In that case then first I'll vote: Snerk and then i'll get on to answering Monty's posts.
btw Csargo is online upvoting posts but he isn't posting nor voting, so I'm highly tempted to vote for him instead.
I'm just waiting for Sooh to confirm Monty's claims.
04-15-2018, 21:02
Csargo
Re: Star Wars: Rebels [In Play]
Also, I don't see the point of arguing when we're the de facto lynches the next two days. Since Monty shot someone.
04-15-2018, 21:08
El Barto
Re: Star Wars: Rebels [In Play]
The point of arguing is that I know what my alignment is but I don't know yours so I'd rather lynch somebody who might just win us the game.
04-15-2018, 21:21
Csargo
Re: Star Wars: Rebels [In Play]
Quote:
Originally Posted by El Barto
The point of arguing is that I know what my alignment is but I don't know yours so I'd rather lynch somebody who might just win us the game.
So, then what do you want to argue about?
04-15-2018, 21:24
El Barto
Re: Star Wars: Rebels [In Play]
Lynching you over me?
04-15-2018, 21:43
Csargo
Re: Star Wars: Rebels [In Play]
Quote:
Originally Posted by El Barto
Lynching you over me?
I mean, your first post in the thread was a vote on Snerk, and then all subsequent posts lacked any sort of substance and were mostly jokey. You never moved from Snerk, which is fine, but you weren't doing anything related to trying to progress any sort of reads, at least publicly.
You could say I did the same though, so we're still at the same impasse. I voted Manasi at the end of the round though, and you could say that was an attempt to save Zack. I pushed Manasi previously in the round though, so I feel like my move was justified at least somewhat by my previous statements, etc.
So basically it comes down to who people think is scummier.
04-15-2018, 21:44
Csargo
Re: Star Wars: Rebels [In Play]
It just comes down to the opinions of the four other players to decide that really.
If it weren't for all of D1, I would probably vote for Snerk.
@Sooh
You're our only hope
04-15-2018, 22:14
Snerk
Re: Star Wars: Rebels [In Play]
Well I'm sorry I've rubbed you the wrong way today Monty. Perhaps I've had too much coffee. Or not enough coffee I dunno.
04-16-2018, 01:20
El Barto
Re: Star Wars: Rebels [In Play]
Quote:
Originally Posted by Csargo
You could say I did the same though, so we're still at the same impasse.
That's why I said ‘lynching you over me’.
04-16-2018, 01:28
Csargo
Re: Star Wars: Rebels [In Play]
Quote:
Originally Posted by El Barto
That's why I said ‘lynching you over me’.
Sorry, my brain is mush today.
Basically, you'd lynch me because I've done more, which with hindsight looks far worse than your low-key coasting.
04-16-2018, 01:44
El Barto
Re: Star Wars: Rebels [In Play]
Quote:
Originally Posted by Csargo
Basically, you'd lynch me because I've done more
Nah, nah, your brain is really mush. I'd lynch you because you're not me and there's probably no other viable candidate at this point, with a town this inactive.
04-16-2018, 01:51
Csargo
Re: Star Wars: Rebels [In Play]
Quote:
Originally Posted by El Barto
Nah, nah, your brain is really mush. I'd lynch you because you're not me and there's probably no other viable candidate at this point, with a town this inactive.
Policy:
1. It would have been nuts for Snerk to pile onto Zack on D1, with minimal pressure on either of them, with Zack holding a conversion power, with only either 2 or 3 more day phases to survive. Not even Pizza would pull this type of crap.
2. If LK is scum, let her have her busing lurker victory
3. The mechanically simplest scenario involves lynching Barto and Csargo
We have nothing to fear but fear itself
04-16-2018, 04:18
El Barto
Re: Star Wars: Rebels [In Play]
Quote:
Originally Posted by Montmorency
Policy:
1. It would have been nuts for Snerk to pile onto Zack on D1, with minimal pressure on either of them, with Zack holding a conversion power, with only either 2 or 3 more day phases to survive. Not even Pizza would pull this type of crap.
2. If LK is scum, let her have her busing lurker victory
3. The mechanically simplest scenario involves lynching Barto and Csargo
We have nothing to fear but fear itself
1) Snerk's not that good, so the odds are heavily in favour of your being right.
2) Why?
3) Csargo and Barto, I'd prefer.
04-16-2018, 10:57
Snerk
Re: Star Wars: Rebels [In Play]
I'm not good enough to play terrible? Well thank god for that.
El Barto, you are Sabine Wren. You win when the Rebels have reached parity with the Empire.
In lieu of the Rebel team kill, you may elect to send a player a mysterious package. The player receiving a mysterious package may elect to open it in lieu of their normal night action 1 night after receipt. If it is not opened, the player expires at the end of the day night phase after the choice has been made. Once per game, you may elect to send both the normal nightkill and the mysterious package in the same night. This does not stack with Zeb/Zack's recruitment ability.
THE EMPIRE WINS
Spoiler Alert, click show to read:
Lex-Kat“Anakin Skywalker was weak. I destroyed him.”
―Darth Vader
Lex-Kat, you are Darth Vader.
You are team Empire and win when both of the Rebels are eliminated.
When you are lynched, the person you are voting for may also be killed if you so choose.
Spoiler Alert, click show to read:
"Attention rebel ship, this is Commander Vult Skerris of the Imperial Navy. You are harboring a traitor to the Empire, surrender immediately or be destroyed."
―Vult Skerris
Montmorency, you are Rukh.
You are team Empire, and win when both of the Rebels are eliminated.
You have a 1x Vigilante kill. You begin the game knowing the identity of Grand Admiral Thrawn. Thrawn does not know your identity.
Spoiler Alert, click show to read:
“There are things in the universe that are simply and purely evil. A warrior does not seek to understand them, or to compromise with them. He seeks only to obliterate them.”
―Thrawn
Sooh, you are Grand Admiral Thrawn.
You are on team Empire, and win when both of the Rebels are eliminated.
You have 2x poison. A poisoned player expires at the end of the following night phase if not cured. You may use a poison to cure someone of the poison condition.
Logic's thoughts
Spoiler Alert, click show to read:
OK, so I fouled this up a bit. I thought the optional recruitment, ability to intentionally delay the nightkill, and the other powers would have made up for town's advantage, but it turns out you guys are just better at figuring things out than I thought. I sincerely apologize to anyone that feels that I hamstrung them, or served up an unfair game.
04-16-2018, 18:18
Csargo
Re: Star Wars: Rebels [In Play]
ggs
04-16-2018, 18:29
Snerk
Re: Star Wars: Rebels [In Play]
Excellent. I love a good town rompage. GG everybody and thanks to Logic for hosting.
Quote:
Originally Posted by Logic
OK, so I fouled this up a bit. I thought the optional recruitment, ability to intentionally delay the nightkill, and the other powers would have made up for town's advantage, but it turns out you guys are just better at figuring things out than I thought. I sincerely apologize to anyone that feels that I hamstrung them, or served up an unfair game.
Nonsense. Town got lucky with it's d1 lynch and used the momentum to steamroll. Stuff like that is hard to account for, even more so in small games.
04-16-2018, 18:49
GeneralHankerchief
Re: Star Wars: Rebels [In Play]
GG all! :yes:
Game was fun but I do think there was maybe one or two many powers running around. Kind of hard to account for swinginess in a game this small. Thanks for hosting Logic! :bow:
04-16-2018, 18:56
Montmorency
Re: Star Wars: Rebels [In Play]
GG Town, no thanks to me.
GH MVP
Sorry Manasi
Barto, you had to swing first because Csargo was just purer lately.
THAT's really a lot of killing roles. If we hadn't lynched Barto today, would there even have been a lynch round afterwards, one way or another?
Also, weren't you using Zack's post-deadline vote tiebreaker method. Barto looks to have been lynched randomly.
I may be mistaken*, but I had thought that I stated "first past the post**" for tie votes. I shall have to go back and check my rule setup. My deadline for acceptable votes was 10:00 my time, so I'm not sure what tie-breaker method you were expecting.
Quote:
Originally Posted by Montmorency
9 players is too few for delayed NKs IMHO
Yup. I figured that out when the Rebels said the Mysterious Package was not really worthwhile.
C'est la vie. OR ¯\_(ツ)_/¯ if you prefer.
*I was not mistaken
**This was indeed the rule posted initially, and never changed.
04-16-2018, 19:19
Snerk
Re: Star Wars: Rebels [In Play]
Quote:
Originally Posted by Montmorency
GG Town, no thanks to me.
Nah. D1 and N1 was a toss-up and you handled D2 just fine. GG
04-16-2018, 19:31
El Barto
Re: Star Wars: Rebels [In Play]
So my hunch that GH could be converted was right, my other hunch (that Manasi wouldn't be vigged) was not.
*sigh* I remain the sole mislynch of the current mafia season at the .org.
@Logic: if you feel you've fouled up… nah, you didn't, not quite. The town lucked out by hitting Zack on the basis of… nothing at all, really. Masons might be overpowered in such a small game, but they never got to use their powers. Games this small give such strokes of luck too big an influence and it's fair (well, not really, seeing as I lost, but you get the point :clown:) to just give them the win sometimes.
So, all in all, thanks for hosting and, next time, just make it so that anybody voting for me dies the painful death they deserve.
04-16-2018, 19:38
Logic
Re: Star Wars: Rebels [In Play]
Also, I'd like to take this opportunity to plug the Rebels show, and @Csargo's wicked mustache.