http://www.uploaded.to/
but do not expect miracles I still prefer frontie...
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http://www.uploaded.to/
but do not expect miracles I still prefer frontie...
mediafire? megaupload? rapidshare? never knew there was something wrong with front, only thougth the links were broken because they were about to quit.
~Fluvius
what I want is not to have to upload everything again every 2 weeks. :shifty:
believe megaupload has a limit of ten downloads, has not it?
Well... it seems that rapidshare only allows 10 downloads... Grrr...
I wont bother to upload all of the files to rapidshare. I'll keep looking for more sites, but in the mean time, here's the alex.exe pack
http://rapidshare.com/files/24670759...pack3.exe.html
(yes... I'm biased towards Alex :grin:)
beast master ancillary doesnt work. i checked in both ongoing campaigns, Roman and Armenian. it should give you discount on recruiting cavalry but despite that the price stayed the same as in city governed by any other FM without this ancillary, or in fact in any city.
anyone else noticed that? is it something to do with the mod or the EB in general?
I think that might be related to the extended offices mod by Astrophoenix. :shrug:
Note: I'm currently looking for a web host to store the files without having to re-upload them every 3 weeks. <.< Thanks for your patience.
RTW pack: http://uploaded.to/file/1vgfpm
@Sarkiss: No it's not part of the pack. The mods used did not touch ancilliaries, so that makes me guess that it's either related to Atraphoenix mod (extended offices, somewhere in this subforum) or EB. If it's not related to Astra's work, then you just found a bug in EB. :tongue:
I did not touch vanilla ancillaries, but it is a nightmare to trigger an ancillary :wall:
Plus, some ancillaries were orphaned by the team but no idea the ancillary he talks about orphaned or not.
P.S. I do not think he uses my mod, either.
Is City Mod save game compatable?
And why after installing this is the EBBS script so much shorter? Its at least 5 mb smaller.
On a really bizarre turn of events, the links were magically restored in filefront. So now all links should be working...
Weird. :inquisitive:
i've installed the mod pack but the spoils of war mod doesn't seem to work - any ideas?
edit: sorry just realised the captured camp trait is the spoils of war
@Lz3
Just tryed to install your super 'rtw pack' right on 1.1+1.2 and encountered ctd on start with smth like "error in *. txt ... couldn`t find ... officer... for unit... first cohort i"
please check aquilifer set up for 'rtw pack'
(I bold the solution. The explanation is the rest.)
You're not using the trivial script... (When did this, I thought everyone used it. Apparently not.)
You can either reactivate the trivial script or change the edu manually.
To change the EDU:
Go to your EB folder and search for sp game edu backup. Copy the edu located there and paste it in EB folder (or was it the EB/Data folder?) If an overwrite promp appears you did it right. :beam:
Are you using the original EB shortcuts? Or did you made another/ changed the target line? Because if the later you can use the trivial script just by restoring the original target line. If the former. I'm not sure.
have you thought of including more minimods around in another release? like realistic movement, hoplitai density, and light_spear fix?
That spear fix looks interesting... and quite important. Heh... The others. What's the hoplitai density mod?. I have mixed feelings about realistic movements though.
The spear fix seems doable but I cannot say a date yet. Perhaps. :sweatdrop:
In fact, I would create a monthly turns system namely 12 turn for year and only one winter month as it is not realistic and I was too scared to script for nearly 10.000 turns that's why I changed movement points :laugh4:
As you know aging is hardcoded with winter turn, and also you have to change whole reforms in EBBS :dizzy2:
Also I do not know ancient Greek and Persian other celtic etc. months names.
Lz3, there's a problem with the expiration of Senate Office terms. I've had "Censors" and "Consuls" lasting for as much as three years, and there's no way to tell exactly when they'll step down, leading to unrealistic term extensions.
Lz3...? That's important! :smash:
Is there a possibillity, to make this work with BI exe ??
yes there is but it will be torture to adapt each mod for BI.
Just imagine half of my mods are guaranteed to CTD if you play them with BI.
I am the guy, having problems with your Installer. :laugh4:
Installing your BI mod over this modpack makes my game not starting at all. :smash:
My problem is, that i want to play EB but i only have the BI CD right now. :no:
Lz3 would you do me a favour? Could you upload the skin fixes for the Cohors Imperatoria adapted to 1.2 only? Thanks!
Hello.
