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Got it
FYI: My computer's in the shop, but I expect it back today. Had a driver conflict problem with some equipment at home. I'll keep everybody posted if this becomes a problem.
All done. Picking it up this evening.
Should not post before tonite/ tomorrow morning
Save is up for Doug...
http://www.totalwar.org/patrons/pbm/2Teutonic-4-2.rar
I should get to it tonight, no problem.
hi, I'm moving house this weekend. Doesn't look like it'll get to me in that time anyway, but just wanted to let you know in case it does...
2Teutonic-4-3 is up.
http://www.totalwar.org/patrons/pbm/2Teutonic-4-3.sav
I'm leaving again for 2 weeks from Dec. 17th to January 2nd. Unfortunately, no game for me during that time. It looks like I should be able to play my turn before I leave if things keep going as fast. However, after that I'm done. If you guys want someone else to play my turn while I'm gone, so be it.
Sorry for any inconvenience. This should be the last vacation I take until August 2008.
Has anyone else noticed that if an army of yours loses a battle, they start the next turn without any move? :furious3:
Ok, EF's up! :2thumbsup:
http://www.totalwar.org/patrons/pbm/2Teutonic-4-4.zip
Nope, never noticed... Never lost yet...:laugh4:Quote:
Originally Posted by Zim
Seems logical as it is all the same turn... if it was different being defeated would give twice your movement (once retreating and once forward)
It's still annoying. In the normal campaign game, movement would reset before your turn started. Maybe it does for the lucky fellow whose turn is first in the queue, since any battles their forces were in would be in the prior turn (I'm looking at you, Tristan).Quote:
Originally Posted by Tristan de Castelreng
Actually, you did lose one. Just ask Hochmeister Gunther how his trek alone east of Riga went. :clown:
Edit: Sorry, that should be OrdenMarshall Maximilian, not the Hochmeister.
It was a risk I had to take to send back your Tvozimir general and his army back from Riga...
Is he still alive ? ...
Poor Tvozimir. Yep, he's alive, and none too badly damaged. He went packing back to Riga.Quote:
Originally Posted by Tristan de Castelreng
Phew...
I shouldn't tell this but he's one of my major assets in those parts, losing him I think I would lose the north part of my territories...
I don't have the screenshot on this PC but should get it later but the mini-map is turning Order snow-white this winter... Must be the season...:laugh4:
If only he could have died, I think he's the only good general in the region (there's another one, an adoptee I assume, but he doesn't have the command ability of Maximillian).Quote:
Originally Posted by Tristan de Castelreng
I still have a surprise or two up my sleeve, but I must admit I'm feeling nervous about this game.
It should be interesting. If you win this war, basically you'll own half the map. :clown:
I wouldn't expect anything else from you...Quote:
Originally Posted by Zim
Frankly, I wonder if I'll be able to survive...(No, really... I'm all edgy...)Quote:
Originally Posted by Zim
You all have led me on a blitzkrieg strategy and some setbacks could ruin everything...
The main casualty of this may be PerfectOne on who I'm letting my anger show at the moment... An innocent victim... But such is war...
No need to worry too much, Tristan. At best, my surprise is one fifth of what went down against EF in teh Crusades game. :clown: In fact, I somewhat expect the surprise to die next turn. :no:
Tsk tsks, picking on the poor guy new to hotseats. ;) You should have made a beeline for Novgorod and taken it out on me. My cities are as big as his, something that can't be said for too many factions.
I know, I'm bad... :devil:
I had hope to gain an alliance with you knowing that Denmark would surely jump on me... or make me jump on him (which I did without remorse... Provocation and all...) so I could hardly have gone for you...
It was the same with Lithuania... I was loath to go at war with Doug, we being the best of enemies in the Crusades HS...
So Poland came next... A matter of circumstance helped me a little and here we are...
I think your not entering as the Order until fairly late really threw off the diplomacy. By the time you sent me anything, I had already made a few agreements that I couldn't in good conscience go back on. Although the Order's strength kind of supports the need for several factions to fight them. Wow.
