Damage: 1 vitality point per combat round.
Speed: 1 bullet per combat round.
Reload: Can fire 12 bullets before reloading (useless during the next 15 minutes)
Damage: 3 vitality point per combat round.
Speed: 2 bullet per combat round.
Reload: Can fire 25 rounds before reloading (useless during the next 15 minutes)
Removes 1 luck points from the target during a combat round, indicating greater accuracy and critical hits.
Able to hit players in awareness radius.
Damage: 2 vitality point per combat round.
Speed: 1 bullet per combat round.
Reload: Can fire 12 rounds before reloading (useless during the next 15 minutes)
Capable of hitting multiple enemy targets (all enemies in a grid square)
Damage: 2 vitality point per combat round.
Speed: 3 bullet per combat round.
Reload: Can fire 30 rounds before reloading (useless during the next 15 minutes)
Removes 1 luck points from the target during a combat round, indicating greater accuracy and critical hits.
Flaregun
(Fires a large flash into the sky which is visible to everyone in town)
3 Shots.
Incendiary Grenade
Single use item. When you toss it in combat, ALL your opponents catch fire, which causes damage until they waste a combat round putting out the flames. Because this is a single use item, YOU must tell me what circumstances (all of them) you wish to use them in. It is NOT used automatically; I will not waste your items without explicit instruction.
05-29-2010, 19:22
White_eyes:D
Re: Resident Evil: Discussion Thread
Why didn't you attack with Cent1?(I would have been a goner for sure.....7 combat*ouch*:bounce:)
Such a waste of a combat score:shame:
05-29-2010, 19:26
TheFlax
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by White_eyes:D
Why didn't you attack with Cent1?(I would have been a goner for sure.....7 combat*ouch*:bounce:)
Such a waste of a combat score:shame:
My objective was to escape Dark Falls and protect as many people as I could with my Defend ability, which made going after you secondary when the time came for that decision. Also, you had almost three times my speed. :clown:
05-29-2010, 19:31
White_eyes:D
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by TheFlax
My objective was to escape Dark Falls and protect as many people as I could with my Defend ability, which made going after you secondary when the time came for that decision. Also, you had almost three times my speed. :clown:
As you can see with what happened with Wishazu; proves that comabt score is almost everything....:sweatdrop:
He had 1 vit and I had 5 vit....and I still lost with over three times his speed:shame:
05-29-2010, 19:43
Askthepizzaguy
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by White_eyes:D
As you can see with what happened with Wishazu; proves that comabt score is almost everything....:sweatdrop:
He had 1 vit and I had 5 vit....and I still lost with over three times his speed:shame:
Actually he used a first aid kit dropped by Frozen in Ice. He had 6 vitality, and you and the zombies were able to drop him to 1.... even with your inferior combat rating.
You have no idea how surprised I was when you struck flesh with two of your cold steel dragonfly swings. I thought the townies were doomed.
05-29-2010, 20:00
TheFlax
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by White_eyes:D
As you can see with what happened with Wishazu; proves that comabt score is almost everything....:sweatdrop:
He had 1 vit and I had 5 vit....and I still lost with over three times his speed:shame:
I'm talking about the speed because you were running away. I had no hope of keeping up, Centurion had a better speed than I.
05-29-2010, 20:20
Askthepizzaguy
Re: Resident Evil: Discussion Thread
Even poor Cent couldn't keep up with White_Eyes.
Basically, White_Eyes could have done what Yaseikhaan did faster than he did, and zoomed across the map and looked for escape routes or items to assist in his escape, and then got the heck out of dodge before anyone knew what hit them. Unfortunately he didn't get lucky, either by finding escape routes, or by avoiding the virus.
I believe that if White_Eyes hadn't succumbed to the virus, he would have escaped a few rounds ago.
05-30-2010, 01:24
White_eyes:D
Re: Resident Evil: Discussion Thread
Unlucky/Lucky townie that I was, found some nice perm-herbs but gets hit by the virus TWICE in only two phases.....:brood:
@TheFlax: I was in the same area for two turns in a row....I was never more then 5-6 spaces from you guys:clown:
05-30-2010, 01:26
TheFlax
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by White_eyes:D
@TheFlax: I was in the same area for two turns in a row....I was never more then 5-6 spaces from you guys:clown:
I couldn't plan for that dear. :wink:
05-31-2010, 20:00
Ironside
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by Psychonaut
In my mind you take first place. Your understanding of the game and the mechanics behind it was simply astounding. :bow:
Thank you. It was fun running as the squad leader. I still would've made several mistakes if it weren't for your and Blackadder's input, so it was a good team run. Like Wiz I tormented ATPG with quite a bit of questions during the game.
Btw, just for fun ATPG what would've been my and Wiz stats if we would've been turned into plague tyrants?
Not entirely impossible scenarios, since Wiz best shot at killing us would've probably put him in our position for the subway battle. That or one hell of an ambush at turn 14 or 15. Possible if you knew the coordinates for the chopper and that we had 3 speed, since then there was only one route that was shortest. Had our movement planned and kept the same from turn 10 due to this.
06-01-2010, 03:51
Diana Abnoba
Re: Resident Evil: Discussion Thread
You two would have been my SPECIAL babies!! I would have loved that!!
06-01-2010, 03:57
Askthepizzaguy
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by Ironside
Thank you. It was fun running as the squad leader. I still would've made several mistakes if it weren't for your and Blackadder's input, so it was a good team run. Like Wiz I tormented ATPG with quite a bit of questions during the game.
Yes, and I was unfortunately so swamped with hundreds of PMs in my inbox that I often couldn't respond quickly to each of them. Sometimes I felt like one man in a sea of telephones, all ringing.... ringing.... ringing......
Quote:
Btw, just for fun ATPG what would've been my and Wiz stats if we would've been turned into plague tyrants?
Oh jeez, uh....
the general rule is whatever your maximum stat was, gets bumped up to 13, and then your other stats increase by one until you get to 49 total points. For you it wouldn't have been so impressive. If you had two stats that were the highest, or three, then whichever one would get bumped up would depend on if any other person got transformed and had 13 points in that category. You would become a different kind of Tyrant, unless there was no way to avoid it.
I forget if I intended Wishazu to be able to turn or not, but I believe he was able to. If so, his stats would already have been at 49, and I probably would have made him have 9 in all categories, for 63 total points, but no super stat.
If Diana's team survived that big battle and kept on hunting, eventually she would have had half a dozen tyrants, and her team would have been able to wipe out the entire zombie horde and most of the town as well. They were well on their way to a total victory, only to be cut short right at the start of their meteoric rise to power.
06-01-2010, 04:04
Double A
Re: Resident Evil: Discussion Thread
What would have happened if that REALLY ugly tyrant got away?
06-01-2010, 04:06
Askthepizzaguy
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by Double A
What would have happened if that REALLY ugly tyrant got away?
Which one was the ugly one?
06-01-2010, 17:33
taka
Re: Resident Evil: Discussion Thread
managed to get a little time to check out the ending, seriously awesome game pizza, i give you utmost respect for hosting this. If not for uni work and exams, i would have wished to have continued till the end.
I'll be sure to join the next one you host! (as long as its after next week :clown:)
06-01-2010, 17:42
Diana Abnoba
Re: Resident Evil: Discussion Thread
Don't worry taka, I think it will be at least 6 months from now, that would be my guess. :laugh4:
06-01-2010, 18:09
ULC
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by Askthepizzaguy
Which one was the ugly one?
Know it wasn't me. Compared to everyone else, I only had an exposed heart, third arm, and stood 9 feet tall.
06-01-2010, 19:01
Diana Abnoba
Re: Resident Evil: Discussion Thread
It couldn't have been me, I was too beautiful. Just because I had my egg sack on my back with my groom's eyes in it doesn't mean I was ugly. I was a tall (about 9-10 feet), model looking "women", with no hair on my head, and long claws...this in my world, is beautiful. :laugh4:
06-01-2010, 22:38
Double A
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by Askthepizzaguy
Which one was the ugly one?
The one that died last, kinda looked like a zombie formed from a jelly bean.
If this thing got away, then it would have used it's big arm to grab people and then eat them like tic-tacs.
06-01-2010, 22:58
Double A
Re: Resident Evil: Discussion Thread
What would it use the little arm for?
06-01-2010, 23:26
Askthepizzaguy
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by Double A
What would it use the little arm for?
Waving daintily at passing superhunks.
06-02-2010, 08:37
Ironside
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by Askthepizzaguy
the general rule is whatever your maximum stat was, gets bumped up to 13, and then your other stats increase by one until you get to 49 total points. For you it wouldn't have been so impressive. If you had two stats that were the highest, or three, then whichever one would get bumped up would depend on if any other person got transformed and had 13 points in that category. You would become a different kind of Tyrant, unless there was no way to avoid it.
I see what you mean, I would be almost unkillable but very weak in melee. It would be something like this.
Strength: 3
Combat: 13
Vitality: 9 (+1 due to yellow herb)
Speed: 5
Stealth: 2
Awareness: 9
Luck: 9
Wizhasu's average non-reduced damage of 13.85/round would be reduced to 1.02/round (high luck and only 20% chance of hitting does that).
But he would still kill me on average since I'm doing such low damage (it should be 1 damage/attack correct?). +1 in strength and I would easily win.
06-02-2010, 18:59
Askthepizzaguy
Re: Resident Evil: Discussion Thread
Dang, Ironside. Do you want to host the next game? You seem to be good with numbers.... :laugh4:
06-08-2010, 07:52
Wishazu
Re: Resident Evil: Discussion Thread
I don't think I have the pm anymore ATPG but I do remember you telling me that as I was the hero I would never turn, If I died then I was simply dead. Just like the original games I suppose.
06-08-2010, 08:03
Askthepizzaguy
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by Wishazu
I don't think I have the pm anymore ATPG but I do remember you telling me that as I was the hero I would never turn, If I died then I was simply dead. Just like the original games I suppose.
Ah that makes sense.
It's been so long, and I had so many files for this game... I had to make tweaks to the game at the last minute and didn't prepare for every eventuality. It's amazing I was able to accomplish much of anything correctly. Boy did I make tons of mistakes that needed to be corrected over the course of the game though. People moved to the wrong places, people moved too far, some people didn't get their cards updated correctly... what a mess.
I highly recommend this sort of game hosting duty for the criminally insane, or the obsessively fanatical. Those are the only people with the proper brain chemistry to handle this.
06-08-2010, 14:44
naut
Re: Resident Evil: Discussion Thread
You need an application that maintains and aggregates all your files, so when you can make updates to individuals, and it sorts out the rest.
06-08-2010, 16:24
Niklas
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by Psychonaut
You need an application that maintains and aggregates all your files, so when you can make updates to individuals, and it sorts out the rest.
Or a co-host who can write such an application for you. :clown:
06-19-2010, 19:37
RoadKill
Re: Resident Evil: Discussion Thread
Hey everybody, sorry for being a total a-hole and leaving the game with no notice. I got sent overseas to attend a foreign exchange student program in France, and had to leave right away. I had no computer nothing, so I wasnt even able to get on the site.
Once again sorry, but how did it end? I'm guessing the plagas won? I did get the groom :)
Btw, I scored 67 000 points. But cheers to a good game pizzaguy
06-19-2010, 20:12
Askthepizzaguy
Re: Resident Evil: Discussion Thread
Quote:
Originally Posted by RoadKill
Hey everybody, sorry for being a total a-hole and leaving the game with no notice. I got sent overseas to attend a foreign exchange student program in France, and had to leave right away. I had no computer nothing, so I wasnt even able to get on the site.
Once again sorry, but how did it end? I'm guessing the plagas won? I did get the groom :)
Btw, I scored 67 000 points. But cheers to a good game pizzaguy
Hey! Welcome back Roadkill!
Are you going to be back for reals now? Would you actually be able to join games and stuff?
EDIT: Also to everyone still watching for a post-game commentary and whatnot.... I think I am enjoying being free from this game too much. However, if there's a lot of demand, I will get my butt to work on it.