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Re: Initial Patch Thoughts
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Originally Posted by BeeSting
Red:
It is surprising that my friends feel the same way about the expansion pack.... They seriously doubt that it will have the fixes needed to make the game play lasting, especially for the AI.
I'm really curious though.... do we represent only a small portion of RTW patrons?
Tactical RI suggestion:
If we feel that there is the slightest chance that the xp will make the game a lot more enjoyable, maybe we should say "Yeah I'll buy that for sure, waiting impatiently and so on", or we may risk that they don't make one ~:eek:
Consider: If they make a crappy xp, it'll get slaughtered here and elsewhere, see low sales, lead to cancellation of franchise(?) Then we can go play some other war game and bash it for not being Total War ~;)
If they make a good xp, it will get mixed reviews in the community, sell a lot, give CA a better idea of what's the way to make a Total War game, cause the next one to be good.
If they don't make an xp, they may get down to making another half-donkeyed effort of a TW game - even more lameified than the current offering.
(wording deliberatly provocative - I'm playin RTW every free minute. love/hate relationship thingy) ~:)
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Re: Initial Patch Thoughts
I'd be interested to see some genuine sales figures for RTW. We all know it's sold 'loads' of copies, but it would be good to see some hard numbers. Comparing those numbers to the numbers of people we have on the main forums (Org, Com, TWCenter) might give us a bit of a clue regarding where we (the 'hardcore' for want of a better expression) actually sit with regard to the money men.
Do CA listen to the community? Yes - as evidenced by the bug-fixes in the patch. If there wasn't such a community then these failings would have simply stayed unpatched (and unfound most likely). The 'community' is what gives the franchise it's publicity during the time when there is no new release happening, or in the build-up and anticipation phase, and as such, there 'has' to be at least a nod in their general direction. The problem is, when the financial situation changes and there are so many 'non-community' buyers out there (as there have been for RTW), there becomes less of a need to keep the community happy. Little Johnny who reads PC Mag Monthly sees RTW get the 90-odd percent review (which comes from lots of bells, whistles, and the 'potential' for a truly great game), nips off down the shops, buys it, doesn't notice that his archers are using their missile stat in melee, doesn't see (or doesn't care) that his archers are using the back of his spearmen's heads for target practice, doesn't give a monkey's that Selucids can build elephants anywhere, and certainly doesn't know that naked fanatics should be called something more obscure (can't remember, sorry).
And therein lies the problem. The 'community' as a whole matters less in the Total War world now than it used to. The stuff that appeals (or is 'offensive') to the community (sorry for using that word so often) is, in general not on the agenda for the average buyer. End of story. There is no time/money made available to satisfy both ends of the spectrum.
And if the community drifts away, well, never mind eh? It was good while it lasted. As Jerome has said, there will be another TW game after this one. It will sell absolute bucketloads probably. The community will still exist, though probably smaller and with different members.
This has gone on a bit, so I'll stop there.
All that said, I still REALLY enjoy the game. I've been here since Shogun, and will probably continue with whatever comes next. And as much as I love the games, I'm not the greatest player (all those little men get very confusing) so many of the 'dumb-AI' problems don't affect my gameplay.
Cheers,
Rob.
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Re: Initial Patch Thoughts
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Originally Posted by RJV
naked fanatics should be called something more obscure (can't remember, sorry).
You're obviously referring to the scantily clad fanatics! ~;)
I believe there's a community fix for those, and there are even some wardrobe-dysfunctional wailing wenches somewhere.
(Poke sideways across puddle: Personally I find nudity less offensive than violence - I even tolerate it in my own home - but I'm an old European atheist so sick views are to be expected.)
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Re: Initial Patch Thoughts
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Re: Initial Patch Thoughts
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Originally Posted by Colovion
Gaesatae ...
That's it.
And that's the problem in a nutshell. You know this stuff, and it's (to some extent) important to you. I'm aware of it, but I can take it or leave it. The bulk-buyer of RTW neither knows of this stuff, nor cares about it.
The TW franchise is being increasingly pitched at the latter sector of the market. Maybe this will change - we can but dream...
(@Colovion - I use 'you' as an example of the slightly disillusioned hardcore gamer in my analogy above. Apologies if I have misrepresented you)
Cheers,
Rob.
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Re: Initial Patch Thoughts
I think it is symptomatic of the world we live in or me getting older.
My favourite history/discovery channels are now dumbed down with programmes on 'serial killers' and 'bootleggers' preporting to be history. In literature Robert Graves becomes Simon Scarrow, so why shouldn't my favourite game suffer too?
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Re: Initial Patch Thoughts
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Originally Posted by RJV
That's it.
And that's the problem in a nutshell. You know this stuff, and it's (to some extent) important to you. I'm aware of it, but I can take it or leave it. The bulk-buyer of RTW neither knows of this stuff, nor cares about it.
The TW franchise is being increasingly pitched at the latter sector of the market. Maybe this will change - we can but dream...
And that is why it's so hard to get Creative Assembly to fix the Parthian shot or make the running speeds realistic, but we have men flying 50 feet in the air, rocks that explode like 155mm mortar shells and flaming arrows that work in downpours and incinerate men and horses in 5 seconds.
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Re: Initial Patch Thoughts
No doubt the game still lacks various tweaks to achieve even greater realism, but so far as I'm concerned (as an Ancient History nut) I've had over 100 hours of entertainment for the price of a reasonable bottle of wine. The next game will probably be another step forward but even at present I still think I got the best of the bargain when buying RTW.
Carinus
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Re: Initial Patch Thoughts
Quote:
Originally Posted by RJV
And that's the problem in a nutshell. You know this stuff, and it's (to some extent) important to you. I'm aware of it, but I can take it or leave it. The bulk-buyer of RTW neither knows of this stuff, nor cares about it.
Well if the bulk doesnt know or care why not call them gaesatae then? The bulk wont mind and people who do care about this are pleased. The same with horse archers and the other stuff.
I guess there are more people who say: I dont like this unrealistic game than there are people who dont buy this game because there are no men incinerated or flying through the air?
So I think the game could have been a lot more fun/realism (whatever you want).
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Re: Initial Patch Thoughts
On the theoretical side (only tangentially TW related, otherwise a rant):
It's an age-old question of who creates the tastes of the public, the producers or the consumers. I mean, if there was no crap on the market, everybody would buy quality stuff, right? If a game that sells well has gaesatae in it, then maybe other games would also have them incorporated? For example, I bet not a lot of people knew what scimitar was before they started playing AD&D or RPGs ( I know that none of my D&D crowd knew that beforehand back in the days).
