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1.1 fixes you should try before posting
DO NOT POST ANYTHING HERE BUT COMMENTS ON THE FIXES, SUCH AS A BROKEN LINK. FOR HELP, CREATE YOUR OWN THREAD.
Having a crash before even starting the campaign? Take a look at the EB installation validation thread before posting a thread for help. It contains a wealth of possible solutions you should try. You may want to state your case (in a new thread!) and get advice on what to try first, but you should post the validation results in your help thread as a minimum.
I will post important updates here, for instance CTD fixes. When the instructions say to unpack files, you can use 7-zip, which is free.
If your game crashes, with all permanent fixes installed, please try more than once as some crashes happen as flukes, never to return. These flukes are impossible to investigate, so only post a report if the crash is persistent (or happens very often spread over some turns).
The temporary fixes will disable varying degrees of functionality and should therefore only be used to get past a persistent crash. Even if installing a temporary fix gets you past the problem, we still want you to post the savegame before the persistent crash, to help us find permanent, non-gamebreaking fixes. Try all the temporary fixes before posting. When you do post, make sure to say which temporary fix got you past it. If it still crashes with the temporary ones, please answer the questions found here in your report.
Retroactive means having an effect on ongoing campaigns, and not retroactive means you'll have to start a new campaign to get its effects.
Permanent fixes for 1.1:
- Traits PROBABLY RETROACTIVE
- Updated 2008-04-27: Nomad client ruler impostor fix.
- There was a comment missing its marker, with unknown effects.
- The nomad factions' client rulers got the "impostor" trait while staying in their settlement.
- Download this file from the EB FTP.
- Unpack into <RTW directory>/EB/data.
- Script PARTIALLY RETROACTIVE
- Updated 2008-06-08: Created.
- The Sweboz reform caused a spam of reform markers, one per time the player reloaded the game, which will eventually cause a CTD. It will immediately stop spamming with this fix, however existing spammed markers cannot be removed save by a complex procedure that I won't iterate. If your savegame is affected by the spam, you could consider starting a new campaign. Either way, you should install this fix permanently, or one of the optional ones that includes it.
- Download this file from the EB FTP.
- Unpack into <RTW directory>/EB/data.
- Unit size NOT RETROACTIVE
- Updated 2008-04-19: Yet another fix for these. Tellos now believes them all correct.
- For lots of factions, the unit size traits got the wrong value or were missing altogether. This affects lots of battle triggers.
- Download this file from the EB FTP.
- Unpack into <RTW directory>/EB/data.
- Missing sprites RETROACTIVE
- Updated 2008-04-13: Created.
- Several sprites for units added soon before the release were forgotten, causing CTDs while loading battles. This fix will add the missing sprites, and fix an error in DMB concerning them.
- Download this file from the EB FTP.
- Unpack into <RTW directory>/EB/data.
Temporary fixes:
- Alexandria battle freeze RETROACTIVE
- Updated 2008-05-09: Created.
- One of the tiles near Alexandria causes the game to freeze when you're about to deploy the troops. This may fix it but is not tested yet. Please report here whether it works! And why is it temporary? Because it will probably screw up your multiplayer if you keep it installed.
- Download this file from the EB FTP and put it in <RTW directory>/EB/data.
- Take a backup of <RTW directory>/EB/data/world/maps/base/MAP_HEIGHTS.TGA by for instance copying it to MAP_HEIGHTS.TGA.original.
- Use the fix as necessary:
- Unpack the archive into <RTW directory>/EB/data.
- Run the game. Do not start or load a campaign.
- Alt-tab out of the game and delete <RTW directory>/EB/data/world/maps/base/map.rwm. (The trivial script will restore it the next time you run the game)
- Load the campaign in which you're having the freeze problem and play the battle. Save your game.
- Restore the original map_heights.tga by copying EB/data/world/maps/base/MAP_HEIGHTS.TGA.original to MAP_HEIGHTS.TGA.
Optional changes:
And why are they optional and unsupported? Because they do not concern fatal bugs. You will be able to complete a game without them.
- Initial client ruler interlopers NOT RETROACTIVE
- Updated 2008-04-15: Created.
