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Post Your ETW Bugs Here!
I was playing RtI, Episode 2, and I got to the point where I had to take Montreal and Quebec. So I send my army over the bridge to Quebec and tried to siege the fort in the way. The French sallied out of Quebec to lift the siege. Yet when I got to the battlefield, I was in the fort, not the French. Which was handy as I was heavily outnumbered. Managed to win the battle because of the fortifications, but I was rather puzzled by it all. Am I missing something or is this a bug?
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Re: Weird fort siege situation/bug
Welcome to the Orgah Ginger Yellow!
It does sound weird!:embarassed:
They came out, and you as defender took up the best position possible in the game AI’s view…I guess…:dizzy2:
Canada seems to have a lot of issues which are raising questions.:inquisitive:
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Post Your ETW Bugs Here!
This is the Official ETW bug thread. If you have encounteres a bug while playing ETW post it here and hopefully CA will see it and fix it :2thumbsup:.
Credit to Andres!
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Re: Post Your ETW Bugs Here!
The voice of the Camel Lord:
This thread is dedicated to the reporting of actual bugs in the game. Off-topic/spam posts will be removed, and the offending poster(s) warned.
We now return to your regularly scheduled bug-reporting in progress. :bow:
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Re: Post Your ETW Bugs Here!
I've encountered a few bugs.
- I put my ships (a few warships and three trade ships) on the second trade slot in the Brazil trade theatre. After a couple of turns the trade route disappeared, and my ships became stuck. When I tried to tell them to move they acted as if I was telling them to move onto land.
- In the English channel thrre seems to be an area in the thinest part of the channel which my ships think is land. It is making sailing from the Atlantic to the North sea extremely difficult.
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Re: Post Your ETW Bugs Here!
I mentioned this in another thread, but since this is "official"...
I switched the unit flags to "On Mouseover" in the preferences, but every time I start a new battle the flags are back, even though the preferences still show "On Mouseover".
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Re: Post Your ETW Bugs Here!
The ai seems to struggle to deal with field fortifications and cover. i watched my mate box in a french army, in a field and they just stood and died cos they didnt know wot to do with the cover. and i also watched him massacre a french army using the trench wall things u can put down, the french just stood in front and did nothing no tactics at all.
the only other thing i can think of is that sometimes units wont turn their facing to shoot, u tell them to attack someone and they just stand there and do nothing cos their facing is wrong i dont think this is working as intended but i could be wrong
Cheers Knoddy
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
Stuie
I mentioned this in another thread, but since this is "official"...
I switched the unit flags to "On Mouseover" in the preferences, but every time I start a new battle the flags are back, even though the preferences still show "On Mouseover".
The 'Official' title just means that it is stickied and that it will be a permanent bug list. CA are more likely to see the bugs and fix them if they are all in one easy to find thread. :2thumbsup:.
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Re: Post Your ETW Bugs Here!
I have found a bug where cavalry seem to become attracted to stakes, and do not run around them when the enemy is in direct line of the stakes.
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Re: Weird fort siege situation/bug
All that gentlemanly nonsense. Why sir, you are severely outnumbered. What say you come in here, and we attack you instead?
You sir, are a gentleman. I gladly except your generous offer.
*Slaughter ensues*
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Re: Weird fort siege situation/bug
Quote:
Originally Posted by
Baron von Beer
All that gentlemanly nonsense. Why sir, you are severely outnumbered. What say you come in here, and we attack you instead?
You sir, are a gentleman. I gladly except your generous offer.
*Slaughter ensues*
Perhaps you tossed a coin for the fort and they lost? :laugh4:
I'm merging this into the Bugs thread :2thumbsup:.
EDIT: Well that clearly didn't work as well as I had hoped. The bugs thread was merged into this thread.
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Re: Post Your ETW Bugs Here!
Everything is sorta fixed. This is still the Official Bugs thread :2thumbsup:.
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Re: Post Your ETW Bugs Here!
Achievements bug:
Master of the Americas
Conquer or control all the provinces and regions in the Americas at the same time.