What I find stupid and downright demeaning is that the vast majority of marketing strategies is based on looking down on the people who might buy their products. It is founded on an attitude that people are incapable and uninterested to learn; and eventually this turns out to be the truth if you repeat it enough times. If you only make shows about serial killers, of course all people are going to know or care about will be serial killers. What I fail to comprehend, however, is the people who are happy to be placed in that (first and foremost intelectually) inferior position.
But was it always like that, would the general public's tastes really be like that if they weren't offered junk and treated as junk? We don't know, since nobody really tried to do otherwise. Or maybe there is something to it that innovative and smart things sometimes do result in a huge success (e.g., I didn't feel like being treated like a 10yr old while playing Shogun)?
On the TW side:
As I said before, they don't have to make any effort to try to make it a realistic historical simulator. They don't have to go through all the tweaking, testing, assessment, research. All they have to do is externalize parameters to the maximum, and provide a solid foundation to work on. Then I'm ok if they make the retail product as "marketable" as possible for their own sakes.
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Re: Initial Patch Thoughts
I think there is some misunderstanding of my view because of the written word medium, and my own tendency to be blunt. Let's be clear that I support everyone's right to an opinion, and that I'm not telling anyone to shut up or go away. My main dispute is that some people don't seem to want to accept certain reality, and they feel it is reasonable to do so, while I think it is unreasonable.
Software titles need sales. Those sales can be to casual consumers, children, grandmothers, whatever. But the bottom line is, and always will be: you must show a profit on your work. The reality that some hardcore players cannot accept is, that for this project, profit could not be realized by doing all the work they (the hardcore players) would demand. Most of these players neither know nor care how much T&E is required to make AI improvements for example, just like the vast majority of players neither know nor care what "Naked Fanatics" were actually called in Latin in 250 BC.
No, I'm not saying the game is perfect. But like a previous fellow said, "I've had over 100 hours of enjoyment for the price of a reasonable bottle of wine." That's the key: provide a good value for the price. I really don't think many people could say RTW is not worth $40 or $50. It has good points and bad, but for that $50, the vast majority are suitably entertained. And to survive in any business, you must either cater to a large majority and charge low prices so everyone can afford your product, or cater to a tiny elite and charge outrageous amounts to keep your business afloat. Obviously, PC gaming thrives on the former, not the latter.
Red Harvest, I have no doubt that any software company can choose to respond to their core customers. Where I think the real issue lies is what the term, "core customers" means in this context. Some would say that the core customer is the one who can lay out the full order of battle (from memory alone) for the Battle of Cannae. Others might say it is the 13 year old who sets the camera on the enemy troops to watch the flaming onager shot fry them and then laughs like Beavis and Butthead at the graphical show. Building a sophisticated AI, capable of challenging a very capable human general on the battlefield would be wasted, pearls before swine, if you will, when considering the Beavis type player. Now, lite it or not, we have to live in a world where morons outnumber people of above average intelligence by at least 4 to 1. There is no question, Red Harvest, that you are a smarter than average person. What I think you may fail to realize is that your intellect is like a 100 watt lightbulb, where the average person has an intellect like a 25 watt lightbulb. We all have to live in the world dominated by mediocrity. It isn't pleasant or fair, it's simply true. You know, just as well as I do, that the financial incentive just isn't there for CA to rework the AI of RTW. It simply isn't going to happen.
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Re: Initial Patch Thoughts
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Originally Posted by Old Celt
Now, lite it or not, we have to live in a world where morons outnumber people of above average intelligence by at least 4 to 1.
If we always have this as a starting position, it will never change. It may be impossible to change it in any case, but it most certainly won't change if we repeat it enough times for it to become the truth. And I'm not some great utopian humanist: my interest in this is that I'm probably in that 25%, while sometimes some things make me really wish I wasn't.
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Re: Initial Patch Thoughts
Part of the problem with all of this is the frustration and a barely concealed sense of 'aaaaaaaaaaaaaaaaaaaarrrrrrghhhhhhhhhhhhh' because for so many of the hardcore players it is a 'nearly' game. There will always be bits that people don't like, but one thing that gets many of the folks backs up here is that there has been a LOT of work put into RTW, new map, new battle engine, new units, the whole kit and caboodle, only for the AI to do STUPID things. Add this to the fact that in OLDER versions of the game, it didn't do (many of) these same stupid things, and you have a recipe for a frustrated gamer.
No, they are not going to rework the AI. I think we can all accept that. None of us know how it really hangs together so how much it is changed in the expansion we will have to wait and see, but for a lot of people one of their main questions is 'Why the hell did they write it like that, when they could and should have written it like this'. (silly AI moves). Add this to 'this is broken, no-one spotted it, the patch has fixed it, but now something else has broken', and you have yet more frustration.
Many of the people here are desperate to love RTW. You only have to look at some of the posts here to see how much time and effort people are spending modding the game to get it to perform as they would wish. The fact that the game doesn't live up to what they (in some cases reasonably, and in others not) expected it to only makes it worse.
Cheers,
Rob.
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Re: Initial Patch Thoughts
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Originally Posted by hrvojej
my interest in this is that I'm probably in that 25%, while sometimes some things make me really wish I wasn't.
If the moron:human ratio is 4:1, then thinking that you're in the 25% could put you firmly among the 80% ~;)
Cheers,
Pell.R.
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Re: Initial Patch Thoughts
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Originally Posted by Old Celt
Building a sophisticated AI, capable of challenging a very capable human general on the battlefield would be wasted, pearls before swine, if you will, when considering the Beavis type player. Now, lite it or not, we have to live in a world where morons outnumber people of above average intelligence by at least 4 to 1. There is no question, Red Harvest, that you are a smarter than average person. What I think you may fail to realize is that your intellect is like a 100 watt lightbulb, where the average person has an intellect like a 25 watt lightbulb. We all have to live in the world dominated by mediocrity.
Hence the desire for a slider and real, distinct AI levels. If Beavis wants, he can run the game at superfast speeds on easy difficulty. Red Harvest (and others) would prefer realistic speeds and a competent AI, isn't this the point of the VH diff level? And who knows, maybe Beavis would play the game at medium or hard if Butthead dared him to, and maybe he would learn something (Beavis is the smarter of the two, you know). If not, there's always flaming arrows and onager rocks to watch: fffffiire, ffffffffiiiiiiiiiiiiirrrrre, ffffffffffffiiiiiiiiiiiiiiiiiirrrrrrrrrre!
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Re: Initial Patch Thoughts
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Originally Posted by Pellinor
If the moron:human ratio is 4:1, then thinking that you're in the 25% could put you firmly among the 80% ~;)
Cheers,
Pell.R.
~D ~D ~D
I go sleep now.
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Re: Initial Patch Thoughts
Well: CA made a game to make money? FINE!!!
They made the Hellenic Ptolemies Mummies *vomit smilie*? FINE!!!
They dumbted down the game? FINE!!!
They dont care about historical accuracy? FINE!!!
