This thread is only temporary until the game starts and will be used rarely later on. In it, for now, we discuss only rules we would like to see. Majority obviously wins. When all needed factions are filled I will add something to this post: A checklist and walkthrough on setting up the game step by step. When this time comes, simply post something in red to let me know you have it all set up, like "I have it all set up"
Make sure you print out your factions Government map included with the PBeM minimod!!!
Current List(12): Red means Confirmed TruePraetorian - Romanii The Celtic Viking - Arverni Subotan - Baktria Hax - AS Sarkiss - KH Mjolnir - Makedonia SkullHeadhq - Ptolomies WSFW - Punic Scum justmyname - Epeiros Cux47 - Pontos Incitatus - Lusotannan davepyne - Getai
Step 1: Download my PBeM minimod v1.2.1 right here.
Step 2: Unrar the folder to your desktop
Step 3: Open up the unrared folder, entitled "EB-PBeMv1.2.1"
Step 4: Right-Click the folder called EB and hit copy
Step 5: Go to start/Your Rome Total War folder
Step 6: Right-click anywhere in this folder (a blank spot) and paste EB-PBeMv1.2.1 into it.
Step 7: Allow all files to merge
Step 8: Go to this page
Step 9: Download Lz3's minimod pack here
Step 10: Install Lz3's minimod pack
Step 11: Download Lz3's citymod file
Step 12: Install it
Step 13: Download Lz3's Phalanx mod file
Step 14: Install it
Step 15: Note we are using RTW.exe...not BI or ALX.
Step 16: Download this genericScript.txt and save it to your desktop(this script changes depending on players)
Step 17: Cut/copy the genericScript.txt
Step 18: Open up Your Rome Total War destination/EB/data/scripts/show_me
Step 19: Paste genericScript.txt into this location.
Step 20: Allow it to overwrite the previous genericScript.txt
Step 21: Right-Click "EBBS_SCRIPT.txt"
Step 22: Click "Rename"
Step 23: Name it "EBBS_SCRIPT-sp.txt"
Step 24: Right-Click "EBBS_SCRIPTpbem.txt"
Step 25: Click "Rename"
Step 26: Name it "EBBS_SCRIPT.txt"
Step 27: Go to "Your Rome Total War destination/EB/data/world/maps/campaign/imperial_campaign
Step 28: Right-Click "CAMPAIGN_SCRIPT.txt"
Step 29: Click "Rename"
Step 30: Name it "CAMPAIGN_SCRIPT-sp.txt"
Step 31: Right-Click "CAMPAIGN_SCRIPTpbem.txt"
Step 32: Click "Rename"
Step 33: Name it "CAMPAIGN_SCRIPT.txt"
Step 34: Re-read everything I just wrote and make sure that EVERY step was followed.[/
01-17-2009, 20:05
Mjolnir
Re: Rules Discussion and Confirmation Thread
I would vote for H/M on difficulty.
I don't own RTW: Alexander, will that be a problem for me installing the mini-mod?
01-17-2009, 20:43
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Mjolnir
I would vote for H/M on difficulty.
I don't own RTW: Alexander, will that be a problem for me installing the mini-mod?
Not at all. The minimod works just fine for RTW.exe. I think that just part of the minimod allows you to use ALX.exe...not necessarily make you use it.
Also, I am vouching for using the phalanx mod and the city mod for the minimod pack. I know that the city mod should be unanimous but I understand that there was some objection to the phalanx mod.
As for difficulty, I agree we can use H/M.
01-17-2009, 21:19
Sarkiss
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Mjolnir
I would vote for H/M on difficulty.
I don't own RTW: Alexander, will that be a problem for me installing the mini-mod?
H/M is perfect imo.
i play on Alex though, can i continue or it want be compatible with others saves?
01-17-2009, 21:22
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Don't think it will be compatible :juggle2:
I wanted to use BI but I understand not many people own any of the expansion discs so I just said RTW.exe. Sorry :sad:
01-17-2009, 22:04
Sarkiss
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by TruePraetorian
Don't think it will be compatible :juggle2:
I wanted to use BI but I understand not many people own any of the expansion discs so I just said RTW.exe. Sorry :sad:
no worries, RTW it is then.
01-17-2009, 22:17
Skullheadhq
Re: Rules Discussion and Confirmation Thread
RTW.exe, H/M and Lz3 minimod pack with MAA's citymod and phalanx mod.
Best campaign experience i think.
EDIT: The exes dont really matter. They are all SVG (SaveGame compitable)
01-17-2009, 22:19
Sarkiss
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Skullheadhq
RTW.exe, H/M and Lz3 minimod pack with MAA's citymod and phalanx mod.
Best campaign experience i think.
EDIT: The exes dont really matter. They are all SVG (SaveGame compitable)
citymod and phalanx mod are already included in Liz mod i thought:huh2:
01-17-2009, 22:24
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Sarkiss
citymod and phalanx mod are already included in Liz mod i thought:huh2:
No they're optional
01-17-2009, 23:08
We shall fwee...Wodewick
Re: Rules Discussion and Confirmation Thread
I've just been experimenting as Carthage with the phalanx mini-mod and I love it. Definite in from me. I haven't however tried the city mod, but I'm happy to use it and diversify my EB experience.
01-17-2009, 23:26
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by We shall fwee...Wodewick
I've just been experimenting as Carthage with the phalanx mini-mod and I love it. Definite in from me. I haven't however tried the city mod, but I'm happy to use it and diversify my EB experience.
IMO the city mod is a necessity to enjoy the game, unless of course you want cities as big/bigger then Rome or Carthage in the Steppes :laugh4:
It really puts a spin on strategy..."where am I going to build units?" and such.
About the ALX.exe being SGC I had no clue. Thanks for the info on that, but if we start getting CTD's I know who to blame :inquisitive:
Also, first post has a new rule: Turn time. I think that 24 hours max is a good turn time to keep the game going, but I could be wrong. Now, you have to remember that if you can't make your turn it's no big deal, we will just have the next player activate the scripts and take his/her turn. But if you are going to miss a few turns please notify :whip:
That reminds me. After you activate the scripts, take your turn, and before you hit end turn, make sure that none of your cities are on auto-manage (unless you want it). Everytime you start your turn they will ALL be on automanage. I have tested and notice that the game turns on automange at the start of the turn. So, anything you build or any taxes you set will be fine until the next turn, where you must reset them. This has happened with all PBeMs I have played, not just this minimod.
Lastly if when you end your turn it CTD's do not worry. With AS and Baktria being right after each other and both internal names being romans the game will save and then CTD. Actually, I find that when it does this it is more convenient because you dont have to go to the main menu to quit :laugh3:
EDIT:
Oh yeah, discuss when Force Diplomacy should be used. IMO if both players agree via PM or in the Faction thread it can be used. Force Diplomacy is great because now we can have unlimited oppurtunities...like giving money for a promise of troops in a certain region.
PSS: Before I forget, I think it is possible for us to trade units. The buyer would use FD to gift the money and then would use a script to spawn the units.
01-17-2009, 23:45
Sarkiss
Re: Rules Discussion and Confirmation Thread
a dumb question, but wouldnt force diplomacy screw things up? for instance im at war with Macedon and when its Macedonian turn its player sends a diplomat and asks for a ceasefire demanding 10k and my side obviously agrees (provided i got that much money) while i wouldnt. or even worse agrees to become a protectorate. i just dont get how will it work and whats the benefit of FD in a game played by Human players? its only needed to bend retarded, suicidal AI, is it not.
01-17-2009, 23:54
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Yes, that's exactly what it is used for: To bend stupid suicidal AI. You have to remember that the PBeM minimod tricks the game into thinking it is another faction..which means every other faction is AI. So, say you and I agree that I will trade all of Sicily for 40k and gaurunteed protection from Greece (I'm desperate). Have fun going to the AI with your diplomat and convincing them to try that.