I have encountered a problem and I would really appreciate it if someone could help me out.
I have RTW: gold and RTW: alexander installed, both via STEAM.
I downloaded EB 1.1 and EB 1.2 and the fixes for 1.2, installed them to my RTW: gold folder and changed the launch options on RTW: gold by adding "-mod:eb -show_err" (thank you mk56).
Then I launched the game via steam and EB worked perfectly (Best mod ever made for any game imo, thank you so much for this fantastic mod EB team.)
After finishing a campaign I wanted to try another campaign, this time with the EB 1.2 Mini mod pack and alexander.exe.
I downloaded Alx_pack3.exe and installed it to where I have my EB folder, "E:\Steam\SteamApps\common\rome total war gold".
Then I canged the launch options again in steam for RTW: gold, this time to "-mod:eb -show_err -nm -noalexander" (thanks to BeeSting).
This is where my problems begin, due to my own mistakes and misunderstandings.
When I try to launch the game now like before I get this; Generic Error: "DATABASE_TABLE error found max records exceeded from file eb/data/desc_model_battle.txt" after 2-3 seconds of having the EB launch screen background up (now with "aleXander" written on it in the bottom middle).
Then I thought maybe im supposed to change the launch option on my RTW: alexander shortcut in steam now instead of the RTW: gold shortcut.
So I cange the launch option of RTW: alexander by adding "-mod:eb -show_err -nm -noalexander" and try to launch it. What happned now was that I got the RTW:gold launch background and it freezes there for a while then I get this message; "Failed to read censored word dictionary file: data//chat_filter.san"
If anyone could help me out I would really appreciate it, thank you.
Hey guys. First of all i'd Like to send my thanks to ||Lz3|| for this fantastic mod pack, and say that it has really breathed new life into EB for me.
I do have a bit of a minor problem with the Phalanx mod however. Using Alex.exe is it possible to get those updated animations along with the new stats? My Hoplites are still fighting and moving the way they used to before the Phalanx fix.
Furthermore i've thought about getting Fanatic's original Phalanx Mod but its unavailable.
So again, is there anyway i can get my Alex.exe phalanxes to maintain that awesome solid formation and fighting behavior?
Hello,
I'm quite new to EB and RTW in general. I've installed the 1.2 Mimi Mod Pack. I'm trying to understand how to use the Darth formations or the other formations that have been added. Are they automatically used? How can I choose one from the other?
Thanks,
Charles
Sorry if this is a dumb question, I have the latest Minimod Pack installed but don't seem to be getting all of the older Romani skins from the Darth_Stalin pack- The Marian Cohorts and Imperial Praetorians look great, but the Evocata and Imperial Cohorts are still those oversized looking ones that EB 1.0 (I think, or maybe 1.1?) switched to. Was it supposed to chage them all back to the old skins?
I also ended up just dragging and dropping the "hoplite density" mod into my EB install after having the modpack installed, anyone know if that could have somehow reverted the skins back to the new ones? Not really sure what's stored where other than unit stats when it comes to modding, sorry for the noob question...
Also, does the Giant Tree fix work with this pack?
Edit: Nevermind it does
Never mind my above post, the mod pack roman skins work fine, it was my own terrible (and forgotten when I posted) job of trying to add another mod in that ruined everything!
Anybody have a copy of the naval strat map add on installer? The download link is dead.
does anyone know if Extensive Alexander EB Modification 2009 Final edition will be added this this awesome mini mod?
How do you know if the SPoils of Victory mod is working?
The answer is:Quote:
Originally Posted by Twist
1. copy the "chat_filter.san" file from "data" folder of the subfolder "alexander" (well, I don't know the structure of your files as I have the "Platinium edition" of RTW which puts into one large folder all 2 "add-on" folders: the BI and Alexander, each one iwth its own folder).
2. Paste the copied "chat_filter.san" file into "data" folder" of the "EB" mod folder within Your R:TW main folder.
Yhis will enable the ALX.exe engine to start running EB.
Why isnt this stickied yet?
I'm new to EB and I'm trying to figure out the exact/correct way to install this from scratch. Here is what I think you should do.
1)I install RTW gold to a folder: For example lets say I install it in a folder named RTW.
2)Then I install Alex into the folder named RTW.
3)Install 1.1 to the folder named RTW.
4)Install 1.2 to the folder named RTW.
Here is where it gets a little confusing. I think it is the following.