What is NOT FINE is the fact that they keep the game hardcoded to sell the expansion...
What happened to the pre release statements like "moddable is the middle name of RTW" and "this game will be more moddable than MTW"?
CAN WE ADD MORE FACTIONS? NO!!!
CAN WE MOD THE ROMAN FACTIONS-SENATE? NO!!!
CAN WE MOD THE CULTURES? NO!!!
CAN WE MOD THE AI BUILDING ORDERS? NO!!!
CAN WE MOD THE REDICULUS RED ZONE IN CAMPAIGN? NO!!!
Can we expect anything good from such behaviour twoards the modding community?
Hellenes
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Re: Initial Patch Thoughts
Colovion,
"thanks Red Harvest for writing all that so I didn't have to" ~:) Echo.
Havent had time to read the whole thread but regarding Jeromes posts.
"We had guessed that you guys would probably be better at making the game you wanted to play than we could be, with the commercial restraints we have, and so we've tried to extern as much stuff as possible via the text files to give you the chance. The movement speeds are tricky to mod at the moment for various engine-architecture reasons, even for us, but we're looking at it. So, no promises, but we do read a lot of your posts - here, on the .com and even at TWC - and although we're not always around to post, we do take on board as much of it as we can and these things do get discussed inside CA.
BTW, Toranaga's comments correspond quite closely to what we were trying to do with the arcade battles, although that system never got the love it deserved and consequently may have been pitched a little incorrectly. Maybe we'll extend it in future products "
Personally the TW series appealed mostly because it was the closest thing to a tactical hand to hand/archery sim that ive come across.The immersive gameplay, mp or sp was there.
With Rome a lot of expectations were generated with the pre game hype(time commanders, screen shots, vids etc,(and yes the baying from the community demanded this hype to a certain extent.))
Certain comments from the pre game releases led me to believe that arcade battles would be a sorta easy intoduction to the TW series and that Rome "proper" would be a tactical progression.However this does not seem to be the case,the two are vitually identical and personally it plays like an easy intro game to me.
I understand perfectly the CA ambition to gain market share(as im sure 99% of the Orgs patrons do)and wish you good luck.Perhaps your biggest challenge in the future is finding a balance between satisfying veterans of the TW serieries and attracting newcomers.
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Re: Initial Patch Thoughts
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Originally Posted by BobTheTerrible
What makes you say archery is overpowered? It seems ok to me, but I know little of archery from a historical point of view.
Bob,
I meant to get back to this earlier. Most western cultures of the time did not find archery terribly effective. It was almost never decisive in the time period. Yet in RTW you can see fairly massive casualties in a single volley by the lowest level archers in the game vs. lightly shielded/lightly armoured types at long range. This archer would represent the green recruit of no special talent, and with a simple bow--so one would expect him to be rather ineffective, but he is not. He will gain experience upgrades and missile upgrades rather easily, rapidly approaching elite missile stats. Elite units like Cretan archers were the exception in the west.
Eastern archers were often better armed than their western counterparts. Parthians and Scythians typically had good composite bows (with the Parthan bow being improved over the Scythian.) Still the rank and file of much of the Persian army tended to have lower quality bows from what I gather. And they didn't exactly mow down the Greeks.
An interesting aspect largely absent from the game is that slingers were considered more useful than their contemporary archer counterparts. (I didn't know this until RTW, when I started doing a lot more reading on the subject.) Many western cultures did not use archery much in battle (except for sieges) but instead relied on slingers. And the Celts relied a lot on slingers during sieges. In the game the buildable slingers are given very short range and much less punch, making them several times less effective than the weakest archers. Elite slingers using lead bullets were more feared than archers
I need to go back and check some of the weather and tree impacts on archery in 1.2, but I originally found these rather muted as well.
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Old Celt
Red Harvest, I have no doubt that any software company can choose to respond to their core customers. Where I think the real issue lies is what the term, "core customers" means in this context. Some would say that the core customer is the one who can lay out the full order of battle (from memory alone) for the Battle of Cannae. Others might say it is the 13 year old who sets the camera on the enemy troops to watch the flaming onager shot fry them and then laughs like Beavis and Butthead at the graphical show. Building a sophisticated AI, capable of challenging a very capable human general on the battlefield would be wasted, pearls before swine, if you will, when considering the Beavis type player. Now, lite it or not, we have to live in a world where morons outnumber people of above average intelligence by at least 4 to 1. There is no question, Red Harvest, that you are a smarter than average person. What I think you may fail to realize is that your intellect is like a 100 watt lightbulb, where the average person has an intellect like a 25 watt lightbulb. We all have to live in the world dominated by mediocrity. It isn't pleasant or fair, it's simply true. You know, just as well as I do, that the financial incentive just isn't there for CA to rework the AI of RTW. It simply isn't going to happen.
I totally disagree with you....
The appeal of this game from the start of its series was, without a shadow of a doubt, its convey of challenge and realism in complex battle field conditions. It set the game apart from all others and won a niche crowd. And I was really surprised to find the "arcade battle" option in the latest series, which I never even bothered to open up like so many others who bought this game. This just goes to prove, whether the players are new to this strategy game series or not, they still buy the game for its battle engine and the depth of challenge it presents. The beauty of the Shogun was the fact that it taught someone like me, who never knew anything about strategy, such as the importance of covering flanks and rear or other elements, learn the whole realism thing with ease and most importantly with much fun. Had there been an option for the arcade battle style, would I have tried it out? Hell no! Whose intelligence are you insulting?
I do not feel the game has devolved to games Warcraft or other “mass” appealing games. But I do feel that, for whichever sake, it has lost quality…. Granted, it made leaps and crossed bounds in visual effects, yet it retained much of what made me grow quickly tired of other games in matter of weeks, the second rate AI. And if it ended at being second rate I would have been okay with it, but it disappointingly falls short of the grand perimeter set for the game. It is full of bugs and grotesquely stupid, too many for one to easily overlook--in fact, you have to try really hard to not let them bother you and be convinced: “Wow, I wonder if I was accidentally set up with a beta version?” Even my friends who are new to the game series complained to me about all the holes in it. This game is like a rare eye candy girl, who’s sexually promising, yet has nothing to show for in bed. But you keep banging her hoping…. I bet the things that made majority of people continue to play this game past the first month were the mods and wanting to try out the many factions and their unique units, nothing more.
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Re: Initial Patch Thoughts
Quote:
Originally Posted by RJV
Part of the problem with all of this is the frustration and a barely concealed sense of 'aaaaaaaaaaaaaaaaaaaarrrrrrghhhhhhhhhhhhh' because for so many of the hardcore players it is a 'nearly' game. There will always be bits that people don't like, but one thing that gets many of the folks backs up here is that there has been a LOT of work put into RTW, new map, new battle engine, new units, the whole kit and caboodle, only for the AI to do STUPID things. Add this to the fact that in OLDER versions of the game, it didn't do (many of) these same stupid things, and you have a recipe for a frustrated gamer.