That is why I am going to make a diplomacy thread which will state current known deals (secret ones are obviously secret). This will replace the one in-game.
Now, relize that this game is going to take a little dedication and trust on the other player's part that they don't cheat. If worst comes to worst and a player is cheating or doing something without your permission, then we can load the most recent save before his turn, kick him out, and continue play. We will also ALL have his name designated as a cheater in our signatures :2thumbsup:
But the cheating part can't be helped. Obviously someone could use toggle_fow and see where all of your units are...it is up to the players to make the game fair and enjoyable.
01-18-2009, 05:42
cux47
Re: Rules Discussion and Confirmation Thread
Well, I think we just need to trust each other and remember this is just a game for fun.
eh, now I have a couple of questions
first of all, can someone please tell me what stuffs in the city mod and phalanx mod, and how they worked?
did these two mods includ in the mini mod pack, or i need to download them somewhere else?
the max turn time(24 hours) is for the all players or the single one?(i think is for all but just need to confirm it, hehe)
OH, and i agree for the H/M that is the best
01-18-2009, 05:47
cux47
Re: Rules Discussion and Confirmation Thread
I have a seriously thought :) and i agree for the 24 hours per turn
so we can have time to fight in this forum after we done battles in EB
01-18-2009, 06:08
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by cux47
Well, I think we just need to trust each other and remember this is just a game for fun.
eh, now I have a couple of questions
first of all, can someone please tell me what stuffs in the city mod and phalanx mod, and how they worked?
did these two mods includ in the mini mod pack, or i need to download them somewhere else?
the max turn time(24 hours) is for the all players or the single one?(i think is for all but just need to confirm it, hehe)
OH, and i agree for the H/M that is the best
-City Mod limits how big certain cities can get to make the "world" more historical. With it cities in the UK won't get as big as Rome which would be silly.
-Phalanx mod balances the phalanx/hoplite units to make them a tad more balanced.
-Yes, both are "included" in the minimod pack, but not directly. There are seperate links on the same page that are made to work with the minimod pack. Otherwise, the minimod pack isn't compatible with the city/phalanx mods.
-24 hour turn time per player MAX, which means you can take your turn in 5 minutes and then upload it.
01-18-2009, 10:10
Skullheadhq
Re: Rules Discussion and Confirmation Thread
what version of the citymod do we use? .a?.b? allied recruitment on?
Do we use citymod?
Do we use phalanx mod?
What .exe?
do we use Lz3's minimod pack (3.1)?
If we know the answers we can start
PS: I can't start this week because of test week in school (14 tests in one week)
01-18-2009, 15:07
justmyname
Re: Rules Discussion and Confirmation Thread
H/M is fine with me.
i haven't tried citymode or phalanx mode, so i'll go with the majority.
24h turn is good.
force diplomacy should be in.
hope this helps
And force diplo only when both parties agreed in some kind of diplomacy thread. And only force diplo against A.I when the situation is very bad for the AI and then no money or provinces should be asked from the AI. Just white peace! Agreed?
1.Another player has just joined as the Lusotannan. This means that the genericScript.txt will have to be edited again allow him in. So, my PBeM minimod still works but the genericScript.txt is for every faction, so I am going to make a genericScript.txt when we finally start that includes only the factions that are playing. EDIT: Nevermind, I was already going to do this. I forgot the v1.2.1 of my minimod edited the EBBS to include the Sweboz reform fix. I still have to make the genericScript though.
2.Lz3's minimod pack on the page itself has the compatible Citymod and Phalanxmod...unless you re-adapted them then it should be fine. Otherwise, the three of them are incompatible.
But other then that great work :laugh3:
Remember that when we start I am going to have the walkthrough to make sure everything is flawless.
01-18-2009, 17:05
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by TruePraetorian
Great work but there are two problems.
1.Another player has just joined as the Lusotannan. This means that the genericScript.txt will have to be edited again allow him in. So, my PBeM minimod still works but the genericScript.txt is for every faction, so I am going to make a genericScript.txt when we finally start that includes only the factions that are playing.
