Quote[/b] (Wellington @ Mar. 09 2003,23:10)]LK,
What exactly are you planning on in terms of how far your going with this mod. What do you need help with -
1) creating more units
2) prod11/build13/projstats
3) images/icons/buildings (tech tree stuff)
4) loc/eng file changes
5) startpos file changes
6) a new campaign map
7) researching the Nap era
There may be a relatively easy way to do 1) above - creating new units (with different colours for, say, trousers, stripes, epaulettes, plumes etc ) based on your original 7 bifs (same ideas I had with the Lords Romans).
Enough people understand enough of the 3 files in 2) - but it still means a lot of changes to prod11 (in fact almost a complete rewrite).
Major changes to 3) will be required for a Nap mod 'cos it means changing almost everything in MTW so you'll need a few people working on this alone. Still, these changes can be ongoing over time as per Patrician.
If you planning major changes as per 4), 5) and 6) then let me know. A lot of this should be relatively straightforward now.
7) should be straightforward enough. Just a case of changing the prod files really to present more firepower and less melee differences.
Let me know what your planning and I'll see if I can assist in some of the parts - other parts I'll be steering well clear of
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Welly