I like the fact that suddenly the lurkers are beginning to post ... Mafia victory this one
01-30-2007, 10:47
Ituralde
Re: Capo de Tutti Capi (in play)
Does anyone have a list where all the people left alive are on? Surely someone as something floating around or do I have to go look for myself?
If the current rate of killings continues, which is quite likely that should leave the town like what 4 to 5 more nights?
So I guess it's about time the townies start to go into action and do something about that Mafia scum amongst us. Seems like the lnych vote is all settled so I won't bother to do anything in that direction.
However I'm wondering where all the pro-Townie roles are at. Hopefully they have not been killed. There were 3 detectives including the FBI guy and two doctors surely. What have their investigations shown? Surely someone must have found a Mafia and with the number of protection groups running around any detective that reveals should be relatively safe. I'm really longing for clear information and we're definetly running out of time.
Furthermore we should not let ourselves be blinded by the Redleg, Sasaki heads-up going on here. It seems that Reldeg is currently in the lead, I would suggest lynching him the next round though. We have even less information about him than we have about Sasaki. Sure he was proven innocent by Sasaki, whom we shouldn't belevie according to Redleg, and he has participiated in protection groups. That leaves only one worrysome conclusion if he really isn't innocent: that he is a remaining Don.
I was suspicious of both Sasaki and Redleg from the beginning so when in doubt: Lynch both!
If anyone can disprove Sasaki's role PM for rogue detective, which seems so close to Seamus' writing style that it cannot possibly be fake (Heck, even TS agreed that his results are genuine), do so, and I'll vote for him.
Now, notice that last day Sasaki said that Kommodus was innocent. That night, Kommodus was killed.
SASAKI IS NOT MAFIA. HE IS A DETECTIVE. WE CAN'T AFFORD TO MURDER HIM.
LYNCH ME INSTEAD! OR BETTER STILL! LYNCH A LURKER!
or disprove his role pm, which several people tried badly to do at the time.
01-30-2007, 13:27
Sasaki Kojiro
Re: Capo de Tutti Capi (in play)
ok I get it I get it FINE. Sasaki is just sooooo suspicious that it's not "safe" to leave him alive in any mafia game. In fact he's so inherently suspicious that we should just lynch him in the first round of every single round yeah that's the best strategy. I finally get to be detective, a role I've been wanting to have since since Mafia II, and I don't even get a chance to play in the endgame. Because it wouldn't be safe. We can't possibly use our judgement and use logical arguments or any of that overrated crap, let's just go by pure bandwagan, yeah, that's a winning strategy. Here's another winning strategy: If a proven mafia member says someone is guilty, let's just trust them. No need to think about it very hard, let's just go on trust here. And if later on, another mafia member speaks for his innocence? Well that must mean he's guilty since the mafia are by definition full of deceit. But the first mafia guy, he's still trustworthy. Oh yeah. Known criminals? Admitted wise guys? Lurkers? Who needs to lynch them, the detective is a much better choice, because the mafia say so. If two people get into an argument, let's not try and decide who's guilty, let's just lynch them both. Because it's impossible to decide between them and there's no way on earth they could both be innocent. Because no two innocents will ever argue with eachother in mafia. Right. Well done.
/rant off
Repost:
Quote:
Originally Posted by Seamus Fermanagh
Your Role: Rogue Detective
As with any pro-townie role, your basic mode for success is to vote to lynch Mafiosi, eventually removing the mafia threat from Fatlington and creating a town win. You’re not too worried about playing by the rules, however. In the style of Mike Hammer/Sam Spade, you are more than willing to dispense justice as needed with the help of “Betsy” (your Colt Model 1911 .45 ACP, hand loaded cartridges with dum-dums and armor piercing in a 2-1 ratio—and yes you always carry a full clip and one in the tube). On odd-numbered nights you may investigate up to 2 people. On even-numbered nights, you may attempt to kill anyone whom you have learned to be “guilty” or “criminal” in your investigations. If you give up this kill option, you may investigate 1 additional person on that even-numbered night phase.
Role Changing:
At your discretion, however, this role can change. This will take time, effort, and coordination with other townies. If you:
Combine with 2 Independent Wise Guys or 1 Made/Family Wise Guy to attempt a killing. 3 successful killings and the permission of the family Don and you become a Made member of that family (losing your Rogue Detective status).
Combine with 3 other townies you can attempt to kill one target per night (after two successful hits, you will become a Wise Guy (losing your Rogue Detective status).
Combine with 2 other townies you can attempt to protect one target per night (after two successful protections, one of you may become a “Doctor “ losing your Rogue Detective status).
Creating these combinations is up to you however, and you will have to work out your own deals/contracts/arrangements for forming such a combo with the other players.