2.Lz3's minimod pack on the page itself has the compatible Citymod and Phalanxmod...unless you re-adapted them then it should be fine. Otherwise, the three of them are incompatible.
But other then that great work :laugh3:
Remember that when we start I am going to have the walkthrough to make sure everything is flawless.
PS: I didn't added the genericScript so you have to replace it yourself. The mods in this pack are compitable. And read my previous post for my force diplo proposal.
01-18-2009, 17:10
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Skullheadhq
PS: I didn't added the genericScript so you have to replace it yourself. The mods in this pack are compitable. And read my previous post for my force diplo proposal.
Very nice job :thumbsup:
I think that we have all of the rules set up. Now it is just a matter of everyone installing it and confirming it is working. I will update the first post with downloads and the instructions on how to get a good copy to play with.
Skullheadhq, I understand you have testing this week, but would it be fine if we started play anyway? I don't want players to lose interest before we begin the game...since it is only the first turn perhaps you could give instructions on what you want done and have someone else do it for you?
Just a thought.
01-18-2009, 17:12
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Ok no problems with me.
01-18-2009, 17:14
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Sorry for double post but:
I Have it all set up!
01-18-2009, 17:17
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Skullheadhq
Sorry for double post but:
I Have it all set up!
:laugh4: Very well. You are the first person to be checked off the list :smug:
Skullheadhq, I laughed as I was generating the genericScript.txt because you beat me to it :laugh4:
But, VERY important thing just added to first post:
Make sure you print out your factions Government map included with the PBeM minimod!!!
I can't stress enough how important it is. Without it you would be able to build whatever gov't you want wherever you wanted. This completely defeats the purpose of EB.
01-18-2009, 18:02
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by TruePraetorian
This thread is only temporary until the game starts and will be used rarely later on. In it, for now, we discuss only rules we would like to see. Majority obviously wins. When all needed factions are filled I will add something to this post: A checklist and walkthrough on setting up the game step by step. When this time comes, simply post something in red to let me know you have it all set up, like "I have it all set up"
Make sure you print out your factions Government map included with the PBeM minimod!!!
Current List(11): Red means Confirmed TruePraetorian - Romanii The Celtic Viking - Arverni Subotan - Baktria Hax - AS Sarkiss - KH Mjolnir - Makedonia SkullHeadhq - Ptolomies WWFW - Punic Scum justmyname - Epeiros Cux47 - Pontos Incitatus - Lusotannan
Rules:
-Using clean RTW.exe updated to v1.5/1.6
-"Minimod pack for EBv1.2" will be used**
-Difficulty (H/M) on Huge
-Skullheadhq's PBeM minimod pack
-Turn Time (24 hours max)
-Force Diplomacy ONLY used when both parties agree OR the AI is being impossible. In the case of using it against AI, you should ask.
How to Set Up:
-Before following these instructions, make sure you have installed a clean RTW and patched it up to v1.5 or 1.6, and installed a clean EBv1.1 and then patch it up to v1.2
[SPOIL]Here is how to set up your game step by step. 1.Download this: PBeM minimod v1.2.12.Extract it to your Desktop
3.Open it up and put the EB folder in your RTW directory (mine is C://Rome - Total War/)
4.Notice that no files are overwritten, just added.[/SPOIL]5.Go to EB/Data/world/maps/campaign/imperial_campaign/
6.Find "CAMPAIGN_SCRIPT" and change it's name to "CAMPAIGN_SCRIPT-sp"
7.Find "CAMPAIGN_SCRIPTpbem" and change it to "CAMPAIGN_SCRIPT"
8.Go to EB/Data/scripts/show_me/
9.Find "EBBS_SCRIPT" and change it's name to "EBBS_SCRIPT-sp"
10.Find "EBBS_SCRIPTpbem" and change it to "EBBS_SCRIPT"
11.Skullheadhq is way to fast for me. Download the genericScript.txt here
12.Place this in EB/Data/scripts/show_me/ and let it overwrite the old one (it's not used anyway)
13.Post here in this thread with red letters notifying me of your completion ~;)
Erm... my pack overwrites it and makes the next steps irrelevant
01-18-2009, 19:26
davepyne
Re: Rules Discussion and Confirmation Thread
I have it all set up too!
