Waitaminute you're saying that I can have command of more than 20 units in 1 stack? ...How come I was not aware of this before?? As far as I know, if I transport a 21st unit into the 20 unit stack, the exchange units window would come up. Or am I misinterpreting something?
I don't think checking the army composition has to do with re-ticking the controlled by AI option, but I'll recheck it. Thanks.
05-28-2009, 19:05
d'Arthez
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by JinandJuice
Waitaminute you're saying that I can have command of more than 20 units in 1 stack? ...How come I was not aware of this before?? As far as I know, if I transport a 21st unit into the 20 unit stack, the exchange units window would come up. Or am I misinterpreting something?
I think you are misrepresenting something.
1) you can control max. 20 units at the same time.
So if you have attack with two stacks (of 15 units + 7 units) units involved in battle, you can ONLY get control of a second stack of 7 units, once two units of that 15 stack have been killed or have withdrawn from the battlefield.
2) You can have more than 20 units on the battlefield, but not under human control.
05-28-2009, 20:06
JinandJuice
Re: Europa Barbarorum FAQ
Yeah that's what I figured as well. Thanks for clearing things up.
05-28-2009, 21:11
Ludens
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by JinandJuice
2. Reinforcements with a general always seems to be on automatic, regardless of what you put in the check box that says to automatically command this army. On the other hand, reinforcements without a general can't be on automatic control. Why is this so?
The check box is bugged, but there is a workaround (see this post) For some reason, captains are not allowed to control reinforcements, so that's why you cannot set a captain-led army under automatic control.
06-04-2009, 18:07
Ca Putt
Ethnicity Traits
1. Do Ethnicity Traits affect how efficient a FM governs a Province?(or affects it in any way)
I usually let FMs govern their "home city" for RP reasons(I doubted an Athenian would have much influence in Sparta eg.)
2. where can I find a Map/guide to where which Tribe lived for different civs(mainly Pahlava tho and mainly those without special units -> for Daha and Saka, i've got a faint idea where they could come from, tho they don't make good governers anyway :D)
I could manage connecting the KH and Sweboz Regions/ethnicities as I am fairly aquainted with both but I am absolutely lost when figuring out Zandig eg.
3. Why Is the Province NEXT to the Saka starting Province called Gava-Saka? I thought Gava- ... was similar to Gawjam as not beeing a city or a specific Settlement but a district. not the same word but similar meaning.
that would lead to the conclusion that Gava-Saka means "district of the saka" which seems funny when Saka start outside of it :D or did the saka migrate there right at the beginning of the Timeframe which would make it logical to call it Gava Saka^^.
PS: I'm not suggesting changing it just want to know the reason :D
06-07-2009, 16:31
Knight of Heaven
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by bakerboy1990
i tryed just yesterday in c:/users/dennis/saved games and i still get that error, ive tryed the program files with no luck and then in just in the c drive, all the ways i try and it doesnt work, i even uninstalled my new drivers, still the same error
Man have you uninstal gold before do that again??' becouse if you install EB in Rome gold data, then the game is all diferent,its what i recomend you need to uninstal rome gold, and next delete all folders manual, from rome if any left.
Then install rome again. once is done you need to instal EB on the rome total war folder. Mine looks like this C:\Program Files\Activision\Rome - Total War
then it should be fine
Are you sure you dont have c:/users/dennis/saved games/Activision/Rome - Total War???????
rome total war gold? anyway you need to uninstall rome vanilla and install it again. and install Eb properly, abot your drivers, to update your graphic drivers you need to go to site of your graphic card.
06-07-2009, 17:17
Ludens
Re: Ethnicity Traits
Quote:
Originally Posted by Ca Putt
1. Do Ethnicity Traits affect how efficient a FM governs a Province?
2. where can I find a Map/guide to where which Tribe lived for different civs
3. Why Is the Province NEXT to the Saka starting Province called Gava-Saka?
1. Yes, especially for the KH. Spartans and Cretans governing type II provinces or other characters governing type I provinces will get a major penalty for management after a few turns. I also think they become more prone to developing bad traits.
2. Not sure. I think that for the Pahlava it doesn't matter since they are nomads anyway. Just pay attention to the description of their ethnicity traits.