I'm making it a point next game to pick a faction that's a natural ally of either you or EF, just to shake things up player wise a bit. :clown:
I know that I threw a few people's off on changing factions but you must admit that the game surely feels better like this than just steamrolling an AI-controlled Order...(or maybe not :laugh4:)
Actually, given that you can afford an army that rates twice as powerful as mine on the faction graph, with less well populated settlements, and that I think you beat one of my armies with an unled army half it's size, comprised of the weakest troops of your faction plus two run of the mill Order footmen, I think an AI might still be a challenge in an autoresolved game. :clown:
Quote:
Originally Posted by Tristan de Castelreng
Frankly, with every people going for that AI-controlled Order's throat, it would not have stood a chance...
Having a human player at the controls allows more versatility with some failings for sure but a muc better challenge overall...
Speaking of that victory, I think Maximilian might be responsible for it... Thus his importance...
Maximilian made it from Dunaburg(where the battle took place) to Riga in one turn? I'm impressed. :yes:
All said and done, I do think the campaign overall is fun. 7 factions (not counting Norway) and few natural allies or enemies. It makes for the most interesting start of the Kingdoms campaigns, I think.
Quote:
Originally Posted by Tristan de Castelreng
We didn't talk of the same battle...
Dunaburg was freed by the garrison alone... while Maximilian was elsewhere... and he then went to Riga to deal with Tvozimir...
Dunaburg was the one that surprised me. It didn't seem to have much of a garrison. Two Prussian archers, two other weak units, and two Order foot soldiers, versus a 12 unit or so stack with a general. :sweatdrop: Losing that was scary. It shook my already limited confidence in Russian units in autoresolve.
I imagine Maximilian has been moving back and forth between Riga and Pernau, correct?
Quote:
Originally Posted by Tristan de Castelreng
Winning was scary, too. I thought that sallying out would gain you the castle immediately. I left that battle to be the last of my turn... I was so scared to fight it...Quote:
Originally Posted by Zim
Correct... As can be seen in the stories thread...Quote:
Originally Posted by Zim
The TO's auto-resolve strength is nothing short of frightening.
Can you imagine what would have happened if we waited to fight the Order? It would have been truly impossible...
:dizzy2:
What a band of kittens you all are... :clown:
I've tried a few SP games with the TO with autoresolve and got my @%£%@ handed to me quite a few times... Especially by the Lithuanians...
But I must admit that I have gotten some surprising results...
PK, what a fine pack of wolves you're leading...:clown:
Vikings are no slouches on auto-resolve. And you've been tossing them around with nothing but militia, archers, and clergy. Of course, the knowledge that you have been using one of your best generals helps explain things. But my point still stands. The TO's auto-resolve is nothing short of "awesome". :2thumbsup:Quote:
Originally Posted by Tristan de Castelreng
And I am honored that you think I am somehow "leading" this merry band, but you are a little off the mark. The other three factions are much more involved in the fighting so decision making is deferred to those factions that are more at risk. If anything, King Knud is racking his brain on how to become more involved in the war so he can pull his own weight. :yes:
So it is rather a "meeting of minds" kind of thing... :gathering: ~:grouphug: :gossip:
For one result, :damnmate:
Well, everyone had their own reasons for getting involved. Some PM's were sent. And before you knew it, there was an alliance. If anything, you playing the TO solidified the alliance because we were scared to death of fighting you. When the TO was AI controlled, we were kind of lazy about it because we could afford to be. But with you at the helm, we knew that we would need to hit you very hard, very fast, and from every direction. :yes:
You should be proud. Your basically being ganged up on because we are absolutely scared to death of what you can do with such a powerful faction. :2thumbsup:
In fact, it is quite cool but requires long thinking on my part when discovering the save before I commit to any course of action...
Like I said in a previous post, worthy enemies bring out the best in you...
I was quite content at the start to go slow but sensing the threat drawing near I had to find hidden resources to circumvent it...
I think you might have played your hand too early with your blockade... letting me have a sense of (false) safety would have made me let my guard down whereas now I'm purposeful on fighting a nasty fight to its bitter end...
IC, King Knud is adamant that it was only a coincidence that the ship ended up where it did. :beam:Quote:
Originally Posted by Tristan de Castelreng
OOC, I wanted a way to show my allies that Denmark was in it all the way.