PM’s:
Each night you are still alive, PM me with instructions for your actions that night. These may be:
“Get some sleep” “Investigate so-and-so” “ Kill so-and-so” “Protect so-and-so in combination with player 1, player 2…” or “kill so-and-so in combination with player 1, player 2…”
Warning: if the requisite number of townies is NOT available, the protection/kill effort will almost certainly fail. If a townie attempts a kill/protection solo, the effort will certainly fail, and there will be at least one chance in three that the townie will perish in the attempt.
Investigations:
You will always register as “criminal” if investigated. When investigating others, your information will be significantly delayed – but much more accurate – then a regular detective. Rather then receiving your information at the conclusion of the night phase (when the regular detective gets their answer), you will receive yours at the beginning of the 2nd DAY phase following the investigation (e.g. investigate night #1, receive answers Day #3). Your sources are great, and have access no cop could duplicate, but they move at their own pace.
When investigating others, remember that “innocents” include Townies and Dons, that “Criminal” includes some Townies as well as mafia Mades and Lucas. “Guilty” includes Mades and Wise Guys on the night of a kill as well as any Townie who has been involved in a killing. When you’ve identified a “guilty” target you may (60% if Made/Luca, 80% if Wise Guy, 100% if Townie) get additional evidence about other crimes or other data as well.
Special Note: You have one chance in 10 on each investigation to learn the exact role of the player investigated as well as the “normal” detective information above. This chance drops to 1 in 20 for identifying the Dons.
Getting Recruited:
What if a Mafioso seeks to recruit you? You can respond as you wish to such an offer. Your “shady” past will let you function as a Wise Guy at need. If recruited by a townie group, you can function as a normal townie – and sometimes use your special function as well. Beware – participation in either of these approaches has the potential to alter your role as noted above.
I want to see each and every one of the people that are voting me post the following statement:
"I solemnly swear that I have good reason to believe that this pm is a fake"
Not because I think it will do any good but because I want to have a good laugh at all of you when my story is confirmed, and it's always nice to be able to point while laughing.
01-30-2007, 13:35
Stig
Re: Capo de Tutti Capi (in play)
Sasaki is a detective, he pm'ed me the other day, and he could confirm the innocense of someone, who I knew of that he was innocent
01-30-2007, 13:47
Omanes Alexandrapolites
Re: Capo de Tutti Capi (in play)
There are more detectives out there, no detectives have appeared on the butchers bill yet. If this one dies then it will make little impression? The other ones, are probably more trustworthy and less dangerous - as Moros has pointed out to me. Sasaki is a fraud in this game.
01-30-2007, 13:59
Stig
Re: Capo de Tutti Capi (in play)
with the amount of kills this night, I doubt it, you'd do better to save all certain townies and try to take out possible mafia's, instead of attacking townies that have been bad and allowing the mafia to kill another 5 next night
01-30-2007, 14:02
Omanes Alexandrapolites
Re: Capo de Tutti Capi (in play)
Unvote: Sassaki
Vote: Abstain
Stig most certainly has a very good point, worth the end of my inquisition against Sasaki.
01-30-2007, 14:08
HughTower
Re: Capo de Tutti Capi (in play)
Tom_Hagen lurks. And reappears. Papewaio has barely posted, is accused of lurking, now triples his/her post count. A bandwagon amongst them starts for Reenk as director. Also a lurker. The lurkers vote for Sasaki's lynching, who has not even threatened them, but is going on a wild goose chase after wiseguys. These people are dangerous.
Lurking is a viable tactic in this game, because the number of players, & because we are categorically lynching/pressurising those who post the most -TS, pevergreen, Motep, Pannionian, Sasaki, Redleg even. (I know pevergreen was a good call, but he played the game foolishly). Noise does not equal guilt, nor does silence, but silence is not constructive in any way, & therefore the lurkers should suffer.
Luigi seems a good candidate for director for his helpful analysis. Pick a lurker - Papewaio even, if you find T_H's family distraction's credible.
01-30-2007, 14:22
Seamus Fermanagh
Re: Capo de Tutti Capi (in play)
General Note of Information:
Prior to being WogGed, each person in immediate danger has recieved a PM from me as to their impending demise -- usually titled "Impending Doom."
I have done this as a courtesy since a number of my players are in different time zones and quite a few are moderators who are always busy.
Some have reactivated, others suicided, some never responded at all and got the WoG.
01-30-2007, 14:25
Seamus Fermanagh
Re: Capo de Tutti Capi (in play)
[QUOTE=Alexander the Pretty Good]Vote: Abstain for Now
Select: Abstain for Now
BOLD THESE DANG IT I HAD TO GO BACK 2 PAGES CHECKING!!!!
