What are the likely abilities of the scum Dp101? I've never played XCOM...
I went over this during N1, but essentially, we probably killed either a roleblocker or strongman, the Specialist will probably have a doctoring or rolecop ability, Sharpshooter might be vig or tracker, and Ranger was almost certainly the dayvig.
07-01-2017, 00:54
Dp101
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by Csargo
If it's on sale, I'll consider it.
Steam sale is on, everything is on sale.
07-01-2017, 00:55
El Barto
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by Logic
It looks like Monty is saying exactly what I was thinking:
Since novice is poisoned, we should let the poison play out, if possible. I don't for a second buy that he is a third partyAvenger Pilot. The claim reeks of desperation.
I agree that Bsmith is our best bet today. If for some crazy reason novice is telling the truth, I find it unlikely he is going to be spared by the XCOM, assuming they have limited resources, but I don't see anyine in town lining up to have his back either. If novice lives, he's been spared by scum. That's reason enough to take him out if the poison doesn't do it for us.
Vote: Bsmith
All right. If you agree to make novice die tomorrow no matter what if he's alive in Day Five.
07-01-2017, 00:57
El Barto
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by Dp101
Quote:
Originally Posted by Csargo
If it's on sale, I'll consider it.
Steam sale is on, everything is on sale.
What? All you need is a DOSBox.
Quote:
Originally Posted by Dp101
I went over this during N1, but essentially, we probably killed either a roleblocker or strongman, the Specialist will probably have a doctoring or rolecop ability, Sharpshooter might be vig or tracker, and Ranger was almost certainly the dayvig.
Why are you so certain that there are four of them? Somehow everybody's buying Monty's story about numbers of roles when already the number of ADVENT Troopers doesn't match his claims.
07-01-2017, 01:01
Dp101
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by El Barto
Why are you so certain that there are four of them? Somehow everybody's buying Monty's story about numbers of roles when already the number of ADVENT Troopers doesn't match his claims.
Because there are 4 basic soldier classes. There can be any number of advent troopers, they are a very generic grunt unit, but thematically based on manasi's flip it would make sense for all 4 of the classes to be paired with roles.
07-01-2017, 01:24
Montmorency
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by El Barto
What? All you need is a DOSBox.
Why are you so certain that there are four of them? Somehow everybody's buying Monty's story about numbers of roles when already the number of ADVENT Troopers doesn't match his claims.
Playing with DOSBox is garbage, just use OpenXCOM.
Advent are town, independent of scum roles. As I Said, there must be either 4 mafia and 1 neutral, or 3 mafia and 1 hostile 3p, which is about the same thing. Right now 4 scum hypo is the most plausible and acknowledged default.
07-01-2017, 01:29
Csargo
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by Dp101
I went over this during N1, but essentially, we probably killed either a roleblocker or strongman, the Specialist will probably have a doctoring or rolecop ability, Sharpshooter might be vig or tracker, and Ranger was almost certainly the dayvig.
So you think it's possible there are two scum with 1x vigs?
07-01-2017, 01:54
Dp101
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by Csargo
So you think it's possible there are two scum with 1x vigs?
No, the analysis of each class's abilities was done in a vacuum. I think the Ranger is the most likely dayvig, which pits the sharpshooter at an unlikely tracker. I really don't know what they might be able to do.
07-01-2017, 01:58
El Barto
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by Dp101
Because there are 4 basic soldier classes. There can be any number of advent troopers, they are a very generic grunt unit, but thematically based on manasi's flip it would make sense for all 4 of the classes to be paired with roles.
We'll have to see after the flips.
Quote:
Originally Posted by Montmorency
Playing with DOSBox is garbage, just use OpenXCOM.
One thing at a time. First the original, then the revamped version. It is not our fault that Csargo did not play it back in the days of DOS, so we had better lead him through it gently.
Quote:
Originally Posted by Montmorency
Advent are town, independent of scum roles. As I Said, there must be either 4 mafia and 1 neutral, or 3 mafia and 1 hostile 3p, which is about the same thing. Right now 4 scum hypo is the most plausible and acknowledged default.
As I said above, we'll have to see after the flips.
07-01-2017, 01:59
El Barto
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by Dp101
No, the analysis of each class's abilities was done in a vacuum. I think the Ranger is the most likely dayvig, which pits the sharpshooter at an unlikely tracker. I really don't know what they might be able to do.
A tracker might make sense. It'd help them pinpoint town roles.
07-01-2017, 02:50
Dp101
Re: XCOM Mafia [Game Thread]
Normally I hate maj as a mechanic, but this is one circumstance where it might be warranted.
07-01-2017, 02:52
El Barto
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by Dp101
Normally I hate maj as a mechanic, but this is one circumstance where it might be warranted.
No.
07-01-2017, 02:59
Montmorency
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by Dp101
Normally I hate maj as a mechanic, but this is one circumstance where it might be warranted.
Majority-lynch? As GH (or someone) used to say (or said once), "Don't hammer me bro!"*
@autolycus: could you expand on your reasons for voting Fredwood?
07-01-2017, 04:48
Csargo
Re: XCOM Mafia [In Play]
Vote:novice
Most likely we're gonna lynch them both either way, and there's a high probability that he doesn't die from the poison.
07-01-2017, 04:48
Montmorency
Re: XCOM Mafia [In Play]
I feel like everyone, especially BSmith and novice, is in anti-spew mode.
btw
Spoiler Alert, click show to read:
Quote:
Originally Posted by GeneralHankerchief
DO NOT TRIGGER AN EARLY HAMMER.
:grin:
07-01-2017, 04:49
Montmorency
Re: XCOM Mafia [In Play]
Quote:
Originally Posted by Csargo
Vote:novice
Most likely we're gonna lynch them both either way, and there's a high probability that he doesn't die from the poison.
:no:
07-01-2017, 04:56
Csargo
Re: XCOM Mafia [In Play]
Quote:
Originally Posted by Montmorency
:no:
:soapbox:
07-01-2017, 06:08
Logic
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by El Barto
All right. If you agree to make novice die tomorrow no matter what if he's alive in Day Five.
If novice were not poisoned, I'd be advocating for his lynch today.
07-01-2017, 19:55
Csargo
Re: XCOM Mafia [Game Thread]
unvote:, Vote:BSmith
If BSmith flips scum, I think we should lynch Logic tomorrow. I don't think a Manasi-novice partnership is likely after looking at vote counts throughout the game, unless he was bussing hard, so I kinda genuinely think novice might be 3rd P/neutral. Logic cfd on me looks bad if it was w/w wagons.
07-01-2017, 20:02
Csargo
Re: XCOM Mafia [Game Thread]
Manasi vote on ATPG is still weird though, so I wouldn't not lynch novice if the poison doesn't take him out imo.
07-01-2017, 20:05
Csargo
Re: XCOM Mafia [Game Thread]
Also, if novice flips 3rd P then Cuth deserves a closer look as well I feel.
07-01-2017, 20:06
Csargo
Re: XCOM Mafia [Game Thread]
Think Logic is independently scummy regardless of the flips after iso.
07-01-2017, 20:53
Dp101
Re: XCOM Mafia [Game Thread]
This continued radio silence from him makes me feel better about a BSmith lynch.
07-01-2017, 21:52
Montmorency
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by Csargo
Also, if novice flips 3rd P then Cuth deserves a closer look as well I feel.
Why Cuth in this case?
Quote:
Originally Posted by Dp101
This continued radio silence from him makes me feel better about a BSmith lynch.
I have the uneasy sensation that bsmith jumps in with an hour to go spilling a sob story and getting us to CFD onto novice - or worse.
07-01-2017, 22:13
Dp101
Re: XCOM Mafia [Game Thread]
Well, this is the most riveting day of mafia I've ever experienced.
07-01-2017, 22:24
Csargo
Re: XCOM Mafia [Game Thread]
Quote:
Originally Posted by Montmorency
Why Cuth in this case?
I have the uneasy sensation that bsmith jumps in with an hour to go spilling a sob story and getting us to CFD onto novice - or worse.
Mostly because it doesn't make sense. D2 he made an impassioned case against ATPG, citing his strong belief in novice's townieness as part of it. I don't think that's outside of his scum range from my experience with him. So the only saving grace would be novice flipping scum would clear him. There's a lot of stuff that just doesn't sit well with me. The fact that he apparently misread(?) the fact that his poison attempt could fail, after ATPG was lynched. His reaction after ATPG flipped. The fact that he poisoned novice, after having such a strong townread on him D2, and I don't recall him posting anything about that changing, I'd have to go back and look. There's a lot of things that seem odd with his actions this game.
I think he deserves more scrutiny if novice doesn't flip scum is all I'm saying.
07-01-2017, 22:27
Csargo
Re: XCOM Mafia [Game Thread]
I agree with Monty that BSmith should 100% be the lynch today, and I'm not moving outside of extraordinary circumstances.