I figured you'd just assume you were going to get ganged up on so I was not confident that I could lure you into a "false sense of security".
And the worthy enemies comment goes both ways. We may be a pack of wolves but it feels like we're trying to pull down an elephant. :yes:
Truly, I thought that with a human at the controls some would have second thoughts about taking on the Order and I tried (but too late, it seems now, as alliances seem set in stone...) to turn some of you up against the others...Quote:
Originally Posted by Privateerkev
I am normally a moderate expansionist player in SP but you have turned me into a blitzer in this game :smg:
Whats funny is that having a human, and a good one at that, at the controls had the opposite effect. It made us realize that we had to either attack all the way, or not at all. And the "not at all" option was not possible for the Lithuanians due to how the game is set up. So, we had to go "all in".Quote:
Originally Posted by Tristan de Castelreng
When the TO was AI controlled, I was actually planning on sitting back and letting Novograd and Lithuania do the "heavy lifting". Knud just wanted to sit back and make money. But when you took over, I knew "neutrality" would not really be an option. So, I figured if I had to get involved, I might as well jump in with both feet.
As for blitzing, that made sense given your financial situation. Though, your main problem is that you can't blitz in all directions at once. So, you leave yourself vulnerable in the opposite end of your blitz. We'll see how long you can defend your "tail". Things are finally heating up and this is turning into my favorite game in the throne room by far. :2thumbsup:
Yes, it is a very good game...
I don't know if I'll be able to go back to SP after...
As to defending my tail, I may have to cut it off at one point to stay alive, but until then, it buys me time to strike elsewhere...
The more I play these hotseats, the more I get bored playing SP games. It's just not the same anymore... :no:Quote:
Originally Posted by Tristan de Castelreng
I thought Tristan was making a mistake when he attacked Poland too, but it's turning out to be a great move.
His garrisons in German didn't just stand by, waiting for the war in the north to end. Every unit was put to use.
Proving, once again, that courage is calm, well-informed desperation.
and he'll soon have help from the West :evil:
I thought I did too...:laugh4:Quote:
Originally Posted by Doug-Thompson
Desperation can lead you through many hard times...:2thumbsup:Quote:
Originally Posted by Doug-Thompson
I'm at school right now and I'll get to the save tonight in 9 or 10 hours. :2thumbsup:
http://www.totalwar.org/patrons/pbm/2Teutonic-4-6.zip
Here is the save for PO
Sinan is going to sub while PO is away. So Sinan can take the save on the 17th, or PO can play it before he leaves.
Let me know when I'm up.
Actually if I don't see or hear anything by 20:00 Central European Time 17/12/07, I'll use the last save available. Will need the pw.
BTW don't know if I mentioned but I will be afk the weekend of the 21st. So my current committment to this game is from 17th till 21st.
My plans after that weekend aren't solid yet. Have a friend visiting and she may stay for the duration of the holidays, or we may travel together, either way I won't have much time to game then. Also would like to visit my parents, time permitting. Will post back when I've confirmed plans.
Naturally I'd like to stay on till PO's return if possible.
I'll PM you the password tomorrow.
Roger that Sir!
Hold the phone on that real quick. I'll play my turn before I leave today (it's only been a day since my turn came up...). After that, Sinan can sub in until Jan. 2nd.
Sound good?
Hey PO ! Sounds good to me. I can sub till 21st for sure, and if I can after that I'll let you guys know. GAME ON !
yo - I just moved house this weekend and I'm supposed to be having the interweb hooked up today
but knowing isps it won't be 'til after xmas :furious3:
I forgot my usb key today so I can't dl the file here at work and take it home, but I'll be sure to bring it in tomorrow...sorry for the delay!
Got it
I doubt many will have the time to play over Christmas and New Year so the deadlines won't take place after the 20th till the 4th. If anyone wants to change these then now is the time to ask.
Should be fine with me... I'll be on holidays at home so for once I should have more PC access than normally...
Anyway, I'll wait on you partying, drinking and merry-making...
I'll be around for the holidays so whenever my turn is up, I'll be able to play it.
I'll actually be housesitting for a friend over the holidays who has a much bettter internet connection than I do. I'll be able to play. :yes:
I want to apologize to the whole game for being stupid.
I make no excuses.
I was confused as to who was playing the Polish faction at this time.
PM's have been sent.
sorry...
:embarassed:
Don't need to apologize, I sure wish you have revealed to me your devious plans... :devil:
Yes Tristan, I have just accidently sent you a PM detailing how all other factions are demilitarizing and sending diplomats to make themselves vassals of the Order.
:clown:
:laugh4: :laugh4: :laugh4: :laugh4:
Hey, the way's things are going that may seem like a good idea soon. :clown:
ROFLMFAO !
Nah PK you were just RPing the double spy me and Tristan sent to Poland to obtain information on us :clown:
Hey EF, you going to make an "official" ruling on what "subs" can and can not do?
Can "subs" coordinate with their faction's original allies?
I understand your stance that they shouldn't be allowed to make "new" decisions. But can they maintain the ones they have?
I know you wanted to pass the buck to me but ruling on this is actually your job... :clown:
Well subs can communicate with the other players of course but don't make any life changing decisions, for the faction that is, their own life is beyond my control :clown:
Your offers of vassalship shall be considered in the order they are submitted....
Grab a ticket and get in line... :yes:
Then what was it that you didn't want Sinan to do? You said he did something wrong and you wanted me to tell him.
You tell him.
Your the GM.
I don't even know what it was that you thought he did wrong.
He told me not to do any diplomacy, to which I agreed.
Ok, so maintaining and coordinating with current allies is Ok?
And making new allies and enemies is not?
Sounds good to me. Glad that seems to be figured out. :dizzy2:
I did? :oops:Quote:
Originally Posted by Privateerkev
I'm tired as well you know, blasted exams again :furious3:
oh and Sinan, stop referring me as allied to Tristan, as it is I'm neutral with him and allied to Denmark, who are at war with the Teutons. :clown:
Yeah I think what he means is don't change anything that the faction has already agreed on (war, peace etc) but everything else is ok. EDIT: You're not allied with ze other Germans!??!!
ahh I see this now, I didn't realise that everyone knew that I had been sent the Pm and wanted you to tell Sinan that he shouldn't do what he had just done and I would tell him to try and stay out of politics and pretend I didn't know about all that information. It's all a big misunderstanding.
edit: Sinan-yeah, basically but a short term sub should only send necessary PMs and otherwise just play the game as a neutral player. Just like Econ did in the Grand Campaign hotseat, he didn't send any PMs about the game at all.
Ok, understood.
This is the PM from EF that confused me:
That is why I have been trying to force EF to make a "GM" decision using his official "GM" powers.Quote:
Originally Posted by EF
As for subs, can there at least be coordination? Poland is gonna get creamed if he can't plan with the other allies.
My view as far as rules are concerned; I don't think a sub can be held responsible for sharing intelligence he has simply by looking at his screen, with his allies. It would be ridiculous to not share this info. Suppose your ally is planning something you are completely aware of, but he can't see as far as you can because you have spies. Obviously you will use your spies to see what you can and pass him the info on enemy formations at that time to assist him in his plans. A sub should behave as if he's playing the turn for the other guy's best interest, and naturally keeping the other guy's allies best interest in mind.
This is what I thought was expected of me but I now realise that being a sub means just moving the pieces on the map, playing ingame and that is all. I don't think this is a reasonable rule if the sub is doing a few turns he may want to communicate with his allies. I'm not in this game for the long run so I'll play by the rules, no problem, no objection at all.
For me the issue is pretty much closed. I have very clear instructions on how to deal with my turn if I am a sub.
I'll keep an eye out if I need to do another turn I'll do it using the guidelines issued by the GM.
Salute !
PK the decision has been made, you can calm down now.
I'm not quite clear what the decision was. I understand that subs shouldn't make deals with other players, and change the faction's diplomatic status, but are they really not supposed to even coordinate with allies they already have against foes already at war with them or scheming to attack them? :no:Quote:
Originally Posted by Elite Ferret
Oh I'm fine. :2thumbsup:Quote:
PK the decision has been made, you can calm down now.
I was just trying to help people see where the confusion was.
So, Sinan now can not coordinate with us?
:dizzy2: