, are you perhaps under a diff name?
He's called Gladius Maximus over there
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
French are up
Attachment 3021
Today the Seljuk Empire celebrated as the new Sultan led the faithful to Heroic victories against a massive rebel host with a handful brave men, and led a band of militia in desperate defence of their homes against a larger, well trained force of crack Byzantic troops.
The faithless shall tremble as they sense all that we are about to accomplish, we shall bring his holy retribution down upon them! :smg:
Constantinople will BURN :evil:
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Re: [SS 6.4] Clash of Gods! OOC
Wait, how did you play the save? Was it not password protected?
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Re: [SS 6.4] Clash of Gods! OOC
Myth, England is up :)
Attachment 3022
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Re: [SS 6.4] Clash of Gods! OOC
It was, but im a sneaky :daisy: ;)
Id like to change into my own PW tho...
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Re: [SS 6.4] Clash of Gods! OOC
If you wanted your own password you had to wait for me to clear the save before you played it.
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Myth
If you wanted your own password you had to wait for me to clear the save before you played it.
you can clear it for him when you play your next turn.
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Re: [SS 6.4] Clash of Gods! OOC
Moors up.
A lone Moorsih spear militia unit was defeated in battle, and that gave me a MOTH promotion.
LooseCannon1 we are at was because I joined the Cruade, the game does that automatically.
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Myth
If you wanted your own password you had to wait for me to clear the save before you played it.
I could not resist playing my turn :) No matter, Ill keep the old PW. If the old player comes back however he needs to be made aware that i know his PW, in case he use the same elsewhere.
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Re: [SS 6.4] Clash of Gods! OOC
Just PM me when your turn comes up again and I'll clear it no worries.
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Re: [SS 6.4] Clash of Gods! OOC
Leon up.
English King's army crushed in battle. The survivors managed to retreat to a fort. There is a small possibility for peace if the Catholic factions wish it.
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
LooseCannon1
Leon up.
English King's army crushed in battle. The survivors managed to retreat to a fort. There is a small possibility for peace if the Catholic factions wish it.
Aww.. Well how many more armies can you crush? I have a few more to throw around :crowngrin:
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Myth
Aww.. Well how many more armies can you crush? I have a few more to throw around :crowngrin:
I guess we'll be finding out soon enough. :smash: :juggle2: :sweatdrop: :sad: :end: :stupid:
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Re: [SS 6.4] Clash of Gods! OOC
You mentioned something about peace? What terms do you offer? I tell you right now that I'd want you to relinquish Cordoba and return all Leonese settlements back to Thanatos.
As your Admin I remind you that Cordoba is a Catholic target city and we'll start raking in points if we get it.
(man, being the Admin seriously undermines my business ventures)
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Re: [SS 6.4] Clash of Gods! OOC
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Re: [SS 6.4] Clash of Gods! OOC
Quote:
Originally Posted by
Myth
You mentioned something about peace? What terms do you offer? I tell you right now that I'd want you to relinquish Cordoba and return all Leonese settlements back to Thanatos.
As both you and the Spanish cerdo violated the terms of our prior peace agreement by bringing armies along under a flag of Crusade, the only term I can offer is allowing your men to return safely to their homes in York and Aberdeen. Instead of being buried in unmarked graves on the Andalusian plain after they are exterminated. And you both need to pay a price of 3000 florins (for using the Crusade to protect your economies). Also the French & Venice must agree to no invasion of Andalusian lands.:belly: -Caliph Ali (the only dancing icon I could find.)
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Re: [SS 6.4] Clash of Gods! OOC
Those who are about to me massacred should not make such obscene demands :laugh4:
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Re: [SS 6.4] Clash of Gods! OOC
Sorry its taken so long, had a radiator explode in my face and went to a wedding ;)
French
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Re: [SS 6.4] Clash of Gods! OOC