No, they are not going to rework the AI. I think we can all accept that. None of us know how it really hangs together so how much it is changed in the expansion we will have to wait and see, but for a lot of people one of their main questions is 'Why the hell did they write it like that, when they could and should have written it like this'. (silly AI moves). Add this to 'this is broken, no-one spotted it, the patch has fixed it, but now something else has broken', and you have yet more frustration.
Let's face it. RTW was too ambitious a project for CA, especially with Activision interfering in the game design. I wonder how many man hours it took to write the battlefield user interface that RTW v1.0 shipped with after Activision rejected CA's minimal UI interface? That's time that could have been spent on better AI or debugging the game. I'm convinced that the deterioration of the gameplay is primarily due to Activision's interference. CA set a high standard of gameplay with their previous games, and they haven't maintain it. Also, the number of bugs in v1.0, the failure to correct them all after a 3 month effort by 25 programmers and the introduction of new bugs in v1.2 just shows how massive a task it is. As far as I'm concerned, the deadlines that CA is working to are unrealistic. These problems are not going to go away for the expansion pack. So, if you can work around the gameplay problems and still enjoy it great, buy the expansion.
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Re: Initial Patch Thoughts
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Originally Posted by Puzz3D
Let's face it. RTW was too ambitious a project for CA, especially with Activision interfering in the game design. I wonder how many man hours it took to write the battlefield user interface that RTW v1.0 shipped with after Activision rejected CA's minimal UI interface? That's time that could have been spent on better AI or debugging the game. I'm convinced that the deterioration of the gameplay is primarily due to Activision's interference. CA set a high standard of gameplay with their previous games, and they haven't maintain it. Also, the number of bugs in v1.0, the failure to correct them all after a 3 month effort by 25 programmers and the introduction of new bugs in v1.2 just shows how massive a task it is. As far as I'm concerned, the deadlines that CA is working to are unrealistic. These problems are not going to go away for the expansion pack. So, if you can work around the gameplay problems and still enjoy it great, buy the expansion.
Well, Activision sucks sweaty balls!!!! :furious3:
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Re: Initial Patch Thoughts
Quote:
Originally Posted by RJV
That's it.
And that's the problem in a nutshell. You know this stuff, and it's (to some extent) important to you. I'm aware of it, but I can take it or leave it. The bulk-buyer of RTW neither knows of this stuff, nor cares about it.
The TW franchise is being increasingly pitched at the latter sector of the market. Maybe this will change - we can but dream...
(@Colovion - I use 'you' as an example of the slightly disillusioned hardcore gamer in my analogy above. Apologies if I have misrepresented you)
Cheers,
Rob.
Yeah but the thing is, wouldn't you rather take it and feel like you were playing an authentic game? I would. One of the best things I love about historically based games is the learning that goes on while playing it. Even games which are obviously not the epitome of historical accuracy such as the Civilization series and the Age of Empires series, still convey a sense of historical know-how. In RTW this gets trashed, as for the most part all which would have been needed was different names for the various units. For the Age of... series there would be little notes on everything you can select - the history and usage of Pigs, Deer, Oak trees, Blacksmithing, men-at-arms, Toxotes... the list goes on.
The point is that the majority of my historical knowledge that I learned at a young age was through these such video games. Rome has some of this, but loses points in almost every field of realism imaginable. Now, realism obviously doesn't equal fun, but for me if the game I"m playing doesn't authentically reflect the time period it purports to portray... it's really hard to continue playing it. It's the fact that Rome: Total War is the only way any of us with a desire to see these huge battles played out which is the frusterating part. There's really no other game of this sort. So essentially we're trapped here until we make of it what we want, because it doesn't look like the devs have the resources to help us out.
I just hope that if they go back and make a MTW2 that they make it 100 times more accurate than RTW is.
Heck, maybe this time they'll even us do a beta test before the game is released.
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Re: Initial Patch Thoughts
I agree with you Puzz3D.
Clues about the huge scope of making this a 3D game being overwhelming for a mere 25 developers came when the release date moved, and by so far. They did an admirable job when you consider all the factors they were up against, but of course, some of the people will never be satisfied.
No matter what you do, there will be the 13 to 15 year old, "know it all" kiddies telling you how easy it would have been to do things another way. It sure is frustrating to have to listen to that kind of criticism from children who often times have trouble making change without electronic help. But that's the world we live in.
I'm sure CA isn't losing any sleep over the few complaints they get on this site. I go to other sites and this one is by far the most negative of all of them when it comes to talking about the quality of the game. This site is definitely the home of the most extreme critics.
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Old Celt
I'm sure CA isn't losing any sleep over the few complaints they get on this site. I go to other sites and this one is by far the most negative of all of them when it comes to talking about the quality of the game. This site is definitely the home of the most extreme critics.
majority of any complaints from all levels on any site have one thing in common... The AI is crap! And too much time it seems was put elsewhere, mainly on packaging, on eye candying the whole nothing.
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Re: Initial Patch Thoughts
It was also the most indepth forum around for STW and MTW, especially compared to the mess that is/was the official forum. That should tell you something.
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Re: Initial Patch Thoughts
I'd like to know why the movement speeds etc are hard-coded?
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Re: Initial Patch Thoughts
Refreshing to see you post an argumented post Colovion, you ought to do that more! ~;)
Quote:
Yeah but the thing is, wouldn't you rather take it and feel like you were playing an authentic game? I would. One of the best things I love about historically based games is the learning that goes on while playing it. Even games which are obviously not the epitome of historical accuracy such as the Civilization series and the Age of Empires series, still convey a sense of historical know-how. In RTW this gets trashed, as for the most part all which would have been needed was different names for the various units. For the Age of... series there would be little notes on everything you can select - the history and usage of Pigs, Deer, Oak trees, Blacksmithing, men-at-arms, Toxotes... the list goes on.
Now, this is not exactly true. The information on especially the Roman and Hellenic units is plenty and good. What is very strange however, surely keeping in mind the amount of history buffs working at CA, is that the Barbarians, Carthaginians and Egyptians have been cut out and replaced with Roman/Hollywood based fantasy. I have no clue why they didn't continue as they had done with the Romans, for example. They've been given accurate names, great explanations, and even an AI formation. And when we _know_ that CA had a year longer than planned, it is surely mindboggling. It isn't that much work, nor is it so expensive, so why have such important details been "forgotten"?