3. The Saka faction is the Saka Rauka, just one of several Saka tribes or confederacies.
06-08-2009, 12:58
Ca Putt
Re: Europa Barbarorum FAQ
thanks for the super quick reply I'd thought my post had been fogotten as I entered it just before the Forum "crash" :D
1. so ethnicity is only important for the government-type, but not the region as such so an athenian can govern Athens as good as any other city with a Lvl 2 gov?
2. hmm ok I'll just stick to giving medians and persians good posts. tho I still would like to put the Zand into their provinces aswell(the text suggest's so) and I can only find the Zand of the 18th century on the internet :D
3. ah good to know, I'd better read more discriptions of the saka(rauka) :D, so they are even more similar to the germanics than i thought ^^
still does Gava mean something similar to Gau?
06-08-2009, 13:59
Scud
Re: Ethnicity Traits
Quote:
Originally Posted by Ca Putt
1. Do Ethnicity Traits affect how efficient a FM governs a Province?(or affects it in any way)
I usually let FMs govern their "home city" for RP reasons(I doubted an Athenian would have much influence in Sparta eg.)
2. where can I find a Map/guide to where which Tribe lived for different civs(mainly Pahlava tho and mainly those without special units -> for Daha and Saka, i've got a faint idea where they could come from, tho they don't make good governers anyway :D)
I could manage connecting the KH and Sweboz Regions/ethnicities as I am fairly aquainted with both but I am absolutely lost when figuring out Zandig eg.
3. Why Is the Province NEXT to the Saka starting Province called Gava-Saka? I thought Gava- ... was similar to Gawjam as not beeing a city or a specific Settlement but a district. not the same word but similar meaning.
that would lead to the conclusion that Gava-Saka means "district of the saka" which seems funny when Saka start outside of it :D or did the saka migrate there right at the beginning of the Timeframe which would make it logical to call it Gava Saka^^.
PS: I'm not suggesting changing it just want to know the reason :D
Regarding your second point, there is an interesting post from EB's twitter page: "Making some historical map on ethnicties. - Moros7:31 AM Jun 5th from web"
When we will see this, and if it is for use only within the team - who knows.
06-09-2009, 11:29
Ludens
Re: Europa Barbarorum FAQ
1) It's possible there are region-specific triggers, but I have never noticed them. An Athenian may be slightly better at governing Athens than a Rhodian, all other things being equal, but the difference is going to be small.
I cannot answer your other questions.
06-12-2009, 05:23
Zim
Re: Europa Barbarorum FAQ
Could someone tell me if EB is completely mod foldered? I seem to recall in the earlier versions it did change a couple of vanilla files. I"m thinking of adding a backup folder with the vanilla game...
06-12-2009, 08:35
JinandJuice
Re: Europa Barbarorum FAQ
It is completely individual, as far as I know.
06-18-2009, 09:27
Caveira
Re: Europa Barbarorum FAQ
Persian Reforms, what faction do they affect? I do not understand. What I know as being persia is owned by Arche Seleukeia or Pahlava.
06-18-2009, 10:27
Mediolanicus
Re: Europa Barbarorum FAQ
I suppose you mean the reform for Hayasdan? Read the FAQ for the requirements.
Yes, at the start of the game Archè Seleukeia indeed owns Persia, but it is up to you to conquer it...
06-24-2009, 21:25
24680kong
Re: Europa Barbarorum FAQ
Sorry I am new here but I just gotta know. If I download Europa Barbarorum will I not be able to play the original Rome Total War?
06-24-2009, 21:47
Foot
Re: Europa Barbarorum FAQ
EB is entirely mod-foldered. That means that it doesn't not replace any vanilla files. You will then still be able to use vanilla RTW and play EB from the same copy of RTW on your HDD.
Foot
06-24-2009, 22:58
24680kong
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Foot
EB is entirely mod-foldered. That means that it doesn't not replace any vanilla files. You will then still be able to use vanilla RTW and play EB from the same copy of RTW on your HDD.
I mean like the ones I'm using right now, that I stole from people.
06-29-2009, 05:58
Aemilius Paulus
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Alexandros_III
I mean like the ones I'm using right now, that I stole from people.
Those? Here. One of the EBII previews, I believe the February one, had them.
07-01-2009, 01:37
Rilder
Re: Europa Barbarorum FAQ
Are the Hayasdan reforms bugged?
Quote:
Part1:
-Upgrade Armavir to a Large Town
-Build in Armavir a (market), (roads), (town_garrison)(L1 law), and (sanitize)(L1 health).