I got the mini-mod and the PBEM v1.2.1 and the generic script
Can't wait to start!
(btw I would like to play as Getai in case you didn' see my post from the other thread)
01-18-2009, 19:45
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by davepyne
I have it all set up too!
I got the mini-mod and the PBEM v1.2.1 and the generic script
Can't wait to start!
(btw I would like to play as Getai in case you didn' see my post from the other thread)
Erm...we would have to edit the whole genericScript to get you in...Let's wait what TruePraetorian has to say about this.
01-18-2009, 19:45
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Skullheadhq
Erm... my pack overwrites it and makes the next steps irrelevant
Quote:
Originally Posted by davepyne
I have it all set up too!
I got the mini-mod and the PBEM v1.2.1
Can't wait to start!
(btw I would like to play as Getai in case you didn' see my post from the other thread)
Skullheadhq - I didn't know that. You get a balloon for all of your contributions :balloon:
davepyne - Welcome to the game. Now dave, remember that every new player causes us to rewrite the genericScript. So, re-download the generic script from the first post and put it in the folder. That goes for everyone.
This is turning out to be quite a game...even before we start :laugh:
01-18-2009, 19:50
davepyne
Re: Rules Discussion and Confirmation Thread
There is a problem in the EBBS_SCRIPT: ";Section 2h: Sweboz Reform" is missing a semi-colon before the word "section". I fixed it in mine.
01-18-2009, 19:52
davepyne
Re: Rules Discussion and Confirmation Thread
Thanks!
01-18-2009, 19:56
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by davepyne
There is a problem in the EBBS_SCRIPT: ";Section 2h: Sweboz Reform" is missing a semi-colon before the word "section". I fixed it in mine.
Thanks for the info. I actually took out the old Sweboz reforms and replaced it with the new after talking with bovi. I will update the minimod yet again :sad:
Also, Skullheadhq, I was looking over the genericScript that I downloaded from you. Did you use the turn order found in the minimod folder? Without it, the script will skip players and stuff so it won't work properly.
If you did I must have looked at the wrong one or something...but don't worry about it. I am generating the new script as I speak.
01-18-2009, 20:08
davepyne
Re: Rules Discussion and Confirmation Thread
I can't get the link for the PbEM minimod pack to work
What about some army-related rules, such as "only x amount of slingers in an army", or something like that. Personally, I think we should limit it to at most 2 slingers/army, and no senseless amounts of elites, either.
(Oh, and you can confirm me as the Arverni. ~;))
01-18-2009, 22:56
Subotan
Re: Rules Discussion and Confirmation Thread
Hey, are we using city/phalanx mods as well? Also, a vote for H/M, and a list of all the factions which need to be filled.
Btw, I'm definitely going Baktria, if I can get it to work.
01-19-2009, 10:19
Mjolnir
Re: Rules Discussion and Confirmation Thread
I'll sit down tomorrow and take a shot at installing everything. Assuming any issues have been worked out by then.
01-19-2009, 13:58
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by TruePraetorian
Thanks for the info. I actually took out the old Sweboz reforms and replaced it with the new after talking with bovi. I will update the minimod yet again :sad:
Also, Skullheadhq, I was looking over the genericScript that I downloaded from you. Did you use the turn order found in the minimod folder? Without it, the script will skip players and stuff so it won't work properly.
If you did I must have looked at the wrong one or something...but don't worry about it. I am generating the new script as I speak.
Yes i used the turn order. And I'll re-upload the pack this afternoon
OK, I extracted that into a clean version of EB 1.2 and I got the following error when I tried to start EB.
Quote:
Script Error in eb/data/export_descr_unit.txt, at line 1009, column 34.
Could not find solider battle model for unit type 'roman infantry evocatae'.
