Ah, thank you for reply and the link. But clarify this for me:
Is this something you have just recently implemented? Should i re-download the Mod (I got the mod just b4 they released 1.2)? I'm a bonehead, so unless the word CHANGE or UPDATED is in bright neon flashing hot pink letters, stickied to my face, then stapled to my face to make sure i see it :laugh4::dunce: . Also, my internet is generally crappy and rapidshare is always telling me that i'm downloading already downloading a file when I'm really not... so it's a pain in the ass to download it.Quote:
did tweak the primary weapon of cavarly back to vanilla eb stat (from 10 to 5 or from 8 to 4) so that should balance the cavalry much more. Also we have kept the mass eb finall figured out (since in alxeb mod we had to increase mass - now there is no need) and btw, cavalry was much more ussefull on open battle than hoplites, et least in an 'open battle' - cavalry impact is now more real (with the tweak that come with eb 12 version)
One of the solutions we are thinking is to add bonus to infantry against cavalry , and since we are developing a new stat ground system (that will more serverlly impact on unit preformance in certan ground type - like in woods) we belive that the only advantage cavalry will soon have will be the plain (and not as in vanilla RTW - wherever as long as they are good xp and good basic stat)
Thankyou very VERY much for the helpful link. It'll help me understand why things are done a certain way around here concerning calvary... especially with the stirrups myth.