= (Homeland resource will appear in Armavir)
Cause I got part one without upgrading Armavir to a large town.
Edit: Is Armavir already a large town? If so why is that "Upgrade armavir to a large town" even in there
07-02-2009, 22:17
MarcusAureliusAntoninus
Re: Europa Barbarorum FAQ
Because the script says that Armavir must be large town. When I wrote that part of the FAQ I was translating what the script said and didn't check if it was necessary or not (in the script or FAQ).
07-16-2009, 00:35
Andy1984
Re: Europa Barbarorum FAQ
I'm not sure where to put this question, so here it goes:
I've noticed some of my cities already have 24 buildings in them, while I didn't build the Augures-line yet (due to other culture's buildings). Are there only 24 building places per settlement available, or are there more? Because I've never seen a settlement with more buildings. If I order such a new building, will I be able to construct it or will it result in ctd's?
I ask this because playing all these turns to find out myself takes quite some time. At this moment I have close to five battles each turn...
thanks in advance,
Andy
07-16-2009, 10:21
MarcusAureliusAntoninus
Re: Europa Barbarorum FAQ
You can build more buildings that you can see in a settlement. You can only scroll down so far, but you can keep adding buildings to the list. If you want to see a building, you'll have to tear out one that you can see to more the hidden one up the list, though.
07-16-2009, 12:24
Teleklos Archelaou
Re: Europa Barbarorum FAQ
It's also possible that one of the other faction variants of the same building exists in the town. Is it a tavern for celts? I forget, but that could be why you aren't seeing it as an option.
07-16-2009, 21:55
Andy1984
Re: Europa Barbarorum FAQ
Thanks alot Marcus Aurelius Antonius.
@Teleklos Archelaou: I believe it was a former greek (Taras?) city where I first noticed I already had 24 buildings, which had already a festival, perhaps a monument, as well as some other buildings (including my own era markers, regional and factional barracks,...). I realized with Ptolemeans taking over former AS, Pontos and Hayasdan territory, chances would be pretty big there would be other provinces with 24 buildings in it before I arrive there. In the mean time, one of my spies noticed Alexandria had already 25 buildings in it, which equally answers my question.
ps: I don't like to tear down other buildings because they might give me some extra retinues. Some variations in all these Roman cities would be nice.
kind regards,
Andy
07-19-2009, 06:36
Companion Cavalry
Re: Europa Barbarorum FAQ
How can I edit the city files for a faction to determine what its cities look like?
As in Roman, Eastern Greek, Western Greek, etc.
07-19-2009, 22:55
MarcusAureliusAntoninus
Re: Europa Barbarorum FAQ
That would be the descr_cultures.txt for the strat map models. Battlemap appearance is much more difficult to alter and I believe is scattered in many files.
07-31-2009, 04:11
Companion Cavalry
Re: Europa Barbarorum FAQ
Two questions:
Why do the Ptolemaioi not have the subjugation resource available in many of their starting regions?
How can I edit the date in a campaign?
07-31-2009, 08:00
Mediolanicus
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Companion Cavalry
Two questions:
Why do the Ptolemaioi not have the subjugation resource available in many of their starting regions?
How can I edit the date in a campaign?
1. Because those are homeland and expansion regions?
2. during a campaign, impossible.
before a campaign --> descr_strat: though you will have to alter the script then to get 4tpy.
07-31-2009, 18:50
Companion Cavalry
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Mediolanicus
2. during a campaign, impossible.
before a campaign --> descr_strat: though you will have to alter the script then to get 4tpy.
Thanks :2thumbsup:
As for the Ptolemaioi question, try starting up a campaign you'll see what I mean. You can't even build type II governments in many of your starting cities. Which all, interestingly enough, have subjugation resources when you're playing as the AS or Romaioi barbaroi.
07-31-2009, 19:28
Mediolanicus
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Companion Cavalry
Thanks :2thumbsup:
As for the Ptolemaioi question, try starting up a campaign you'll see what I mean. You can't even build type II governments in many of your starting cities. Which all, interestingly enough, have subjugation resources when you're playing as the AS or Romaioi barbaroi.
Don't load campaign games for different faction without closing and restarting EB.
The script only recognizes onbe faction per session.
1. you load with Romani --> Romani markers
2. you load Ptolies without closing --> Romani markers
07-31-2009, 22:01
MarcusAureliusAntoninus
Re: Europa Barbarorum FAQ
For different factions, the governments may mean something slightly different. For the Ptolemaioi, there are very few Type1 and Type2 regions. The Ptolemaioi Type3 is the most common government type by design.
