Anyone else been getting CTDs after starting a revolution? Playing as GB, I sided with the rebels and it's crashed after every turn.
Also, after a ctd, if I try and restart Empire straight away, it crashes at the second loading screen, and the only way to get out of it is switch the machine off...
I'm playing RTI and everytime I end my turn the camera shakes and then stops on the same exact army everytime. I can't do anything and the turn won't end at all.
During RTI, first chapter, if I waited out the siege of the second native town, in Pennsylvania, the "end of siege mandatory sally" by the defenders lifted the siege each time, even though -I- won the battles. Happened twice in a row, so I assaulted and autoresolved, which did the trick.
Here are some I've come across:
- Lancers seem to prefer to hit people with the butt spike rather than the spear head.
- Sometimes I think the pathfinding goes mental & causes massive game lags, eg I was in a defense of a resource battle, I put my single militia unit in the building & the game lagged to heck (pauses for tens of seconds between playing for a couple of seconds) for most of the battle. When I was attacked by enemy infantry & I switched the garrison unit into melee, the lag stopped. The building got demolished not long after but I played another battle a couple of turns lafer on the same bit of terrain with me as attacker & more soldiers, no lagging.
Have seen some similar things in earlier games eg when you ctrl-a a Huge army & tell them to cross a bridge.- Star Forts are epic failures at being star forts.
The most fundamental feature of a star fort is the provision of short range enfilade cannon fire to obliterate infantry at the base of the curtain wall.- Have experienced advisor sound skipping as mentioned above
- Campaign Mouse scroll delay (if this was intentional, it should be an option)
- Would like to see the DoF effect be able to be turned on only in campaign map (it does all sorts of buggy things with UI, flags & rigs if turned on in battle)
- Ramming with Galleys doesn't seem to do any hull damage?!
- Same Unit flags on mouseover bug (+ the highlight of selected units from previous games seems to not be there?)
- There is a bug with the land battle water reflections around the edge of the water & particularly when looking steeply down (all options on Ultra except DoF off), seems to get confused & reflect the back of the land or something? (like there needs to be a max angle after which it won't reflect)
Also the Land Battle water is way lower quality than the Sea Battle water.
Its way too shiny, clear & smooth. On its own that wouldn't be so bad but the comparison with the Sea Battle water makes it look terrible.- Sieging the first native town in RTI, AI sallied & I got the position in the town (seems like an RTI script bug, expecting the player to be initiating the battle so battle initiator is put outside the town?)
- Also as above, I got Master of the Americas from playing RTI
Last edited by hoom; 03-07-2009 at 01:35.
maybe those guys should be doing something more useful...
Bug with trade fleets:
If you've got a trading ship on a trade... spot... with some escorts, and you move the escorts off leaving the trading ship where it was, you lose the trade route and also control of the trade ship. You can select the trade ship, but can't move it, merge it, move your escorts back on to it or do anything with it.
I did a custom naval battle & gave the AI only galleys.
The AI traipsed around the battle in Line Astern![]()
maybe those guys should be doing something more useful...
Not nearly as annoying as that pause -> Should be an option.
maybe those guys should be doing something more useful...
I think I've found one
If you have a Gentleman inside a city, and you try to move him, you will simply move the garrison instead.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
Are you saying that new agents start out with zero movement points?
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
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