5)Extract EB1.2 ALL 3 fixes to RTW/EB/Data folder.
6)Then I download your alex.exe version pack.
7)I install that pack to the folder named RTW.
8)I then download and extract the custom EB fix to the RTW/EB/Data folder.
Questions:
1)Was that correct, now I play the game? Or is there something I'm forgetting?
2)I was confused by the whole sprites fix and custom fix section. I read that your pack contains all fixes, so do we or don't we need to download and extract them?
3)If I only play the Romans, I could to that faction fix (in your known limitations section) manually for Rome, and the victory conditions mod would still work for the AI?
4)The city mod and Phalanx mod are not part of your mod and are optional like the RS-textures and Naval-add-on are? For the option mods, they will all work with with your mod pack?
5)I can see why 3 of them are optional, but why was the Phalanx mod? Why not make it part of your pack? Imo, only the city mod should be optional.
6)Is this a pretty stable version, all the mods work well together?
7)How should I launch the game, with trivial script or which specific shortcut? Keep in mind that I think the shortcuts that the EB1.1 and EB1.2 intaller installs, have the wrong target line. So do I have to make a change to a target line? Or just use the trivial script (single player) shortcut?
8)I'm confused, :(. Do I do something with an EDU? I keep reading about it in other posts.
Thanks,
Apple.
Thanks for your hard work LZ3. This thread should be stickied in the forum.
This works with the trivial script? I read that the TS "repairs" the edu when you start the game.
But great minimod compilation! Really adding a lot of depth! One thumb up (the other one is broken)
Perhaps I didn't do things correctly but I've noticed a couple problems.
1) The "Spoils of Victory" mod might not be working. After big battles, I never see any "spoil" traits/money. I looked at main hosts page and how he decribes what it should be doing makes me think it doesn't work in this mod pack.
2) The "Some trait changes (command stars & cursus honorum)" mod might not be working fully. After looking at the main hosts page I see that the following trait has not been removed from the game "The 3 influence penality of the "Plebeivs" trait". I still see this trait in my game. So perhaps this mod isn't working fully in the mod pack.
3) The "Roman Allied Legions" mod also seems slightly wrong. Camillan Hastati are replaced by Bruttian Infantry and Camillan Principes with Samnite Spearmen. But the Bruttian Infantry cost more initially and by upkeep compared to the Spearmen. Those spearmen that cost less also have better stats than the Infantry. I doubt this is how it should be.
I'm going to redo everything one last time before I get into a game to see if I "might" have done something, but I doubt it.
Also, for the optional dls. I don't know how to feel about the city mod (Just because not all cities became huge in the past doesn't mean you will run your faction exactly how it was in the past), so I wont use it. But the other 3 are pretty nice. The 2 graphics/tecture mods look perfect. So much better than in the regular EB.
-Apple.
Hi mates,
Sorry for being absent of this thread for quite some time now. Since I entered uni, I can only find free time on weekends, and to be honest, I'm not playing RTW right now, so I'm totally lost about new stuff in the EB modding world. :sweatdrop:
@Apple.
Yep, that order is correct.
Now on the questions:
1) Yep, you can play the game.
2) No, you don't need more fixes, unless they were issued after the latest update of the mod (making the exception of the modified script which enables SoV)
3) Yes, you could. However, if the next time you play you're not roman, they wont be under the influence of the mod.
4)Yes, everything you find here is compatible with the mod.
5) I didn't make it part of the main file because a considerable amount of people preferred the hoplites the way they were, so...
6)Yes it's totally stable. You won't have more problems than you have with EB.
7) You just need to use the original shortcuts. I did the changes to make it work like that. Personally I think all mods should be like that, hehehe. Now it seems that people find it weird that they can play with their original shortcuts.
8) The problem with the edu is related to the trivial script. Those who have problems with it are those who aren't using the trivial script.
I hope that was helpful. :grin:
1) They do work. Unless you're using a new 'official script fix' by the EB team, SoV should be working. I should say that it's not as easy to get, you need to destroy a full stack or so to get it.
2) Weird... What about the other traits? I remember that blooded, for example gave a command star.
3) Well, allied troops were different to roman ones, that's why they should cost more and or have more/less upkeep. Their equipment is different as well as their training.