08-03-2009, 07:54
Companion Cavalry
Re: Europa Barbarorum FAQ
Another technical question, how can one adjust the frequency and magnitude of eleutheroi spawns?
08-03-2009, 21:47
MarcusAureliusAntoninus
Re: Europa Barbarorum FAQ
It is in the strat file in the maps folders. Although it is opposite of what you would think. I think setting it to 00 give yo tons.
08-06-2009, 20:09
Companion Cavalry
Re: Europa Barbarorum FAQ
Say I manually modded Seleukeia & Babylon to be Makedonia homeland provinces.
Would I be able to recruit Hetairoi from those two regions?
08-06-2009, 20:38
A Very Super Market
Re: Europa Barbarorum FAQ
You would be able to build a Type I government there, but you need to edit the recruitment files to allow Makedonians to be able to recruit Hetairoi.
08-06-2009, 20:44
Companion Cavalry
Re: Europa Barbarorum FAQ
Where can they be found?
08-06-2009, 21:54
MarcusAureliusAntoninus
Re: Europa Barbarorum FAQ
Actually, in the case of Hetairoi in Mesopotamia for Makedonia, you don't need to alter any recruitment files. All Hetairoi recruitment zones are shared by all factions that can get them. The only thing stopping Makedonia for getting Hetairoi in regions where AS can get them is government type.
08-07-2009, 17:54
A Very Super Market
Re: Europa Barbarorum FAQ
Well, I think he means to ask if building a Type I in say.... Sardinia will allow him to recruit Hetairoi there. Then, he has to change the recruitment zones, right?
08-08-2009, 21:53
MarcusAureliusAntoninus
Re: Europa Barbarorum FAQ
Yes. The Makedones can recruit Hetairoi in Pella, Demetrias, Antiocheia, Alexandreia, Babylon, and Seleukeia, IIRC. Even if they cannot get the level of MIC required to train Hetairoi, they are still available on that unreachable MIC. Anywhere else and you'll have to mod the EDB recruitment code.
08-10-2009, 01:27
Companion Cavalry
Re: Europa Barbarorum FAQ
I was reading your AAR Marcus, and I'm wondering: How does one implement new units and recruitment zones?
08-12-2009, 07:31
MarcusAureliusAntoninus
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Companion Cavalry
I was reading your AAR Marcus, and I'm wondering: How does one implement new units and recruitment zones?
New units aren't savegame compatible, but altering existing ones is. As for recruitment zones, you'll have to write new code for the complex system of hidden_resources in EB and add them to the EDB.
The many steps to getting an altered unit to work are a little complex the first time you do it. I just explained it and here is a portion of a recent PM I sent about getting an altered version of the Roman Eastern Auxilia to work for Hayasdan:
Spoiler Alert, click show to read:
Quote:
Originally Posted by MarcusAureliusAntoninus
Getting it to work may take a while. The easiest way to get them to work (and only savegame compatible way) is to just change an existing unit. I would suggest using the Eastern Auxilia unit slot and just changing it. It is extremely hard for the Romans to get to the Imperial Era, so you won't have to worry about conflict even if the Romans are still around.
Copy and save a copy of any altered files in case of errors.
You'll need to put the file in the "...eb/data/models_unit/textures/roman/" folder. Then go into the descr_model_battle text and find the section for the Eastern Auxilia. Add a line under the entry under the others like it that says:
Then copy the "seleucid" line for the sprites and paste the copy just below it, changing where is says "seleucid," to "romans_scipii,". That should do it for the DMB.
Then go to the export_descr_units.txt and find the entry for the "roman_infantry_eastern_auxilia". Alter the stats to whatever you want, but they will be pretty appropriate for the unit unless you want it to be elite. You may want to alter the number of men per unit, though. But, what you have come here to do is alter the ownership line. Alter it so it says:
Code:
ownership seleucid, romans_scipii
Recruitment is much more complex and is in the export_descr_buildings.txt. The easiest way to add recruitment is to find a unit with similar recruitment ranges you want in the RecruitmentViewer and then find that unit in the EDB (such as the Hai Nizagamartik). Then copy the recruitment lines you find for you faction in the EDB. Paste them (I find in a different text file works best) and then alter them so that the unit name is of the unit you are adding ("roman infantry eastern auxilia"). Then go back to the EDB, find your factional barracks (I'm not sure but I think it is barracks "H1"), then scroll down to the fourth block of code under that barracks tree and add your altered code. Add the code to the next (fifth) block of code as well.
