Mod vs Mod - TWS2 multiplayer campaign deatchmatch
hey guys
Zim and I have begun a multiplayer campaign against one another for which we'll be posting an AAR here.
Please follow the game if you can stand to watch a pair of n00bs mudwrestle...:laugh4:
Be great to see some cheering / jeering fans...
04-07-2011, 21:46
Kagemusha
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
I will be watching this with interest.:duel:
04-08-2011, 06:39
Gregoshi
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
I'm putting my money on the AI. :laugh4:
04-08-2011, 09:10
phonicsmonkey
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Everyone's a comedian
04-08-2011, 16:48
Zim
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Sure, take the safe bet. :clown:
Quote:
Originally Posted by Gregoshi
I'm putting my money on the AI. :laugh4:
04-08-2011, 18:02
Monk
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
I think this should be a common occurance. You could call it Mod Deathmatch, every couple months different moderators square off. :grin2:
04-08-2011, 18:43
Gregoshi
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Quote:
Originally Posted by phonicsmonkey
Everyone's a comedian
You should see me play. That's even funnier.
04-08-2011, 18:58
hamysho
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Is this like highlander and that the winner takes the power of the defeated moderator and in the end there can be only one? Because that would be awesome.
04-08-2011, 20:31
Gregoshi
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Quote:
Originally Posted by hamysho
Is this like highlander and that the winner takes the power of the defeated moderator and in the end there can be only one? Because that would be awesome.
:laugh4: I am Mori McGregor of Clan Mori...eh, McGregor...McMori?
04-08-2011, 20:36
HopAlongBunny
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Quote:
Originally Posted by Monk
I think this should be a common occurance. You could call it Mod Deathmatch, every couple months different moderators square off. :grin2:
Yes, they exist for our entertainment after all:whip:
04-09-2011, 09:18
phonicsmonkey
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Quote:
Originally Posted by Gregoshi
I'm putting my money on the AI. :laugh4:
based on my exploits today I think you might be on the money
04-09-2011, 10:02
Zim
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Things are getting interesting and I think we are almost at a good point for the first updates.
In the meantime here's an example of what happens when two of the weakest ships in the game, commanded by two players who never played a naval battle in TWS2 or even the demo, go at eachother. I was playing the Myoshi ship.
And that's where the session ended for that day. Zim will no doubt post and maybe he can add some screenshots to that battle - he was spectating and might have taken a few.
04-10-2011, 10:25
Zim
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
The Shimazu are an ancient and revered clan. However, it dawns on Daimyo Takahisa that perhaps they might receive some more reverence if they increased their territory, not to mention a better inheritance for his three sons. With that in mind he brings together all the forces of the clan and moves against Ito, first signing an alliance with neighboring Sagara to keep his capital safe.
Takahisa is slightly surprised to find Osumi defended by only a small group of local Samurai and archers.
His retainers tell him that he won a heroic victory that day, although he does not remember much of it, almost as if the battle were resolved automatically with no combat taking place...
Setting aside his foggy memories of the battle, he marches on towards the Ito capital only to be met by one of their armies. Perhaps these were meant reinforce Osumi?
Perhaps fearing being whittled away by the superior Shimazu bowmen (which was exactly the Daimyo's plan) the Ito move forward to engage, and lacking other cavalry their own general charges the Shimazu bowmen. The archers back away behind a line of spears, only for the Ito general to change directions and mvoe on another group of bowmen.
At this point Takahisa's horse tripped and threw him off. He would be unconscious the rest of the battle, but his co-general tells him that his spearmen bravely charged the Ito commander, and the rest of the army also advanced. Before long the Ito dogs routed and were cut down.
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Session 1, continued.
Spoiler Alert, click show to read:
Encouraged by his victories thus far, Takahisa continues onwards towards the Ito capital. While in his encampment outside their last city, he is pleased to hear that research is going well back home. This is taken as an omen that it is time to assault the city.
However, the Ito, cowardly as they are, prove remarkably adept at hiding behind walls. With the archer's ammunition expended and very few enemy troops killed, Takahisa decides that an assault on the castle would not be feasible and reluctantly withdraws to meet with reinforcements sent from home.
OOC: And with that rather pathetic display the first session ended for Shimazu. Battles are rather quick in this game. I'm going to have to work harder to take more pics, or maybe use the slow button more often.
Both clans have made their beginning moves to consolidate and do so quickly. Perhaps their progress might be stymied after taking out this beginning foes?
04-10-2011, 15:05
Gregoshi
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
I'm liking this Zimazu Daimyo. He's a great man I can relate to. :bow:
04-10-2011, 22:34
phonicsmonkey
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
No love for the Chosomonkey?
04-10-2011, 23:13
Gregoshi
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Quote:
Originally Posted by phonicsmonkey
No love for the Chosomonkey?