4) USE those textures! You wont regret my friend. :grin:
EDIT:
And for those interested, this compilation of mods should be compatible with the tree fix and Astrophoenix's mods. :yes:
It's not my fault that you have such a hard name to remember, pal. :grin:
"3) Well, allied troops were different to roman ones, that's why they should cost more and or have more/less upkeep. Their equipment is different as well as their training."
I was more talking about that the allied units are off. The Bruttian Infantry needs to be switched, by position in the requitment tab, with Samnite Spearmen. The samnite spearmen have better stats but are less expensive than the bruttian infantry. Their cost/upkeep seem to be reversed from what it should be.
-I followed the following order and other than the problems I mentioned before, it works wonderful:
for installation process; I followed EB 1.1 > 1.2 > official fixes > minimod pack > LZ3's script adaptation > phalanx mod > RS textures mod > naval strat mod > Lysander's sihunet formations adaptations > EOM 2.1b V.T. Marvin's Adaptation.
Some other problems:
1)I have noticed that rebel generals have 162 men for that unit on the campaign map. When you fight that army on the battle map, the General unit doesn't appear, meaning you fight just a captain.
2)When a unit is gets a "provincial governorship", you don't get an ancillary. So you can't switch it to other governors.
your installation order is correct, I cannot help for (1) but for (2) I am a bit confused? :inquisitive:
you mean, the general cannot get the ancillary symbol? or ancillary itself?
for second part of (2) you can change ancillaries between your generals, if:
- he has less than 8 ancillary,
- he is not limited according to the trigger of the ancillary,
- and the ancillary is not "Unique" that means you can get the ancillary only once.
(Note: I do not have any unique ancillaries in any version of EOM)
I have the same problem with you on (1) no idea whether an EB problem or Minimod pack problem.
But does not care much.
The general gets the trait, provincial governor or something like that. But with that trait, I'm not for sure what city it is for. In the descript it says that I should also get an ancillary that I can use to switch between other potential governors. But I don't get that ancillary. So when I move my generals around, not only don't I know what city that trait is for, I can't switch it to another governor.
Will that trait eventually vanish or if I leave another governor in that city for a long time, will that governor get the trait for that city or it wont because another governor might already have that trait for that city? Could this be a Roman problem? Or the 2.1b adaptation for EOM?
-Apple.
Would it work out if I used the EB for BI pack after I installed these mods?
I'm pretty sure this mod pack is for Alex.exe.
I don't know if Alex has a better AI, but it is more stable. Get it if you can.
That is impossible.
Hey Lz3!
I'm a huge fan of your mini-mod, I actually can't remember how playing was without it.
I wonder if you ever considered including the density mod for hoplites.
Greetz!
Ziegenpeter
it is an optional add-on that I have added already but could not see much difference. Phalanx units lost their cohesion after some time but I use lots of micromanaging /encircling/ hit and run/ envelopments/
so I do not think it s not unrealistic. But at the beginning they march under phalanx mode. that makes my archers useless against them.
I remember reading something somewhere about a big-tree-fix. Any plans to put that in this mod and where do I find it? Will it work with this mod/optional-mods? Is it save-game ready?
-Apple
Can I install Extended Offices and the "Get rid of giant trees"-mod with the mini-mod?
EDIT: Ok, I see you can use Atraphoenix' mods with the mini mod pack except RS Legion, if you have allied legions installed... right?
I installed the pack, naval mod and phalanx mod... it all seemed fine witha previous savedgame, but the all my FM became "client rulers" anyone experienced this before? Did anyone solved the problem?????
PS in a new campaing it is allright.
So you installed pack with the adaptation fix? Naval mod and phalanx mod, no other mods?
I'd probably start a new game.. Maybe even clean installs first. Old saved games can be glitchy when you start putting more mods on top of them, even if they shouldn't be.
I do remember reading something about this issue specifically, but I don't remember where, :(.
Imo, "Getting rid of the giant trees" mod should be included in this "mini-mod-pack". It is at the following link, https://forums.totalwar.org/vb/showthread.php?t=112360.
-Apple.
When this mod was made for alex, was anything from XGM or from Archer's SkyMod used? I have to do some modding for night battles, so I could use this info.