I got this when taking the first province at the start of the RTI campaign. Presumably because it's restricted to the 2 provinces. 2 provinces is a long way short of being Master of the Americas though :)
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Re: Post Your ETW Bugs Here!
The group functions and group formations in ship battles seem horribly broken.
When I group ships and hit one of the formations button, they start turning in random directions and never end up in the formation I select.
The ships don't appear to function as a group when grouped. When I give orders to one (specifically movement orders, like increase or decrease sail) they don't seem to go to the others.
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
IsItStillThere
The group functions and group formations in ship battles seem horribly broken.
When I group ships and hit one of the formations button, they start turning in random directions and never end up in the formation I select.
The ships don't appear to function as a group when grouped. When I give orders to one (specifically movement orders, like increase or decrease sail) they don't seem to go to the others.
- I second that. Take this for example, take 4 line infantry, a,b,c,d, and group them into group 1. I then issue a move order. They all move diagonally to the new location, and I cannot chose how deep their formation is. Very frustrating. I also can't figure out how to delete groups in battle.
- Also, has anyone figured out how to delete saved games yet? that's basic stuff.
- I'd go into my huge frustration with the siege AI, or complete lack thereof, but many have posted about that elsewhere...
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Re: Post Your ETW Bugs Here!
In response to Euse:
You can, on the right of the bottom UI, there is a new semi-circle of buttons, including buttons to change the width and depth of the units. To delete a group, press the group button while having the units selected. The hotkey should be 'g'
Yes, in Vista: C:\Users\[COMPUTER LOGIN NAME]\AppData\Roaming\The Creative Assembly\Empire\save_games
In XP, C:\Documents and Settings\[USER NAME]\Application Data\The Creative Assembly\Empire\save_games
Something like that for XP, the vista one is copy pasted from my save games folder.
For those of you who think the pause at the click of End Turn is a bug, it is just the game creating the auto_save file, which is generally around 70mb, like the other save files.
Siege AI has been great in the siege battles I have fought, see my AAR thread about the battle of Stockholm.
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
Eusebius86
- Has anyone figured out how to delete saved games yet? that's basic stuff.
The save files are in the folder: C:\Documents and Settings\USERNAME\Application Data\The Creative Assembly\Empire\save_games
If you can't find the Application Data folder, you have to make hidden maps visible in the configuration screen => map options => reproduction ? (I have a dutch windows) => show hidden maps.
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
pevergreen
In response to Euse:
You can, on the right of the bottom UI, there is a new semi-circle of buttons, including buttons to change the width and depth of the units. To delete a group, press the group button while having the units selected. The hotkey should be 'g'
Yes, in Vista: C:\Users\[COMPUTER LOGIN NAME]\AppData\Roaming\The Creative Assembly\Empire\save_games
In XP, C:\Documents and Settings\[USER NAME]\Application Data\The Creative Assembly\Empire\save_games
Something like that for XP, the vista one is copy pasted from my save games folder.
For those of you who think the pause at the click of End Turn is a bug, it is just the game creating the auto_save file, which is generally around 70mb, like the other save files.
Siege AI has been great in the siege battles I have fought, see my AAR thread about the battle of Stockholm.
Didn't know that about the semi-circle button thing, will have to try that out. But that still doesn't fixed my groups not staying in their fixed positions. For example. ABCD become DCBA when I issue a move order as a group...
Have you been playing RtI siege battles, or Grand Campaign siege battles? That could make a difference. The low morale Indians just don't want to get close to my muskets to attack them... very unrealistic. Also, what difficulty setting are you playing on? Whatever it is, I'm going to mimic it to the "T" to see if I can get some good siege battles.
Thanks for the reply pevergreen.
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Re: Post Your ETW Bugs Here!
I skipped RtI and went straight into VH/H. I now play VH/VH.
Expect to lose.
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Re: Post Your ETW Bugs Here!
Not a real bug, but the volume of the sound is very low. Usually all games have a standard volume and I don't have to adjust the volume of my speakers. (the volume in the game options is set at 100%).
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
pevergreen
I skipped RtI and went straight into VH/H. I now play VH/VH.
Expect to lose.