Quote:
The point is that the majority of my historical knowledge that I learned at a young age was through these such video games. Rome has some of this, but loses points in almost every field of realism imaginable. Now, realism obviously doesn't equal fun, but for me if the game I"m playing doesn't authentically reflect the time period it purports to portray... it's really hard to continue playing it. It's the fact that Rome: Total War is the only way any of us with a desire to see these huge battles played out which is the frusterating part. There's really no other game of this sort. So essentially we're trapped here until we make of it what we want, because it doesn't look like the devs have the resources to help us out.
The power of games like Age of Empires is that the creators have done their best to get every little detail, how insignificant it may be, in the game. Something that I've seen back in MTW, were little things like mercenary Turcopoles, Scottish Highlanders, the high upkeep of knights, the three eras, etc. showed that however unrealistic some solutions were (Italy?? Gigantic Byzantine Empire?) still there were numerous things to compensate. For example, the weak start of the Byzantines made it possible for the Turkish underdogs to defeat them. In RTW that balance is gone. Carthage is painfully weak, (and we know that there are Carthage luvers in CA!) the Seleucid/Parthian/Egyptian part not even remotely close to 270 BC in all aspects, and don't get me started on Wonders... Patch 1.2 has brought that only partially back by strengthening the strategic AI; the tactical has not improved the slightest. In that same manner, I despise things like at random arrising rebels. There should be a reason for them to come up! If my people are disgruntled, I expect rebels. But when I've got a full stack army in a 400 people village with 200% public order, I shouldn't even have to care about looking for them. I know some people like random events, but in my mind they are useless and plain annoying, certainly when they can be as destructive as vulcans.
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I just hope that if they go back and make a MTW2 that they make it 100 times more accurate than RTW is.
Heck, maybe this time they'll even us do a beta test before the game is released.
Amen brother. :bow:
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Re: Initial Patch Thoughts
*\QUOTE/* (Err, how do I quote?) The appeal of this game from the start of its series was, without a shadow of a doubt, its convey of challenge and realism in complex battle field conditions. It set the game apart from all others and won a niche crowd. And I was really surprised to find the "arcade battle" option in the latest series, which I never even bothered to open up like so many others who bought this game. This just goes to prove, whether the players are new to this strategy game series or not, they still buy the game for its battle engine and the depth of challenge it presents. The beauty of the Shogun was the fact that it taught someone like me, who never knew anything about strategy, such as the importance of covering flanks and rear or other elements, learn the whole realism thing with ease and most importantly with much fun. Had there been an option for the arcade battle style, would I have tried it out? Hell no! Whose intelligence are you insulting?*\QUOTE/*IT'S A QUOTE!!!!***
Yes, I CERTAINLY agree with this.
Hell, I never knew about history or ancient tactics until I got my hands on Shogun, and now I'm quite an expert for a person of my age ~D . Big thanks for that, *Creative Assembly* (somebody need to reminds everyone that. CA sounds like California to me.)
But hey, I love Warcraft, Counter-Strike, and all those hell of a game. I truly do. (Unlike many of us here ~D )
Yet, the Total War series rules over all, and *What I look for in them are different from every other games! DIFFERENT!!!* This makes the series worthy of a thousand golden wreath crowns, a thousand Van Gogh pictures, a thousand magnificent silk turbans, and a million thousand UK - err - pound sterling? (Let's just say they want US dollars alright.)
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Old Celt
I agree with you Puzz3D.
No matter what you do, there will be the 13 to 15 year old, "know it all" kiddies telling you how easy it would have been to do things another way. It sure is frustrating to have to listen to that kind of criticism from children who often times have trouble making change without electronic help. But that's the world we live in.
I'm sure CA isn't losing any sleep over the few complaints they get on this site. I go to other sites and this one is by far the most negative of all of them when it comes to talking about the quality of the game. This site is definitely the home of the most extreme critics.
Oh really? Sounds like you are making up statistics again... I don't get the impression that more than a small minority of the complaints here are coming from kids.
Why do you even come here if you find other sites more to your liking? You clearly don't like us, you don't think ORG members opinions matter as you have so clearly stated several times. And you don't believe that the game can be significantly improved without a military budget. So why are you here?
You sound very much like a number of "guardian" type managers I have had to work around in my career. "Oh we couldn't possibly do that." "It would be too expensive to fix the problems in that reactor." "Let's spend twice as much modifying this piece of scrap as we would just replacing the undersized heat exchanger upstream." Like them, you lack vision, and you are wrong.
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Old Celt
I'm sure CA isn't losing any sleep over the few complaints they get on this site. I go to other sites and this one is by far the most negative of all of them when it comes to talking about the quality of the game. This site is definitely the home of the most extreme critics.
And yet this site is linked to by the official Rome:Total War page, both under community (top menu bar) and mods (down near the bottom). If CA didn't have a fairly high opinion of the Org, why would this be the case?
To be an extreme critic, one has to have a passion for the subject matter. And this would be the place to find people like that...
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Re: Initial Patch Thoughts
Red Harvest,
The reason I come here is because I can find value in some of the postings from members that actually relate to gameplay, and this in one of two sites I know of where CA staff may respond directly to a question from time to time.
I won't take your bait and make this into a personal like/dislike thing. I have way better things to do than to indulge in such pettiness. Can we have a conversation and agree or disagree based on points of logic along the way?
What statistics do you say I've made up? I know enough about project management, developer wages, and the resources necessary to embark on large project development to give pretty good estimates of what things cost. The point which you refuse to take, is that this project was steered to not have enhanced AI as one of its deliverables, PLAIN & SIMPLE!! The reasons were: most players could not/would not appreciate AI enhancement enough to make it the be all end all for purchasing the game, and secondly and most importantly, AI enhancement would be cost prohibitive and break the back of the project because of clear time constraints.
I've never said a lesser AI is my personal desire. I'd like to see a demonic, brilliant AI that would beat me down at every opportunity, but until such time, I'm willing to work with and support what is offered. I don't say: "No we shouldn't ask for better," but rather: "Thanks for something entertaining, and here's what I'd like for next time." There should be some celebration of the programming achievement here, and then let's ask for more. I just don't think it is appropriate or fair to beat up on the CA development team for the work they HAVE done.
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Old Celt
What statistics do you say I've made up? I know enough about project management, developer wages, and the resources necessary to embark on large project development to give pretty good estimates of what things cost. The point which you refuse to take, is that this project was steered to not have enhanced AI as one of its deliverables, PLAIN & SIMPLE!! The reasons were: most players could not/would not appreciate AI enhancement enough to make it the be all end all for purchasing the game, and secondly and most importantly, AI enhancement would be cost prohibitive and break the back of the project because of clear time constraints.
The problem is that you are completely wrong. Both STW and MTW had superior battle AI to what we see in RTW. Are you suggesting that STW and MTW had bigger budgets than RTW? That they spent a "prohibitive" amount on the AI in those games?
