No rush, take your time.
No rush, take your time.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Says the man with two stacks planted in forts.![]()
I forgot SS allows fort building in enemy/non-allied territory. Because of that and the low cost of forts, spies should be allowed to open the gates of forts. Leon up
SS allows it, as does vanilla, Teutons, Crusades, basically any mod we use sans TATW and Britannia (which has a plethora of stone forts sprinkled around the map) aForts are the only way to ensure that we don't just camp in our cities waiting for tier 3 siege weapons in a fought battles game. Since, you know, going in with anything but a 3 on 1 numerical advantage is risking your amy being slaughtered. Also, forts are used to protect one's besieging army from relieving forces. And you still have the home turf advantage of both sallying from your cities and from being able to gang up on armies.
Plus I said in the tips part of the first post to always sleep in forts. To which I will add: unless the enemy has catapults, in which case your army might get massacred in a botched up siege defense (Silver slaughtered a full cav-stack of mine this way in GA)
That being said, I would like to hear what the others think. I also want them to welcome our new player if they have nothing against him participating. I don't want to be a tyranical admin for this game since I'm also a player, but it's kind of hard to have a discussion when this thread does not get replies.
Last edited by Myth; 10-28-2011 at 14:56.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
wait... who is our new player?
well, whoever you are, welcome!
(I don't mean to be oblivious, but I don't see anyone joining the game in this thread...)
as to the replies, the question just went up today :)
Here is my opinion though, I understand your point about forts being very powerful loosecannon, but in my experience letting spies open much of anything at will turns the game into a huge spy battle, with everyone dedicating as much of their resources as they can to that one unit, which I don't find that entertaining. Spy use has also been a hotspot of contention/accusations in my experience due to the random and unpredictable nature of them.
If other people want to allow this though I will be fine with that as well.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
The new player would be me, if im accepted by Ezilkannan and Silver Shield but In either case, i thank you
Forts sure seem vital in hotseat, but not being able to use the spys full potential is bothering me slightly as you always have assasins. After all subterfuge have always been one of the most important things in war.
Knowledge is power, hide it well.
Welcome Mithridate, I'm not sure where I missed that you are joining, but it isn't important I guess.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
Nightbringer check the posts on page 9 of this thread. Anyway spies are used for LOS behind enemy lines and to create public order in enemy settlements. This game is limited to one assassination attempt per turn and as such spies won't be in too much danger.
On the other hand, if spies are allowed to open forts, it will have to be the second action done so i can check if the player did not reload to get the spy to open on the first turn. But i do not want to see the enemy positions and armies as a player here, so we'll have to burden Phonics to do it. Also, people can and probably will reload at least so that they do not lose their spy on his attempt to emter, and then wait for him to open on turn 2.
Overall this is a big pain in the butt and i don't see a compelling reason to change it, as usung forts well is a fundamental skill to have in a lead battles game.
Last edited by Myth; 10-29-2011 at 11:09. Reason: writing from my phone...
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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