Is that because the AI gets huge morale and stat bonuses in battle though?
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Re: Post Your ETW Bugs Here!
No, they dont. They will still rout easily enough.
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Re: Post Your ETW Bugs Here!
It's so awesome now that the AI doesn't get those stupid bonuses on the higher difficulties now, Pevergreen.
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Re: Post Your ETW Bugs Here!
I have not been able to get trade fleets on trade ports in Brazil or the ivory cost to work. I am playing as sweeden (in case that matters).
Basically I move my Indiaman ship onto the trade port in Brazil or Ivory cost but I do not get a dashed line heading home or any indication of success on my trade page.
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Re: Post Your ETW Bugs Here!
RTI, in whichever chapter the french fort and city appear. After I take them both (not in the order they were in the mission admittedly) the game won't give me any more missions or expand the map or anything. I clicked through 20 turns and still nothing.
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Re: Post Your ETW Bugs Here!
I don't think it's properly a bug, but slow-motion mode when terrain is swampy seems to be way over emphasysed, IMHO.
I had a battle near Quebec and had to deploy in a watery area (canon balls made nice splashes). Troop movement was something like 5% of the normal speed. I agree moving in water isn't easy, but the way it's implemented spoils part of the fun to play.
Except of that, nothing to report, Sir (I'm still on RTI campaign). Bless you, CA, ETW rocks.
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Re: Post Your ETW Bugs Here!
This is one heck of a bug but.. every time I try to play the game it loads fine and I can fight battles just fine. On the other hand whenever I try to play a campaign; after between 5 minutes and half an hour the screen goes black and vista says that "Empire total war has stopped working".
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Re: Post Your ETW Bugs Here!
I have a possible sound bug.
The voice of the adviser in the RTI short campaign.
When the adviser starts to talk and if I Move the mouse the adviser's voice stops. I'm not sure if this a bug, but it is a bit annoying that I can't look around and still hear the adviser.
I am using a Creative labs X-FI Fatality Platinum sound card in gaming mode on the driver settings.
The rest of my PC specs are as follows :-
Asus p5B deluxe Mobo.
Intel Q6600 (o/clocked to 3ghz)
4 Gb of ram.
Nvidia 8800gt (512)
Windows XP service pack 3
Razer Copperhead mouse
this is the only strange thing that I have seen so far (except the already stated Naval formation bugs)
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Re: Post Your ETW Bugs Here!
first of all, please ignore my bad english. Also i don´t know the exact traslation of some units and regions.
i've encountered a very weird bug, i think. i have played with the united provinces (nederlands) and have attacked the city in flandern (?) which was protected by some units of the spanish army.
i fought the battle until all units have been fought down but the battle did not end. so i searched the map up and down to find the missing unit. at last i found it. It was one artillery cannon without crew. i tried to destroy it but i was not able to do so because nothing could attack it. no artillery, no cavalry, no infantry.
Lastly the time had run out and i lost the battle..... i think that is very, very weird.
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Re: Post Your ETW Bugs Here!
Bugs encountered so far:
1. Setting flags to never or mouse over in Options does not work as they still appear in battle unless you go into options there and enable/then disable.
2. The RtI camp. begins for me with the 1775 Bunker Hill movie - and goes right into a battle with the Powhattan. After I finish that battle the Jamestown movie plays and all is fine.
3. The movies stutter and skip badly. This is only a sound issue as the video playes fine
Sir Beane - perhaps you can compile and add to a summary post?
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Re: Post Your ETW Bugs Here!
I have a reproduceable savegame crash in the GC as Britain. You load, hit end turn, and towards the end (looks like around the Huron turn) CTD in empire.exe.
Happy to send along the savegame.
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Re: Post Your ETW Bugs Here!
Battle replays start out with the same units and positioning as when you fought them in the actual campaign, but after that point both sides seem to be controlled by the AI.
I just watched my army lose a battle which i won spectacularly whilst outnumbered 3-1... which is why i saved the battle.
I believe this problem was present in previous TW games as well. Barbarian Invasion if i remember rightly.
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
Dayve
I just watched my army lose a battle which i won spectacularly whilst outnumbered 3-1... which is why i saved the battle.
That is too funny. :beam:
No, not really as, even if they fix the bug, you will never get that victory back.
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Re: Post Your ETW Bugs Here!
Is anyone else experiencing a slight delay before the campaign map scrolls when using the mouse? Doesn't happen with keyboard scrolling.
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
Barkhorn1x
That is too funny. :beam:
No, not really as, even if they fix the bug, you will never get that victory back.
Ah i'm sure i will. The Crimean Khanate aren't very good at war... all they ever send at you is Cossack infantry, totally unsupported.
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Re: Post Your ETW Bugs Here!
AI reinforcement bug - its happened to me twice. One of the men in a 120 man unit gets stuck on some piece of geometry outside of the battle zone and doesn't make it inside.
That means you can't target in any way the unit that's marching onto the field. 119 of 120 men can march to the middle of the field, but the one guy outside the battle zone means you can't attack them, and the next reinforcement unit won't come because the first unit still registers as reinforcing.
Even if you kill all the men on the field by running your units through them, you can't kill, or even target, the man stuck outside the battle zone, so the battle ends when time runs out, or when you quit.
I suggest having units lose reinforcing status and becoming regular units when 90% of their men are on the field.
CR
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
quadalpha
Is anyone else experiencing a slight delay before the campaign map scrolls when using the mouse? Doesn't happen with keyboard scrolling.
Yep. I have the same problem. I hate having to use the keyboard to do all of my scrolling.
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Re: Post Your ETW Bugs Here!
Anyone else been getting CTDs after starting a revolution? Playing as GB, I sided with the rebels and it's crashed after every turn.
Also, after a ctd, if I try and restart Empire straight away, it crashes at the second loading screen, and the only way to get out of it is switch the machine off...
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Re: Post Your ETW Bugs Here!
I'm playing RTI and everytime I end my turn the camera shakes and then stops on the same exact army everytime. I can't do anything and the turn won't end at all.
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Re: Post Your ETW Bugs Here!
During RTI, first chapter, if I waited out the siege of the second native town, in Pennsylvania, the "end of siege mandatory sally" by the defenders lifted the siege each time, even though -I- won the battles. Happened twice in a row, so I assaulted and autoresolved, which did the trick.
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Re: Post Your ETW Bugs Here!
Seems theres a problem with the AI deciding the relative strengths of armies, as shown below (Me being Sweden)
Whats more, when I autoresolved the battle, I bloody lost!
Its getting a bit annoying with Courland sending 1-2 units a turn thinking they can take my settlement, and not being able to autoresolve
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Re: Post Your ETW Bugs Here!
i Think it's a bug but not sure. In English Channel i had port at i think portsmouth and france had one at wherever it is in the english channel they get a port and at the beginning it was quie annoying they ahd load of ships inside to stop me going right as it would be inside that thing that says path blocked so i gather up a navy t attack but why'll i'm doing this i take over paris so french ships come out fo there port i know have a big navy wanting to attack the french ship but it won't let me :( and they're really annoying just staying there acting suspicious.
Also whats a flag teared and an unteared flag mean on your units on campaign map?
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Re: Post Your ETW Bugs Here!
Here are some I've come across:
- Lancers seem to prefer to hit people with the butt spike rather than the spear head.
- Sometimes I think the pathfinding goes mental & causes massive game lags, eg I was in a defense of a resource battle, I put my single militia unit in the building & the game lagged to heck (pauses for tens of seconds between playing for a couple of seconds) for most of the battle. When I was attacked by enemy infantry & I switched the garrison unit into melee, the lag stopped. The building got demolished not long after but I played another battle a couple of turns lafer on the same bit of terrain with me as attacker & more soldiers, no lagging.
Have seen some similar things in earlier games eg when you ctrl-a a Huge army & tell them to cross a bridge. - Star Forts are epic failures at being star forts.
The most fundamental feature of a star fort is the provision of short range enfilade cannon fire to obliterate infantry at the base of the curtain wall. - Have experienced advisor sound skipping as mentioned above
- Campaign Mouse scroll delay (if this was intentional, it should be an option)
- Would like to see the DoF effect be able to be turned on only in campaign map (it does all sorts of buggy things with UI, flags & rigs if turned on in battle)
- Ramming with Galleys doesn't seem to do any hull damage?!
- Same Unit flags on mouseover bug (+ the highlight of selected units from previous games seems to not be there?)
- There is a bug with the land battle water reflections around the edge of the water & particularly when looking steeply down (all options on Ultra except DoF off), seems to get confused & reflect the back of the land or something? (like there needs to be a max angle after which it won't reflect)
Also the Land Battle water is way lower quality than the Sea Battle water.
Its way too shiny, clear & smooth. On its own that wouldn't be so bad but the comparison with the Sea Battle water makes it look terrible. - Sieging the first native town in RTI, AI sallied & I got the position in the town (seems like an RTI script bug, expecting the player to be initiating the battle so battle initiator is put outside the town?)
- Also as above, I got Master of the Americas from playing RTI
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Re: Post Your ETW Bugs Here!
Bug with trade fleets:
If you've got a trading ship on a trade... spot... with some escorts, and you move the escorts off leaving the trading ship where it was, you lose the trade route and also control of the trade ship. You can select the trade ship, but can't move it, merge it, move your escorts back on to it or do anything with it.
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Re: Post Your ETW Bugs Here!
I did a custom naval battle & gave the AI only galleys.
The AI traipsed around the battle in Line Astern :wall:
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
quadalpha
Is anyone else experiencing a slight delay before the campaign map scrolls when using the mouse? Doesn't happen with keyboard scrolling.
Quote:
Originally Posted by
Negative
Yep. I have the same problem. I hate having to use the keyboard to do all of my scrolling.
Not a bug.
If you need to click on something towards the edge of the screen, and then having the screen move over half the map, it would get pretty annoying.
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Re: Post Your ETW Bugs Here!
Not nearly as annoying as that pause -> Should be an option.
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Re: Post Your ETW Bugs Here!
I think I've found one
If you have a Gentleman inside a city, and you try to move him, you will simply move the garrison instead.
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Re: Post Your ETW Bugs Here!
You have to make sure you have him selected. If it says new agent recruited and you try to move, it will have something else selected.
I made that mistake. Lost me St. Petersburg.
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Re: Post Your ETW Bugs Here!
Are you saying that new agents start out with zero movement points?
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Re: Post Your ETW Bugs Here!
Im saying that new agents are not automatically selected. The focus is still on another unit, you have to manually select the agent even if you click the find location button.
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Re: Post Your ETW Bugs Here!
No, I click him, click somewhere else then click him, shift-click him, ctrl-click him, right-click him, quadruple click him, dolphin-click him, server-klick him, and social-click him and it still happens. His portrait is lit up.
More of an annoyance after you learn about it.
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Re: Post Your ETW Bugs Here!
I've had the same issue with new agents..I think the key is you have to get thorugh all turn news and then go back and move your agent..anyhow still a bit annoying of a bug.
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Re: Post Your ETW Bugs Here!
Argh! Pathfinding at the forts! (at least in the RTI campaign)
In defense of a wooden fort:
-I moved a unit from one corner to the other (same side, not diagonal), instead of taking the obvious route along the top of the wall, my unit climbed down the ropes on that corner, walked along the ground (including a ground tangle with enemy troops) & then climbed up ropes at the other corner :furious3:
-There were 3 ramps but only one that could be used. (before artillery got involved)
I actually put a depleted unit of Indians down on one ramp, right by the ground OK (& they were firing at the French) but when I tried to move them down onto the interior, they climbed up, walked around to the one ramp that all the units were using :juggle2:
I tried all sorts of re-ordering of those guys & the response was always to climb the ramp & go along the top of the wall.
Same thing on the 2nd ramp.
Same fort, later battle:
The corner bastion was destroyed after a unit had scaled it with ropes.
I tried to move a unit off the wall to the outside of the fort.
Instead of going down the ramp & through the gate, they climbed down the ropes that remained on the corner bastion.