The reason people are upset about the AI in RTW isn't simply because it's poor. It's because it's a step backwards from what we've had in previous games. There is no way for you to argue that they were incapable of funding an AI that good because they'd already done it. Twice. And I assure you that the budget of STW and MTW was less than the budget for RTW.
Once again, because you don't seem to be listening, no one is asking for a perfect AI. No one is asking for an AI that can beat every human out there. We are asking, however, that the AI be at least as good as it was in the previous games. That doesn't seem like an unreasonable request.
Bh
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Re: Initial Patch Thoughts
I think you are misunderstanding the picture a little. The way morale figures into the actions of the units on the battlefield is a major AI change, and a big departure from the scaled casualty simple morale checks done in previous releases. It is my belief that the reengineering that went on in that process is what is responsible for the behavior some players hotly object to now.
My opinion is that the devs weren't going for a carbon copy of the previous Total War games with respect to the AI. I think things were made as they are for a reason, and it wasn't done that way as a shortcut or just to annoy discriminating players. When you get under the hood of the AI and make changes, you create all sorts of dependencies which means it is no longer a simple thing to just "make it like the other program is". I think the subtlety of that point has been completely lost in this discussion.
As I've tried to explain before, developers are good at analytical work, but we often fail when it comes to testing things ourselves in a way that players might use some feature. It's pretty certain that QA doesn't have any military geniuses doing playtesting, so it seems perfectly feasible to me that they would fail to notice certain intricacies about gameplay that only better tacticians would know about in the first place.
You say the AI is a step backward. Well, perhaps in some respects, but it is a step forward when you truly consider what has been done with morale and how it affects the troops.
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Re: Initial Patch Thoughts
The morale change you are talking about is a 1.2 modification. The morale change is not an AI change. Scaling morale for various difficulty levels impacts the AI (and human play) but it is not a modification of the AI.
Combat morale is not new in RTW. STW and MTW also had morale. I still remember the complaints from STW/MTW players when their whole army routed at first contact, LOL. Those darned peasants just didn't want to stand and fight!
Morale has worked in conjuction with fatigue as an attack/defense and movement adjustment as well. I didn't mod unit stats before RTW, so I don't know how it was implemented in the stats.
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Re: Initial Patch Thoughts
What I'm getting at is that since none of us are familiar with the particulars of the challenges faced by the programmers to implement RTW, it COULD just be that making the AI equal to the previous games AI wasn't a very simple task, and that just maybe, the changes they did make, created barriers to doing that sort of thing. Don't you think they would have just plugged in all the same AI features from prior games if that was an easy thing to do?
You know, if they had used the same AI, we would be hearing the, "it's nothing but MTW with different skins", complaints. No matter what you do, you just can't make everyone happy. But I think that if I'm selling something, I'd better make a solid majority of my customers happy. CA has done that.
What do you want from CA? An apology? Your money back? An itemized bill for what work was done? It's a friggin game, folks! If you like something better, then by all means PLAY it! Maybe you could help me out and tell me what better options are out there for ancient era war games?
There are really only about 6 people who consistently complain on this board about how unbearably terrible the AI is. It just can't matter to a multi million dollar project, unless those 6 people are part of its management structure. My mistake was to allow myself to be drawn into this conversation as if there was some chance to discuss things reasonably. That is a mistake I shall rectify directly. Have a party, get the last word, I'm done with this thread.
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Old Celt
There are really only about 6 people who consistently complain on this board about how unbearably terrible the AI is. It just can't matter to a multi million dollar project, unless those 6 people are part of its management structure.
You've got to be the absolute worst person out there when it comes to making up numbers and facts to support your position. You constantly make a point of demonstrating your lack of knowledge about the subject, but then make up things to try and make yourself sound impressive. Sadly for you, it doesn't work.
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My mistake was to allow myself to be drawn into this conversation as if there was some chance to discuss things reasonably.
Let's see... You've described us as "a bunch of 13 to 15 year old kiddies", a "tiny fraction of unpleasable people", an "insignificant part of the gaming marketplace". Yup, sure sounds like you were looking for a reasonable discussion. But keep up that martyr complex, it looks real good on you.
Bh
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Re: Initial Patch Thoughts
RTW is so close to be the great game some describe. Visually its definitly the best ever, no one can argue with that. The campaign map and play is awesome. But to me and many others, TW series is all about the battles. And right now the battles are not what they used to be, you dont have the same tactical depth that you had in previous tittle. If only they have'nt hard coded most of the game. I bet a pay day some modders here would have improve that AI (with time and sweat). Because CA wont work on it, maybe for the expansion pack, but not for RTW.
Gah one patch policy Gah !
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Re: Initial Patch Thoughts
Samurai Wars doesn't have a one patch policy, and we have independent control over walk, run and charge speeds for every unit. Unit speeds are important and even relatively small changes to a single unit can have a significant impact on the gameplay.
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Re: Initial Patch Thoughts
It doesn't take a military genius to test the AI, although that is not such a bad idea. And I think it's a matter of who tested the AI, but the lack of testing itelf as it is only so evident.
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Re: Initial Patch Thoughts
Old Celt.
You still are ranting on about how complainers are/were the minority. False.
Remember when I told you to go and search back in the demo days and during the release to see all the exact same complaints? Well since you seem to pointedly ignorant for your own good I've gone and done the work for you. Here, I went back and found the major threads pertaining to the the demo, which deal with items that carry over into the release period (which I decided not to search through becasue it would triple or quadruple the list of threads included here). Go read these threads and get some insight on the history of the situation. If you want further reading I believe the game was released around page 75 or so.
The Speed
https://forums.totalwar.org/vb/showthread.php?t=35411
https://forums.totalwar.org/vb/showthread.php?t=35389
The Voice
https://forums.totalwar.org/vb/showthread.php?t=35454
https://forums.totalwar.org/vb/showthread.php?t=36429
The Bad
https://forums.totalwar.org/vb/showthread.php?t=35437
https://forums.totalwar.org/vb/showthread.php?t=35480
https://forums.totalwar.org/vb/showthread.php?t=35627
https://forums.totalwar.org/vb/showthread.php?t=35555
General Demo Threads
https://forums.totalwar.org/vb/showthread.php?t=35416
https://forums.totalwar.org/vb/showthread.php?t=35318
https://forums.totalwar.org/vb/showthread.php?t=35596
https://forums.totalwar.org/vb/showthread.php?t=35645
https://forums.totalwar.org/vb/showthread.php?t=35925
https://forums.totalwar.org/vb/showthread.php?t=35698
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Old Celt
You know, if they had used the same AI, we would be hearing the, "it's nothing but MTW with different skins", complaints. No matter what you do, you just can't make everyone happy. But I think that if I'm selling something, I'd better make a solid majority of my customers happy. CA has done that.
