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Re: HAMELEONA & ASGAROTH'S WORKSHOP
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My ideas for the roman roster
It will mostly be like in vanilla.But again we will maybe make different models and use some of the names you have mentioned.
And we will do the romans last as they have a little bit more work to do on them.
Thanks.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
i've expanded the auguestian section
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
I see you like to make scripts for the reforms :)
So be it :)
And stop flooding the thread, please... there is a thread for the romans.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
So, i remembered that, and this is what i have made:
http://www.twcenter.net/forums/showt...8#post10183008
I did combined the two concepts - just couldn't make the helmet for the one here. The armor is easy to change, so i'm not concerned if you want the linothorax i'll give them one. Also i'll add sholderpads tomorrow. Have fun :)
https://img829.imageshack.us/img829/...heavyinfan.jpg
https://img84.imageshack.us/img84/29...heavyinfan.jpg
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
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I did combined the two concepts - just couldn't make the helmet for the one here.
The unit is great.The helmet is great.
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The armor is easy to change, so i'm not concerned if you want the linothorax i'll give them one.
Give them the linothorax then please.
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Also i'll add sholderpads tomorrow.
ok
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1 Attachment(s)
Re: HAMELEONA & ASGAROTH'S WORKSHOP
Here you are the skin for the celtic swordsmen my friend.
Tell me if something is wrong with them,so that I may fix it.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
https://img542.imageshack.us/img542/...vyspear.th.jpg
https://img100.imageshack.us/img100/...yspear1.th.jpg
https://img209.imageshack.us/img209/...yspear2.th.jpg
they need retexturing of the armor, maybe a new shield-texture two.
the celtic swordsmen:
https://img856.imageshack.us/img856/...ordsmen.th.jpg
https://img191.imageshack.us/img191/...rdsmen1.th.jpg
https://img600.imageshack.us/img600/...rdsmen2.th.jpg
All the Carthage units till now in one:
http://www.2shared.com/file/WMECktAY/Carthage.html
Inside there are:
scutarii*
caetrati*
celtic_swordsmen
Liby_phoenican_heavy_infantry*
Sacred_Band
POENI_INFANTRY_CARTHAGE
samnite_cavalry
units with * behind them haven't had their texture edit by Asgaroth.
Going to see what else needs to be made.
PS:
Just to have it on this page:
Iberian infantry (a.k.a. caetrati) - made.
Scutarii - made.
Slingers - vanilla?
Moorish slingers(AOR) - no idea...
Mauretanian archers(AOR) - no idea...
Archers - vanilla?
Libyan spearmen(AOR) - nah?
Numidian javelinmen(AOR) - vanilla
Peltasts - vanilla
Poeni phalangites - needs re-texturing.
Sacred Band of Tanit - made.
Celtic swordsmen - done!
Poeni swordsme-heavy infyntry
Heavy cavalry(medium cavalry model-with square shield) - the longshield cavalry from vanilla, i suppose?
Round shield cavalry-light cavalry - vanilla
Indian Elephant-will come instead Armored elephants-I alrady have that skin - done?
African Elephants-The second elephants in size that can be recruited in rtw - vanilla?
PPS:
mooriah javelinmen - don't know why aren't they in the roster above.
https://img528.imageshack.us/img528/...tasttga.th.jpg
https://img845.imageshack.us/img845/...eltast2.th.jpg
https://img401.imageshack.us/img401/...eltast1.th.jpg
So, enough for today, tonight maybe more ;)
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
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they need retexturing of the armor, maybe a new shield-texture two.
Will do that.
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the celtic swordsmen
They are not good. I haven't done my job right. I will retexture them again.
Iberian infantry (a.k.a. caetrati) - made.
Scutarii - made.
Slingers - vanilla?-However I will just reskin them a bit.
[COLOR="#FF0000"]Moorish slingers(AOR) - no idea...-We have to get the models from RTW- BI.We need berber models
Mauretanian archers(AOR) - no idea...
Archers - vanilla?-Yes
Libyan spearmen(AOR) - nah?-Give them a round big shield,model is the same, and give them a cloack if you can.
Numidian javelinmen(AOR) - vanilla
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mooriah javelinmen - don't know why aren't they in the roster above
-they will come instead of the numidian javelinmen.I will reskin them.
Peltasts - vanilla-yes
Poeni phalangites - needs re-texturing.-Will do that
Sacred Band of Tanit - made.
Celtic swordsmen - done!- I will retexture them again as I said.
Poeni swordsme-heavy infyntry-Model(hastati),body armor(general's bodyguard-carthage),shield(hastati),helmet(hastati) but without that red thing on the helmet.
Heavy cavalry(medium cavalry model-with square shield) - the longshield cavalry from vanilla, i suppose?-yes
Round shield cavalry-light cavalry - vanilla-yes
Indian Elephant-will come instead Armored elephants-I alrady have that skin - done?- I will upload you the model right away.Just tell me does it need retexturing.
African Elephants-The second elephants in size that can be recruited in rtw - vanilla?-yes
Thank you for the very nice skins and for the screens hameleona.
After I reskin the units I told I will,I will just put them all into one rar file.I will do the work on friday night or saturday night as I have studying to do,but till then they will be done for sure !
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1 Attachment(s)
Re: HAMELEONA & ASGAROTH'S WORKSHOP
You just need to change the crew or I will reskin them if needed ?