01-20-2009, 15:17
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Mjolnir
OK, I extracted that into a clean version of EB 1.2 and I got the following error when I tried to start EB.
I also got that error once. Don't know how i fixed it then. Also, It works at me.
Just go to that line and fix it? Also, Does it start up? If yes, Just fix the annoying message.
If no, Just do the same as if it starts up. Get rid of that annoying Evocatae message
01-20-2009, 19:04
Hax
Re: Rules Discussion and Confirmation Thread
SOMEONE HAS SET US UP THE PBEM CAMPAIGN!
WE GET SIGNAL
MAIN SCREEN TURN ON
IT'S YOU !!
HOW ARE YOU HETAIROI !! ALL YOUR BASE ARE BELONG TO US AS !!
WHAT YOU SAY ?!
YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR TIME
etc.
01-20-2009, 19:20
Mjolnir
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Skullheadhq
I also got that error once. Don't know how i fixed it then. Also, It works at me.
Just go to that line and fix it? Also, Does it start up? If yes, Just fix the annoying message.
If no, Just do the same as if it starts up. Get rid of that annoying Evocatae message
It's a CTD; double click on short-cut, black screen and error message, and then CTD. How do I get rid of that message and make things work properly?
01-20-2009, 19:21
Subotan
Re: Rules Discussion and Confirmation Thread
TAKE OFF EVERY KATAPHRAKTOI
YOU KNOW WHAT YOU DOING
MOVE PHALANGITAI
FOR GREAT BAKTRIAN JUSTICE
01-20-2009, 19:32
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Mjolnir
It's a CTD; double click on short-cut, black screen and error message, and then CTD. How do I get rid of that message and make things work properly?
Ok this is what you'll have to do.
Open your export_descr_unit and search for "Evocatae".
Do you find it go to explenation 2. If not go to 1.
Expl. 1:
Between the stats of the roman infantry camillan rorarii and the roman infantry hastati you have to place this: ;235
type roman infantry evocatae
dictionary roman_infantry_evocatae ; Cohortes Evocata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 40, 0, 1.2
officer ebofficer_roman_centurion
;officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2079, 520, 80, 120, 2079
ownership seleucid, slave Expl. 2: Do you find it. Replace that stats with: ;235
type roman infantry evocatae
dictionary roman_infantry_evocatae ; Cohortes Evocata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 40, 0, 1.2
officer ebofficer_roman_centurion
;officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2079, 520, 80, 120, 2079
ownership seleucid, slave
Hope this helps :D
01-20-2009, 20:08
Mjolnir
Re: Rules Discussion and Confirmation Thread
I did what you said and it got further this time. The EB loading screen came up before it CTD again and gave me the same error message.
01-20-2009, 20:22
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Mjolnir
I did what you said and it got further this time. The EB loading screen came up before it CTD again and gave me the same error message.
OMFG! Somebody got same error?
01-20-2009, 20:37
Mjolnir
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Skullheadhq
OMFG! Somebody got same error?
One thing I did think was weird was that the code you gave me was the same as what was already in my file.
01-20-2009, 20:43
Subotan
Re: Rules Discussion and Confirmation Thread
It wasn't exactly; they had armour piercing.
I've got it too.
01-20-2009, 21:14
The Celtic Viking
Re: Rules Discussion and Confirmation Thread
I've got it too. The problem is with it's model not being found.
The problem is, as I've told you, with it not finding the evocatae model. Your fix doesn't address that.
Quote:
Originally Posted by Subotan
Does that mean you know how to fix it?
I wouldn't count on it: I've never actually worked with models before. That part I've left alone. However, I did open the descr_models_battle.txt and searched for evocata, then going back to the EDU I changed this:
And that fixed it (the original didn't exist there). However, it gives a new error message about the officer battle model for the first legionary cohort now, the problem being that it refers to a "roman_eagle", which simply doesn't exist in the descr_model_battle. Long story short: your pack is whack, Skully, and I think you'll have to redo it. :shame:
01-21-2009, 19:13
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by The Celtic Viking
Don't do anything hasty now, but...