Point taken. But from our perspective and seemingly that of many not-so-obsessed-with-the-AI TW fans who post here, at twcenter.net and at the Com the tactical AI IS pretty bad and when compared with previous TW titles is definitely worse than that found in Medieval: Viking Invasion! What's more astonishing is how CA could work on Rome Total War for four years and do virtually nothing to improve the tactical AI over previous iterations, let alone fail to prioritize and test certain AI related issues unique to Rome (i.e. heinous pathfinding in siege battles). The one genuine improvement that Rome's tactical AI enjoys over previous TW titles is that it has a much better grasp of knowing when to retreat off the battlefield! Great, kudos to CA for that.
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What do you want from CA? An apology? Your money back? An itemized bill for what work was done? It's a friggin game, folks! If you like something better, then by all means PLAY it!
We wanted the TW game we expected and went into denial when we realized we didn't get it, didn't get it with either patch and have a sneaking suspicion we probably won't get it even when the expansion is released. One of the things we truly cared about, AI, was given the red headed stepchild treatment and we've taken it somewhat personally. We never expected the AI to be an opponent worthy of Napoleon or Hannibal, most of us are firmly grounded in reality and know that such things won't appear in a PC game for a long time. However, we did expect an opponent markedly better than its predecessor, not brilliant, simply competent and on the whole better. It's obvious we didn't get it and we know CA could have done it so we're at a loss as to why.
When it comes down to it our expectations for Rome's AI were entirely reasonable given that the last patched version of Medieval: Viking Invasion was, on the whole, a superior product to Shogun: Mongol Invasion. With Rome, the 'meat' or core of the Total War series, the tactical battles, seems to have had its portions padded with garnishments and a giant pile of parsley. There is no doubt that Rome is a beautiful game and its strategic gameplay shines over previous TW games but it the 'meat' or core of the franchise, the tactical battles, are lacking for the numerous reasons people have complained about. Shogun's AI was inferior to Medieval's which is superior to Rome's, so why should we not be bothered by this?
Many of us also fail to see how a better AI opponent would have hurt sales. You see in Medieval CA saved the best AI opponent for Hard and Expert difficulty levels. That way veteran strategy gamers looking to get the best game possible from the AI could play on Hard or Expert and everyone else could stick to Medium or Easy. Hurray! Alas, this too is gone in Rome, now the only difference between Medium and Hard is the presence of additional bonuses for the AI.
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...Maybe you could help me out and tell me what better options are out there for ancient era war games?
Right now, nothing. I think it's safe to say many of us are doubly bitter about that fact right now. The Total War games are among the few historically based strategic/tactical games around and the competition won't heat up for some time, at least until Legion II and a Russian made Medieval type clone is released in the next year or so. We have nowhere else to go and the cold hard fact is we can only mod Rome so much.
Why is it that because we play a strategic/tactical game that just happened to take graphics to the next level we're supposed to be grateful and accept the fact that the AI just happens to be worse? The Total War series are all about the single player experience and we expected that said experience would be enriched not only by new graphics and a revolutionary new strategic map but by a new and improved AI opponent. How is it improper to expect basic improvements in all areas as a series progresses? Especially when incorporating such improvements is considered standard practice elsewhere in the industry?
You have no idea how odd it feels having to argue about something that most other companies and publishers do without thinking twice. There is no correlation between a decent AI opponent and bad sales and I challenge you to prove otherwise. If a less capable AI opponent is critical to boosting sales why have so many other franchises and series featured improved AI with each release? Here's four sparkling examples...
Half Life < Half Life 2
Cossacks < Cossacks II
Medal of Honor < Medal of Honor: Pacific Assault
Il2 Sturmovik < IL2 Sturmovik: Forgotten Battles < Pacific Fighters - Oleg Maddox and 1C have been a model of excellent customer/developer/publisher relations. I've never seen games of this complexity so well supported before. Each patch not only incorporates bug fixes and but new flyable planes and features to boot.
It's not as if we're complaining about a free hand out, we paid for this game and had certain expectations when we bought it. We're somewhat bitter about not getting what we wanted and we're venting.
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Re: Initial Patch Thoughts
Thanks, Spino!
You just defined my feelings in one word--I'm "bitter" and rightly so.
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Re: Initial Patch Thoughts
I think its hard to judge the real quality of the AI with 1.2. With MTW I had to have 30-40 min of free time to ensure I could fight a medium size battle against equal quality troops without being forced to quit in the middle. Time after contact with MTW could last for 20-30 min easily. I dont think I've had a RTW battle that lasted longer than 1-2 minutes after contact, so what judgements can be made about what the AI can and cant do?
Certainly, the AI units with 1.2 dont march back and forth in front of my archers as they sometimes did in MTW. Also, AI units seem less likely to stand before my city gates waiting to be bombarded by flaming onager fire than they did with the vanilla game. So some things seem to have improved and to some extent I dont think the MTW AI was that good anyway. I can count on one hand the MTW-VI VH battles I lost where I thought I would win.
My discontent with RTW is not with the AI and I can easily forgive the teething problems of improving and drastically changing the strategic portion of the game. In fact I applaud CA for their efforts. My problem is that when I bought RTW I didnt expect to be sold an RTS. I would have still bought it, but I would have waited till the price dropped (as I have with every other RTS I own). RTW is still fun to play for a while but I'm already looking for something else and I havent finished 3 campaigns yet.
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Re: Initial Patch Thoughts
I took Corinth last night in my first post-patch campaign. It appears the Statue of Zeus wonder is still broken.
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Quillan
I took Corinth last night in my first post-patch campaign. It appears the Statue of Zeus wonder is still broken.
Hmmm.... Didn't notice that in my campaign game. I will have to check on it.
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Re: Initial Patch Thoughts
Quote:
Originally Posted by SpencerH
Certainly, the AI units with 1.2 dont march back and forth in front of my archers as they sometimes did in MTW. Also, AI units seem less likely to stand before my city gates waiting to be bombarded by flaming onager fire than they did with the vanilla game. So some things seem to have improved and to some extent I dont think the MTW AI was that good anyway. I can count on one hand the MTW-VI VH battles I lost where I thought I would win.
They don't send in a second wave of units up the ladders and siege towers. In many cases, if they had done so, I would have actually lost a siege battle. But what appeared to be a stand by of second wave units just stood there after their first wave got wiped out, within the range of my towers. I don't know how CA could have missed this? Has anyone seen a second wave of enemy men up the ladders and tower?
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Re: Initial Patch Thoughts
SpencerH the AI of MTW was nowhere near great, it was adequate in my mind. It could test those not experienced yet and it tended not to make glaring mistakes, but it could never hope to defeat an experienced player that expected to win.
So since the AI of MTW was satisfactory, a major part of SP which in turn is the whole point of the TW series if we look at how MP has been treated, but nothing more, then it looks grim for RTW. Battles become repitative very soon if you are not forced to do anything that resembles your best.