But I thnik that the crew should stay in that way painted.You ?
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
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Originally Posted by
Asgaroth
You just need to change the crew or I will reskin them if needed ?
But I thnik that the crew should stay in that way painted.You ?
i'll see to it ;)
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
No units, till the weekend. Tooth-pains. Can't really model well whit them - can't concentrate.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
Small fixes:
Added the secondary weapon to the Poeni Phalangites.
Removed the plume from the helmet of the Poeni Swordsmen.
Created the Poeni Swordsmen variant with brestplate.
Tested the units above, and liked them!
Screens:
The old swordsmen:
https://img838.imageshack.us/img838/...ordsmen.th.jpg
The new swordsmen:
https://img39.imageshack.us/img39/13...smennew.th.jpg
moving forward to the iberian units. Testing is boring.
Edit: No problems with the scutarii. Moving to the iberian infantry.
Edit2: Yup, they work fine two.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
The new swordsmen is twice as better. Nice work hameleona !
So what units am I going to reskin ?.. Tell me after we sattle with the Carthaginian roaster.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
after i have tested and implemented all of the units, i'll send the whole mod-folder to you if you want to. That way you can see them in-game, decide if they are good or not, play with the textures as much as you want. After YOU like the final result, just send me the textures, so that i can finish the job (renaming-files, UIs, stuff like that).
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
Ok then after you make all of them send me the whole mod folder,so we can be done with the Carthaginian units.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
Still have a lot of work to do (testing and implementing), so i have no idea when will it be.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
We have a lot of time.
No need to rush things.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
Want me to make the figure on the sacred Band shield in one? I mean like on the spartans and such that we made before?
Edit: Just made the UVW coordinates for the shield, and the elite hoplite. Tell me if you see something weird.
https://img59.imageshack.us/img59/15...redband.th.jpg
https://img13.imageshack.us/img13/48...edband2.th.jpg
The Liby Infantry is ready. It's my best to match the concept. Needs retexturing, obviously.
https://img59.imageshack.us/img59/11...nfantry.th.jpg
https://img252.imageshack.us/img252/...fantry2.th.jpg
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
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Want me to make the figure on the sacred Band shield in one?
Sorry,but I don't understand ?
Excellent work with the Liby Infantry.
Ok,but as you said. When you send me that package.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
Typically the shield texture is only 1/4 of the shield. Now it's the full shield :)
Implementing the units now, and GOD, do i hate RTW sometimes. Out of nothing it stops to read lines of text... gurrrr...
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
No problem. I will reskin it when you tell me, or order me .
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
As far as i'm concerned - here you have HRTW 0.01.
http://www.2shared.com/file/jeb2uBW0/HRTW.html
Carthage i finished 3d wise. I leave to you to retexture where you think is necessary. You still cant recruit the new units in the campaign - i'm just starting to do the recruitment stuff, but i hope i'll have it done till the end of the week. When you finish with the textures, i'll make the UI's.
PS: Researched the indian elephants in carthage, and found that if there was any there, probably carthaginians have rid them, so this is what happened with them:
https://img39.imageshack.us/img39/42...phantsp.th.jpg
I kinda think i haven't forgotten anything, but if you see some bugs, or anything - tell me right away.
PS: The archive has the whole mod-folder with level 4 and 5 barb. settlements implemented, and the new Carthaginian units. I can not guarantee what will happen if you just paste it in your own HRTW mod-folder, so do a back-up!
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
Now, i've finally uploaded the right archive. Have fun, and report me any bugs you find.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
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i'm just starting to do the recruitment stuff, but i hope i'll have it done till the end of the week.
Take your time.
No,you arte not !
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I kinda think i haven't forgotten anything, but if you see some bugs, or anything - tell me right away.
The Elephants look very nice. There is no problem from the picture,but I will tell you if there will be any.
I will do a backup,but where are the files that I need to download ?
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
http://www.2shared.com/file/jeb2uBW0/HRTW.html
Nah, i thought noone was in the forum, so i just edited the first post. :lol:
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
PS: I have not fixed the stats of the units, nether their speed! So, for example the craetari and scutari are one and the same in stats. I'm still thinking of a good way to do the stats.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
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Originally Posted by
hameleona
Typically the shield texture is only 1/4 of the shield. Now it's the full shield :)
Implementing the units now, and GOD, do i hate RTW sometimes. Out of nothing it stops to read lines of text... gurrrr...
Rome total war is a text base slash image based engine therefore that's why you see all the text
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
Quote:
Originally Posted by
Pharoah ramese II
Rome total war is a text base slash image based engine therefore that's why you see all the text
I actually know that. The funny part is, that rtw sometimes just stops reading a part of code. Nothing wrong with the code, but it won't read it. NEWER! So you have to re-write that code on hand. Hate tht part of the moding.
PS: Had a success with the mercenary barracks. Now going to try and create the Military Doctrine System.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
Very good news hameleona ! Thanks you for the units friend !
I will reskin the units on wensday as that day I am only wrighting my second text from biochemistry and I am home till noon.
I will try to do half of them or more that day.
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Re: HAMELEONA & ASGAROTH'S WORKSHOP
No need to hurry ;)
I have made the Mercenary Barracks, making the Doctrine building now. Everything works fine, no bugs for now.