- The initial client rulers have an error causing the game to see them as interlopers. This will fix them so they can stay in their cities.
- Download this file from the EB FTP.
- Unpack into <RTW directory>/EB/data.
- Run the game. Do not start or load a campaign.
- Alt-tab out of the game and delete <RTW directory>/EB/data/world/maps/base/map.rwm.
- Start any campaign and quit the game.
- Copy the newly generated map.rwm into <RTW directory>EB/sp game edu backup.
- Client ruler script optimization RETROACTIVE
- Updated 2008-06-08: Fixed german reform marker spam.
- The client ruler script has been bloated, and this optimization may decrease the wait for the AI factions' turns.
- Download this file from the EB FTP.
- Unpack into <RTW directory>/EB/data.
- Client ruler potential fix NOT RETROACTIVE
- Updated 2008-06-08: Fixed german reform marker spam.
- Due to reported problems with the optimized client ruler script, LordBula has created this package which may be both faster than the original 1.1 client ruler script and work as intended :sweatdrop:.
- NOTE: This fix includes several of the files that are affected by other fixes (and should contain their contents). Make sure that this fix is the last one you apply, so that you don't kill part of the changes this is supposed to make with the other ones.
- Download this file from the EB FTP.
- Unpack into <RTW directory>/EB/data.
- Please report whether you still get problems with interlopers and impostors where they shouldn't be!
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Re: 1.1 fixes you should try before posting
Out of pure curiosity - what comment was it?
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Re: 1.1 fixes you should try before posting
Quote:
Originally Posted by Cybvep
Out of pure curiosity - what comment was it?
Line 37600
Code:
;--------------------------------------------------------------
Mod: EBMod959 - 11/26/07 : added trait for a unique building
;===============================================================
;Section: == TRIGGER DATA STARTS HERE ==
;===============================================================
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Re: 1.1 fixes you should try before posting
I just DL them without any problem i think the problem is on your site (Firewall?)
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Re: 1.1 fixes you should try before posting
Yes try to see if temporarily disabling the firewall helps?
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Re: 1.1 fixes you should try before posting
Quote:
TELLOS ATHENAIOS: Yes try to see if temporarily disabling the firewall helps?
That's ok, I downloaded them after temporarily disabling the firewall...thanks guys~:cheers:
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Re: 1.1 fixes you should try before posting
Um, what does the absence of the unitsize trait do, exactly? What's a "battle trigger" effect? Am I going to notice it if I'm not playing the Makedonians?
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Re: 1.1 fixes you should try before posting
According to Marvin, there are more stuff wrong with it as well, so not only Makedonian. But the fix currently only fixes the Mak ones. Basically, many battle triggers depend on the battle size and are on the form NumFriendsInBattle > <something> and UnitSize = <size>. Since there are 4 unit sizes, we need to have this in order to have similar effects regardless of size, otherwise some triggers would only have effect on huge.
An example would be
NumFriendsInBattle > 100 and UnitSize = 1
NumFriendsInBattle > 200 and UnitSize = 2
NumFriendsInBattle > 400 and UnitSize = 3
NumFriendsInBattle > 800 and UnitSize = 4
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Re: 1.1 fixes you should try before posting
So if you're playing on Huge already, does it matter? And what are "battle triggers"?
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Re: 1.1 fixes you should try before posting
"Battle triggers" are trait triggers that happen in conjunction with battles: before a battle, upon retreat, upon battle ending.
Having unit size set to huge will not fix this, as the triggers require UnitSize to have a specific value, while in your case it has none (or zero, if you will).
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Re: 1.1 fixes you should try before posting
What does retroactive mean?
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Re: 1.1 fixes you should try before posting
Retroactive
Quote:
Adjective
retroactive (comparative more retroactive, superlative most retroactive)
1. extending in scope, effect, application or influence to a prior time or to prior conditions
Basically, in this case it means it has effect on ongoing campaigns, as opposed to new campaigns started after installing the fix.
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Re: 1.1 fixes you should try before posting
New fix, the Alexandria freeze temporary one.
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Re: 1.1 fixes you should try before posting
Does this work? I'm screwing with some files in the data directory now, so I should be going on with a new campaign pretty soon.
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Re: 1.1 fixes you should try before posting
Made this for a friend, but if anyone wanted all the current fixes in one download along with the instructions on here.
http://www.megaupload.com/?d=8TJ3VKFS
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Re: 1.1 fixes you should try before posting
If I don't intend to play multiplayer, is it safe to keep the temp fix installed?
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Re: 1.1 fixes you should try before posting
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Re: 1.1 fixes you should try before posting
Hi all! Thank you for this wonderful mod! :beam:
I just have two questions..
1)The EBBS_script contained in the "Potenzial Client Ruler Fix" is different from the last fix for Sweboz Reforms, away form the new Gov4 client ruler fix, the Check for the Sweboz Reforms is a bit different, because in one a settlement is named "Swebotráustástámnoz" in the other "Swebotraustastamnoz", which of the two is the correct one?
2)Editing the "export_descr_character_trait.txt of the Client Ruler potenzial fix to fit with Alexander EB i noticed that at line 37590:
Code:
Trait FamilyMember
Characters family
;Hidden
Is that causing the "Family Member" trait being visible in the game with the description "hidden" or it's working as intended?
Thank you for your patience! :beam:
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Re: 1.1 fixes you should try before posting
The EBBS_Script should be updated in the two optional fixes as well, so if you can see Swebotraustastamnoz still, there's an error. The correct is Swebotráustástámnoz.
While I don't know that client ruler fix, I presume it is desirable to see the Family Member trait so you can differentiate with the new client rulers before they get assigned that trait.
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Re: 1.1 fixes you should try before posting
Okey, thank you, i was using the "old" fixed script, i don't see that it was updated today aswell :sweatdrop::sweatdrop::sweatdrop:.
For the Family Trait, i agree with you, i'd like only to know if it's working as i intendend or i could change the description of the trait..."Hidden" looks really like something "internal data only, you should not read this stuff!".
However, thanks a lot for the answers :D
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Re: 1.1 fixes you should try before posting
for the one that fixes the swobx reform spam do i get rid of the current script folder in C:\Program Files\The Creative Assembly\Copy of Rome - Total War\EB\Data?
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Re: 1.1 fixes you should try before posting
You can take a backup of the old script. Beyond that, follow the instructions.
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Re: 1.1 fixes you should try before posting
Have you considered making a packl of all of these put together?
If you did, do it do it do it.
Oh and to raise more awareness, you should change the titel to 1.1 fixes you should try before playing.
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Re: 1.1 fixes you should try before posting
Yes. I won't, for the sake of saving my time (I've said this numerous times now). Anyone else is free to maintain a aggregate.
I can't change the title, and I think it is okay now. My sig should attract people well enough.
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AW: 1.1 fixes you should try before posting
When I apply the unit size fix now (year 267 Makedonia campaign), will my Generals get the correct battle related traits from the time of the fix-install onward? Or will they just never get them? Is it extremely bad to miss them right traits out?
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Re: 1.1 fixes you should try before posting
Quote:
Originally Posted by
bovi
Yes. I won't, for the sake of saving my time (I've said this numerous times now). Anyone else is free to maintain a aggregate.
I can't change the title, and I think it is okay now. My sig should attract people well enough.
Fair enough, it's not really necessary anyway.
Yeah, the big bold letters +the sig pic attract peopel to it.
Can't mods(such as ludens(?)) do something like that, I remember TA changed the title of the blame game thread.
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Re: 1.1 fixes you should try before posting
I can only access the thread tools in forums where I moderate, so I cannot change the title of this thread. One of the local moderators should be able to do so, however.
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Re: 1.1 fixes you should try before posting
Centurio: No. It is not retroactive, you must start a new campaign. On the other hand, it won't harm your current one either to install it. Yes, it's bad for campaign balance to not have these correct.
Let me reiterate that I think the thread title should be okay as is, so no moderator comes along and changes it :beam:.
