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  1. #1

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Typically the shield texture is only 1/4 of the shield. Now it's the full shield :)

    Implementing the units now, and GOD, do i hate RTW sometimes. Out of nothing it stops to read lines of text... gurrrr...

  2. #2

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    No problem. I will reskin it when you tell me, or order me .

  3. #3

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    As far as i'm concerned - here you have HRTW 0.01.
    http://www.2shared.com/file/jeb2uBW0/HRTW.html

    Carthage i finished 3d wise. I leave to you to retexture where you think is necessary. You still cant recruit the new units in the campaign - i'm just starting to do the recruitment stuff, but i hope i'll have it done till the end of the week. When you finish with the textures, i'll make the UI's.

    PS: Researched the indian elephants in carthage, and found that if there was any there, probably carthaginians have rid them, so this is what happened with them:



    I kinda think i haven't forgotten anything, but if you see some bugs, or anything - tell me right away.

    PS: The archive has the whole mod-folder with level 4 and 5 barb. settlements implemented, and the new Carthaginian units. I can not guarantee what will happen if you just paste it in your own HRTW mod-folder, so do a back-up!
    Last edited by hameleona; 05-13-2012 at 13:18.

  4. #4

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Now, i've finally uploaded the right archive. Have fun, and report me any bugs you find.

  5. #5

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    i'm just starting to do the recruitment stuff, but i hope i'll have it done till the end of the week.

    Take your time.

    I'm an idiot
    No,you arte not !

    I kinda think i haven't forgotten anything, but if you see some bugs, or anything - tell me right away.
    The Elephants look very nice. There is no problem from the picture,but I will tell you if there will be any.

    I will do a backup,but where are the files that I need to download ?

  6. #6

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    http://www.2shared.com/file/jeb2uBW0/HRTW.html

    Nah, i thought noone was in the forum, so i just edited the first post. :lol:

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  7. #7

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    PS: I have not fixed the stats of the units, nether their speed! So, for example the craetari and scutari are one and the same in stats. I'm still thinking of a good way to do the stats.

  8. #8
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    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Quote Originally Posted by hameleona View Post
    Typically the shield texture is only 1/4 of the shield. Now it's the full shield :)

    Implementing the units now, and GOD, do i hate RTW sometimes. Out of nothing it stops to read lines of text... gurrrr...
    Rome total war is a text base slash image based engine therefore that's why you see all the text

  9. #9

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Quote Originally Posted by Pharoah ramese II View Post
    Rome total war is a text base slash image based engine therefore that's why you see all the text
    I actually know that. The funny part is, that rtw sometimes just stops reading a part of code. Nothing wrong with the code, but it won't read it. NEWER! So you have to re-write that code on hand. Hate tht part of the moding.

    PS: Had a success with the mercenary barracks. Now going to try and create the Military Doctrine System.

  10. #10

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Very good news hameleona ! Thanks you for the units friend !

    I will reskin the units on wensday as that day I am only wrighting my second text from biochemistry and I am home till noon.

    I will try to do half of them or more that day.
    Last edited by Asgaroth; 05-13-2012 at 21:42.

  11. #11

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    No need to hurry ;)
    I have made the Mercenary Barracks, making the Doctrine building now. Everything works fine, no bugs for now.

  12. #12

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Very nice.

    So, how many units are there for Carthage ? just to remind me.

  13. #13

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    18 with the mercs (i'm not counting the onagers and the pesants).

    Not bad, couse, the unique models are only 5 or 6, others will be in other roosters (numidian, iberian) or mercs if i get it right.

    The elephants have unique models for the crew (one for each)
    The Poeni Swordsmen are unique
    Also the Liby infantry, and the Poeni Phalangites.
    The upgraded generals unit has an unique model.

    So 5 for now. From 10 as a maximum - we are quite good in the DMB.

    The full account is with the rooster:

    Town Militia (they or the pesants must stay for avoiding a bug). May be used also for spain, as vanilla does, or may not.
    Scutarii (iberians will have them)
    Craetarii (iberians will have them)
    Sacred band (the armored hoplite uses the same model)
    Slingers (they are generic, so just a texture change can implement them in iberia, numidia, rome and the greek world)
    Peltasts (generic, maybe for iberia/numidia)
    Moorish javelinmen (they can be transformed in to something else with texturing only)
    Archers (numidians use them in vanilla)
    Round Shield Cavalry (it's iberian cavalry in general)
    Samnite Cavalry (mercenaries, and maybe AOR for some other factions)
    Long shield Cavalry (iberians and numidians use them in vanilla)
    Baelric slingers (mercenaries/AOR)
    Numidian Cavalry (numidians and mercs).

    So for now 18 models in total.
    18/200 for the DMB (i leave 40 for officers, standarts, generals, mounts and all the other stuff)

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