As each individual reached the ground, they bounced about 2/3 of the height of the wall, flew away & died on impact with the ground :(
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Re: Post Your ETW Bugs Here!
Some stuff with the battle UI relating to grouping:
I really really hate the reordering of groups as their numbers change.
When I setup groups, I want them to stick in the order I made them in, left to right.
Mid battle if the group that had been my left most group is suddenly in the middle of the UI, I wind up giving orders to the wrong unit.
This was something that happened in M2TW as well I think.
Fortunately there is the minimal UI but I had actually been going to try using the full UI this time.
When a unit that was in a group routs, it leaves blank unit slots the colour of the group it was in, often (but more perplexingly not allways) still attached to the group in question (might not be too bad if the unit reforms & automatically rejoins the group in that slot?)
I'm having a hard time distinguishing between these coloured groups, shades are too close.
Also the card UI is generally too light, its hard to distinguish between unselected & selected units.
When dragging unit cards into existing groups, the unit card dissapears until you drop.
Previous games you had floating unit cards & this is better.
Playing a battle, in deployment phase I had
Group 1 a group of 4 units
Group 2 a unit of 2 units
I tried to drag a 5th unit into Group 1 but it hung, the unit card got stuck in the middle of the 4 units & I got some lag.
After ungrouping the unit by keyboard command, I dragged it into the group again, same thing.
Thinking about how the UI moves groups around, it occurred to me that this algorithm probably is having issues with trying to fit a 5 unit group to the left of a 2 unit group (should swap group order much as I hate that) so I added a 3rd unit to Group 2 & then tried again: Success.
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A Lack of a 'Bottom'
That is the first trait that I recieved that I should not have gotten.
Let me explain.
The British are bottled up in the port of Annapolis, Maryland. (I used to live there, its beautiful)
They have 4 ships. A 5th and 3 6th rates.
I attack with Adm. John Paul Jones (who just happens to be laid to rest in Annapolis)
I have 5 ships. One 5th rate, (J.P.J.'s) 3 6th rates, and a Brig.
After a resounding victory I get a new trait:
A Lack of 'Bottom'
John Paul Jones
-1 morale in battle
This general has seen fit to run in the face of enemy attacks.
Much to the dismay of his men.
It may be possible to lose this trait with a victory in battle.
Umm, ok.:dizzy2:
Can't wait for Vices and Virtue mods. Anyone else recieved trait the they shouldnt' have?
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Re: A Lack of a 'Bottom'
Did he flee at all during the battle?
Did he fight?
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Re: Post Your ETW Bugs Here!
After battles on the campaign; I have to save and reload the campaign as the map goes really weird. Sea is replaced by black that gets painted on by whatever was there when I move the camera and the buildings and also the buildings and units are missing; but they still cast shadows.
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Re: Post Your ETW Bugs Here!
try alt tabbing, it may force it to reload all textures.
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Re: A Lack of a 'Bottom'
No. If he fled I would not have posted because he would have deserved the bad trait. And he would have got this :whip: from me.
Yes. He was in the thick of the fighting with the biggest ship in the battle. His command fired the first and last shots of the engagement.
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Re: Post Your ETW Bugs Here!
Problem targetting besieging army
[Previously posted in forum:]
As the British I've just taken the Huron Territories off... the Hurons. I've got a full army in the region capital, and immediately the Huron's besieged the city. I waited a turn, then went to sally out, but the army that's laying siege seems to be invisible to my troops - I can't move the besieged army out of the city, and I can't target the enemy army to break the siege.
And I've got units outside the city which can target other Huron armies, but not the besieging army; it's like it's not there. Which means I have no choice but to hit next turn, lose the city and the entire full stack army in there.
As a bit of a TW vet, I know that really I'm just playing a very expensive beta, but did anyone else foolishly hope CA might release a finished version this time round? Oh well...
Edit: I went back a couple of turns and played again, and exactly the same thing's happened, in the same place. I'll try and get a screenshot.
Also, pevergreen, you mentioned alt-tabbing above; every time I try and alt-tab, the game hangs and the only way out is to turn off the power (Ctrl-Alt-Del doesn't work). Also, after any random ctd, if I try and restart Empire, it hangs at the loading screen; I need to restart my machine before I can restart the game.
I've got:
Dual Quad core, Intel Xeon E5420 @ 2.5GHz
3.25GB
Quadro FX 4600 w. 768MB
Windows XP Pro
MOUSE SCROLLING (not lag...)
Oh, and while I'm here, last time I played, for no apparent reason, mouse scrolling in the campaign map stopped working altogether; I could only move the map with WASD. It's been working fine in other sessions...
THE TRADE ROUTE BUG
Also posted this in the forums, but may as well gather it here - the bug where trade routes in trade theatres stop working seems to be caused by the following: If you have a trade ship with escorts on a trade 'spot', and move the escorts off (leaving the trade ship), the trade ship becomes unresponsive. You lose the route, and if you select the trade ship you can't move it anywhere (the target appears as a cross). Also, you can't merge your escorts back on to the trade ship, or, I think, use the trade route at all.
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Re: Post Your ETW Bugs Here!
As mentioned in other threads here, there's either a bug in capturing ships or the mechanic isn't fully understood.
In a small battle (my two 5th rates and sloop against a French brig), it told me just before the battle ended that I'd captured the brig. I had not attempted to board it, so this was a bit of a surprise. After the battle it became apparent that I hadn't captured it at all.
Other people are reporting that ships that they really do capture aren't being captured.
Quote:
Originally Posted by
Fridgebadger
As a bit of a TW vet, I know that really I'm just playing a very expensive beta, but did anyone else foolishly hope CA might release a finished version this time round? Oh well...
I didn't. Years of buying TW games have turned me into a pessimist. I swore blind last time I wasn't going to buy the next game on release day, and yet there I was pre-ordering it...
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Re: Post Your ETW Bugs Here!
Campaign map bug - stuck fleet. Summary: power with which I am at peace has a fleet stuck at the entrance of a port of mine, blocking any ships being built in that port, preventing my fleets at sea entering the port and (I think) blockading trade from that port.
Playing: Britain
Province: North-West India, port is Sarat I think
Blocking fleet: Maratha Confederacy
I think the stuck fleet was blockading the port beacuse it was at war with the Mughal Empire (not sure about that). I captured the territory from Mughal Empire. The friendly fleet is facing into the port (bow first), and the animation fires a gun on alternate sides at intervals. My own fleet won't move into the port. I built an Indiaman in the port, hoping that that would unstick things but after two turns the Indiaman doesn't appear - under the Recruitment tab for the port it appears with a green zero '0' in its card for the build time.
My trade screen shows no goods coming from India (this is my only port in India) and warns me that this trade is being blockaded. The stuck fleet animation has a normal flag (not the flashing pirate one) but I think it is causing the trade block - the only countries I am at war with are Pirates, Barbary pirates and Hurons, and none of them have any fleets pirating me. I've been round the world and the only flashing pirate flags are on fleets that I'm at peace with.
In M2TW, I would have used a console cheat to move the offending fleet - but unless someone wants to tell me otherwise, I believe we don't have that option available anymore?
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Re: Post Your ETW Bugs Here!
Console commands are out.
I would say that the fleet is pirating the trade route. Check the flag of the ships, does it flash to the pirate flag? If so, they are raiding the trade route. Even so, it shouldnt stop your production...
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Re: Post Your ETW Bugs Here!
Plug bayonets go on - but you cannot get them off. So units cannot fire once they are on.
That just makes no tactical or realistic sense so it must be a bug.
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
Barkhorn1x
Plug bayonets go on - but you cannot get them off. So units cannot fire once they are on.
That just makes no tactical or realistic sense so it must be a bug.
You shove basically a sword down a tube. It 'aint coming out.
intended feature, not a bug.
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Re: Post Your ETW Bugs Here!
@pevergreen
The agent select thing is a bug. It doesn't happen always but sometimes when I select the agent tab and move him my garrisons leaves town.
Other bugs:
- French standard line infantry say that they are colonial infantry or something like that.
- French second rate has lesser fire power then a third rate. 166 in stead of 231.