The problem is, as I've told you, with it not finding the evocatae model. Your fix doesn't address that.
I wouldn't count on it: I've never actually worked with models before. That part I've left alone. However, I did open the descr_models_battle.txt and searched for evocata, then going back to the EDU I changed this:
And that fixed it (the original didn't exist there). However, it gives a new error message about the officer battle model for the first legionary cohort now, the problem being that it refers to a "roman_eagle", which simply doesn't exist in the descr_model_battle. Long story short: your pack is whack, Skully, and I think you'll have to redo it. :shame:
OK, Since this pack is whack i suggest this. We all manually install this:
Lz3 basic modpack (RTW.exe)
RS Textures
TruePraetorian's PBeM Hotseat mod (v.1.2.1)
MAA's Citymod 5.1a (allied recruitment enabled)
Phalanxmod
Bovi's Spritefix
And get started with this hotseat.
What do you guys think.
01-21-2009, 20:00
Mjolnir
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Skullheadhq
OK, Since this pack is whack i suggest this. We all manually install this:
Lz3 basic modpack (RTW.exe)
RS Textures
TruePraetorian's PBeM Hotseat mod (v.1.2.1)
MAA's Citymod 5.1a (allied recruitment enabled)
Phalanxmod Bovi's Spritefix
And get started with this hotseat.
What do you guys think.
Sounds good, but you'll want to use the sprite adaptation under the Notes section of Lz3's OP instead of Bovi's spritefix, otherwise several of the mini-mod elements will be overwritten.
01-21-2009, 20:08
Skullheadhq
Re: Rules Discussion and Confirmation Thread
ok lets do it!
01-22-2009, 00:24
davepyne
Re: Rules Discussion and Confirmation Thread
That's fine with me too!
If we all agree on that would you mind creating some links for those mini-mods you just mentioned. That way we will all be sure to install the correct stuff.
Thanks!
01-22-2009, 02:23
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Skullheadhq
OK, Since this pack is whack i suggest this. We all manually install this:
Lz3 basic modpack (RTW.exe)
RS Textures
TruePraetorian's PBeM Hotseat mod (v.1.2.1)
MAA's Citymod 5.1a (allied recruitment enabled)
Phalanxmod
Bovi's Spritefix
And get started with this hotseat.
What do you guys think.
Sorry for absence lately.
But everyone HANG ON! Don't install the city mod or phalanx mod OVER the minimod pack...Lz3 has made compatible ones that are on the page itself so make sure you get those.
I actually never isntalled your pack either :sweatdrop: I just manually did it all.
And thanks for the hardwork Skull with the PBeM pack, sorry it didn't work :clown:
Plan on getting this PBeM started either tomorrow or Friday for sure.
In order, I installed Lz3's basic minimod pack, then the adapted citymod version 5.1a with allied recruitment (I think it was already included though), then the adapted phalanx mod, then the PBeM minimod.
01-22-2009, 04:02
Incitatus
Re: Rules Discussion and Confirmation Thread
I installed everything and it seems to work. Can't wait to get started.
01-22-2009, 15:50
The Celtic Viking
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by TruePraetorian
Plan on getting this PBeM started either tomorrow or Friday for sure.
I'd prefer if we made that Friday (tomorrow), and while we're at it, you could confirm me as well. :sweatdrop:
01-22-2009, 20:28
Skullheadhq
Re: Rules Discussion and Confirmation Thread
One question. I want to play Hotseat with a few friends but, I activated the two scripts and what do i do now?
Generator is now included in the minimod folder. Now, create your script with your factions. DO NOT try slave. Buggy...trying them gave me so much trouble in the first place. It will save it to your C: drive. Find it, and rename it genericScript.txt. Put this into data/scripts/show_me.
Which factions are we doing that for?
01-22-2009, 21:18
Subotan
Re: Rules Discussion and Confirmation Thread
Friday please. But I'm going away the week after next for a week, so although I don't want to delay the game until then (Obviously), how will you proceed w/o me?