Finally, go to the text folder and unit file and alter the texts for the "Eastern Auxilia" to whatever you want the name and details to be.
That should put the unit in. I'm sure I missed something so feel free to ask any questions.
MAA
08-19-2009, 12:32
McAds
Re: Europa Barbarorum FAQ
Small (and probably stupid) query with regards to the Marian reforms does the general have to have at least three command stars or is two enough?
08-19-2009, 23:34
JinandJuice
Re: Europa Barbarorum FAQ
So I think I got the polybian reforms (March of Time in the event box), but my recruitment selection is still exactly the same. I'm pretty sure I fulfill the requirements (242bc, held patavium and mediolanum). What's going on?
08-20-2009, 10:42
V.T. Marvin
Re: Europa Barbarorum FAQ
March of Time is something completely different and actually has no effect on the Romans. It changes the bodyguards of certain eastern factions and allows Macedon and KH to recruit reformed phalanxes.
For Polybian reforms you need not only Patavium and Mediolanum, but two cities in Sicily as well!
And IIRC you need also to build a next tier of your factional barracks.
08-20-2009, 11:21
JinandJuice
Re: Europa Barbarorum FAQ
Ah, thank you for the response. I actually wasn't planning to war against Carthage...but fortunately for me, they just declared war!
08-28-2009, 16:53
WinsingtonIII
Re: Europa Barbarorum FAQ
Just a quick question. I downloaded the Hayasdan Reform guide from here: https://www.europabarbarorum.com/downloads_guides.html and it gives some different directions from the the directions in the FAQ. In the FAQ, there is talk about Amaesia and Mazaka in the Pan-Caucasian reforms, but in the downloaded guide, there is no mention of these settlements being part of the Pan-Caucasian reforms. I have been following the downloaded guide in my Hai campaign, and as I am about to move to take Persepolis and Susa and start the Orontid reforms, I'm just wondering, have I actually completed the Pan-Caucasians yet? I don't hold Amaesia or Mazaka because it never mentioned them in the downloadable guide. Clearly one of these documents is outdated; the question is, which one?
08-29-2009, 07:57
MarcusAureliusAntoninus
Re: Europa Barbarorum FAQ
What I wrote in the FAQ I read directly out of the EBBS_script.txt (part of the reason it is so confusing to read), and I don't think the Hayasdan reform script has changed since it was first made.
10-17-2009, 19:42
spartanman
Re: Europa Barbarorum FAQ
OK, I tried installing EB. It wanted to install in the default Activision C/programfiles/activision/rometotalwar spot. But, when i installed RTW and BI it installed in c/programfiles/thecreativeassembly instead of activision. So what i did was install it to the C/programfiles/thecreativeassembly.
But once i started regular rome total war, it started as the same, and there were no changes whatsoever to the game. please help. :( :help:
10-17-2009, 22:06
The General
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by spartanman
OK, I tried installing EB. It wanted to install in the default Activision C/programfiles/activision/rometotalwar spot. But, when i installed RTW and BI it installed in c/programfiles/thecreativeassembly instead of activision. So what i did was install it to the C/programfiles/thecreativeassembly.
But once i started regular rome total war, it started as the same, and there were no changes whatsoever to the game. please help. :( :help:
EB installs into a separate folder, so you are able to play vanilla R:TW should you choose to do so. In order to start EB, you need to use a separate EB launcher, which you should find in your R:TW root folder.
11-19-2009, 16:31
reaperwolf
Re: Europa Barbarorum FAQ
I finally have managed to take my 90th settlement after many many hours of gameplay. I have checked everything else and have 45 type 2 settlements and have fought alot more than the 400 battles. The year is now 95bc and have had 90 settlements for 4years. I had already had a general who wished to make the reforms and became Augustus and now have the Caesar's as well. However the Augustan Reforms for the Numbered Legions hasn't happened yet and after so many hours of gameplay I'm a little upset by this as I had been looking forward to it for quite a while. can you suggest why this hasn't worked or anything I can do to force it to happen now I have all the requirements.
12-02-2009, 13:12
Skoran
Re: Europa Barbarorum FAQ
Playing as the romans I just entered the Polybian era.