In MTW I forced myself to do my best every time since I knew the AI could pull a magic card out at times. I don't do that anymore, not because I don't want to, but it doesn't seem to be worth it. :disappointed:
That said, I have seen surprised now and then in RTW, but far too seldomly compared to MTW, and the general battles are less intensive (far fewer battles that hangs in a balance, not counting massive enemy numbers).
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Re: Initial Patch Thoughts
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I want a historical mode that doesn't compromise in the slightest toward the "twitch" gamers.
Why should it?
They've got their RTS mode already.
This is now in my sig.
CA -don't abandon us core fanbase people.
We are the ones who bought those copies of the 'B grade' Shogun.
We are the ones who encouraged our friends --> random acquaintences to go buy it, then many of them became core fanbase too.
We are the ones who did the same for Medieval, except most of us bought straight away instead of in drips & drabs like Shogun.
We are the ones who played Shogun & Medieval almost to the exclusion of any other game for years.
We are the ones who largely quit on Rome after a few weeks.
We are the ones who were previously frustrated by the inadequacies of both traditional RTSes and TBSes.
We are the ones most troubled by the encroachment of RTS dumbing down into our market.
We are the ones going to all that effort that you can see in the modding forums.
And we are the ones downloading those mods in large numbers.
If we are not appeased, perhaps we will wind up realigning our aliegances to one of the upstarts in your genre then when your next title comes out you may find yourself with no core market, while the RTS crowd has moved on to Age of Empires IX: The Age of Rocky or whatever is the latest trend of RTS.
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Re: Initial Patch Thoughts
I'm not one for complaining about the RTS issues and such... Well not normally (check my history). But it is a dangerous path to take to go more RTS and less TW. TW'ers will abandon the games and RTS'ers will not find the game to their taste much. It will sell but competing with Blizzard will become impossible. The various XXXXX: Total War games would still be greeted with a "Huh?" from the general crowd when asked about it.
I guess I should relax for now... I have been raving tonight. :furious3:
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Re: Initial Patch Thoughts
Quote:
Originally Posted by BeeSting
They don't send in a second wave of units up the ladders and siege towers. In many cases, if they had done so, I would have actually lost a siege battle. But what appeared to be a stand by of second wave units just stood there after their first wave got wiped out, within the range of my towers. I don't know how CA could have missed this? Has anyone seen a second wave of enemy men up the ladders and tower?
yes I've had that lot's of times, mostly before I installed the patch, however i've only seen it once in my post patch campain, sadly 1 time is of course 1 time to many.
when that happens you can beat almost any full stack army with 3 swordsmen units..
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Re: Initial Patch Thoughts
I took [it] off my hard drive and went back to STW amd MTW. RTW is an arcade nightmare for people that prefer to see pretty pictures and the depth of a mud puddle in the Sahara.
So Old Celt, count me as number 7!!! ~D
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Re: Initial Patch Thoughts
Concise and totally correct.
Crazed Rabbit
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Devastatin Dave
I took [it] off my hard drive and went back to STW amd MTW. RTW is an arcade nightmare for people that prefer to see pretty pictures and the depth of a mud puddle in the Sahara.
So Old Celt, count me as number 7!!! ~D
Well met,
If you were to wait for the EB Mod I believe that you may change your tone ah but a grand octave to a more trumphethic adherence.
my regards,
Colovion
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Colovion
Well met,
If you were to wait for the EB Mod I believe that you may change your tone ah but a grand octave to a more trumphethic adherence.
my regards,
Colovion
I don't know, It would take one hell of a mod to even come close to the hype that this game has been recieving for the past couple of years. :furious3:
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Re: Initial Patch Thoughts
Followup to my earlier post about the Statue of Zeus:
The Wonder bonus dropped from 20% to 15% to 10% over the 2 turns following my capture of Corinth, but it's still 10% now, a good 20+ years farther on into the campaign. So it appears to be giving a permanent 10% bonus to public order. It doesn't make a lot of sense to me, since the description still reads gives a +4 to loyalty in all settlements, but it's better than nothing. I can't find any entry in one of the text files listing the effect, so I'm not sure if it's hard coded or if I am just missing it.
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Quillan
Followup to my earlier post about the Statue of Zeus:
The Wonder bonus dropped from 20% to 15% to 10% over the 2 turns following my capture of Corinth, but it's still 10% now, a good 20+ years farther on into the campaign. So it appears to be giving a permanent 10% bonus to public order. It doesn't make a lot of sense to me, since the description still reads gives a +4 to loyalty in all settlements, but it's better than nothing. I can't find any entry in one of the text files listing the effect, so I'm not sure if it's hard coded or if I am just missing it.
All settlements with wonders get a 10% happiness bonus, at least that is what I have gathered. But Zeus is supposed to help with more than Corinth.
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Devastatin Dave
I don't know, It would take one hell of a mod to even come close to the hype that this game has been recieving for the past couple of years. :furious3:
I agree, and still I tarry here in wait. ~:cheers:
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Re: Initial Patch Thoughts
Will there be another patch or is this it? :furious3:
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Re: Initial Patch Thoughts
The next patch will be the Expansion Pack. :charge:
edit: aka the Expansion Patch ~D
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Re: Initial Patch Thoughts
Argh, the mod I'm waiting for now is METW for MTW:VI, which, after a long time, is finally going to see the light of day.....oh yes, indeed, that will be a glorious day!
Man, they didn't even get the patch right. I think they're either stupid or too rushed pumping out the X-pack. Given their recent record, I'd say both.
I too wait for EB with a fond heart and high hopes...
Crazed Rabbit
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Quietus
The next patch will be the Expansion Pack. :charge:
edit: aka the Expansion Patch ~D
LOL, so true!!! ~D
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Re: Initial Patch Thoughts
Quote:
Originally Posted by Lord of the Isles
I'd be happy to see that.
There is another way for CA to keep us happy. The easier it is for modders to get into the workings of the game and change things, the more likely it is that they can produce something approaching the game we want. So a more mod-friendly game would be good too.
Speaking of which, I used to play the TWR mod but moved to the SPQR mod when it came out. The current release is incompatible with the 1.2 patch but testing of a compatible version is underway (see:
http://www.twcenter.net/forums/index.php?showforum=61 for 20+ pages of battle testing results). Looks very promising; I urge all grognards to try it when it gets released.
About SPQR, is it historically accurate as well featuring important tactics in battle... I really do hate the simplified tactics in RTW.
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Re: Initial Patch Thoughts
This is most definately off topic and irrelevant to recent posts, but I do believe this thread had passed it's "initial" stage as far as the patch is concerned. The reason for posting this? Absolutely nothing. I oughta be flogged for this.