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AW: Re: 1.1 fixes you should try before posting
Quote:
Originally Posted by
bovi
Centurio: No. It is not retroactive, you must start a new campaign. On the other hand, it won't harm your current one either to install it. Yes, it's bad for campaign balance to not have these correct.
Why is it bad for campaign balance, what traits am I missing? Are there new traits like "killed 5000 in battle" or something along those lines? Because I'm 10 years now into my campaign, and as always I was much to eager to start instead of taking a look at the fixes-thread first... And I like my campaign, I don't want to start all over again.:no:
Edit: When I install it, won't they just from then on get the correct traits for the upcoming battles?
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Re: 1.1 fixes you should try before posting
All the information I could give you is already in the OP and my previous response. It is NOT retroactive. It will make no difference to your ongoing campaign, good or bad. It concerns tons of battle triggers.
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AW: 1.1 fixes you should try before posting
:elephant:Yes OK Mr. Bovi. The confusing arose because "retroactive" normally means ex tunc, and not ex nunc. So if something is not retroactive, it should function from then onward. I don't think I want to skip my campaign for some battle triggers.
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Re: 1.1 fixes you should try before posting
nevermind I found my error :sweatdrop:
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Re: 1.1 fixes you should try before posting
Quote:
Originally Posted by OP
Retroactive means having an effect on ongoing campaigns, and not retroactive means you'll have to start a new campaign to get its effects.
I think that is pretty clear actually.
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Re: 1.1 fixes you should try before posting
Has anyone reported back on the third optimised script? The one with the warning to install last of all? As in, does it now work as intended, with client rulers actually being client rulers, not generals and not interloping?
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Re: 1.1 fixes you should try before posting
What's the status of the investigation of duplicating Family members Bovi?
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Re: 1.1 fixes you should try before posting
If I've understood it correctly, noone has reported. I may be wrong though, if it was and it just wasn't clear that it related to that.
The duplicate family members I've given up on. I presume the problem will go away if recruitment of generals and client rulers are removed, but that's a rather big part to... part with, and also I'm not spending the time to investigate it further. We could really use some feedback on whether the potential fix actually does the trick.
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Re: 1.1 fixes you should try before posting
Difficult to say...let's say after my last Casse campaign failed due to the reported CTD I started a new campaign with the Arche Seleukeia (freshly installed EB and applied all fixes in correct order) and up to now (220BC, yeah I am gaming a lot at the moment as I just finished school and finally have the time to do so after months of learning :2thumbsup:) did not encounter any of the previous errors concerning client rulers&their traits.
But that's just one voice...:smash:
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Re: 1.1 fixes you should try before posting
Has the Client Ruler trait been removed in the newer optimised script? Because I just spawned some client rulers, and they were generals. Not interloping, but still generals, not client rulers.
Old script still works fine; will I cause CTD-error issues if I continue to switch in the old script whenever I want to spawn a client ruler?
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Re: 1.1 fixes you should try before posting
I can't find where I saw the post but I believe the new client ruler fix gives you a general who acquires the client ruler trait next turn.
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Re: 1.1 fixes you should try before posting
Oh. Does that mean I should go back to my save before and keep using the new script?
I won't take any chances given what happened to my last game. It was only about six turns anyway.
EDIT: New script works just fine, there's that delay of a turn before they become client rulers. Delete these two posts, they're just cluttering up the thread now.
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Re: 1.1 fixes you should try before posting
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Re: 1.1 fixes you should try before posting
Do I have to start a new campaign for the fixes to take effect?
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Re: 1.1 fixes you should try before posting
Quote:
Originally Posted by
Wernicke
Do I have to start a new campaign for the fixes to take effect?
Quote:
Originally Posted by
bovi
Retroactive means having an effect on ongoing campaigns, and not retroactive means you'll have to start a new campaign to get its effects.
...
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Re: 1.1 fixes you should try before posting
Quote:
Originally Posted by
Ludens
...
Ah, well I'm playing Baktria and whenever I attack Sadagydia (Or whatever region is below Gandhara) the game CTD's even though I downloaded all the fixes, and the one I'm assuming is causing the CTD is the sprite thing which sais that its retroactive. I've restarted it about 7 times and let them sally out and attack me but the same thing happens.