- update from steamclient caused my game to crash after winning a battle. Probably saving auto save and updating don't go well together.
- Scrolling up on the campaign map gives me a blue line at the top of the map.
- scrolling stutters / lags on the campaign map.
- I don't know if it is a bug, but if a general dies, his bodyguard stays alive. But you can't appoint a new general to it. Recruiting a general gives you a new bodyguard with a general and the old one is still there.
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Re: Post Your ETW Bugs Here!
Gah! lots more:
-when performing a rematch in a 1 ship sea battle with a few friends; all our ships had the damage on the hull displayed from the last match; although our stats were full.
-sometimes clicking on a ship; you end up with two empty navy; navl recuitment tabs.
-after my allied general died in an online 2v2 land battle; it said "The noble admiral died honorably on his ship" or something along those lines.
I also suffer from the agent/army move bug.
edit: 1 turn my agent could cross a land-bridge into enemy territory; the next they couldn't.
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
pevergreen
You shove basically a sword down a tube. It 'aint coming out.
intended feature, not a bug.
Debatable. And I guess we can live with it.
More bugs = had two CTDs post battle when filling up one unit from a more understrength one.***
***This was in RtI - I will not do this in the Grand Campaign as it is ahistorical.
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Re: Post Your ETW Bugs Here!
Nope, not debatable at all.
It is not a bug, and I believe it says in the information sheet that it is a side-effect of plug bayonets.
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
Monsieur Alphonse
@pevergreen
The agent select thing is a bug. It doesn't happen always but sometimes when I select the agent tab and move him my garrisons leaves town.
- French standard line infantry say that they are colonial infantry or something like that.
Had the agent thing too and not only the French line inf says they're colonial, the Dutch version says "Koloniale Infanterie"
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Re: Post Your ETW Bugs Here!
Playing as sweden in the grand campaign. Every time a revolution begins and I choose to fight as the rebels, If i end the turn I get a CTD no matter what I do.
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
Aquitaine
I have a reproduceable savegame crash in the GC as Britain. You load, hit end turn, and towards the end (looks like around the Huron turn) CTD in empire.exe.
Happy to send along the savegame.
I am getting the exact same crash, about 1718.
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Re: Post Your ETW Bugs Here!
Hi im new to the forum.
I have had a major bug that someone may now how to fix.
I am playing as france and am on turn 58, i can end my turn and it goes through the remaining nations without a problem but after the pirates finish their turn the screen goes white and it comes up with an error message saying that it has stopped responding and closes. i have tried loading 3 different saves and doing different things before ending my turn and it has happened over 8 times.
I am going to try and copy my save and reinstall the game and see if it works once reinstalled but if someone now's of an easier fix i would appreciate it greatly.
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Re: A Lack of a 'Bottom'
***removed a shameless bump from a moved thread***
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Re: Post Your ETW Bugs Here!
Game Crashes -
When trying to load a saved game, the game crashes (not responding) and goes to windows.
When trying to continue campagin, game crashes (not responding) and goes to windows.
I un-installed, and now re-installing to see if it fixes it.
Any help would be appreciated.
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Re: A Lack of a 'Bottom'
Nope, in fact, I've only had good traits like Steady Under Fire for the admirals and all those "Brave" ones for my generals.
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Re: Post Your ETW Bugs Here!
I have the demo and everytime I try to load the tutorial the sound starts up, but the image stays on the loading screen, and the loading bar goes back and forth forever. Any help?
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Re: Post Your ETW Bugs Here!
Quote:
Originally Posted by
A Very Super Market
Nope, not debatable at all.
It is not a bug, and I believe it says in the information sheet that it is a side-effect of plug bayonets.
Did some research - they often jammed in the barrel. I stand corrected.
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Re: Post Your ETW Bugs Here!
I had an army duplicate once. Those soldiers are still part of my army, too. I had two units of cav and four line in a farm in the Caucasus. I pulled them out to reinforce the army that was going for the Crimean capital. Several turns later (when I'd already taken Crimea) my game crashed randomly (doesn't happen often), and when I reloaded the save the next day I found that I had another identical army in the same farm.