So I can only recruit my roman units in Italy. Is it the smartest thing to establish a lvl 3 or 4 government in the other places? That way I can recruit the best units, right?
Hello guys I hope I've posted in the right spot cause I have a question about the Romans
for the first reform you must build new military structures to activate it or else the settlements in which new military structures were not build you will still have the Polybian Reform as active
dose this rule apply for the next reforms as well?
I am sorry if I have posted a question that was asked before but I couldn't find an answer
Thanks for the help
12-12-2009, 12:52
Skoran
Re: Europa Barbarorum FAQ
How can I build Latifundia?
So far I only have one city in Italy where I can build one. Do I need a specific building?
12-13-2009, 12:45
anubis88
Re: Europa Barbarorum FAQ
IIRC for latifundia you have to build first the land grant (costs 5000mnai, and ist built in 1 turn),
then you get another building, which is similar for all the factions, it costs around 2800 mnai and is built in 6 turns (again IIRC), and after that you can build a latifundia
12-18-2009, 10:47
Ionut Alex
Re: Europa Barbarorum FAQ
anubis can you answer my question too please :D
12-18-2009, 11:13
anubis88
Re: Europa Barbarorum FAQ
I can't answer you from experience, since i've never played a Romani campaign that long.....
But IIRC it was said that all the reforms of the romans follow the same pace.
Which means, you must upgrade your barracks after every reform.
Again, i'm not sure
12-18-2009, 19:00
Skullheadhq
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by anubis88
I can't answer you from experience, since i've never played a Romani campaign that long.....
But IIRC it was said that all the reforms of the romans follow the same pace.
Which means, you must upgrade your barracks after every reform.
Again, i'm not sure
You need to build a new barrack, not upgrade the old
12-18-2009, 19:22
anubis88
Re: Europa Barbarorum FAQ
Yeah, that's what i meant. But it's ment as sort of an uprgrade isn't it?
12-19-2009, 01:11
Ionut Alex
Re: Europa Barbarorum FAQ
ok that was all I needed to know thank you guys
All the Best
01-14-2010, 22:06
Swedish Conqueror
Re: Europa Barbarorum FAQ
Hi all,
A small recruitment question:
I am playing EB 1.2 as Romani. According to the recruitment viewer, having the first regional barracks (MIC 26 level 1) in Aemilia/Bononia should allow me to recruit Celtic Levy Spearmen. However, I can't, why?
And a related question:
What is MIC 21? As Romani, the level 2 allows me to recruit Native Egyptian Infantry.
01-15-2010, 00:29
JinandJuice
Re: Europa Barbarorum FAQ
You might be looking at it wrong...for the Romani, the recruitment viewer says that you can't recruit any celtic ANYTHING if a region is level 1 or 2.
01-15-2010, 13:39
Ludens
Re: Europa Barbarorum FAQ
IIRC the Celtic levy unit was placed to a higher MIC level because the Roman A.I. tended to spam them. Are you using the RV from the website or the one that was downloaded with the mod? The latter is more up-to-date.
01-15-2010, 14:38
Skullheadhq
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Ludens
IIRC the Celtic levy unit was placed to a higher MIC level because the Roman A.I. tended to spam them.
They still do most of the time, of course mixed with Illyrian :wall:
01-15-2010, 18:40
Swedish Conqueror
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Ludens
IIRC the Celtic levy unit was placed to a higher MIC level because the Roman A.I. tended to spam them. Are you using the RV from the website or the one that was downloaded with the mod? The latter is more up-to-date.
Ah, I thought the one from the website was the latest one.
This also answered my question about MIC 21, since that one has apparently disappeared in the new version of Recruitment Viewer.
01-21-2010, 12:27
Macilrille
Sweboz reform Question
I have never succeeded in getting the Sweboz reforms, so this time I made sure the following was in order at 190 BC. In fact it has been in order since 225-ish BC.
Spoiler Alert, click show to read:
At least 190BC,
-A (forum)(L3 Market) built in these provinces: Kimbriolandam, Swebolandam, Rugolandam, Herusklandam, Habukolandam, Mrog Actagone (previously Hattolandam)
- (army_barracks_U1)(L4 Regional MIC) in one of these provinces: Luvarottea, Sarmiszegethusa, Burdava, Eburonum, Vindobona, Iuvavoaeta, Veldideno, Aventicos, Vindelicoppidos, Vienna
It is now 189 BC and there is no reform. Do I have to demolish the MIC and rebuild it or?