Sorry, you have yet to demonstrate a sufficient level of incompetence. Though from the hints you've been dropping, that is yet to come. :laugh4:
04-11-2011, 07:38
Zim
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
I think you'll like the next update on both sides...
Quote:
Originally Posted by Gregoshi
Sorry, you have yet to demonstrate a sufficient level of incompetence. Though from the hints you've been dropping, that is yet to come. :laugh4:
04-12-2011, 04:15
HopAlongBunny
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
The spectators want popcorn!
04-16-2011, 04:48
phonicsmonkey
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Ok, so here is update #2 from the Chosokabe, part 1.
Spoiler Alert, click show to read:
With the Kono vanquished, all that remains is to take Iyo.
Things get really really hectic here. Inexperienced in MP and keen to push the issue I bring my archers out of the cover of the trees, negating my advantage. Then, as their light cavalry run down and slaughter my archers and their yari approach, I utterly panic and throw my general(s) into the fray, losing most of their units, getting them killed and causing my army to rout en masse.
A disastrous result for the Chosomonkey. Instead of their capital being at my mercy, the roles are reversed and Tosa lies defenseless. My Daimyo is dead and his wife takes over. The session ends.
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Ouch!
Out-numbered and out-gunned :(
That would have been a tough battle against the AI let alone a MP pro.
I am curious though...did the Chosomonky remember to turn "Skirimish" on? It's default is Off. (not that it really works anyhow :p) Light cavalry tends to make a mess of archers unless you are very quick seeing the charge and reacting.
Has the makings of a good opera so far! Act1: Lands regained and sweet revenge; Act2: The Quixotic rush to new lands and flush of Victory!; Act3: Tragedy!!!...Act4: We're not dead yet!?
Good story so far :) and the seats are comfy
04-16-2011, 06:55
phonicsmonkey
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
I had skirmish turned off on purpose, but I don't remember why now...
04-16-2011, 06:55
Zim
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
In our brief test game I stopped your small horde of archers from firing several volleys by chasing them back with cavalry.
Quote:
Originally Posted by phonicsmonkey
I had skirmish turned off on purpose, but I don't remember why now...
I hope that isn't in reference to me. I'm pretty hopeless in MP. Way back I think I played a couple MTW1 and RTW games with a friend against the AI. And when I say a couple that's meant literally. :clown:
Quote:
Originally Posted by HopAlongBunny
Ouch!
Out-numbered and out-gunned :(
That would have been a tough battle against the AI let alone a MP pro.
I am curious though...did the Chosomonky remember to turn "Skirimish" on? It's default is Off. (not that it really works anyhow :p) Light cavalry tends to make a mess of archers unless you are very quick seeing the charge and reacting.
Has the makings of a good opera so far! Act1: Lands regained and sweet revenge; Act2: The Quixotic rush to new lands and flush of Victory!; Act3: Tragedy!!!...Act4: We're not dead yet!?
Good story so far :) and the seats are comfy
04-16-2011, 07:00
phonicsmonkey
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
By the way Zim and I are going to add pics to each other's battles (because we are both snapping away) - but we can't do it in here, only in the Throne Room thread where we have mod access. So we'll post here to let you know we did it and you can check them there.
04-16-2011, 09:33
Zim
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
And now for further adventures of the mighty Zimazu.
Spoiler Alert, click show to read:
When we left off Daimyo Takahisa had very wisely decided not to pursue the assault on Ito's last province. After meeting with some reinforcements heturned toward the city again only to find the cowardly dogs had dared to recruit more defenders from outlying village the brief time he was away. This could not go unpunished. The city was laid siege again, this time with the intent to let the Ito sweat it out a few months before attacking.
Surprisingly, the Ito decide to attack him next season.
Unsurprisingly, the Ito break quickly after a few volleys of arrows and charges by the junior general's cavalry. The remainder of the Ito flee back to Hyuga.
Re: Mod vs Mod - TWS2 multiplayer campaign deatchmatch
Update 2, Mark 2.
Spoiler Alert, click show to read:
Takahisa was quite perturbed to discover his ally Sagara had ringed him in by conquering all the provinces his lands now neighbored. Left with nothing to do he turned to that most unwarlike and therefore dull task, catching up on his nations economic, cultural, and diplomatic progress.
Hmmm, ally Sagara has accepted some strange foreign religion. Why couldn't they stick with the much more Japanese Buddhism? My advisors say that religion came from China, but still it was an old imported tradition. Completely different from this new one. Having been in Japan so long made it respectable.
A trade deal with the "Chosokabe"? What clan is this? They sound barbaric. Well, no doubt they will bow in time to the Shimazu, might as well take their money by their consent for now until we can take it by force.