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Re: 1.1 fixes you should try before posting
hallo to all
I have tried in the FAQ, but I have not found answers for some doubts.
I have installed E.B and I wanted to know before if it were better to install the bug-fix quickly, d' to begin the campaign or only if the game goes in crash
for the bug fix not retroactive it seems to me normal to install them quickly. but for the bug fix retroactive?
aspect that us is a problem I install or them quickly?
I make excuses myself in advance payment if these things already have been discussed in the forum, but have not read null with regard to
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Re: 1.1 fixes you should try before posting
If you haven't started a campaign yet, it is best to install all permanent fixes. The optional fixes are just that, optional. However, I would install the first two optional fixes as well. The third optional fix hasn't been fully tested yet. Pay attention to the instructions of the first optional fix, or else it won't work.
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Re: 1.1 fixes you should try before posting
Quote:
Originally Posted by
Ludens
If you haven't started a campaign yet, it is best to install all permanent fixes. The optional fixes are just that, optional. However, I would install the first two optional fixes as well. The third optional fix hasn't been fully tested yet. Pay attention to the instructions of the first optional fix, or else it won't work.
Well I did, reinstalled all the fixes and started a new campaign but on my first battle as I was deploying my troops it crashed... I'm running Vista so should I have it running as admin or have it in compatability mode for XP?
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Re: 1.1 fixes you should try before posting
Quote:
Originally Posted by
Wernicke
Well I did, reinstalled all the fixes and started a new campaign but on my first battle as I was deploying my troops it crashed... I'm running Vista so should I have it running as admin or have it in compatability mode for XP?
Sorry, I was answering dedalonur9. I have no idea why the fixes don't work.
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Re: 1.1 fixes you should try before posting
Quote:
Originally Posted by
Ludens
Sorry, I was answering dedalonur9. I have no idea why the fixes don't work.
hello i'm new to this forum. i have a problem that i cant see siege equipments (catapult, ballista etc.) when choosing in custom battle or campaign. i can choose them if i select units randomly. i cant choose them because i cant see.
anyone could help me please?:help:
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Re: 1.1 fixes you should try before posting
Using the new client ruler fix potential fix for a bit now all seems to be working great. Though there is a comment typo in the character traits file I think, that makes the family member trait visible when it should be hidden on line 37590, or is this how the entry is supposed to be.
Trait FamilyMember
Characters family
;Hidden
Level Family_Member
Description Hidden_desc
EffectsDescription Hidden_effects_desc
Threshold 1
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Re: 1.1 fixes you should try before posting
that should be hidden, or at least with a clean EB , however If you have SoV minimod that's normal , if you don't like it to be visible you can change that by deleting the ";" :2thumbsup: however it's not savegame compatible (I think, I might be wrong :sweatdrop:)
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Re: 1.1 fixes you should try before posting
I believe that is actually savegame compatible, as disabling and enabling triggers is.
What is definitely not savegame compatible in that file is to add, remove or shuffle around the traits.
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Re: 1.1 fixes you should try before posting
bovi I've a question , if I would like to change my optimized EBBS scriptfix by lordbula, back to the original EBBS optimized script , would that be save game compatible? just checking
since there are reports that say that version might be causing more loading crashes
and does the Interloper thing has been solved in that EBBS version? cause last time I used it, I would get Impostor or interloper traits for my client rulers
thanks in advance:2thumbsup:
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Re: 1.1 fixes you should try before posting
Hmm... I don't really think that would work. The latter one makes changes to a lot of other files, so unless you took backups I think you'll have to reinstall EB and apply the fixes again.
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Re: 1.1 fixes you should try before posting
but... I'm looking at the file itself right now and it only includes EBBS_script , so that's the only file changed, can I go back to the original EBBS? which also only includes the EBBS??
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Re: 1.1 fixes you should try before posting
You are mistaken. The latter one contains EDCT, descr_strat and the script. I am pretty sure the trait changes require the script changes and vice versa.
