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  1. #1
    Contains 100% daily fiber Member Companion Cavalry's Avatar
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    Default Re: Europa Barbarorum FAQ

    I was reading your AAR Marcus, and I'm wondering: How does one implement new units and recruitment zones?
    Si has verbas intellegis, barbarum foetidum es.
    Ωστόσο, εάν μπορείτε να το κατανοήσουμε αυτό, τότε μπορεί να μην έχει να σε σκοτώσει.

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Companion Cavalry View Post
    I was reading your AAR Marcus, and I'm wondering: How does one implement new units and recruitment zones?
    New units aren't savegame compatible, but altering existing ones is. As for recruitment zones, you'll have to write new code for the complex system of hidden_resources in EB and add them to the EDB.

    The many steps to getting an altered unit to work are a little complex the first time you do it. I just explained it and here is a portion of a recent PM I sent about getting an altered version of the Roman Eastern Auxilia to work for Hayasdan:
    Spoiler Alert, click show to read: 
    Quote Originally Posted by MarcusAureliusAntoninus
    Getting it to work may take a while. The easiest way to get them to work (and only savegame compatible way) is to just change an existing unit. I would suggest using the Eastern Auxilia unit slot and just changing it. It is extremely hard for the Romans to get to the Imperial Era, so you won't have to worry about conflict even if the Romans are still around.

    Copy and save a copy of any altered files in case of errors.

    You'll need to put the file in the "...eb/data/models_unit/textures/roman/" folder. Then go into the descr_model_battle text and find the section for the Eastern Auxilia. Add a line under the entry under the others like it that says:
    Code:
    texture				romans_scipii, eb/data/models_unit/textures/roman/ebroman_infantry_eastern_auxilia_forgus_macedon.tga
    Then copy the "seleucid" line for the sprites and paste the copy just below it, changing where is says "seleucid," to "romans_scipii,". That should do it for the DMB.

    Then go to the export_descr_units.txt and find the entry for the "roman_infantry_eastern_auxilia". Alter the stats to whatever you want, but they will be pretty appropriate for the unit unless you want it to be elite. You may want to alter the number of men per unit, though. But, what you have come here to do is alter the ownership line. Alter it so it says:
    Code:
    ownership        seleucid, romans_scipii
    Recruitment is much more complex and is in the export_descr_buildings.txt. The easiest way to add recruitment is to find a unit with similar recruitment ranges you want in the RecruitmentViewer and then find that unit in the EDB (such as the Hai Nizagamartik). Then copy the recruitment lines you find for you faction in the EDB. Paste them (I find in a different text file works best) and then alter them so that the unit name is of the unit you are adding ("roman infantry eastern auxilia"). Then go back to the EDB, find your factional barracks (I'm not sure but I think it is barracks "H1"), then scroll down to the fourth block of code under that barracks tree and add your altered code. Add the code to the next (fifth) block of code as well.

    Finally, go to the text folder and unit file and alter the texts for the "Eastern Auxilia" to whatever you want the name and details to be.

    That should put the unit in. I'm sure I missed something so feel free to ask any questions.

    MAA


  3. #3
    Member Member McAds's Avatar
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    Default Re: Europa Barbarorum FAQ

    Small (and probably stupid) query with regards to the Marian reforms does the general have to have at least three command stars or is two enough?

  4. #4

    Default Re: Europa Barbarorum FAQ

    So I think I got the polybian reforms (March of Time in the event box), but my recruitment selection is still exactly the same. I'm pretty sure I fulfill the requirements (242bc, held patavium and mediolanum). What's going on?

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  5. #5
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Europa Barbarorum FAQ

    March of Time is something completely different and actually has no effect on the Romans. It changes the bodyguards of certain eastern factions and allows Macedon and KH to recruit reformed phalanxes.

    For Polybian reforms you need not only Patavium and Mediolanum, but two cities in Sicily as well!

    And IIRC you need also to build a next tier of your factional barracks.
    Last edited by V.T. Marvin; 08-20-2009 at 10:43.

  6. #6

    Default Re: Europa Barbarorum FAQ

    Ah, thank you for the response. I actually wasn't planning to war against Carthage...but fortunately for me, they just declared war!

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  7. #7
    Member Member WinsingtonIII's Avatar
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    Default Re: Europa Barbarorum FAQ

    Just a quick question. I downloaded the Hayasdan Reform guide from here: https://www.europabarbarorum.com/downloads_guides.html and it gives some different directions from the the directions in the FAQ. In the FAQ, there is talk about Amaesia and Mazaka in the Pan-Caucasian reforms, but in the downloaded guide, there is no mention of these settlements being part of the Pan-Caucasian reforms. I have been following the downloaded guide in my Hai campaign, and as I am about to move to take Persepolis and Susa and start the Orontid reforms, I'm just wondering, have I actually completed the Pan-Caucasians yet? I don't hold Amaesia or Mazaka because it never mentioned them in the downloadable guide. Clearly one of these documents is outdated; the question is, which one?
    from Megas Methuselah, for some information on Greek colonies in Iberia.



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