:wall: :wall: :wall:
01-30-2007, 14:47
Proletariat
Re: Capo de Tutti Capi (in play)
Little lost here... Can we have an updated tally?
:dizzy2:
01-30-2007, 15:06
Redleg
Re: Capo de Tutti Capi (in play)
Well to protect myself for now Unselect: Abstain; Select: Redleg
Select Director:
Redleg = 7 (luigi VI di Fatlington, Orb, ByzantineKnight, CountArach, Ituralde, Papewaio, Redleg)
doc_bean = 1 (doc_bean)
Moros = 2 (Moros, Omanes the Idiot)
Reenk Roink = 4 (Reenk Roink, Xiahou, Pindar, Alexander the Pretty Good)
01-30-2007, 15:19
Don Corleone
Re: Capo de Tutti Capi (in play)
Quote:
Originally Posted by HughTower
Tom_Hagen lurks. And reappears. Papewaio has barely posted, is accused of lurking, now triples his/her post count. A bandwagon amongst them starts for Reenk as director. Also a lurker. The lurkers vote for Sasaki's lynching, who has not even threatened them, but is going on a wild goose chase after wiseguys. These people are dangerous.
Lurking is a viable tactic in this game, because the number of players, & because we are categorically lynching/pressurising those who post the most -TS, pevergreen, Motep, Pannionian, Sasaki, Redleg even. (I know pevergreen was a good call, but he played the game foolishly). Noise does not equal guilt, nor does silence, but silence is not constructive in any way, & therefore the lurkers should suffer.
Luigi seems a good candidate for director for his helpful analysis. Pick a lurker - Papewaio even, if you find T_H's family distraction's credible.
I haven't picked anyone for director. However, in light of the contributions he's made (and the fact that I think he's going to need it after going for Sasaki):
Select: Redleg.
01-30-2007, 15:50
Seamus Fermanagh
Re: Capo de Tutti Capi (in play)
Official Vote Tallies at this point 1015 EST 1/30/7:
Spoiler Alert, click show to read:
Selections:
Redleg = 7 (ByzantineKnight, CountArach, Ituralde, Luigi VI di Fatlington, Papewaio, Redleg, Tom_Hagen)
Alexander the Pretty Good = 2 (Omanes Alexandrapolites the Idiot, Orb)
Reenk Roink = 1 (Reenk Roink)
My count differs from Redleg's in that Kagemusha has not voted for Sasaki's lynching. Kage' has bolded Sasaki's name; he has called for him to be lynched; but no vote is recorded.
01-30-2007, 16:08
Orb
Re: Capo de Tutti Capi (in play)
Lynch a lurker, not Sasaki!
Lynch me if you really want to lynch an innocent!
WE NEED A DETECTIVE!
Unvote, Vote: Alexander the Pretty Good Unselect, Select: Reenk
Moros = 2 (Moros, Omanes Alexandrapoites the Idiot)
Doc_bean = 1 (doc_bean)
01-30-2007, 16:34
The Stranger
Re: Capo de Tutti Capi (in play)
DONT FRIGGIN BELIEVE HIM, He's NOOOO DETECTIVE... I also have that PM... and I didnt copy it from Sasaki... **** got it from somewhere and gave it to us for cover
01-30-2007, 17:11
Alexander the Pretty Good
Re: Capo de Tutti Capi (in play)
Sorry Seamus. :sweatdrop:
01-30-2007, 17:23
Don Corleone
Re: Capo de Tutti Capi (in play)
Wow!!! 2000 posts and we're just getting warmed up :2thumbsup: This is one for the record books!
01-30-2007, 17:27
Dutch_guy
Re: Capo de Tutti Capi (in play)
I wonder how the Sasaki voters are going to react to the PM, they should at least give it the attention it deserves.
:balloon2:
01-30-2007, 17:42
Don Corleone
Re: Capo de Tutti Capi (in play)
Do you mean the PM that Sasaki has posted to substantiate his claim as a detective? Isn't Sasaki the one who invented that trick, posting a doctored PM?
As for how he got it to come out accurate, let me ask you this... If it occurred to somebody like myself to exchange PM's in the early days of this game, don't you think it occurred to him?
Redleg on the other hand seems to be pretty direct and open. What's more, while he may develop guile with more games, he'd have to be the greatest natural of all time to pull this off in his first game.
01-30-2007, 17:42
doc_bean
Re: Capo de Tutti Capi (in play)
Quote:
Originally Posted by Dutch_guy
I wonder how the Sasaki voters are going to react to the PM, they should at least give it the attention it deserves.
:balloon2:
what PM ?