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Re: 1.1 fixes you should try before posting
yes I was looking at other files hhehe
and , perhaps an ignorant question , but... we can't delete the Client rulers section when using Lordbula's script ,right?:sweatdrop:
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Re: 1.1 fixes you should try before posting
:help: Instale el mod EB 1.1 y tengo problemas con las unidades Romanas que aparecen en el Imperio Seleucid. Ajguien sabe como corregir esto??
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Re: 1.1 fixes you should try before posting
I'm reinstalling EB at the minute after messing with too many files and was wondering about the optimized scripts. I was happy with the speed of 1.1 before trying the new scripts, so would I be better with the script in the original install?
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Re: 1.1 fixes you should try before posting
Probably, yes. The initial interlopers would be a good thing to avoid though.
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Re: 1.1 fixes you should try before posting
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AW: Re: 1.1 fixes you should try before posting
Quote:
Originally Posted by
runor38
:help: Instale el mod EB 1.1 y tengo problemas con las unidades Romanas que aparecen en el Imperio Seleucid. Ajguien sabe como corregir esto??
Funny. Never heard of such before.
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Re: 1.1 fixes you should try before posting
Someone should put these into a single pack tbh.
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Re: 1.1 fixes you should try before posting
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Re: 1.1 fixes you should try before posting
Quote:
Originally Posted by
bovi
"Someone" could be you.
Im not good with this kinda stuff, the closest I got to any sort of modding in rtw is sticking a vanilla peasant unit on a horse.
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Re: 1.1 fixes you should try before posting
This is nothing to do with modding. It is to do with spending time maintaining the pack as new fixes are made.
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Re: 1.1 fixes you should try before posting
well if you download and un-zip al the fixes in the same folder (say EB fixes pack) and then zip that folder.... that should be it isn't it? :book2:
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Re: 1.1 fixes you should try before posting
Yes. Until a new fix comes along, when you'll have to do maintain it in X versions for the various optional ones.
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Re: 1.1 fixes you should try before posting
Optionals are... optional so they should stay as individual files , but the permanent could be all in the same download here
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Re: 1.1 fixes you should try before posting
i have one question
Does this fixes are for eb 1.0 or to eb 1.1
I asking because they are the same for eb 1.0
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AW: 1.1 fixes you should try before posting
Fixes in this thread are for 1.1, if you're looking for 1.0 fixes see the thread 1.0 fixes below:
https://forums.totalwar.org/vb/showthread.php?t=93820
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Re: 1.1 fixes you should try before posting
Hi, I'm a longtime lurker newbie poster.
Anyway, I've got version 1.1 and everytime I activate the campaign script the waiting for the turn end takes ages. Is that normal? It might not be since I have Vista, and even though I made sure I didn't install in program files it could validate the install. Other than that it's been working great.
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Re: 1.1 fixes you should try before posting
yep normal... the basic original script is very heavy... so it will take way longer than vanilla rtw :sweatdrop:
you can download the optional fixes , they reduce drastically the wait between turns
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Re: 1.1 fixes you should try before posting
I tried searching for some but couldn't find any. Could you link one?
Thanks
Zeibek
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Re: 1.1 fixes you should try before posting
Client Ruler optimization HERE
It was located in the first post of this thread... under optional fixes
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Re: 1.1 fixes you should try before posting
Thanks,
It didn't mention anything about the end turn time so I didn't want to download anything that might screw up the game.
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Re: 1.1 fixes you should try before posting
Quote:
download anything that might screw up the game.
you know, "Fixes" usually don't screw up your game, but do the exact opposite :idea2:
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Re: 1.1 fixes you should try before posting
Then again, the optional fixes are unsupported and in some cases untested. Yes, they may cause problems for some.
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Re: 1.1 fixes you should try before posting
Hi I play Rome in EB and have had nearly 140 turns, now the game crashes all the time. I can't go further in the game. If I go a couple of turns back on my saved files and reach to turn 140 then the game crash again.
Will the 1.1 fix help ? should I download it ?
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Re: 1.1 fixes you should try before posting
Will it help? Possibly, but unlikely as it's most likely a reform marker spam problem. Download the fixes regardless, as they'll make your game more stable; even if you can't get past this problem your next campaign will be better off.