Umm, nope. I tried but I didn't find Archer's skymod anywhere. :shrug:
A google search showed me me the following sites, the last one is the download:
http://www.twcenter.net/wiki/SkyMod
http://www.twcenter.net/forums/showthread.php?t=30397
http://www.twcenter.net/forums/downl...do=file&id=740
The problem is that I'm not for sure what I need to do and if it is even compatible with my modded game or saved games or if this is even the right version of the mod. Is it as simple as the below instructions that I found at the following link, http://www.twcenter.net/forums/showthread.php?t=134572?? Also, in my EB/Data folder, there is no skydome.txt file. Did you not add it for some reason? And do I need to remake a map.rwm file? When is it that you need to?[/B]
2) Add lighting for night time
The weather and lighting settings from Archer's SkyMod look even better. So If you have that mod -Copy the following files from ’’SKYMOD_BI\data’’ for ’’ Bi ’’ only to ’’eb\data\’’
The models folder!
’’descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
’’descr_daytypes.txt’’ to ’’eb\data\’’
’’descr_skydome.txt’’ to ’’eb\data\’’
I did that step and it seems to be working. It's nice seeing stars at night and even the daytime looks nice with clouds. I'm still not for sure if this will work in the long run and why there was no skydome.txt file in eb/data.
has anyone tested these mods with BI? I would like to get the phalanx, win conditions and trait changes mods for my BI version, can anyone help?
The link for "Naval strat map add on" seems to be down.
Anybody has a mirror?
I'm running this mini mod (RTW.EXE) on BI.
So far So good, haven't been playing long though.
Overall a great mini mod (maybe some tweaking, but hey...)
One thing regarding allied Legions and the legionary name attribute.
Contrary to what can be found on the forum. The numbering doesn't reset . Meaning i tested it up to legio LI , then got bored. Still 51 legions is kinda ruining the gameplay here.
Does anyone know how i can correct that?
New Update,
I tried deleting the legionary name attribute from EDU, but each time i start a game, EDU repairs itself and back come the numbers.
How can i turn this off?
I've allready installed the EDB with the normal romani recruitment, but this doesn't help?
I've succeeded in deleting the legionary_name attribute (in EB/sp game edu backup), but had several CTD untill I disbanded the original starting units. I had to use add_money to balance my temporary weakness, but we're in 260 again, ready to start the Poenic war.
I'm having some problems which I've reported in the support thread.
I've got a CTD as Pahlava, that I can't get past that occurs with the March of Time reforms.
Also, conquered cities are not developing for the AI. They are "stuck" repairing foreign governments.
Could either of these issues be related to anything in this combo pack which I'm using with Alex?
Thanks
Anyone not getting the March of Time event when Rome gets a huge city in Italy? I would really love to get those Hatairoi Kataphraktoi for Baktria! Also, I'm not really liking City Mod because it restricts growth so much. How do I get rid of it?
Hello chaps,
I know this is more than likely a ridiculous question... but how can I tell I have installed this mod correctly? I am getting no crash to desktops throughout the game (which would either suggest a correct installation or an installation which did not occur), the force diplomacy doesn't seem to be working and when I right click an academy or school I was hoping I'd see written "increas law/public order 5%".
Any ideas? I apologise immediately if this has been answered in this thread already.
I followed the steps of this installation the same as what was described in the first thread page.
SV
Can someone post a link to the Naval addon? :help:
Hello all,
Ok I just reread what I wrote a few days ago and it is indeed ridiculous... What I was trying to ask was, do I need to download each individual mod, install them, then install the mini mod pack?
I wasn't sure if the mini mod pack was all the mods in one or if it was just a patch that allowed them all to be played together? Hopefully I have made sense, thanks in advance.
SV
As far as I can tell, the mini-mod itself includes all that is listed under "List of used minimods".
Also as far as I can tell, the City mod, Phalanx mod, RS Textures, and Naval strat map add-on are independent and optional sub-mods. That is to say, they are not included in the MINI MOD PACK.
I do not use the mini mod pack as I may occasionally come across an online game and do not want to have to remove the mini mod simply to play an online game. Other than that, wonderful mod pack.
I have a small question(sorry if it's been answered before): does the RTW.exe version include the alexander mod?
What do you mean? If you mean the modification allowing one to run EB using the Alex executable, I would doubt it, because that is what the Alex version of the mini-mod is there for--to run EB with Alex. I would be surprised to see the game modded to work with Alex if you are downloading the RTW version of mini-mod (it would not make sense, eh?).
No, you need to have alex.exe (and the alex pack) in order to get those benefits. =/
RTW version is good too nevertheless. It uses modified AI by Sinhuet. :yes: