did tweak the primary weapon of cavarly back to vanilla eb stat (from 10 to 5 or from 8 to 4) so that should balance the cavalry much more. Also we have kept the mass eb finall figured out (since in alxeb mod we had to increase mass - now there is no need) and btw, cavalry was much more ussefull on open battle than hoplites, et least in an 'open battle' - cavalry impact is now more real (with the tweak that come with eb 12 version)
One of the solutions we are thinking is to add bonus to infantry against cavalry , and since we are developing a new stat ground system (that will more serverlly impact on unit preformance in certan ground type - like in woods) we belive that the only advantage cavalry will soon have will be the plain (and not as in vanilla RTW - wherever as long as they are good xp and good basic stat)
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