01-21-2010, 16:18
Ludens
Re: Europa Barbarorum FAQ
No, the Sweboz reforms are not tied to the barracks. The new units will simply appear in the recruitment screen. I haven't played the Sweboz, so I am not sure how it should work.
01-25-2010, 05:57
Dyabedes of Aphrodisias
Re: Sweboz reform Question
Quote:
Originally Posted by Macilrille
I have never succeeded in getting the Sweboz reforms, so this time I made sure the following was in order at 190 BC. In fact it has been in order since 225-ish BC.
Spoiler Alert, click show to read:
At least 190BC,
-A (forum)(L3 Market) built in these provinces: Kimbriolandam, Swebolandam, Rugolandam, Herusklandam, Habukolandam, Mrog Actagone (previously Hattolandam)
- (army_barracks_U1)(L4 Regional MIC) in one of these provinces: Luvarottea, Sarmiszegethusa, Burdava, Eburonum, Vindobona, Iuvavoaeta, Veldideno, Aventicos, Vindelicoppidos, Vienna
It is now 189 BC and there is no reform. Do I have to demolish the MIC and rebuild it or?
It's possible to not notice you've gotten the reforms. That's what happened to me. The only thing that changes is that Germanic Heavy Infantry and Germanic Heavy Cavalry appear in the recruitment choices in your homeland provinces (with the highest MIC of course). Nothing else spectacular happens, just those two units.
01-26-2010, 00:36
Macilrille
Re: Europa Barbarorum FAQ
That was my initial thought as well. No they are not there :-(
I used the console to create some and paid for them by giving my allies the Mnai they would have cost (approximated).
01-28-2010, 00:43
Fluvius Camillus
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Macilrille
That was my initial thought as well. No they are not there :-(
I used the console to create some and paid for them by giving my allies the Mnai they would have cost (approximated).
Did you activate the script?:clown::clown:
01-28-2010, 11:17
Macilrille
Re: Europa Barbarorum FAQ
Come on Fluvius, you know I am an old hand at EB ;-)
01-30-2010, 03:23
athanaric
Re: Europa Barbarorum FAQ
It may be that you have to wait a few turns, perhaps more than one game year. In the meantime, you can rejoice at this wonderful sight:
Something tells me this is just the unit you want :laugh4:
01-30-2010, 14:40
Macilrille
Re: Europa Barbarorum FAQ
It is now 180 BC and still no reform, I suspect it will not happen, so I still use the console to create them, then pay for them by giving allies or neutrals money.
And no it is not that one, it is the German Bodyguard infantry and heavy cavalry. The infantry I already had a few of almost from start for many of the Eleutherui that pops up contain a few of them. If your economy is in order, you can bribe them and thus gain those leet units before their time.
Edited to add there are pics in my albums.
02-15-2010, 22:08
Fluvius Camillus
Re: Europa Barbarorum FAQ
Hello! I have read through this thread for more explanation about the Seleukid Kataphraktoi reform, however some final things are not clear.
What is a large army? Do I have to think in unit number or unit groups? Does the composition matter anything?
Thanks in advance!
~Fluvius
02-15-2010, 23:37
anubis88
Re: Europa Barbarorum FAQ
I'm not sure what a large army is, but i think i read it's more then 10 unit slots. I can also tell you that your enemy doesn't need to have cataphracts, since the sript can't recognise them, they only need to have a few units of cavalry.
I always got the reforms naturally, just by fighting the battles that happeneded by themselves, so it's not really complicated to get them
02-16-2010, 19:26
Fluvius Camillus
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by anubis88
I'm not sure what a large army is, but i think i read it's more then 10 unit slots. I can also tell you that your enemy doesn't need to have cataphracts, since the sript can't recognise them, they only need to have a few units of cavalry.
I always got the reforms naturally, just by fighting the battles that happeneded by themselves, so it's not really complicated to get them
That they did not recognize cata's is something I did read here some pages back. I hope that around 10 slots works, because it doesn't come naturally to me, the moments I lose are very rare~D
~Fluvius
03-11-2010, 22:02
capt
Re: Europa Barbarorum FAQ
So as the Macedonians I've conquered Antiocheia and I can't train Companion calvary or Hypaspists there. Buildings are upgraded. Any fixes or ideas why?