01-23-2009, 03:09
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Skullheadhq
One question. I want to play Hotseat with a few friends but, I activated the two scripts and what do i do now?
After you activate the EBBS script (the usual) at the start of your turn, you then press F1 and hit the question mark, then the advisor, then show_me. After that, take your turn, hit end turn.
When the screen goes to the top left corner with a box saying "save completed" or whatever, click the check mark. Now, for the PBeM you simply exit out of the game, find the quicksave, and upload it.
For hotseat, press ctrl-L (keyboard hotkey for "load"). It then goes to the next factions turn. Viola. Make sure that you activate the scripts again for the next person's turn.
I'll just make the script and upload it, don't worry about it. It is currently made...but just incase someone else joins I will hold onto it. When I upload my save since Rome goes first, I will include the genericScript.txt
01-23-2009, 11:06
cux47
Re: Rules Discussion and Confirmation Thread
looks you guys met a lot of problems
let's just be patient and work it out together
01-23-2009, 11:28
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by cux47
looks you guys met a lot of problems
let's just be patient and work it out together
Most of the problems are fixed now I think.
01-23-2009, 11:28
justmyname
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by TruePraetorian
After you activate the EBBS script (the usual) at the start of your turn, you then press F1 and hit the question mark, then the advisor, then show_me. After that, take your turn, hit end turn.
When the screen goes to the top left corner with a box saying "save completed" or whatever, click the check mark. Now, for the PBeM you simply exit out of the game, find the quicksave, and upload it.
For hotseat, press ctrl-L (keyboard hotkey for "load"). It then goes to the next factions turn. Viola. Make sure that you activate the scripts again for the next person's turn.
I'll just make the script and upload it, don't worry about it. It is currently made...but just incase someone else joins I will hold onto it. When I upload my save since Rome goes first, I will include the genericScript.txt
ok, so we skip step 5, but what about 6?
01-24-2009, 00:40
Mjolnir
Re: Rules Discussion and Confirmation Thread
When we going to get the boll rolling on this? Makedonia is ready to go. :2thumbsup:
01-24-2009, 01:24
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by justmyname
ok, so we skip step 5, but what about 6?
Im a bit confused at your question..you activate both scripts to get hotseat. That's pretty much it :smile:
Quote:
Originally Posted by Mjolnir
When we going to get the boll rolling on this? Makedonia is ready to go. :2thumbsup:
Yep, going to take my turn right after this post. Will upload the save and genericScript.txt.
Make sure you know the faction turn order please :laugh3:
01-24-2009, 01:31
justmyname
Re: Rules Discussion and Confirmation Thread
i was saying that i don't know what to do with "add to genericScript.txt". your instructions were clear up to this point, but i am a bit confused on this one.
01-24-2009, 02:02
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by justmyname
i was saying that i don't know what to do with "add to genericScript.txt". your instructions were clear up to this point, but i am a bit confused on this one.
Oh I see. You open that up, copy ALL of it's contents. Then you open up the genericScript.txt and add it inbetween the lines stated in the instructions.
For the PBeM I am uploading the genericScript.txt, so don't worry about generating one.
Also, I am setting a rule. Because the first turn is a bit "unprepared" I think that diplomacy should be "turned off" for one season. So, on your first turn, you can attack enemies, build units, manage stuff etc. but you can't declare ceasfires or alliances or even trade rights OFFICIALY. This is meant so all players have an equal oppurtunity to see the map and can PM each other or post in the diplomacy thread. To reiterate, you should PM or post to each other so that OFFICAL diplomacy can be set next turn.
Other then that, I am uploading the first save.
The format of saves will be like this:
"EBPBeM-year-season-Recent Faction"
So, the first save is EBPBeM-272-2(summer)-Rome
1-spiring
2-summer
3-fall
4-winter
Put the genericScript in the scripts/show_me folder and the quicksave in the saves. To start your turn load up the game, click "Load Game" and click the Quicksave.
To upload it after your turn, go to your saves and copy the file. Put it in a folder named for the turn and upload it in a rar/zip.