01-30-2007, 17:45
The Stranger
Re: Capo de Tutti Capi (in play)
Sasaki is a wolf... LYNCH HIM... I WANT HIM DEAD!!!!!!!
01-30-2007, 17:49
Seamus Fermanagh
Re: Capo de Tutti Capi (in play)
Quote:
Originally Posted by Tom_Hagen
Wow!!! 2000 posts and we're just getting warmed up :2thumbsup: This is one for the record books!
The ears and tail still go to Silver Rusher. His GF2 thread generated 1060 posts with 28 contestants [37.86 each!]. By that high participation standard, I still have a ways to go -- and there are a few who would argue that my thread has a higher percentage of Spam than Silver's.
By the way -- a read through that game for those of you who haven't would be useful -- one of our wilder ones.
01-30-2007, 17:52
Sasaki Kojiro
Re: Capo de Tutti Capi (in play)
Quote:
Originally Posted by doc_bean
what PM ?
This one:
Spoiler Alert, click show to read:
Quote:
Originally Posted by Seamus Fermanagh
Your Role: Rogue Detective
As with any pro-townie role, your basic mode for success is to vote to lynch Mafiosi, eventually removing the mafia threat from Fatlington and creating a town win. You’re not too worried about playing by the rules, however. In the style of Mike Hammer/Sam Spade, you are more than willing to dispense justice as needed with the help of “Betsy” (your Colt Model 1911 .45 ACP, hand loaded cartridges with dum-dums and armor piercing in a 2-1 ratio—and yes you always carry a full clip and one in the tube). On odd-numbered nights you may investigate up to 2 people. On even-numbered nights, you may attempt to kill anyone whom you have learned to be “guilty” or “criminal” in your investigations. If you give up this kill option, you may investigate 1 additional person on that even-numbered night phase.
Role Changing:
At your discretion, however, this role can change. This will take time, effort, and coordination with other townies. If you:
Combine with 2 Independent Wise Guys or 1 Made/Family Wise Guy to attempt a killing. 3 successful killings and the permission of the family Don and you become a Made member of that family (losing your Rogue Detective status).
Combine with 3 other townies you can attempt to kill one target per night (after two successful hits, you will become a Wise Guy (losing your Rogue Detective status).
Combine with 2 other townies you can attempt to protect one target per night (after two successful protections, one of you may become a “Doctor “ losing your Rogue Detective status).
Creating these combinations is up to you however, and you will have to work out your own deals/contracts/arrangements for forming such a combo with the other players.
PM’s:
Each night you are still alive, PM me with instructions for your actions that night. These may be:
“Get some sleep” “Investigate so-and-so” “ Kill so-and-so” “Protect so-and-so in combination with player 1, player 2…” or “kill so-and-so in combination with player 1, player 2…”
Warning: if the requisite number of townies is NOT available, the protection/kill effort will almost certainly fail. If a townie attempts a kill/protection solo, the effort will certainly fail, and there will be at least one chance in three that the townie will perish in the attempt.
Investigations:
You will always register as “criminal” if investigated. When investigating others, your information will be significantly delayed – but much more accurate – then a regular detective. Rather then receiving your information at the conclusion of the night phase (when the regular detective gets their answer), you will receive yours at the beginning of the 2nd DAY phase following the investigation (e.g. investigate night #1, receive answers Day #3). Your sources are great, and have access no cop could duplicate, but they move at their own pace.
When investigating others, remember that “innocents” include Townies and Dons, that “Criminal” includes some Townies as well as mafia Mades and Lucas. “Guilty” includes Mades and Wise Guys on the night of a kill as well as any Townie who has been involved in a killing. When you’ve identified a “guilty” target you may (60% if Made/Luca, 80% if Wise Guy, 100% if Townie) get additional evidence about other crimes or other data as well.
Special Note: You have one chance in 10 on each investigation to learn the exact role of the player investigated as well as the “normal” detective information above. This chance drops to 1 in 20 for identifying the Dons.
Getting Recruited:
What if a Mafioso seeks to recruit you? You can respond as you wish to such an offer. Your “shady” past will let you function as a Wise Guy at need. If recruited by a townie group, you can function as a normal townie – and sometimes use your special function as well. Beware – participation in either of these approaches has the potential to alter your role as noted above.
01-30-2007, 18:08
Redleg
Re: Capo de Tutti Capi (in play)
Quote:
Originally Posted by Dutch_guy
I wonder how the Sasaki voters are going to react to the PM, they should at least give it the attention it deserves.
:balloon2:
Done and done. I am not convinced that Sasaki is working in the best interest of the town. To much effort in deception and misdirection in his posts, and his accusations.
For instance he was one of the first to want to lynch Motep and didnot Motep come back innocent also?